work in progress but its fun
Pro's
Obby flame spikes if binded.
A lot of AoE damage and high single target damage.
Spirit prot's and regeneration can't be stripped.
+9 party wide regeneration (Swirling aura + recup)
Party heals, high quick recharging heals as well and self heals from aura.
A lot of armor ignoring damage. (Burning, Obby Flame, Tenai's Crystals, Magnetic Surge, Magnetic Aura)
Crack armor and armor penetration.
Melee and projectile block (Swirling aura, Magnetic aura, Magnetic Surge)
Cover enchants for MoM
Build flexibility (Can change modify build due to ease of MoM and attribute spread for specific missions/areas where difficulties are encountered)
Con's
Hero's AI with MoM is not the best (Won't cast until in combat.... Prioritizes elemental skills over secondary attributes more but uses them still)
Best to set key binds or cast MoM prior to a fight for your heroes or they might use skills before casting MoM disgusting!
Heavy enchant removal. (Mobs with 2-3 copies of Chiblains, Rend, Gaze of contempt etc...)
Cover enchants can end quickly (Magnetic Surge, Magnetic Aura)
No Enchant removal
Energy management / E-Denial
No hex removal
Most con's can be targeted with adjustments but this is how I like to play this so far It's not entirely a 100% srs op build but it is fun!