Posts by Iaerah

    I tried to get back into it but everyone seems to be only doing speed runs of the harder content. It isn't something I'm interested in.

    Hey there Robert, welcome back to the game! Lots of people are still around and not doing speed runs - I'm one of them. I have been playing mostly as a solo player, enjoying the company of my heroes, but I think I want to play a bit more social now and again.

    So if you want to play a bit in game, be sure to let me know and feel free to hit me up in game.

    It's a bit double: GW2 is an entirely different game that has different monetization. You get "some" free stuff, while all stuff in GW1, with the exception of costumes, is free.

    There are multiple ways in going with a game: either you earn income through box sales (like GW1 did), you earn income through a monthly subscription (like World of Warcraft does) or you earn income through a F2P cash shop.

    Each of these has it's own drawbacks: for Guild Wars 1, it meant that they always would need to work on the next big thing and come out with bigger and better features, more classes and skills, which increased the difficulty of both the game as well as keeping the balance. Since they only earn money when they actually sell a expansion/campaign, they are forced to expand the world, spreading the players more and more. This however, had one benefit back in the day, in that all rewards were included in the game and microtransactions only landed later in Guild Wars 1 with mainly customes as well as account upgrades.

    If you go with a monthly subscription, your main goal is not to make a fun game, but to keep players playing: so you introduce grind, or artificial limits. You create new systems every expansion so that players will need to work hard to finish them, only to abandon them in the next expansion and introduce other systems and so on. Since you want your players to stay subscribed, you introduce FOMO and you can't really afford not to play, since you will get behind very quickly and this will, in turn, make it a lot harder for you to catch up.

    Because you have a subscription fee, however, you already have a steady stream of income and you can give away nice loot for free, give away really nice skins. Some of the monthly subscription games (actually, almost all of them) nowadays have a cash shop as well, but you can actually earn a lot of nice rewards in the game itself.

    Finally, the F2P cash shop model that Guild Wars 2 has is quite fair, but it has many drawbacks: it actually forces the best skins and rewards to the cash shop. They don't need you to play, so they can just focus on making the gameplay fun. However, their main income (and probably only income, except for the expansion packs) comes from mainly cosmetics. That means that those cosmetics need to be above the ones that you can get for free in game, since you do want to earn money. So, you limit a range of cosmetics to only be available in the cash shop (in GW2, that means that mount skins and glider skins are virtually only available in the cash shop, with some exceptions. Skiffs and fishing poles follow the same example).

    Since every skin is potential revenue, the best looking skins will land in the cash shop. This has led to a lot of flashy, particle-heavy skins being introduced in GW2.

    So having said all that, in order to make Guild Wars 1 free to play, the entire game would need to change business model and get a rework to be suitable for a cash shop: because, let's be honest, there is barely anything that you can buy that most players will want to buy.

    In essence that would mean that if new content were to drop, chances are that good looking skins would only be available from the cash shop - since Guild Wars 1 lacks transmutation, that would likely mean that a transmutation system would be coming. This will likely destroy the economy which is currently based around the rarity of drops and combination of stats/skins. That would mean that you'd only need 1 great item drop and you could make it look like whatever.

    Next to that, new ways to monetize would be required: that could be DLC, imagine content drops like the War in Kryta or Winds of Change locked behind a purchase.

    It would likely mean that a lootbox system would be added as well, since that generates quite a lot of profit - however, what kind of things would work in a lootbox? Rare weapon drops, rare armor pieces, rare dyes, new runes and insignia's?

    In order to make GW1 a free to play game, the game would need a huge overhaul in order to make it financially sound and I don't think that is what we as players would want to see happen. While I would love a transmutation system to be added, it would be a disaster for the economy. I'd love more dyes to be added in the game, but those would likely be a cash shop item. An achievement overhaul would be really fun too as an addition to the quest system. More replayable content would be fun.

    There are many positive things that can be added to the game, but with a change of business model, a change of what content lands and what it needs to be changes.

    That is mainly why I don't see Guild Wars 1 turning to a free to play model, and is mainly why the game is so expensive to get into these days: the game was simply made to contain a lot and is barely monetized. Imagine buying a complete game for 40 euros in 2022, that contains many hundreds hours of gameplay with no monetization at all (or barely any). Getting into GW2 itself has a base price of 30 euro's for either one or a pack with 2 expansions, but more realistically you'd be in 100 euros for all living story content at minimum.

    So, would it be healthy for Guild Wars 1 to turn into a free to play game? I highly doubt it would, since our expectations of what the game needs to be would be very out of sync with what ArenaNet would need it to be.

    For the future of the game, should they ever decide to come back at it, I'd hope they would introduce new things but keep the boxed entry price and add in new, fair ways of monetization:

    - I'd love an achievement overhaul and achievement rewards like in Guild Wars 2.

    - I would love to have Legendary Weapons in Guild Wars 1 as well, but in a Guild Wars 1 way - that means, you should not be required to pump a ton of materials in, but gain it by doing the games content and earn it (by completing, for example, collections or achievements). Legendary weapons should also be grounded in visual style to match the rest of the game, but how cool would it be to wield a Balthazar inspired greatsword that you could gain for Fissure of Woe (I'm aware of the Balthazar set :P) or a Grenth-based staff or scythe from Fissure of Woe (again, I am aware of the Scythe of Dhuum - but it should be something in terms of that).

    - I'd love a quest menu overhaul just to make it a bit easier to browse, as well as making it easier to track which quests you haven't completed yet.

    - In the same spirit, I would introduce a new dailies interface in the quest menu.

    - I'd love for new content and DLC to land in the game, that wouldn't need to be huge at all - a new dungeon, for example, with unique rewards. Or story content like the Winds of Change (I'd easily pay 10-15 euro for that content personally), again, with unique rewards.

    - Since the economy hasn't got enough sinks and there are tons of materials in the game, new materials would need to be introduced (probably timegated) for new rewards and new sinks for older materials would need to be introduced (again, probably best to timegate these).

    - A meta shakeup would be nice with new balance and some profession overhauls, but these are more work to do.

    - New festival quests and new rewards.

    - It would destroy the current economy, but a transmutation system would be really cool so you would be able to more easily mix and match armor and weapon skins. Transmutation charges should be earnable in game or buyable in shop.

    - That would mean introducing a wardrobe like Guild Wars 2 has, where you can unlock skins and unlock rewards when you, for example, unlock all of the skins of one set.

    - New hard mode quests would be appreciated.

    - Newly added content should always have replayability, like for example the War in Kryta finale should be a "regular" mission with a hard mode and map marker, and should be replayable.

    - Replaying missions should reward a mission token for exclusive rewards for that mission or region - for example, the Ascalonian region could reward Charrslayer weapons. Kryta could give you White Mantle rewards. The Maguuma Jungle could give you some Druid-inspired weaponry, the Ring of Fire could give you the Magma-weapons (but more extended), perhaps with some visual changes or a special look.

    - You should be able to earn all of the weapons of the end-game weapon sets (for completing Prophecies, Factions, Nightfall, Eye of the North etc). Perhaps with mission tokens, or by playing the Glint quests for Prophecies (and for example, when clearing afflicted from areas in Factions).

    - Overhaul the title book system, keep them in the game, but perhaps a completed book can be used to get special rewards if you have maxed a title - for example, a special Kurzick rune, a new Kurzick weapon set (perhaps just a reskinned one), minipets, tonics...

    There would be plenty of things that can be added and changed, and I truly think this game still has potential (in fact, I think it could have been going strong if the development continued alongside GW2) and it could still flourish. I know that many of my ideas are simply impossible as it stands right now, and I am still glad that I can still play the game that had such a profound impact on my life and enjoy it. I hesitate to complete some goals, even, to keep having a reason to play (I haven't completed the Kurzick title track or the Luxon one, for that example).

    Guild Wars has been a part of my life through the best and worst moments of my life and it has always been there for me - there were years that the only thing I could talk about, was Guild Wars (I think I had to be 15 or 16 back in the day and it honestly was the only thing I spoke about).

    I realize that I was quite a bad player back then and just mashed together skills (still proud of the Sever Artery, Gash, Sun and Moon Slash, Dragon Slash combination I thought of back in the day), before we had things like PvX or Metabattle. I remember being stuck at Zen Daijun for literally months, ragequit at Gyala Hatchery and then just decided to go Kurzick (best choice of my life - but I still hate the Eternal Grove ;)).

    I love this game with every little fiber of my being and I'm really thankful that I can still play it - I'm a noble unknown in the community and when Guild Wars Legacy launched, I simply used my real name as nickname here. Why did I do that? Was it because I was ashamed of how bad a player I was, or because I'm just humble (I highly doubt that), or was it because I was afraid I wasn't good enough and thought I wouldn't be able to get the support behind me that I needed? I think it's mainly the last one and I just want to end my enormous post here as a big thank you for all of you who made Legacy the success it has become (for me, but also for the community). My heart is in this game and the great community, and I'll forever be here for anyone who loves the game and I'll do anything I can do to make the game even better (once, I dreamed of moving to America and trying to get a job at ArenaNet, only to not believe in my skills and pursue the easiest road ahead of me - something I still regret, but I am thankful of all the chances I have gotten so far.

    So, thank you all for being here, for being the most amazing community I have ever been a part of. Thank you ArenaNet for creating the game that formed me into who I am, that gave me the stories and characters that I hold so very dear to my heart. Thank you Jeremy Soule for creating the sound track of my youth (even though he really isn't the best person around). Thank you Gaile Gray for believing in me and Legacy when we just started and for letting me attend 2 Gamescom parties in the Haxenhaus in Germany (the last time I went there, was extra magical and important to me. I brought a friend of mine with me, who could speak/translate German, and by the end of the evening she was my girlfriend (and still is!), so even for that I have to thank Guild Wars!). Finally, thank you, Stephen Clarke-Willson, for keeping the lights on for the Guild Wars servers as the Guild Wars 1 Game Director.

    You are all amazing (and this has gone on way too long, so I'll stop here). I can't thank all of you enough.

    - A strangely emotional Kevin

    Hello there,

    I have been made aware of issues with the login on Legacy - it looks like you are logged out, while in reality you are logged in. This only occurs on the homepage, when you click any link, you will be logged in.

    If you are not logged in, you will get a warning about an invalid XSRF (Cross Site Request Forgery) token:

    This is due to some changes that are being made to Legacy in terms of (possibly) ads as well as improved caching. This however has brought up an issue on the homepage, where you always get a cached version served up, which is not the intention.

    This cached version is a non-logged in page and will have an (expired) XSRF token, which causes these issues.

    We are currently working on fixing this, I'll let you know as soon as this is fixed.

    Hello there, over the last few months I've gotten a few requests to delete accounts, and now it's time to fully write out the procedure for this.

    This contains a few steps, mainly because this is all manual work and we need to be certain that the owner of the account is requesting this, since we can not revert the deletion.

    Step 1: fill in deletion form

    Go to Request account deletion and create a new post here. Only our moderators (and you) can see your post here.

    This is a special form that requests certain information.

    Please fill this form and proceed to step 2.

    Step 2: confirmation by mail

    We'll then need you to send an e-mail to [email protected] from your account e-mail, so we can verify that you own the account mail (since this is a permanent request, this is the verification we need).

    Once we receive the e-mail, we'll try to delete your account within 72 hours.

    If we do not receive the e-mail, we will be unable to process your deletion request, so please send it asap. Please mention the URL to your deletion form, that makes it easier for us.

    Keep in mind that this is a hobby project and due to this, it can take longer.

    Kevin

    Thank you!

    You can use this tool : https://guildwarslegacy.com/tools-and-downloads/

    It will automatically download the latest version from our server and is regulary updated (mainly by bears01).

    You should place that file in your Guild Wars directory, it will download the latest version and then launch Gw.exe (or Gw.lnk if it's present, so you can pre-fill your login info).

    Looney, if you want, our list is hosted at https://github.com/kevinpetit/leg…/ChatFilter.ini - you are welcome to add in any additions, to make the list even better.

    Hey all,

    I know you are all burning with desire to use the new archive, and since it has been a while since I last posted about it, I wanted to give you an update.

    I've been dealing with some health issues the last few months, that haven't been doing any good to my time that I usually would program in.

    I'll be undergoing surgery soon, so hopefully that will resolve all issues. In any case, I'm still working on it, but real-life issues are a bit in the way but should be resolved soon.

    - Kev

    So, this will be the final write-up I hope about the malware.

    The malware itself presents itself as a 92 MB file, but in reality it's about 10 MB big. The reason why this file is so large, is because it contains a video (containing a trailer for GW) which is 82.7 MB big.

    It also contains a few images, which you can see when the tool runs, and some that aren't used.

    With my analyzing of the malware, I can verify that it doesn't contain anything else like a private server or does anything even close like it reports to.

    This has been written with the single purpose of collecting login information about Guild Wars accounts.

    I went ahead and unpacked the malware, which is in reality just a AutoPlay Media Studio application which is used to build interactive CD-menus (when that was still relevant).

    This is the file unpacked:

    The video file that I mentioned is here:

    There are some image files included, including Pyre Fierceshot renamed as "Kyle":

    At this point, we don't see anything special - however, with my unpacking, I was able to go through the code of the application. Being built in AMS, it's far from real programming. In fact, it uses a plugin to handle the mail sending, which I suppose is the reason why this tool was chosen in the first place.

    When you run the application, it initially doesn't do anything until you get to the login-page. Going through the code, I can confirm that the only thing it does, is to send an e-mail (more on that later). If the e-mail is send succesfully, it will display that the server was installed succesfully:

    It will then display a page with a button, which just gives an error when clicked upon.

    So, in reality, all it does is send an e-mail using Gmail. That opens up more information and more perspective: you can't send mails using Gmail without authentication, so the person who wrote this, uses a Gmail account that is linked to this. I hope for this person that he uses a special Gmail account for this that can't be linked to his real account, since these credentials are up for grabs in the malware and with a hex-editor you can find them quite easily.

    Since I do not have any respect for hackers, and since this information can be found in the malware itself, I am going to (partially) share this information:

    • E-mailaddress "from" is set to [email protected]. That doesn't mean that this account is owned by the hacker, just that the mails appear to be sent by [email protected].
    • The e-mails are sent to [email protected]. This is the e-mailaddress that the hacker itself is going to use to receive the mails upon.
    • The e-mails sent contain just this: the entered email and the entered password, seperated by a //.
    • The subject is GW Data
    • The password of the account used to send the e-mails is 229******** (Censored, but you know the password is correct).

    Using Gmail has been beyond stupid on the behalf of the makers of this malware. Both Gmail abuse has been informed of this and I have filed a report with the police.

    I can provide the malware sources to anyone who asks (politely) for them.

    With this, I mainly want to send out the signal that we at Legacy do not tolerate hackers, malware and any attemps made to do so on Legacy will be met with the fiercest resistance that I can bolster.

    I'll protect this community with all the powers that I have.

    - Iaerah

    I investigated somewhat further on the executable, it is (as I suspected), built with AutoPlay Media Studio... which is an application designed to create CD-menus.

    This tool seems to have a plugin to send mails with, which is (seeing from the resources in the file) loaded in the file:

    Code
    STRINGTABLELANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_US{61840, "Unable to load mail system support."61841, "Mail system DLL is invalid."61842, "Send Mail failed to send message."}

    That, combined with the SMTP entries in the logs, denote that this is indeed 100% malicious (and not even written that well, with a basic tool. I had hoped for something more).

    Hello,

    A few hours ago, a user named The Canthan Sniper shared a MediaFire link with what he stated was a private server for Guild Wars.

    I have analyzed this file, and can confirm that it does nothing and is nothing more than a cheap way to try and get your login-credentials for your account:

    What you can see here is that once you enter in your account details, it contacts the Gmail SMTP server. The only logical reason to do that, is to send an e-mail... just after you typed in your account details.

    Never trust such a thing. If you need to enter your credentials, remove it immediately.

    If you happened to have used it, please change your password immediately. Also, enable TFA if you are able to.

    Since there is no doubt that it is malware, and the story that the user told was fake, this user has been permanently banned from Legacy.

    For the record, this is how this thing looked like:

    - Iaerah

    Hi, i did those posters for the new year legacy contest, didn't win but wanted to share it with you guys cause i worked hard.

    nice artwork, looks really cool

    sad that you didnt win, i wonder who won? i regularly check the forum but it seems i miss when winners are announced? not the first time i m always curious what prize the winner got and who won but never find posts about it?

    maybe someone can tell me where to find those links or dont they get posted?

    @ kevin said he would do the announcement sometime soon, for the moment the subforum is private even i couldn't see what other did !

    he will put it public after annoncement for every one to see i guess !

    ty for the kind words tho

    I've been way too slow in this, but it's been a few crazy months. We got 4 entries and we tied on 2 winners, the winners were Ostona and Snoop Snail.

    Your entry was in my opinion amazing as well, I really like the style you went with!

    Better luck next time, you certainly have the talent!

    Hello everybody,

    I'm forced to do some maintenance on the server that hosts both the Guild Wars Guru archive as well as our mailserver.

    This means that both will likely act up in the next days, so if you miss a mail, feel free to mail me at [email protected] and I'll do what needs to be done.

    The archive might load slower or might not load completely.

    Both servers will soon be migrating to a newer server, but these need to be prepared for this - this causes the possible issues.

    As usual, issues will be posted on https://status.guildwarslegacy.com

    Should you have any questions, I'll be glad to answer them.

    - Iaerah / Kev

    I have manually activated your account, but there seems to be something wrong with your mailaddress.

    More specifically, we can send the mail to the mailserver, but I get a bounce back later on.

    So, the issue lies with your mail provider. I received your mail about it earlier on, investigated it and tried to mail you back, but got an error.

    The error returned is:

    SASL authentication failed; server

    185.87.187.247[185.87.187.247] said: 535 Incorrect authentication data

    Which is strange, since I get this both on our mailserver as well as my normal mail provider. So it seems something is wrong on the end of your ISP.

    - Kev

    Captain Krompdown even if they wouldnt dissapear imo there are ways of making some kind of limitation as I said there have been examples that are way too obvious to not know they re botted threads and the acceptance of bot data by our members is just sad. Also I Know that PhD is against buying currency for Dollars, can you explain me why you guys are fine with getting more items into collection from botters? Whats fun and nostalgic about that?

    There re forums for botters and legacy wasnt one of them till now. We could aswell just allow posting bot files here if you and moderators Iaerah dont see a way of doing something about that.

    What I would do is just simply take notes, you delete post when see flaming and you could delete threads that are known to be botted. I mean what else you need to know if same account posts bot data and then same items that drop from current chestrun are later on auction?

    Legacy is still not a forums for botters - we won't allow discussion about anything concerning bots, how to make them and how to run them. Or just anything about bots, really.

    When something is about bots itself, it will be banned before you can say the word "Quidditch".

    What is a problem is how do you police things that are gained from botting, but for which you have no solid proof that it has been botted. Just suspecting that something was botted isn't enough, even if 1+1 equals 2, it still could be that (some) items were gained in a legal way. However, we're looking into what we should do in those cases. It ain't easy.

    Whenever you start policing, you usually have some evidence behind you and the ability to verify those things. That's kinda impossible for us and hard to avoid.

    If we crack down on it harder, people might simply use an alternative account to sell the items, or to post the data. And they could just drop it in smaller packets, over different accounts (while we do track IP's, IP's alone are totally not enough to ban someone. Banning 1 IP could block an entire country - Pokémon GO once banned 2 IP's from a Belgian ISP and all of the customers of that ISP were unable to play Pokémon GO. Blame carrier grade NAT).

    For now, we are deciding what to do when it is very clear that there has been botted and what to do when it is certain beyond reasonable doubt.

    Perhaps a public blacklist is something which we need to do. It's being discussed.

    It's far too easy to state that someone is a cheater, and we want to avoid that at all costs.

    The only way to be unsure about whether the items sold by Purely/Autism Awareness Is Back/Ether were botted is by burying your head in the sand (which is what I did in nov/dec). That's what the legacy team chooses to do by requiring evidence but not having the means to gather or assess it. Which is what I would do, too, if I were a moderator; things get messy and it will be too much work to sort them out. This has advantages as well, such as giving users more freedom to determine the forum's contents.

    Regarding forum contents, it seems to me that this place is now just for trading with loose morals. At the same time, recently there is no longer any interest in threads/discussions about actual gameplay. There's very little that interests me, and very little that I contribute that interests anyone. This thread was helpful for me to determine whether there was a chance of things changing in the future, so thanks to Dadan for starting it.

    Exactly this Praise. Most of us dont care that bots are in game, we all are aware of that . We do care that They shamelessly can auction hundreds of items Here, ruining values of most items that regular players get.

    Edit. We became fine with data collecting by bots instead of doing research Like it used to be in threads made for example by Red Fireball. This forum changes in the way That Dadan mentioned and Thats issue for some of us.

    I'll turn the question around: what do you want us to do? It's a slippery slope and it is extremely hard for us to prove something - do I personally think people should be allowed to bot and sell their items here? No, I absolutely do not think they should be.

    In fact, people who bot should be banned in the game and in that way we are in quite a unique position - Guild Wars is still popular and active, nowhere near what it used to be, but it is still online. But banning has always been slow in Guild Wars and it feels like it has crawled to a stop nowadays.

    Usually, these issues should be handled by the one running the game, not a fan run forum. We lack tools to police things and while we can take action on Legacy, we can't stop things from happening - if we block something, it might just turn up again with a different name/seller.

    So what can we do with this, of for this? To be honest, that has been a question that I have been wondering myself for many weeks. We are discussing this internally, we have been following this thread quite well, but most people by now know that I usually keep away from moderation. In my opinion, it is more healthy for a platform when the owner of the platform isn't involved with moderation itself (so that you can remain fully neutral should you need to intervene).

    For the moment, our stance has been that we aren't the police of Guild Wars. That role should be filled by ArenaNet - but it is clear that they haven't been fullfilling this role as it should be. So perhaps that policy needs tweaking, but I don't know how far we need to go (and can go) with this.

    Do we put a notice on things that we received messages that the user is suspected to be botting? Do we block the account from posting in certain area's on Legacy? Because that will probably lead to them just going for a new account to get around that.

    If we ban those users, they will certainly just create a new one so that is not a solution on its own. It won't solve anything, except raise the Legacy user count further.

    So this is more complicated than I would prefer it to be. We're talking internally and that it the most I can currently say about it. What I can say is that a rule rework is in progress (has been for a while), but that seems to be progressing nicely now.

    So, my question for you guys is: how would you handle this were you in our place? Knowing that bans aren't as effective as you would wish them to be, having to at least have some proof from botting and in what way we could limit/display that.

    It's a though nut to crack.

    - Kev

    Hello everybody,

    I'm excited to finally announce that Guild Wars Legacy will be getting support for the sale of physical Guild Wars items!

    That's right - now, you will not only be able to sell your in-game items, but you will also be able to 3D-print any weapon/shield/item in the game and get it shipped to you!

    In a constant attempt to improve Guild Wars Legacy, we have been investigating what our users truly want: more clutter in their lives. As our questionnaires clearly made clear: users want more stuff and they want it now.

    Collectors are always at the look-out for the best stuff, in the best materials. That is why we are partnering up with ArenaNet directly to get access to the true in-game models and offer these items in the best quality!

    Whilst this service is still in the start-up phase, we are excited to announce several unique features:

    • Support for dyes, based on the in-game system. You can combine up to 4 dyes to get the result you want.
    • Printing is done by high-quality printers, in the material of your choice (by default, we will use AF)
    • Shipping happens with the utmost care and as much detail as possible is given to the packing materials
    • The print will be hand painted.

    Completing your collection never feels complete without having a full replica of your weapons, so get started with it now!

    The website will launch later today at midnight. The first 10 orders get a free mini-statue of Master Togo, for the questionnaire stated that he is the most universally loved character in the entire game.

    Should you have any questions, we'll be glad to answer them!

    - The Guild Wars Legacy Team

    This thread has gone a bit off the rails, we have received reports and messages and have cleaned up this conversation (note: I generally do not moderate and I have not moderated in this thread either).

    Actions were taken by our moderators and they have my approval.

    Be nice to each other, respect each other and don't attack on another in a thread.

    If things go of the rail again, I'll close this thread.

    - Kev

    Hello everybody,

    Guild Wars Legacy will be undergoing a server move and will be offline for up to 2 hours on the 6th of March.

    This will happen between 10:00 and 12:00 CET (https://time.is/en/CET).

    I will update the status on our status page which you can find on https://status.guildwarslegacy.com) - this will be online during the server move.

    After the server move, it is important to inform me of any bugs you might encounter, since some software is being replaced which might have an impact.

    Greetings,

    Kevin

    Let's keep this on topic, shall we. No more politics.

    The Giveaway/scam/sell threads were run on this forum and both parties said that these items were botted and people involved in this had public fight but Only one side got banned. The way actions were taken show sided intentions.

    The ban given was given due to breaking Legacy rules, nothing else. Should the other side have broken the rules, they would have been given the ban as well.

    I actually looked up the ban logs to verify that and the ban was only given due to breaking our rules.

    That also was a temp ban, not a permanent one. In the automated mail that is sent out after a ban, it clearly states the procedure to fight your ban/to appeal the ban.

    Nothing was received.

    I also want to stress the following:

    Display Spoiler

    Those items were not botted on guildwarslegacy.com. Unless they were botted on guildwarslegacy.com this falls outside of our reach. We cannot be held responsible for or police what is done in the game. As distasteful and cheaty as botting is, the botting didn’t happen on guildwarslegacy.com. The agreement between the two parties was not made in our forums.

    We have control over what happens and is allowed publicly on guildwarslegacy.com, but we have no control over what is done in game. That’s the reality.

    We are not, and have never been the Guild Wars police. If people were banned and posts removed it is because OUR rules were broken, and that IS something we have control over.We are not responsible for anything that happens in game.

    We have discussed this internally quite a bit, since we do not take decisions about this lightly. In order to combat these things, we need to change rules and decided how we want to handle things like this in the future. And that's still ongoing.

    But at that moment, our rules didn't catch this and thus we had to act on the rules that were in place and that is what we have done.

    I've said it before, but it is hard to police things. In this case, both parties might have said this, but we have to be careful about setting a precedent.

    So, we are on this, it'll take some more time.

    no you aren't but just like liberals you silence us when calling scammers out. that in itself is Just as bad. you are covering up for them. you know i'm right.

    I think our reasoning has been explained quite well so I won't expand on that here.

    We can only police actions taken on Guild Wars Legacy and we will police based on the rules of Legacy.

    Bringing politics/liberals in with that is just ridiculous. It has nothing to do with that.

    We are still discussing on starting a list of known scammers, but this is something that we don't take lightly.

    We have been made aware of accusations concerning the moderation on Guild Wars Legacy, that we would support item scammers.

    It should speak for itself that as players and members of the Guild Wars community we do not support item scamming and item scammers. Nor should anyone else.

    Guild Wars Legacy is NOT the Guild Wars Police - we are not able to police anything related to the game itself, only what happens on the Guild Wars Legacy Forum and within the Guild Wars Legacy Rules.

    What Guild Wars Legacy does is provides a platform for you, the community, to use for Guild Wars related activity - you can post your collections here, buy/sell things and so many others. This platform is moderated by us, according to our Forum Rules that are clearly laid out on https://guildwarslegacy.com/rules/.

    We can only moderate based on what is occurring on our platform.

    The topic of scams/scammers has created a lot of discussion on our team chat and we have been discussing how to handle this and similar things in the future.

    However, this isn't quite as simple as it seems: if Guild Wars Legacy needs to have an area where known scammers can be listed this would lead to the question: what is enough proof of being a scammer?

    These aren't easy questions to answer, especially since Guild Wars Legacy does not have a way to verify things in-game. Screenshots and images can be forged. We want to avoid a hostile environment filled with drama.

    At present Guild Wars Legacy simply does not allow anything like this but some discussions are ongoing.

    To conclude:

    Breaking Guild Wars Legacy Rules will result in actions taken on Guild Wars Legacy.

    • We're not the Guild Wars police.
    • We only can take action on Guild Wars Legacy and will hand out punishments based upon that.

    If you have questions about the choices made by us, you can always mail us on [email protected] or to me personally on [email protected] - I'm always available for questions (though my responses can take a few days).

    - Kevin and the Guild Wars Legacy Team

    Hey there,

    I have been checking several things - when you get put on a blacklist, which tells you that the site has been hacked in the browser, the webmaster will get notified - since we use Google's Search Console, I should have received such an email.

    I did however not receive any mails and upon double checking in the Google Search Console I couldn't find any messages.

    I went on to check on the server, but couldn't find anything odd going on - I have, however, gone ahead and ran an extra malware check on the source code of Guild Wars Legacy.

    This took over an hour, so sorry for the late reply :D - it came back with no hits.

    I haven't got any signs that show that Legacy would have been hacked - and even if it had been hacked, the passwords on the website have been encrypted quite well (strong one-way hash with unique salt per user).

    Should you have any further questions, feel free to let me know and I'll look into it.

    - Kev

    Botting does harm the game, in the long term. Because you devaluate everything, things will become worthless.

    We're at that point now, where things are spiralling out of control, due to botting.

    Yes, there might be a new speedclear community now thanks to that, but that doesn't change the fact that it is out of control.

    In real life, we'd call this hyperinflation and that's a very harmful thing. Same for the game.

    If anything, the bots need to be handled, the economy cleared up and we need some new money sinks.