Posts by HeavensDevil
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Hourglass q9 air 10e, q9 dom 40e
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Love the Elonian twist on the tribal theme with fur, the tribal Axe and the SotL. The primeval helmet is also an unexpected W, with really nice color matching
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merch. Bad mods and not even perfect mods
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Agree with Hesper. Useless in stats but gorgeous in the eyes of a collector. I second low xxa
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Bleh.
Borrguus Blisterbark and his crew have been real quiet since this dropped
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Well if we're just talking mods and not builds specifically.
1. The FC mod benefits the meta curses build a lot: AEcho, SS, 2x Desecrate Spells, Barbs - all 2s cast time
2. MM Nec: Bloodstained Insignia + 40/20/5FC weapon
3. 40/20/5FC wand/focus set for Ele EA Fire build and Earth build. Air is better on 40/40 due to mostly 1s cast time spells
4. Mesmer meta with 40/20/5SR + 5ES double high set gives Mesmer a ridiculous mana pool
5. With cons+pcons/in SCs VoS can almost always be played with 5SR instead of a zealous scythe of ench. Veteran FoWSC players like to play like this since the update
Because I read the suggestion: Ele has almost the same dps and burst as mesmer as player. Sometimes a bit more, sometimes a bit less. But playing either build on the opposite profession is always a big downgrade.
Ele has 3 key boosts given to him he needs to take advantage of:
1. higher attribute ranks - ele should alays have 19-20 attribute rank compared to Mesmer's 16
2. Intensity ~ double dmg every 8-10s
3. Ebsoh and/or cracked armor - depending on whether AoEoT or burst build.
Since mesmers don't have access to PvE skills and don't smartly prepare buffs, mesmer heroes are notably better than ele heroes. For players however, there should be little to no difference. -
Ele Bombers can now more comfortably spike with Masochism + DA. Before the update Masochism lasted for 10+2s, now it lasts 20+4s, which you need when precasting your glyph + intensity. Add's a respectable 2x65dmg to adjacent targets or more if you drop iau, the knock and/or the glyph and jump in without a knock.
Same goes for any other spiker that casts spells after jumping in, such as VoS casting Staggering Aura (not really worth going D/N for but it can add 65 armor ignoring dmg to adjacent with a DA nec on the team.
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Edit: The Water build no longer needs points in Earth Magic after I dropped Teinais crystals. -
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Rit has a long standing role in the main team of uwsc, also speeding up dhuum through buffs and spirits. That's the only dungeon or SC that rit plays a role in (in the meta).
in DoA there are some off-meta team builds that includes rit as an ST-bonder (Backline) or spiker but to play these builds you must be an experienced DoA player. Rit can be played in BogsSC and a good enough teams you can always squeeze in an off-meta role.
But, tldr: Rit is only used in uwsc