Posts by Neutral_CH
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Depending on the NPC you select, you get a different path.
QuoteAfter that, the party leader has to choose two NPCs to join as allies. These NPCs will leave your party at a prescribed point during the mission to let your party skip a small section of the mission:
- Argo - Lets the party skip the first groups of Shiro'ken; thereby allowing the party to head straight to the Warrior boss.
 - Cynn - Lets the party skip the group of Shiro'ken; this occurs before the bridges after the Elementalist boss.
 - Danika - Closes a gate in a large room full of Shiro'ken; thereby providing the party with a faster alternate route to the Ritualist boss.
 - Nika - Lets the party skip the Ranger boss.
 - Panaku - Disables the Acid Traps in the corridor that leads to the Ritualist boss.
 - Talon Silverwing - Closes the gates on the portal rooms after the Warrior boss; thereby containing the Shiro'ken in those rooms.
 
Choosing Danika, in addition to Talon, is recommended as being the most "time-efficient". If you chose Talon, you can skip the most combat-intensive segment of the mission that has the largest number of Shiro'ken. After the elementalist boss, if you chose Danika, the party can run past where Cynn's shortcut would be and activate Danika's; effectively giving you the benefits of both. Argo only skips an insignificant group of six or seven Shiro'ken. Panaku only disables the traps (that only deal 10-20 damage each and can be easily avoided); Panaku can also get body blocked by enemies during the cinematic and end up not disabling the traps.
The timer for the mission does not actually start until after the party leader has selected two allies, and walked through the gate that opens after the allies have been selected. In addition to the two allies selected, Master Togo and Mhenlo will also be accompanying the party.
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My 2nd one, this one i keep!

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I can't convince myself that this is a good drop for PvE.


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Hi, i'm looking for Forbidden staves:
Q9: domination and illusion 20/20
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Nothing extraordinary, i am not superman. Pure logic and Wiki.
I would like to wait until after the double points week to post the way to get there. Only the connection can fail the run (that's why i took the LDOA example).
After i have no worries with the possible help that you could bring me or not in this case, it is normal. This topic is also a reminder for myself.
The ideal in the run, would be to be able to pass my heroes of avoiding the combat to combat with? TB++? I haven't checked if such an option still exists, but i don't think i've seen this.
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Maj: kill the skeleton!
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There are these skills: Heal aera or Karei's Healing Circle (skills clone) and Healing Ring. Edit: add, Predatory Season.
Predatory Season maybe ? Ranger ritual.
Allez un ptit café ORPTON ça ira mieux après ^^'
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Enemy = kill asap
Ally = keep him alive
The enemy of my enemy is eminem?
Thats why u want to keep him alive?

Unconstructive and off topic, please respect the them of the thread.
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Ok whatever man, maybe u want to keep the fun by your self, goodluck!I prefer to check the settings first before opening it for nothing.
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I should point out that the enemy i want to keep alive is a very specific enemy. And that the heal should not depend on him, on his skills, nor on any other aspect of the game, except the skills in PvE, equipped on my heroes, numbering 6 max + a player of any profession (the 8th of the group is a player far from the fight) or an object in the inventory. So in this context the enemy is not important, the heal does not depend on him.
If i then tell you exactly what it is about, it would not be funny anymore if i succeed. i would like to keep the suspense alive. I would just say that this is so extreme that no one has ever even thought of making it a reality. Old school LDOA next to it is kindergarten.
I note for: Illusion of Pain, but degeneration cannot be considered. It must be pure heal or regeneration, nothing else.
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Deldrimor rank max without HM [infinite war project]
I did not have time to test the last double points week of EOTN, so i postpone my experiment to the next double week, not linked to an event (1 August 2022).
Here are the principles established:
- It is impossible by logging in with a PvE character who has reached level 8 of one of the 4 peoples' titles in EOTN, to finish the title without access to the HM. As an example, the Sunspears title, based on the same principle, can be finished with the points given during the NF hero armor challenges, without gaining experience (kill NPC, example, Dajkah Inlet, kill Corsairs Commander and Corsairs Guild lord). This is not possible in EOTN, either with the hero armor challenge, polymock, etc.
- The main trick here is simple: Take a bonus shrine, reach level 8 and never leave the zone/instance in question. As long as you stay in the zone/instance, the points will keep increasing, even in normal mode (note: tested and approved). Then you have to find a place where the enemies pop infinitely, BUT, you have to be able to take the bonus shrine. This means that most of the ideas that will come to you at that moment will not work. EOTN (co-op) missions, for example, do not contain bonus shrine. Also some of these infinite re-pop don't give points, example: Zoldark the Unholy and those minions.
- There are 2/3 ways to have an infinite re-pop of enemies while having a bonus shrine:
1. Not test if it gives points (hence the 2/3) but too slow anyway: Murakai, Lady of the Night and her skill: Murakai's Call. It would have been easier before the maj, but now it's way too slow: Before the October 7th, 2009 update, it was possible to get Murakai to spawn infinite enemies with this skill.
2. Bogroot: Nettle Spore, skill. This plant spore explodes, inflicting Poison and Disease conditions on nearby foes; also spreads seeds for new plants. But also much too slow.
3. The only one, i named: Fendi Nin, that i know very well for having run the dungeon +100 times in 600/smite before nerf. The archers that re-pop give points every time (note: tested and approved), but not the souls of the latter, which re-pop with the boss's version of the soul.
- Now it's all about calculations and optimization. Just don't touch the soul version of the boss, see those who accompany him (Damned Crewman) during the 30 second cycle. Then the archers and the flesh version of the boss can be killed endlessly. This gives in order of things:
1. Reach level 7 just a few points before level 8 with our Low LvL.
2. Wait for a double point week and start the run as soon as it starts.
3. Kill about 8.000 Skeleton Archer, without disconnecting. Only one try.
4. incidentally: have a heart attack if disconnected, while missing some points before the completion of the title...
- Now you're thinking 8,000? You are crazy!
 Yes. Let's get to the calculations and the strategy:1. Week double points + Dwarven Raider to the max (we don't count Kill bonuses, for the simple reason that beyond 250 enemies these bonuses will not be possible to obtain) = for a skeleton archer: 5 pts x2 = 10 pts.
2. From 80.000 pts to 160.000 pts = 80.000 pts : 10pts = 8000 Skeleton Archer, during a double points week.
3. The cycle of kills, between the flesh and soul version of Fendi Nin can be about 2 minutes: 30 secs for the soul version of Fendi Nin and about 1 minute, 1 minute and a half, for kill archers and the flesh version of Fendi Nin, say 2 minutes.
4. 2 minutes = 6 Skeleton Archer = 60 pts. 80,000 pts: 60 pts = 1333,333... x 2 minutes = 2666, 6666... minutes = 44,444... hours. Possible i'll spill over to the next unduplicated week and end up on lower stats.
HELP ME PLZ: Apart from the builds, which can be various and varied, i made a mistake on a simplification point during the "infinite war" fight. i don't need to heal the soul version of Fendi Nin, it's enough to have the heroes in avoid combat mode during the 30 seconds of the appearance of this one. That's my problem, i can't find how to do it normally, nor with TB++ to find out how to activate all my heroes in avoid combat mode. Manually it's unbearable. Then i thought that i could leave them non stop in combat avoidance mode, and activate their skills, while targeting with my secondary account (the runner) the appropriate targets. But to do that in GW, you have to assign a different key for each of these skills and the game doesn't take into account the shift key, etc. So i'd end up with a minimum of one key for each skill. So i would end up with at least 30 (6x5) preprogrammed keys on the keyboard, not counting the macros that will activate all the skills of the heroes, example: go hero all skills 1. So 8 extra keys, in total minimum 38 keys on the keyboard to use just for that.
Any idea? I missed a step? All your suggestions are welcome (except negative thumbs ;P)
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Or look for cheap Green and hope to find a prenerf

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Apart from a few skins (VS, CC q9, Eternal Blade, Obsidian Blade..) nothing that falls out of the Z chest has much value. I'd even say that by the time you sell it, you'll have wasted way too much time IRL or organizing. It's not worth it. Make donations or merch, at least for what is not q9 it is clear.
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Hi, for my part tried to sell q8 non prenerf, inscr. not inscr. never any offer.
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I'm sorry for my ignorance but how does one "test" and unid?
An unidentified object equipped, will have the statistics of the weapon and these effects. Example, equip a shield, if you gain +27hp -> go resell unid. This is more complex with the % chance stats, etc.
ThreadAble to see stats of unidentified weapons before identifying?
Is it possible, through some sort of bug or exploit, to find out the stats of an unidentified item before it's been identified?
I'm asking because I've been buying some unidentified purple items from people in presearing - quite large amounts. From most people I get at least something valuable, but this one particular person has sold me a lot of items, and they've all been crap. It could just be RNG, but I'm starting to get suspicious.
Any insight into this potential scam would be appreciated.
		ishalldefendJanuary 21, 2018 at 2:35 AM  - 
					
I'm 100% sure they still can

And yes the source I know of is Titans in Domain of Fear. Drop rate sucks ass though so gl if you wanna farm them..
I think that some monsters from Prophecies are bugged on Nightfall for the drops of the Prophecies skins.
I have no particular experience with NF Titans, but rather with NF Drdyer. They drop regularly once dead: Eternal Shield (strength only), Eternal Bow and Storm Bow, of which it is possible to have q8 blue max. On the other hand the Ghostly Staves, do not drop. I mean, out of thousands killed, only 3-4 Ghostly fell, against XX(X) of every other minimum (?) Strange and unbalanced.
This would explain the lousy drop rate for Magma via NF Titans. Farming them for this (q8 blue) is suicide and a huge waste of time. Only the chance of a "fresh" character or an account that hasn't advanced much would allow more luck during the first few sessions in the zone.
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- Nuno - last transaction sept 2021
 
See Nuno today on Kama US, but I don't know if he wants to sell it, not had the reflex to ask.
Edit: But anyway in view of these commercial techniques, prepare to sell your house

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NCsoft/Anet gave up GW 1 because the economic model of the game did not correspond any more to what NCSoft wanted (it is also NCSoft which wanted new episodes on the 1, to collect more profit. So were created: Factions, Nightfall and EOTN).
It's in the continuity that the maj should have seen the day, today it's too late for several obvious reasons:
1. If important maj, enough to make (re)come players = financial means = change of economic model. For me this is a no. (You are naive to believe in a subscription model without major economic changes).
2. If maj against bots = too late, the damage is done, the economy has been violated for so long that in the end there will never be a balance for an economy in this game. This is also true for GW2 and the abusive duplication of items, which nobody really knows how much and who has it. For PvP, it's even worse. (I also add that even if the maj works, it will be necessary to make players come back too, which puts us again to point number 1 above).
3. Minor add-on (no added content: graphics, extra storage, etc) = no real impact on the game, it's just "wanker-brain" (FR: branlette cérébrale), nothing more.
Those who arrive or stay on GW1 have to accept it or remain naive on these points. Besides, a good part of the community just flies over the game, never post here or on another dedicated forum and don't understand the ins and outs of it, whether it's on the light side or the dark side.
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Someone want to tell me why they are so expensive? Makes 0 sense to me
The chestrun is boring, not hard but boring (well i think it's cool, but i've worked on it). When you drop a Ghostly Staff, there are 14 attributes, for 5 different requirements = 1 chance on 70 to have the right one. Out of 30 chests i can get 6-7 Ghosty as well as 1-2.
I just don't think anyone does this chestrun. The prices, since no one else is selling (but me), are made by the buyers. Example tonight, ~90 chests for this (no count the rest), first Q9 Earth sold on an offer of 100e, second 100e also, sold out at Kama in 2 minutes. After that, except for: Earth, Channeling, Domination (see: Death, Com, air, fire..) the rest is worth almost nothing, not wanted.
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