As a quick note, I don't think that uMod 2 works with Guild Wars. You must use uMod 1 (e.g. r44).
Posts by Redeemer
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http://xunlai-truhe.redeemer.biz/gwbbcode-redeemermod-gwlegacy.zip
What's your plan with that?
Well the theme is adjusted to these forums.honnaja: I'm from Germany and after the years of surveillance in national socialism and the GDR, we cannot accept any kind of censorship. I feel insulted by being ask to censor my posts. Censorship in the US doesn't keep any kids from using these words, so I think it's not worth to restrict free speech in media.
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[meteor shower@16]
[nobb][meteor shower@16][/nobb]
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Kevin installed my mod now. Some notes:
- Some skills like [[dolyak signet] have a cast time of 0. This is intentional and accurate.
- I made a complete resign of how stuff looks now. I used images from GWCom.de, because they are nice and the site is about to be shut down.
- The style of the icons was changed to the style GuildWiki.de and PvXwiki use.Stuff that might be worth looking into:
- Stuff in popups is centered. This is not intentional from my side and does not exist on my testing site. Maybe Kevin set it to be centered?
- Fix template code generation
- Make popups recognize that they are too far on the right and pop up to the left then.
- Recognize Factions skills with no faction given. As most guilds are kurzick I think, these will link to kurzick skills. -
This shit is entirely unmaintable and bugged. Holy fuck. Also, it's full of french stuff:
[empty]The first build example on the website produces an invalid template code (actually, any code generated by the script doesn't work I think). Do people even test their stuff? Also, there are some CSS classes that are never used, e.g. the popups should have watermarks with the profession icon. The actual CSS classes use the full profession names, the ones in the file use the short ones.
Why is the skill type given twice? Why is the exhaustion always 1 (even thought it should have been 10 at that time)? Why is upkeep not negative?
I'm currently doing a complete redesign to match this site's design. Because losing the old pictures from GWCom would be bad if that site disappears, I'm using some of them.
With my update, support for stuff like ["kilroy stonekin!"] will go away. I will create the database for only the player skills.
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Greath work you have been doing on that app... however... are you really sure that you want to choose that exact name for a GW game related app? Just saying becasue it does sound like a slightly "different" website name there... :heart: :heart:
Of course I am. There was an early concept art for that feature's logo that also looked quite similar to that site's name. The name exists since early 2009 and the feature was added in 2009 I think. So it's not new. It's just not working anymore as the backend is missing.
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you·pawned uploads used to be accessible on GWCom.de and a mobile app (paw·ned delta - meaning DOM-based extended local teambuild app) only, but no longer is as the site is defunct now. I need to move quite some stuff once I get it. Skill updates and large skill icons are still hosted by GWCom.de, but that part fully works right now (it was down for some weeks at the end of 2015).
There are plans for a large paw·ned² update in 2016. Some things added in the GW2 app would be nice to have:
- centralized skill update system
- youpawned download in-app (as well as a website to view them, which does not exist in pawned42) using a code
- build codes embedded in image metadata
- actual drag and drop
- Unicode supportAlso, some new features people have been asking for:
- cons
- multi-build export
- fastcast calculation for 3/2 second skills -
1. GWBBcode
So as this BBcode stuff is pretty outdated, I can help you update it from the paw·ned² resources. I just need to know what format it has right now.2. My stuff
Fell free to link to the stuff I made: Ladder website, Build Wars Memorial and paw·ned². I might open a support thread here for people to ask questions on it.3. Quick reply
Can you remove the text shadow from the quick reply box? And change the font to match the other fonts here?
/Edit: Applies for quick edit was well.4. Header
Header image is too small on 2560-width monitors. CSS3 offers the "cover" keyword for this.5. Quotes
If you ask me, the header of the quote box is too bright and the text too dark.