Posts by Deathstar699

    There IS depth to builds in this game though. You have 8 skillbars/16 weapon slots/rune slots to fill out, you and your heroes. There are 1306 skills. At the start of the game, like any MMO, you are going to only get access to a fraction of a percentage of these options because the game is mostly trying to get you used to the systems and the style of gameplay. Guild Wars is an RPG first and MMO second, really. You're encouraged to spend time early with skills that counter or interact favorably with enemy types to make fights and missions easier. As you get stronger and access to more customization, you get to craft 8 man teams with tons of synergy.

    An example is Fevered Dreams, a mesmer Elite Hex that spreads conditions to other adjacent targets. You can pair this with burning from Avatar of Balthazar from a dervish hero, Bleed/Disease from necromancers, etc. Say you choose burning from Avatar of Balthazar. Now you're spreading burn, so "They're on Fire" the paragon skill gives your team a 35% damage reduction from burning foes. Tenai's Wind the elementalist spell does big damage and aoe interrupts burning targets. That encourages you to play Air Magic, so you might play the Thunderclap elite for the condition Cracked Armor. Spreading that gives you armor shred. Just combining these abilities means you have: 35% Damage Reduction vs burning foes, spread -20 Armor status effects, AoE interrupts, and the pressure on healer enemies mana from the Health Degen status effects. Sounds pretty synergistic to me.

    That does sound very interesting, And puts things more into perspective that your team plays a bigger role in your build chain than your own rotation does. That does actually bring me back to ye olde Dragon Age Origins and other classic RPGS where you could have a squad in synergy with eachother by using skills that will directly benefit the next squad member. So that a rotation is now not just what you press on your skillbar but when your allies do at specific moments. Thats pretty cool imo.

    Glad to see you read everything and just continued to not change your tune of better than thou. I come here for help and your advice is just play more. Fantastic you have the same sandpaper attitude FF14 players have about the game getting "Good" post level 60.

    What you are telling me about the many skills of which only so many can be good I am basically gleaming that this game requires you to do almost a spreadsheet worth of planning into every build knowing exactly how to boost what skill for what, and I am not going to be able to understand that fundamentally unless I play the game for 5000 hours. Buddy if a game isn't clicking in the first 200 hours its not a good game.

    Maybe you have the perspective you do because you played the game at the start and had the privilege of not understanding the game and having to struggle to figure whats good and whats not. And thats great more power to you but fundamentally you are hostile and a pos. If you cannot explain to me what makes this game good in a single paragraph beyond just play it more, I think you are the wrong person to be giving out advice to anyone let alone me.

    And I won't drop words like Hybridization or synergy because those are the words that sold me on GW1. What sold me is the supposed sheer depth of builds this game has. Cool I was into that but now that I am here all you are telling me and admitting to me is that I am right that skills don't have synergy with eachother and work past eachother fantastic glad we are on the same page.

    Got it, I will take my time with it and see what I can do till my options open up.

    Basically what I am getting from this is.

    "Uhm Acktually you GW2 pleeb the game works in this specific way and nananananana."

    You are not being brutal or real you are just being an ass.

    Next I have been playing MMO's since I was 8 years old, for reference I am in my 30's, I am more familiar with the holy trinity and tab targeting than I let on, the only new mechanic to me thus far is the class hybridization and the story structure. Except its not real hybridization its just two classes and if they happen to overlap in some areas yay good for me.

    As for being overpowered I couldn't give a dam, I just had a fantasy in my head, tried to make it by hand and not only did I find its not possible but the game just doesn't support it. For a game that has hundreds of builds and interactions I just happened to pick the thing that has the least synergy. Like I said, the game has skills that play past eachother not with eachother.

    And furthermore I am showing interest in this game trying to understand things and I am being patronized like a toddler, that's not nice bro.

    And yes I did come from GW2 but I didn't come here expecting things to be exactly the same, I came here expecting to build things I could never make in GW2 and instead I am here finding out that if I am not following some 100 worded essayed build guide I can't achieve anything worthwhile. If I wanted to follow a build guide I would go play Path of Exile. If I just wanted to be overpowered and get the class fantasy I want I would go play Catalyst in GW2, but I am here and I am trying to learn what makes this game tick.

    I have seen better class hybridization from Spellforce, an obscure German game thats an RPG/RTS hybrid and its built on a lot of the same pretences as GW1. So curb your elitism for 2 seconds and be rational with me so I can get this game to click because I have been around long enough to have the patience to know stuff isn't skin deep okay?

    So I started playing GW1 Reforged in Prophecies and I decided to start with a Warrior and make my second class an elementalist. I was told there is a lot of build variety in the game but from what I can gleam most of it is classes synergizing past eachother rather than with eachother? I went this combo hoping to infuse my weapons with flame in order to burn enemies to ash. It was already bad finding out that Swords are only one handed and there is no great swords but the fact that fire is mostly offensive spells and the element that has the most synergy with Warrior is Earth to buff my armor and make me tanky? Idk I feel like I was sold on the game's diversity of synergies created from using two classes but the thing is there is no hybrid skills, no skills that you can only get by having those two classes, its more like one class is the main class and the other class just kinda fuels the main class with buffs? That doesn't exactly scream to me a lot of diverse synergies so maybe I am missing something and there is more skill options late game that fit the fantasy, but I am practically considering restarting and taking another class with warrior hoping there are some skills that feel better to use than channelling firestorm inside a pack of enemies.