Posts by Pleikki
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Which color is it? does it have insc slot?
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water staff 10a
IGN: LUana Rose
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There were two time frames, firstly it was -2..3(6...10%) (for golds), and later when -5 mod was added / there was in general buff in all dmg mods it was -4...5(15-20%) orso. so 3(10%) is max for old mod and 5(20) for newer and the -2 or -4 are nonmax versions.
Dual reds stopped dropping just before factions release -
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You'll never know if you don't try.
Q8 15-28 15^50 Naga longbow vs all 😘😆
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Customized has nothing to do with duping. In the early times of HoM, every mini added become customized and not dedicated.
On topic, reindeer is rarer but imo not as valuable as unded panda, probably more in region of ded one
Can customized minis only be viewed and not clicked?
Can be used normally and even switched to dedicated, if u have customized mini and go to HoM u can change it to dedicated.
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Now take those numbers, add the dupe factor and it all becomes a mystery.
Anyway, as has been said, the key point that the OP seems to not understand is that rarer doesn't always mean more expensive. It's all about supply and demand, and tonic is usually on the lower-interest side of things; otherwise, henchman tonics would be selling for way more than Kanaxai's.I agree with you rarer doesn't mean more expensive.
Charr is asking which is more rare and not which is more expensive.
Miniatures are always more wanted than tonics and the market of the minis is bigger than the market of tonics.
I want just to add Tonics were not part of the dupe exploit, since all duped items were coming customized and people were able to dedicate the minis to HOM and this is how customization was removed.
But still it's impossible to determinate the correct number of the existing tonics or minis now, because many might have been banned or deleted.
P.S. There are still customized miniatures around, which means not all duped minis were banned.
Customized has nothing to do with duping. In the early times of HoM, every mini added become customized and not dedicated.
On topic, reindeer is rarer but imo not as valuable as unded panda, probably more in region of ded one
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cele scepter 1a
IGN: Luana Rose -
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Is there any difference today on level range of foes dropping max items? Can lvl16 drop drop max dmg hammer for example if it can drop max sword
since the min value for a max damage item is type-dependent there can be a difference: lvl 15 goes up to 31g, lvl 16 up to 35g, lvl 17 up to 39 and all the type dependent min values for max damages of the q8 possible types is in this scope. some of the other weapon types however start dropping at 36,37 or even 38g for max ones, which means those indeed cannot drop on lvl 16. so a lvl 16 mob cannot drop a max damage axe, hammer, bow, dagger...
but for realistic measures: only a max q8 foc, maybe even a shield have realistic chances to drop on lvl 16 as max q8, sword already is in the 1 in 10s of billions chance.
Can still find old videos of people griffon farming back before the nerf. They were level 21, and they dropped q7.
Thanks for reply red!
i do wonder with these comments if the level/req/dmg curve was rigged at some point, if the curve was flatter allowing lower foes drop max items and higher to drop q7/8s.
I do belive on red point tho if not single even nonmax q8 have been proven drop from lvl21 last years that it shouldnt be possible nowadays.. getting max one is unlikely but as stated even nonmax would indicate possibility hmm.
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I set thos thread aside to answer, but never came around to do so. so basically the q8 back then was the q9 of today. roundabout. the q0 back then was tge q0 today. everything in between is stretched in a linear way, but the values of damage ranges etc. are distinct integers, so linearization necessarily leads to rounding, which is why some more weapon types could generate a max damage at the same time as a q7. so far on that.
you can tell by the range of values of the identified items what the range of the unidentified ones must have been and by that again what mob - or more precisely what level of drop source would have dropped them. sadly it is very unlikely for the upper range of the limit to occur which makes that a hard to find value. but I did scan many collections and found identified q7s in a range thus that the underlaying value range exactly matches the one of todays q8s. and they consequently were able to drop on the same level of drop source, which is 16-20. with that there have been plenty mobs in the respective ranges, you can look them all up, but all core skins can have dropped as well as most the skins that are specific to a mob type (like dead staff for undead), where a mob in the required level range exists. on top there have been keyless chests in the relevant range in riverside province that could have generated pretty much ALL the wepon skins in max q7, but they weren't popular, the pool was immense and the chance for a max q7 like the chance for a q8 today. so best run a couple thousand sf chests today to get a feel of how unlikely that'd be.
now the different weapon types have slightly different ranges of unid value they could drop as max q7s: the "max" statement gives a weapon-type-specific range of unid values that sets the lower border and the "q7" statement gives a range that sets the upper border. so the lower limit is type-dependent, whilst the upper limit is identical.
Is there any difference today on level range of foes dropping max items? Can lvl16 drop drop max dmg hammer for example if it can drop max sword
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4 digit arms. that will narrow it down from 1000 to 9999 eh.
There is another with same mods, but without clean value on market, it was sold once again sometime ago, if i remember correctly price was someting like 2ka. But who knows again whats current state of market so
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Which skin is it?
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noone wanna answer me or you just don't know?
Both i guess, its rly hard to PC things, just post for sale and wait week or two to see what offers u get if ure looking to sell
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