Wingblade Sword 15/-1h q9 125e
Falchion 15/-1h q9 125e
Wingblade Sword 15/-1h q9 125e
Falchion 15/-1h q9 125e
Q9 Defender (str) +10 Fire -2wS - 15e
1a celestial earth wand
#4 Weapon - 1a
#69 Shield - 135e
Red - Are we talking about a 7/16? I had one prior to Anet giving my account away. It was 20% blind/-2 stance. ![]()
Wingblade Sword 15/-1h q9 110e
Falchion 15/-1h q9 110e
#4 Weapon - 1a
#69 Shield - 125e
Red - You seem to collect these. I'll make you a deal - Sell me a q7/16 with perfect stats of some combination and I'll let this one go. ![]()
#4 Weapon - 1a
#69 Shield - 115e
#4 Weapon - 1a
#69 Shield - 105e
Wingblade Sword 15/-1h q9 85e
Falchion 15/-1h q9 35e
Quote from u/shiverpeaksnar/Guildwars2 gets two ArenaNet devs fired. Meanwhile, r/Guildwars sends ArenaNet cupcakes
https://www.reddit.com/r/Guildwars2/c…_with_this_dev/
https://www.reddit.com/r/Guildwars2/c…o_the_incident/
Juicy stuff. I had to make sure Stephen and Bill were still ArenaNet employees.
I would never wish someone to lose their job. That is their livelihood, their income, their passion. And their actions will make it very difficult to restart a career in that sector. I only hope they can grow and learn from this experience and become better individuals.
And those who know me... I am not good at being sad or depressed. All you can do is laugh at life and move on.

These weren't supposed to be farewell cupcakes, Kevin! ![]()
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BillFreistArenaNet 56 points 1 day ago
Well its a good thing the inventory bags window (F9) is now re-sizable. Oops, did I let that slip, too? Darn.
500a Unded IG
IGN: Gladiator Motoko
What would be the goal?
Getting level 20?
Getting titles maxed?
Items only available in this mode that transfer over to the regular servers after the season is done?
The appeal of D2/3 is incentives. First you need incentives as a reward, and then you need an objective to measure success to appoint those incentives.
It is a cute idea but GW has such a broad appeal with broad end game objectives, I feel like it would be hard to implement (ignoring the basics like a brand new server) without alienating certain parts of the player base.
Wingblade Sword 15/-1h q9 75e
Falchion 15/-1h q9 35e
#4 Weapon - 1a
#69 Shield - 85e
#4 Weapon - 1a
#69 Shield - 75e
Wingblade Sword 15/-1h q9 65e
Falchion 15/-1h q9 35e
Wingblade Sword 15/-1h q9 55e
Falchion 15/-1h q9 35e
#4 Weapon - 1a
#69 Shield - 50e
#4 Weapon - 1a
#69 Shield - 30e
#4 Weapon - 1a
#69 Shield - 20e
Wingblade Sword 15/-1h q9
Falchion 15/-1h q9
35e each
3. Req8 Fellblade 15^50
s/b 60a
6. Crystalline sword Req10 15%stance Non-inscript
c/o 70a
7. Magmas Shield req9 +30hp -20% cripple Non-inscript
c/o 60a
#33 - retract - found cheaper in game
triggered top kek
b/o #4
55a.
Pay those big bucks kiddo. Always flattered to see another fan boy who could never develop the skill to compete against me.
Truth hurts. Retract bid. Found in game for 5a. Can't even compete against me on a bidding forum.
would and DID. It was considered pvp manipulation and thus a violation of EULA. (you can look up the old guru thread about the mass bans from a few years ago---and the reactions of folks back then to those of us who were only trying to help out.)
Wrong place wrong time. Purely coincidence.
If you think Anet is worried about 8 PvErs mapping a dead arena when they don't even ban the players that have been syncing champs for years - you need to take a step back and rethink it.
You'd only get banned if you reported each other.
I have a dentist appointment this afternoon.
As for the application of Codex Arena's rule of weekly skill deck changes to Hero Battles, what's the ultimate benefit of it, if I understood you correctly, Motoko? Why limit skill choices available there to a lesser utility set? Considering the outlined terms of play are already implemented at the related outpost...
If I understood the environment and meta of HB correctly (I really never did put a large amount of time into it, not to get past rank 3 at least) - there were certain aspects of it that were buggy.
Now, it would probably enlighten me if someone could list all of the bugs... But I do recall shadow stepping and healing teams to play a huge part in the meta. I'd hope that Codex decks would limit those gimmicks and promote a variety of builds.
I am genuinely surprised they never released White Mantle and Shining Blade armor for WiK.
I feel like that would have boosted ridiculous amounts of participation for exclusive armor to that content.
I still think applying the Codex Arena weekly skill deck change to Hero Battles is the way to go.
I am not wrong. I have experienced and lived through all stages of VoD.
You underestimate people's willingness to abuse game types to win.
The mash-up idea would favor defensive teams/VoD based teams more. As you could maintain your NPCs and farm the enemy's and just let the NPCs pound the opposing guild lord.
Also the assassinate or first kill idea seems to take away from the strategic portion of this game and promoting defensive play to ensure you won't die.
About bringing back VoD I would vote to that, if, they make it random, so people wouldn't assume and use "turtle" strategies also with less time for it to occur, 20 minutes at most.
This is an interesting idea - At least how I am interpreting it.
Are you suggesting the idea of randomized goals?
GvG Match Starts - Goal is stated at the start - VoD, Lord Damage, - 3rd option not created yet. Game randomly selects one? This way you can't depend on abusing one form of GvG?
1a) https://i.imgur.com/W2DhIHU.jpg
1b) https://i.imgur.com/dy3KFoH.jpg
1c) https://i.imgur.com/BhQTQtJ.jpg
1d) https://i.imgur.com/AX6oYz5.jpg
1e) https://i.imgur.com/mbI895r.jpg
1f) https://i.imgur.com/lp5Qyo7.jpg
2a)
Farming the titles
God Walking Amongst Mere Mortals
Is this a haiku?
2b) Per area of the game screenshot contest. (Pre-Sear, Post-Sear, Shiverpeaks, etc.)
3) 74, 78, 82
With that said, are you happy with the lord damage mechanic? Do you think the lord damage mechanic pushes players in a general build direction?
From what I recall, there were many MANY discussions on how to make VoD work. The problem came down to the fact that [iQ]'s strategy against [EvIL] promoted the type of play that encouraged defensive games that ultimately turned the game into a PvE fest by healing and nuking creeps at 30 minutes.
You saw different strategies to reach that goal - [Me] going split illusion mesmers and camping archer's with ineptitude and clumsiness and just letting them kill themselves even to the point of camping the lord with the illusion mesmers and just spamming ineptitude damage.
I still don't know if a solution could have been reached without severely limiting team's ability to play defensively. Is the lord damage mechanic perfect? No, it isn't. But I would take it over what VoD evolved into any day. (And I sure as hell would take it over what GW2 competitive PvP matches are)
If there was some way to monitor and ban players who abused the defensive strategy of healing and doing nothing until VoD, VoD was a great concept. The health decrease, the NPCs duking it out, Guild Lords waiting a few minutes to follow suite, the ability to be losing a match but pull off a Guild Lord gank to manage a win. All amazing concepts and strategies. I miss it. To bring that back and hope people play honorably is just not going to happen unfortunately. People have the chance to play fun builds and honorable builds, but you'll never be able to fully get rid of those who will die hard trying to win no matter how small the gain is.
The fluxes were intended to provide build diversity without the need to perform skill balances or changes. Perhaps seeing if the devs could modify certain fluxes or perhaps even randomize and rotate in ex-fluxes? I did mention for people to mention things devs could do. I understand the lack of skill balances may make the meta feel stale - but unfortunately that seems to be something only viable if a big enough active player base were to exist.
With the recent interest and generous free time of Stephen, Bill, and Lindsay in Guild Wars - I wanted to encourage a discussion among everyone in regards to GvG.
The main guide like I'd to follow in this discussion is: What the Devs are capable of changing in their free time.
With that being said, I am aiming for two types of information from everyone.
1) What is keeping you away from GvG? This can be ladder and/or ATs/mATs.
2) What would encourage you to start playing or getting more involved in GvG/ATs/mATs?
Here is an example:
1) Champ point syncers keep me away (I find it hilarious this site wants to spell check "syncers" and correct it to "cancers")
2) If 2-4 heroes would be allowed in GvG
These ideas can be the same ideas from multiple people - In fact it would show many people agree on the same subject.