Good day. It's been a while since I posted anything lengthy on this forum, however, I thought some of you might be interested in taking a look at the renewed version of contents within the article I have published a few years ago at Guild Wars Guru, it contained a lot of information in regards of how the team could pick the right strategies at the last map in case the pressure is applied from more than just one side. The general recipe being a counter to that, like I've mentioned before, consists of introducing the multiple copies of instantly-cast MS along with the Panic Mes to negate the spellcasting of the henchs, at the same time, if we're talking of the builds like Hex-Cond pressure, the whole picture shifts into one that's a little bit more intricate.
To ease the access to the builds for those of you who aren't using paw·ned² to browse through team setups, I've posted the references to most of my layouts at this page, along with having the same materials attached to the zip file at the end of this message, in which you'll also be able to find the original Guru thread with the outlook on 8 vs 16 strategies & generic squad setups.
Hope some of the guilds with unfaded HA interest will deem the provided info useful in the light of the recently-commenced Double Fame event, and who knows, may be we'll even run something together, if you'll send a private message with the data of whom I should contact in-game or what IP address should be utilized to reach your guild's TS.
Happy Wintersday to all who have taken a look at the expressed.
The link to the full version of the attached file, since some technical difficulties seemed to exist with local downloads.