Selling Non-inscribable R8 Strength Eternal Shield, Armor +10 (vs Undead)

Taking Offers for Shield + Below items
Other Items I'm selling (Some may be trash, one man's junk, may be another man's treasure, I say with hopeful tears In my eyes)
List of Gold's:
Hale Outcast Staff of Shelter, Energy +10, Cold Dmg 11-22, R9 Communing, Halves Casting time of Prayers spells (Chance 19%), Health +27, Armor +7 (vs Physical damage). Non-inscribable
Protective Icon, Energy +9, R5 Prot, Halves Casting time of Prot Prayers (Chance 19%). Non-inscribable
Fiery Gothic Sword of Fortitude, Fire Dmg 15-22, R10, Damage +15 (while In a stance), Health +30. Non-inscribable
Zodiac Hammer of Fortitude, Blunt DMG 19-35, R11 Hammer, Damage +15 (while Enchanted), Health +29. Non-inscribable
Zodiac Shield, Armor 16. R11 Strength, Received physical damage -5 (Chance 20%). Non-inscribable
Crude Shield, Armor 11, R7 Tactics, Health +41 (while In a stance). Non-inscribable
Icy Dead Bow of Fortitude, Cold Dmg 11-18, R8 Marksmanship, Damage +15% (While in a stance), Health +30. Non-inscribable
Icy Plagueborn Rescurve Bow of Fortitude, Cold Dmg 13-15, R8 Marksmanship, Damage +20 (while health is blow 50%), Health +29. Non-inscribable
Eagle Defender of Fortitude, Armor 15, R8 Motivation, Health +30, Inscription Master of my Domain, Motivation +1 (Chance 20%)
Celestial Compass's: R13 Earth, R12 Fire, R12 Prot, R13 Healing
Bone Dragon Staff, R10 Fire Magic
Dhumm's Soul Reaper
List of Blue's:
Water Staff, Energy +10, Cold Dmg 11-20, R7 Water, Halves Casting time of Water spells (Chance 20%)
Divine Scroll of Fortitude, Energy +10, R7 Divine, Health +25, Inscription: Not The Face, Armor +7 (vs Blunt damage)
List of Greens:
Chor's Axe Earth Dmg 6-28, R9 Axe, Damage +15% (whilst health is above 50%), Health +30
Shelboh's Gaze Energy +12, R9 Blood, Energy +15 Energy regeneration -1, Health +30
Custo's Hornbow 15-18, R9 Marksmanship, Damage +15, Armor -10 (while attacking), Armor penetration +20 (Chance: 20%), Marksmanship +1 (20% chance whilst using skills)
The Lifegiver Energy +8, Holy Dmg 9-12, R4 Smiting, Halves skill recharge (Chance 20%), Energy +3 (while Health is above 50%), Health +20
Ivor's Icon, Energy +12, R9 Divine, Smiting Prayers +1 (20% Chance while using skills), Halves recharge (Chance 10%)
Shen's Censure, Energy +12, R9 Smiting Prayers, Smiting Prayers +1 (20% while using skills), Halves recharge (Chance 20%)
Mohby's Artifact, Energy +12, R9 Fast Casting, Energy +15, Energy regeneration -1, Health +30
Lunto's Pincers, Piercing Dmg 7-17, R9 Dagger, Damage +15% (while health Is above 50%), Lengthens Poision duration on foes by 33% (stacking), Health +30
Forgotten Shield, Armor 16, R9 Command, Armor +10 (vs Lightning Damage), Health +30
Mina's Gaze, Chaos Dmg 11-22, R9 Dom, Halves skill recharge (Chance 10%), Energy +5 (While Health is above 50%)
Exalted Aegis, Armor 16, R9 Strength, Received Physical dmg -5 (Chance 20%), Health +30
Oola's Staff, Energy +15, Dark Dmg 11-22, R9 Rest, Halves skill recharge (Chance 20%), Halves Casting time (Chance 20%), Health +30
Stormray, Holy Dmg 11-22, R9 Divine, Halves Casting time (Chance 20%), Energy +5
Kole's Gauntlet, Energy +12, R9 Soul, Reduces Poision duarion by 20% (Stacking), Health +30
Flint's Fleshcleaver, Energy +10, Cold Dmg 11-22, R9 Water, Halves Casting time (Chance 20%), Halves Skill recharge (Chance 20%), Energy +5, Health +30
Joff's Focus, Energy +12, R9 Earth, Halves Casting time (Chance 20%), Halves Skill recharge (Chance 20%)
Hassin's Shell, Armor 8, Health +20
Ivor's Smiting Rod, Holy Dmg 11-22, R9 Smiting, Halves Skill recharge (Chance 20%), Energy +5 (while Enchanted)
Forgotten Fan, Energy +12, R9 Illusion, Health +30, Armor +5, Energy -5
Kepkhet's Refuge, Energy +10, Fire Dmg 11-22, R9 Divine, Halves Casting time of Protection Prayers (Chance 20%), Halves skill recharge (Chance 20%), Energy +5, Enchants last 20% longer
Magmus'Staff, Energy +15, Chaos Dmg 11-22, R9 Energy, Halves Skill recharge (Chance 20%), Halves Casting time (Chance 10%), Health +30
Vahlen's Vow, Slashing Dmg 9-41, R9 Scythe, Damage +25 (While health Is above 50%), Lengthen's Bleeding duration on foes by 33% (Stacking), Health +30
SulMeng's Staff, Energy +5, Chaos Dmg 7-11, R5 Illusion, Halves Casting time of Illusion spells (Chance 10%), Halves Skill recharge of Illusion spells (chance 10%), Armor +5 (vs physical damage), Energy +3
Vah's Hornbow, Piercing Dmg 15-28, R9 Marksmanship, Damage +15 (while Health is above 50%), Life Draining: 5, Health regen -1, Health +30
Morgriff's Staf, Energy +10, Cold Dmg 11-22, R9 Death, Halves Casting time (Chance 10%), Halves Skill recharge (Chance 20%), Armor +5, Armor +5
Victo's Battle Axe, Slashing Dmg 6-28, R9 Axe, Damage +15 (While Health is above 50%), Armor penetration +20 (Chance 20%), Health +30
Ssyn's Staff, Energy +10, Lightning Dmg 11-22, R9 Channeling, Halves casting time of channeling spells (Chance 20%), Halves Skill recharge of spells (Chance 20%), Health +30, Health +30
Kaolin Daggers, Piercing Dmg 7-17, R9 Dagger, Damage +15, Energy -5, Lengthen's Dazed on foes by 33% (Stacking), Armor +7 (vs physical damage)
Alsin's Walking Stick, Energy +10, Lightning Dmg 11-22, R9 Spawning, Halves Skill recharge (Chance 20%), Energy +5 (while Health is above 50%), Health +60
Bastion of the Condemned, Armor 16, R9 Motivation, Received physical damage -5 (Chance 20%), Health +30
Taameh's Scythe, Slashing Dmg 9-41, R9 Scythe, Damage +15, Energy -5, Armor penetration +20 (Chance 20%), Enchants Last 20% longer
Galigord's Rod, Earth Dmg 11-22, R9 Earth, Halves casting time of earth magic (Chance 20%), Halves skill recharge (Chance 10%)
Bubah's Grasp, Earth Dmg 9-41, R9 Scythe, Damage +15% (While health is above 50%), Armor +7 (vs physical damage)
Murakai's Reaver, Slashing Dmg 6-28, R9 Axe, Damage +15 (While health is above 50%), Armor penetration +20 (Chance 20%), Health +30
The Yakslapper, Energy +10, Fire Dmg 11-22, R9 Divine, Reduces Deep wound on you by 20% (Stacking), Halves skill recharge (Chance 20%), Energy +5, Enchants last 20% longer
Zoldark's Staff, Energy +15, Dark Dmg 11-22, R9 Soul, Halves skill recharge (Chance 20%), Halves casting time (Chance 10%), Health +30
Razorfin's Axe, Slashing dmg 6-28, R9 Axe, Damage +15 (While Health is above 50%), Life Draining 3, Health Regen -1, Health +30
The Thundermaw, Energy +15, Lightning Dmg 11-22, R9 Air, Halves skill recharge (Chance 20%), Halves casting time of Air spells (Chance 20%), Enchants last 20% longer
Wingstorm, Chaos Dmg 11-22, R9 Dom, Halves Skill recharge of Dom spells (Chance 20%), Halves casting time of dom spells (Chance 20%)
Sadi's Benediction, Energy +15, Holy Dmg 11-22, R9 Prot, Halves skill recharge (Chance 20%), Enchants last 20% longer, Energy +5 (while Enchanted)



































