Posts by Zephyr

    Hello folks,


    A few months ago my second account was compromised and since then i'v hold a break from GW.
    It came to notice that the word ''Zephyr'' was connected to a series of scams that was supposedly done on my account that was compromised.

    https://kamadan.decltype.org/search/Zephyr%20asteria

    2ngvjno.png
    If any of the people that were victem of a scam done under the (account / ingame) name of : Zephyr Asteria.
    You all must realise this wasen't done by me, and I really regret this has happened to you.

    I'd like to make note that my REAL (account / ingame) name is : Zephyr Of Light


    I have the info of said person and was able to back-track everything from private to his other primairy used account.
    Since the last part isen't 100% waterproof, I cannot prove his complicity and thus cannot include his other ingame name.


    So add Zephyr Asteria to your blacklist and do not condone private trades with him that include services / items for real life money.

    Sincerely,

    Zephyr Of Light

    Hello everyone.

    1: introduction.

    This thread is about the Z-Way backline that supports the usual Z-Way composition, however today it serves also a diffrent purpose.
    The purpose this time of the Z-Way core backline as it suggest, is going to be the backbone for your own team to provide all the nessesairy protection and healing you could ever desire for your very own favorite team compositions.

    This 3 way hero setup is purely a canvas for you to build you're own team around it.
    Some people really prefer to play it the old way when only 3 Heroes were available to add in the team, its for people that really enjoy playing the old way with Henchman along.
    For people that really want to play only with their Mercenaries charracters, or simply for people that just made a brand new charracter (For their very first time) that want some serious boost early on in the game for the rest of their playthrough.


    ---

    Index :

    1: Introduction.
    2: Heroes.
    3: Hero Build Templates & Optionals.
    4: Hero Runes, Insignias & Weaponry.
    5: Verdict.

    ---

    2: Heroes.


    The Z-Way core backline team consists of the following Heroes which are available early on in the game.

    Hero 1 : Xandra, [font="sans-serif"]To unlock Xandra as a hero, you must defeat her during the second round of ''[/font][font="sans-serif"]The Norn Fighting Tournament[/font][font="sans-serif"].'' (However, she is one of seven possible opponents, so you might have to repeat the tournament before she appears.)[/font]

    [font="sans-serif"]Hero 2 : Olias, [font="sans-serif"]To recruit Olias for PvE, complete ''[/font][font="sans-serif"]All for One and One for Justice''[/font][font="sans-serif"], which can be obtained from ''[/font][font="sans-serif"]Dinja''[/font][font="sans-serif"] in the ''[/font][font="sans-serif"]Consulate Docks''[/font][font="sans-serif"]. Your account must be able to include both the Prophecies and Nightfall campaigns. Olias will join the party at Level 15.'[/font][/font]

    [font="sans-serif"][font="sans-serif"]Hero 3 : Vekk, [font="sans-serif"]Arrival at ''[/font][font="sans-serif"]Boreal Station''[/font][font="sans-serif"] upon completion of ''[/font][font="sans-serif"]the Beginning of the End''[/font][font="sans-serif"] will unlock Vekk for that character.[/font][/font][/font]


    ---

    3: Hero Build Templates & Optionals.


    The individual Heroes and their builds will look like the following.


    Hero 1 : Xandra - Guard
    289zs46.jpg
    Template Code : OACiAyk8gNtehzHH00a6MBAA
    Optional Skills :
    [Enfeebling Blood] Enfeebling Blood - 12 Communing, 11 Spawning Power, 6 Curses.
    Useful to cover Melee targets with Weakness, giving them -66% damage output.

    [Power Return] Power Return - 12 Communing, 12 Spawning Power.
    A fast repeatable interrupt.

    [Power Lock] Power Lock - 12 Communing, 11 Spawning Power, 6 Domination Magic.
    A fast interrupt to shutdown for an extended time.

    [Flesh Of My Flesh] Flesh Of My Flesh - 12 Communing, 12 Spawning Power, 3 Restoration Magic.
    A useful resurrection skill to ressurect fallen allies.


    ---

    Hero 2 : Olias - Guard
    10x6bdj.jpg
    Template Code : OAhiYwhMBAUVNMR8M5INxJOOBA
    Optional Skills :
    [Icy Veins] Icy Veins - 12 Soul Reaping, 12 Restoration Magic.
    Great when having a team packed with AoE skills.

    [Grenth's Balance] Grenth's Balance - 12 Soul Reaping, 12 Restoration Magic.
    Great when going against very high health bosses.

    [Blood Is Power] Blood Is Power - 10 Soul Reaping, 8 Blood Magic, 12 Restoration Magic.
    Excellent for energy recovery primairly for spellcasting Heroes or Henchman.

    [Reaper's Mark] Reaper's Mark - 12 Soul Reaping, 12 Restoration Magic.
    Very useful for energy management on the healer itself.

    [Xinrae's Weapon] Xinrae's Weapon - 12 Soul Reaping, 12 Restoration Magic.
    Works great alongside Reversal of Fortune, and Vengeful Weapon too migitate incomming damage.

    ---

    Hero 3 : Vekk - Avoid Combat
    2lliv84.jpg
    Template Code : OgNCw8zTtgWMT0i1j7aABAA
    Optional Skills :
    [Infuse Health] Infuse Health - 12 Energy Storage, 11 Protection Prayers, 6 Healing Prayers.
    Amazing skill to counter Spike damage on party members, likewise a great intervene when Blood Is Power is being casted twice.

    [Convert Hexes] Convert Hexes - 12 Energy Storage, 12 Protection Prayers.
    Very overpowered skill that removes ALL hexes on target, plus gives +10 Armor for each necromancer hex removed.

    [Extinguish] Extinguish - 12 Energy Storage, 12 Protection Prayers.
    A neat skill that removes one condition on each party member.

    [Life Bond] Life Bond - 12 Energy Storage, 12 Protection Prayers
    Disable on use - Useful when your trying to get Legendary Survivor on normal playthrough, or to protect key party members from dying.

    [Life Attunement] Life Attunement - 12 Energy Storage, 12 Protection Prayers.
    Disable on use - Useful when casted on the Hero itself, or other key members of the party like Healers or non-damage dealers.

    [Mend Condition] Mend Condition - 12 Energy Storage, 12 Protection Prayers.
    A very fast recharging single target Condition removal with medium healing.

    [Draw Conditions] Draw Conditions - 12 Energy Storage, 12 Protection Prayers.
    Very useful for Melee Players that often encounter Blind being covered by other conditions.


    ---


    4: Hero Runes, Insignias & Weaponry


    Hero 1 : Xandra

    Weapon :
    dr9ily.jpg
    Xandra's skill set barely uses spells, so spell recharge and casting is exchanged for +10 Energy.

    Runes & Insignias :


    Helm - Blessed Insignia, Ritualist Rune of Major Communing.
    Chest - Blessed Insignia, Ritualist Rune of Major Spawning Power.
    Hands - Blessed Insignia, Rune of Superior Vigor.
    Legs - Blessed Insignia, Rune of Attunement.
    Feet - Blessed Insignia, Rune of Attunement.

    ---

    Hero 2 : Olias
    21ocvep.jpg
    Olias's skillset consists of a Bundle Item Spell, meaning when used it ''unequips'' its weapon and thus losing its stats, mainly Halves Casting / Recharge, or +20% Enchanting wont be of any use.
    Therefore the +10 energy gives him an excellent energy boost whenever he drops his Bundle Item Spell, making him able to (re)cast other spells instead.

    Runes & Insignias :

    Helm - Blessed Insignia, Necromancer Rune of Major Soul Reaping.
    Chest - Blessed Insignia, Rune of Superior Vigor.
    Hands - Blessed Insignia, Rune of Attunement.
    Legs - Blessed Insignia, Rune of Attunement.
    Feet - Blessed Insignia, Rune of Attunement.

    ---

    Hero 3 : Vekk
    e03akh.jpg
    Excellent choice for being able to pump Protection Prayer spells as much as he possible can.

    Runes & Insignias :

    Helm - Blessed Insignia, Elementist Rune of Superior Energy Storage.
    Chest - Blessed Insignia, Rune of Superior Vigor.
    Hands - Blessed Insignia, Rune of [b]Vitae.
    Legs - Blessed Insignia, Rune of [b]Vitae.
    Feet - Blessed Insignia, Rune of Vitae.

    Vekk has plenty of Health because he has enough Energy by itself to cover almost everything, never the less Ether Renewal will supply during its duration infinite energy.


    ---


    4: Verdict

    (Thread itself probably consists of grammatical errors, sorry for that! )

    I hope everyone will enjoy this Z-Way core backline support crew as much as it does for me, it gave me alot of playing room to improvise with alot of builds that really suit my taste.
    Not everyone likes to constantly run Z-Way, and this is definately a great way to give your own favorite setup a personal twist whilst not losing its integrity and internal defenses of Z-Way.
    It really opens the door for new people to travel into dangerous caves, dungeons, and danger infested lands with nothing really worry about doing so.
    This team brings back the days when only 3 heroes were allowed too join and Henchman or friends were you're only optional team fillers.

    Thanks for checking out this thread and I hope it smoothens things out for you with your own projects.


    Kinds Regards,

    Zephyr.


    I've been using this setup for a few things and I find it struggling quite a lot even with normal mode things. I have them fully runed, sup vigs and all that. Where's the hex removal? It's obvious this build relies on interrupts to prevent getting hexed but what about when you get one? I don't find there to be enough heals. I'm using the IV necro, ST rit, ER ele, 2 inept, 1 panic, and 1 esurge. I can run ER on my ele but I shouldn't have to since this is the dps player setup? What's going wrong here? I expected this build to be much more survivable on at least normal mode.


    Hello Janthir,

    Its spot on that there is no hex removal simply because 95% of the hexes arent really life threatening.
    The only hexes that would really comprise the teams safety are :
    Panic (biggest killer, However unflagged hits your entire team so even 3 hex removals wont suffice, Just sit it out or its immediate death really)

    Visions of Regret, could hurt decently.

    Backfire, which is kind of neglectable.

    Mistrust, which is almost impossible to remove because they will cast though it if they want to interrupt something at nearly the speed of light.

    Panic is the only real threat that could whipe this team, but generally any caster based team would suffer tremendously from it.

    I suppose this is one of my more rewarding items in my time of collecting.
    There are serval ones that could have taken this spot, like my clean gold shields or bone dragon staffs.
    But this one.. this one is something special.
    For me it really represents the long journery, friendships, highs and lows that i'v gone through in the later stage of the game I played.

    This one doesn't need any explanation of what it is, but you know well enough its cool as fk.

    http://i67.tinypic.com/295vi90.jpg
    295vi90.jpg

    Great to read that people are still working out with Z-Way for their daily routines in GW.
    I'd like to make mention of, well not my comeback really, but more of a sign that i haven't entirely left GW to the past.

    GW will always remain a special place within me and thus I cannot part with it entirely.
    If there are still suggestions for Z-Way or related questions feel free to leave them under this post for as I will be more involved around community projects here on Legacy.

    Peace

    Zeph

    Icy Veins is usually the offensive support for necromancer heroes sporting the Restoration skilltree primairly as healer for a group of people.

    Its rarely seen in other occasions.
    However being a player necromancer there is one Build where you can sport Icy Veins, alongside the Deathmagic tree.

    Here is a Build that i sucked right out of my thumb which ''should'' work just fine.
    Big plus that it really resembles the old Diablo2 bone necromancer.

    15 Deathmagic (+2 DM Helm)
    14 Soulreaping (+2 body)

    Skills :

    Icy Veins
    Putrid Bile
    Rising Bile
    Necrosis
    Putrid Explosion
    Masochism
    -Optional
    -Optional

    -

    Maintain Masochism, press 1-2-3 on target, spam necrosis till target dies, spam Putrid Explosion till everything, well, explodes.

    Optionals could be a Minion, res, or PvE skills of choice.

    .....

    Ugh.. A Build with NO Icy Veins... Just readin that now.
    ....


    Been a while that i'v been around haha.
    Real life is treating me well, this wont be the last you're heard of me folks :)

    Minions of The Rabbit Legion [pupu] - (Kurzick)

    Is seeking laid back people for a place too call home, we're a PvX guild within the ''Direct Seed [NoU]'' alliance with aspirations to grow in numbers and have a good time with eachother.
    The guild will mostly be focussing on the social aspect other then Meta's and Elite BBQ PvP skills, the alliance is focussed around Speedclears, Zaishen activities, and PvE.
    If you may be interested in joining, then don't hesitate since there are no requirements too join, be sure though too bring social skills and respect for one another.

    We currently have around ~35 members but are always looking for more :)

    e7yypj.jpg
    (Guild cape may be subject of change)

    For further questions, or a guild invitee ; whisper the guild equity owners :

    Zephyr Of Light
    Emma Of Love
    I Ange Nior I


    Hope too see you soon!

    In a nut-shell this is what I do, some things have came, and some things have go.
    This is a bare copy/paste of what I had on guru, and haven't really added the new stuff in so..


    First of all i want too thank Bacon in specific for allowing me too purchase almost every item he had for sale (and items that were sold in private..:ninja:).
    I'v heard from you before i even started collecting these sort of items, and never knew the vast amount of items your collection holded.
    It's sad too see the biggest clean collector of this game, to stop GW..
    But life goes on, and therefore I thank you that you allow me to take over the torch.

    I want too say a specific bigtime thankyou @ EK, Tooburns, Max & Vizi for helping me fund a huge chunk of this collection, and always been there for me throughout the years.
    Without the help of you guys I couldn't have pulled it off and would have missed literally a once in a lifetime oppertunity.

    I want too make you aware that most of the items which do NOT have a merchant value indicates they are bugged items and are not IDENTIFIED.

    257de2g.jpg


    I dedicate the first picture too the people that have been around me since the start of my collection, with their names respectivly signed upon shown weapons in this ''Wall of Fame''.
    1ew1eo.jpg


    Bugged & Clean, EoTN, Prophecies, Factions & Nightfall Weaponry.
    a0f5p2.jpg


    Bugged Shields & Misc Attri's
    fkd645.jpg


    Bugged Wands & Offhands
    33f8eb5.jpg


    And last but not least, a salute and recognition for the bro's that been around since the start, you guys are plain awesome!
    24g7l8l.jpg


    Thank you for checking my update, y'all mean alot too me and definately have been great source of inspiration, determination and support too me.

    SPECIAL NOTE :

    My first successor on the Guru, with currently over 52,000 views it has surprised me that so many people got helped by this!

    First of all I want too thank everyone that have tried my team-build.
    I really never expected any of this too become so popular and even helpful for so many people.
    It makes me proud too hear the stories of people that were able to get their VQ title done, have been able to clear really hard content like DoA and UW which they never thought to be possible, or even dealing with the strongest of the strongest.


    Thank You!, I always knew it had the potential to become this, and luckly alot of you people agreed on that aswell!

    Happy hunting, and enjoy the convenience and reliability of my team! :)


    https://gwpvx.gamepedia.com/Build:Team_-_7_Hero_Z-Way

    2wgrhav.jpg


    __________________________________________________


    ..:: Intro ::..


    Hello everyone, i'v been thinking for quite a while to do this so im finally posting my creation in this section of guildwarslegacy.com


    This team may not be as fast as some hero setups designed for specific zones, but can complete 90% of the game by shutting down enemys and controlling any fight which ensures always a win.
    A great resource to fill up alot of things in you're HoM, and being able to run (buildwise) anything you want too play yourself.


    ..:: Index ::..


    1: Why?
    2: Build Breakdown.
    2.1 : Z-Way
    2.2 : Z-Merc
    2.3 : Dps/Healer Player Team
    3 : Player Healer Templates
    4 : Gear Breakdown.
    5 : Useage.
    6 : Verdict.


    __________________________________________________


    1 | ..:: Why? ::..


    Q: Why should I run Z-Way?

    A: Z-Way is mainly designed due too this games AI, and abusing the AI in the most beneficial way.
    These statements below from the Official GW Wiki states in short what heroes and capable of doing, and how they function.
    That information is the foundation this team is build on.


    "Heroes can detect enemy skill activation, and will only use interrupts which are appropriate to the skill type. They have no reaction time; their interrupts are never late." - GWWiki.

    "Heroes are like "toddlers": give them skills that are effectively impossible to use incorrectly, or skills that focus on a single target without conditional secondary effects. While they can "auto-pilot" their way through enemies with the correct skills, they do so less effectively than a human team might. When using heroes, calling targets and directing them will always increase their use." - GWWiki


    This means that the skills on their bar are "toddler" skills, they cant go wrong, always will be used at full potentional, and they will never fail when used.
    I'v tested most of this myself too make sure not a single skill was mis-used or even not at all.


    Q: Why did you chose to make a full Mesmer Team, there are also other teams that can do the trick?

    A: My intention of making Z-Way was being able to draw and engage any fight which I would have control over any given situation, in any area where I would put my foot on, and especially prolonged battles like at Boss fights.
    As how the AI works, and how Hard Mode gives a huge disadvantage towards any form of damage that is elemental of physical, you will notice that all sources of damage will be armor ignoring. (Except Icy Veins)

    That being said, Mesmer (Armor-Ignoring) AoE Damage is also just stupidly overpowered, just the sheer damage of these skills is what barely any other profession can upkeep at the many diffrent enemies you will face, only their health will determine how long they stay alive, it does not matter if their armor is 60 or 220.
    This also means this Team is designed to be as "User-Friendly" as possible, in the way of only having to do a single minor skill adjustment too suit your needs if necessary (see optionals below).

    You notice that many of these skills towards any enemy require an Action; Spell Use, Skill Use, or Physical Attacks.
    Once an enemy engages combat they will stay in combat mode untill either you die or they die, its a permanent state of the AI being engaged in spellcasting or attacking.
    If the enemy AI is shut down so that they wont cast spells, or fail at doing so
    They will automaticly start attacking with their weapon, means the Ineptitude Mesmers take care of not only Melee, but also on Caster enemys.
    Mesmers quite frankly don't use their skills too Damage, no.
    Mesmers use their skills too interfere with Attacks, and Spellcasting, the side effect of their interrupts is the Damage, but never is their primairy intent of ''doing damage''.
    You will sometimes notices that things either explode right infront you're eyes, and sometimes (observed sometimes vs Melee) it will take a few seconds longer then expected.


    Q: Why did you choose Elementist over Necromancers as optional Mesmers?

    A: For my feeling, Ele's will conquer Necro's in situations where Soul Reaping cant keep up with the high energy demand those build take, they will simply run themselves out of energy by spamming Wastrel's Demise/Worry if there are not enough things dying.
    There are times that a necromancer isen't able too keep up its spell casting vs various waves of enemies (May it be Patrols, or actual Waves) due the fact it only can gain 48-54 energy from Soul Reaping every 15 seconds.
    It may seem much, but its only 4-5 spell-casts away from being in a Downtime before being able too regain energy from things dying.

    My priority is to control any fight and being able to upkeep their own energy for that time being.
    The only sacrifice it made for the Elementist, is the Elite Skill, but honestly E-Surge and/or Panic just is a waste of elite when it can only run with 12 Domination Magic on Necromancers.

    And with Ether Renewal it sacrifices the (Mesmer) Elite for something more useful.
    Very heavy spam skills like Wastrel's Demise/Worry, and a Hex Removal or Emphaty, without going out of energy, EVER.
    I'v been in plenty of situations that even normal Mesmers and Necromancers run dry on energy in very prolonged fights, while the Elementist was being able too upkeep 90 to 100% of its energy during the entire encounter.
    Necro's are good, just not in this setup as Damage, but only for Healing, period.


    Q: So have you actually done any area's of what you claim it can do?

    A: Yes, iv done every single dungeon on HM, Winds of Change, War in Kryta, FoW, DoA, UW, AFK Glints, AFK Mallyx, and even AFK'd my own Legendary Survivor title, all thanks to Z-Way.
    There are some screenshots throughout the thread of stuff accomplished, also the many positive reactions from people telling how they did things they weren't succesful in before!


    __________________________________________________


    Z-Way can take on ALL:

    HM Dungeons
    HM 6-8 Party Vanquishing
    HM 6-8 Party Missions
    HM Fissure of Woe
    HM War in Kryta
    HM Winds of Change
    HM World Bosses
    HM Urgoz
    HM The Deep
    NM Domain of Anguish (HM needs cons & caution)
    NM Underworld (HM needs cons & caution)
    AFK Zos Shivros Channel (HM)
    AFK Glints Challenge (NM)
    AFK Mallyx Citadel (NM / Gem Farm)
    AFK Gate of Madness L-Survivor (HM) 100k Exp/Hour
    AFK Abbadons Gate L-Survivor (HM) 87k Exp/Hour - 2 Ineptitude, 1 ST, 1 IV


    Without requiring consets, or minimal to none adjustments in setup.
    Conset just to speed things up by Spell Recharge/Casting, or Critical Immunity, but as said it can do without in any situation.
    (except UW HM and DoA HM)

    You can AFK hard fights like Duncan, Rotwing, Fendi etc and observe how they do all the work, just for fun.


    __________________________________________________


    2 | ..:: Build Breakdown ::..


    2.1 | ..:: Z-Way ::..

    Requirement : PLAYER HEALER (Dervish, Monk, Ritualist, Necro, Elementist)

    The build includes the following proffessions :
    1x Ritualist.
    1x Necromancer.
    2x Elementist.
    3x Mesmer.


    Build Codes :
    ST <> OAWkIIDCITyD206FOhmWTkrzc5D
    Resto <> OAhiYwhMBAUVNMFNN5INxJOOBA
    ER 1 <> OgVCIMzTtY6lDuA3UAAAgWA
    ER 2 <> OgVCIMzStM95wFIDAAAQLA
    Inepti 1 <> OQREAXwTeG9CgAyBln1DkBs8ZHA
    Inepti 2 <> OQhkAgB8gGK0LACIJQeWPQGwy3FD
    Panic <> OQBDAowjO0gpXOAAY6yALfAA

    Team Setup :
    u8uc5.jpg

    Optional Skill slots :

    Necro - Icy Veins, Reaper's Mark.
    Ether Renewal - Shatter Delusion, Emphaty, Shatter Hex, Unnatural Signet, Spirit Pain, Complicate.
    Panic - Power Spike, Spirit Pain, Flesh of My Flesh (2 Restoration), Enfeebling Blood (6 Curses), Fallback / Stand You're Ground / Never Give Up / Can't Touch This / Never Surrender (8 Command), Edge of Extinction (8 Beast Mastery).


    (Atleast 1x Power Spike or Spirit Pain before taking one of the other Optional Skills : Flesh of my Flesh, Edge of Exctinction, ''Stand Your Ground!'', ''Fallback!'', ''Never Give Up!'', ''Can't Touch This!'', ''Never Surrender!'' @ Panic / Esurge


    __________________________________________________


    2.2 ..:: Z-Merc Edition ::..

    NOTE : This is for Mercenary users ONLY !!

    Requirement : PLAYER HEALER Dervish, Monk, Ritualist, Necro, Elementist)

    The build includes the following proffessions :
    1x Ritualist
    1x Necromancer
    5x Mesmer


    Build Codes :
    ST <> OAWkIIDCITyD206FOhmWTkrzc5D
    Resto <> OAhiYwhMBAUVNMFNN5INxJOOBA
    Inep1 <> OQREAXwTeG9CgAyBln1DkBs8ZHA
    Inep2 <> OQhkAgB8gGK0LACIJQeWPQGwy3FD
    Panic <> OQhkAgC8gGKDNY6lDAAmuMwyHAA
    ES 1 <> OQBDAowjOngpXOAAY6yALfAA
    ES 2 <> OQhkAgC8gGKzJY6lDAAmuMwy/iB


    Merc Team Setup :
    2rdayjp.jpg

    Optional Skill slots :

    Necro - Icy Veins, Reaper's Mark.
    Esurge - Power Spike, Spirit Pain, Flesh of My Flesh (2 Restoration), Fallback / Stand You're Ground / Never Give Up / Can't Touch This / Never Surrender (8 Command), Edge of Extinction (8 Beast Mastery).
    Panic - Power Spike, Spirit Pain, Flesh of My Flesh (2 Restoration), Fallback / Stand You're Ground / Never Give Up / Can't Touch This / Never Surrender (8 Command), Edge of Extinction (8 Beast Mastery).


    (Atleast 1x Power Spike or Spirit Pain before taking one of the other Optional Skills : Flesh of my Flesh, Edge of Exctinction, ''Stand Your Ground!'', ''Fallback!'', ''Never Give Up!'', ''Can't Touch This!'', ''Never Surrender!'' @ Panic / Esurge)


    __________________________________________________


    2.3 | ..:: Player DPS / HEALER Team Setup ::..


    Requirement : PLAYER DPS or HEALER - Melee DPS "Save Yourselves!" - Ranged/Caster "Ebon Battle Standard of Wisdom

    Note : Viable too use as player DPS or Healer, the Infuse acts as a second (or third) healer/protector too make this team even more solid, and capable of handling extreme pressure

    Note 2 : You can trade in 1 Ineptitude Mesmer for an additional Esurge Mesmer if preferred, especially when facing more Casters then Melee, and Vice Versa.


    Build Codes :
    ST <> OAWkIIDCITyD206FOhmWTkrzc5D
    Resto <> OAhiYwhMBAUVNMFNN5INxJOOBA
    Infuse <> OgNDwcb/O1CSS9QLeXnJBEaB
    Inep1 <> OQREAXwTeG9CgAyBln1DkBs8ZHA
    Inep2 <> OQhkAgB8gGK0LACIJQeWPQGwy3FD
    Panic <> OQhkAgC8gGKDNY6lDAAmuMwyHAA
    OPTIONAL HERO <> See Templates Above.


    DPS Player Setup (Heroes & Mercenaries Supported):
    35n92sg.jpg

    Optional Skill slots :

    Necro - Icy Veins, Reaper's Mark.
    Esurge - Power Spike, Spirit Pain. Flesh of My Flesh (2 Restoration), Fallback / Stand You're Ground / Never Give Up / Can't Touch This / Never Surrender(8 Command), Edge of Extinction (8 Beast Mastery).
    Panic - Power Spike, Spirit Pain. Flesh of My Flesh (2 Restoration), Fallback / Stand You're Ground / Never Give Up / Can't Touch This / Never Surrender(8 Command), Edge of Extinction (8 Beast Mastery).
    Ether Renewal - Shatter Delusion, Emphaty, Shatter Hex, Unnatural Signet, Spirit Pain, Complicate.


    (Atleast 1x Power Spike or Spirit Pain before taking one of the other Optional Skills : Flesh of my Flesh, Edge of Exctinction, ''Stand Your Ground!'', ''Fallback!'', ''Never Give Up!'', ''Can't Touch This!'', ''Never Surrender!'' @ Panic / Esurge)


    __________________________________________________


    3 | ..:: Player Healer Template Codes ::..


    If you have problems comming up with a decent build for player healing, then this might help you out on what too run.


    Monk

    16 Divine Favor (+3 Rune head)
    13 Healing Prayers (+1 Rune)
    (40/40 Divine + Heal set)

    Template code : OwAS0YITMENgbEXEdRAAAAAA
    14ocd3l.jpg

    Optional skills : Ebon Battle Standard of Wisdom, Selfless Spirit, ''By Urals Hammer!'', Air of Superiority, Pain Inverter, Summon Ruby Djinn, Summon Naga, Summon Mursaat, Summon Ice Imp, ''I Am Unstoppable!'', Cure Hex, Seed of Life, Signet of Rejuvenation.

    __________________________________________________


    Dervish

    16 Wind Prayers (+3 Rune head)
    13 Mysticism (+1 Rune)
    (10/10 Wand + 10/10 offhand - triggers global spells / wind prayers / mysticism)

    Template code : OgCioys8sdnv537L+l+CAAAA
    2u9hguc.jpg

    Optional skills : Optional skills : Ebon Battle Standard of Wisdom, ''By Urals Hammer!'', Air of Superiority, Pain Inverter, Summon Ruby Djinn, ''I Am Unstoppable!'', Eternal Aura, Lyssa's Haste,

    __________________________________________________


    Ritualist

    15 Restoration Magic (+2 Rune head)
    11 Spawning Power (+1 Rune)
    10 Channeling Magic (+2 Rune)
    (40/40 Resto Set, or 10/10 wand + 20/20 offhand)

    Template code : OACjEyiIpOAAm5wcyJNBAAAAAA
    21d0kew.jpg

    Optional skills : (Elite) Signet of Spirits, (Elite) Xinrae's Weapon, (Elite) Spirit Light Weapon, (Elite) Echo, (Elite) Expel Hexes, (Elite) Emphatic Removal, (Elite) Unyielding Aura, Vengeful Weapon, Spirit Transfer, Soothing Memories,, Recupperation, Recovery, Weapon of Warding, Ebon Battle Standard of Wisdom, ''By Urals Hammer!'', Air of Superiority, Pain Inverter, Summon Ruby Djinn, ''I Am Unstoppable!''

    __________________________________________________


    Elementist / Monk

    ATTENTION : replace Vigorous Spirit for the PvE Skill : Elemental Lord

    16 Energy Storage (+3 Rune head)
    (Maintain Life Attunement, Aura of Restoration, Elemental Lord & Ether Renewal on yourself all the time)
    (+20% Ench Energy Storage Staff)

    Template code : OgNDwcrPO1CaBJpeoF9H0DAA
    2m2we2s.jpg

    Optional skills : Spirit Bond, Aegis, Heal Party, Cure Hex, Shield of Absorbtion, Life Bond, Ebon Battle Standard of Wisdom, ''By Urals Hammer!'', Air of Superiority, Pain Inverter, Summon Ruby Djinn, ''I Am Unstoppable!''

    __________________________________________________


    Necromancer / Monk

    16 Soul Reaping (+3 Rune head)
    (+20% Ench Prot Staff)

    Template code : OANCY8zDAoqWP0i31ACAAAA
    fa53br.jpg

    Optional skills : (Elite) Restore Conditions, (Elite) Life Sheath, (Elite) Reaper's Mark, (Elite) Unyielding Aura, (Elite) Air of Enchantments, (Elite) Aura of Faith, (Elite) Emphatic Removal, (Elite) Grenths Balance, (Elite) Divert Hexes, Ebon Battle Standard of Wisdom, ''By Urals Hammer!'', Air of Superiority, Pain Inverter, Summon Ruby Djinn, ''I Am Unstoppable!''


    __________________________________________________


    Necro / Ritualist

    16 Soul Reaping (+3 Rune head)
    (40/40 Restoration Set)

    Template code : OAhiYwh8AAqqDzJn0EAAAAAA
    vik211.jpg

    Optional skills : Xinrae's Weapon, (Elite) Spirit Light Weapon, (Elite) Icy Veins, (Elite) Reaper's Mark, (Elite) Grenths Balance, (Elite) Blood Ritual , (Elite) Spoil Victor, Spirit Transfer, Recovery, Recupperation, Vengeful Weapon, Soothing Memories, Ebon Battle Standard of Wisdom, ''By Urals Hammer!'', Air of Superiority, Pain Inverter, Summon Ruby Djinn, ''I Am Unstoppable!''


    __________________________________________________


    >>>>> [font="Arial Black"]I'm not showing player dps builds that everyone is capable of making themselves.[/font] <<<<<

    __________________________________________________


    4 | ..:: Gear Breakdown ::..

    Gear, its half the battle.
    However, they dont require alot of things to function good.
    Every hero has Runes and Insignia's placed on indentical places as the others.
    Here is how it looks like, from top to bottom.


    ~Armor~

    Head: +3 Communing, +3 Domination, +3 Illusion, +3 Energy Storage, +2 Soul Reaping.
    Chest : Rune of Vitae, Blessed Insignia.
    Hands : Rune of Minor/Major/Sup Health, Blessed Insignia
    Legs : Rune of Attunement, Blessed Insignia
    Feet : Rune of Attunement, Blessed Insignia

    NOTE : If NOT taking an E/Mo reguarly in this team, consider changing their Blessed Insignia's, for their Highest Armor Insignia linked too their Profession /Global.

    ~Weaponry~

    (Note - by proffession)

    ST : 20/20/20 +1/20% Spawning Power Staff <or> +5e +30hp Spear & 20%HCT +1 20% Spawning Power Offhand or +30hp +10AL vs xx Shield.

    IV : 20/20/20 +1/20% Restoration Staff <or> +5e +30hp Spear & 20%HCT +1 20% Restoration Offhand or +30hp +10AL vs xx Shield.

    ER1&2 : 20/20/20 +20% Enchanting Domination Staff <or> +5e +20% Ench Spear & 20% HCT +1 20% Domination Offhand or or +30hp +10AL vs xx Shield.

    ES1/2/3 : 20/20/20 +1/20% Domination Staff <or> +5e +30hp Spear & 20%HCT +1 20% Domination Offhand or +30hp +10AL vs xx Shield.

    Inep1/2 : 20/20/20 +1/20% Illusion Staff <or> +5e +30hp Spear & 20%HCT +1 20% Illusion Offhand or +30hp +10AL vs xx Shield.


    Optionals Hero :

    Emo 20/20/20 +20% Ench Protection Staff <or> +5e +20% Ench Spear & 20%HSR +1 20% Protection Offhand or +30hp +10AL vs xx Shield.


    (Spear/Offhand/Shield = Required for The Deep, and optional for negiating Chaos Storm, Frustration, Backfire in regular area's).

    These are the ideal weaponry and runes for you're heroes used for this team setup.
    However, if you are LOW on cash, just a +3 rune on the head, and a green staff takes care of normal mode and hard mode pretty easily.
    With the exception of hard area's, obviously due to lack of stats.


    __________________________________________________


    5 | ..:: Useage ::..

    As you noticed, this team is full of low armor casters, with no minions, melee, or spirits to back you up, you will take the full force of you're enemies.
    This is a problem for alot of people, unless you do it right.
    A way to prevent your party from taking excessive amounts of damage you could place you're Hero's like this.

    34zndih.png

    The trick of staying alive well, is having your ST(1) and IV(2) stand across eachother with some distance in between (area/earshot), Having Hero 3 set on Fight will cause him to run in first if you Ctrl+Space an enemy making them ideal tank(s), and diverting dangerous spells that may leak through away from your party.
    Its also very recommended too Keybind the first 3 or 4 skills on the Ritualist Bar, so you're just one push of a button away from placing Spirits the moment you desire.

    I have mine keybinded like this (config yourself for you're own convenience)
    Numpad 1 : Soul Twisting
    Numpad 2 : Shelter
    Numpad 3 : Displacement

    __________________________________________________


    6 | ..:: Verdict ::..

    It has advanced uses for Perma Tanks that want to clear DoA, FoW, or Urgoz in a similar style like the Speedclearers do.
    It allows hero spiking when you need it, non scatter, and speeds up the process, make sure too Disable Healing Spells (Not Spirits / Protective Was Kaolai while ur Perma Tanking) so your healer wont run towards you're balled foes trying to heal you, and thus stealing aggro -ADVANCED USERS ONLY-

    But best of all the team is very beginner friendly and will allow you right off the bat to do vanquishing and dungeons.
    This 8 man team is also is versatile enough to be able to split into two 4 man teams for certain missions or tactics (Thunderhead Keep, Four Horseman, Eternal Grove, etc..)

    I hope you guys enjoy this team guide and helps you smoothen Hard Mode to EZ Mode.
    **This thread also serves as a place for discussion, and too share you're experience!**

    __________________________________________________


    ~Zephyr

    Ello ello.

    Zephyr Of Light here from guru.
    Been lurking guru since 2007 to check what people had for sale, but only actively joined since 2013.
    Been a PvE nub and part time mAT bencher from 2007-2011 with various people which I can't name all of them, had some breaks on and off during that time.
    Eventually wanted too explore other parts of the game I never really got into, which was Collecting.
    Over a 4 year time span i'v grown from around 80 attribute shields, towards a pile of ~250 bugged, clean, and pre-nerf items.
    During that time I also developed Z-Way (ofcourse named after myself lol) which in general had great response from the public on Guru (with over 47,000 views and average rating of 4.5 / 5).
    And yeah.. Thats it for now I guess. ^^