Posts by Haisho
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plants bladed -5a
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Looking for q8 and q7 long swords with emphasis on:
q8 +5e
q8 14% (Vs Hexed)
q8 20% (While hexed)
q8 12%,14%,15% (While enchanted)
Have armbraces, q8 weapons + more for trade.
Also looking for q9-q13 on some os long swords. (paying 10e/ea unless q9. q9 15e)
15^50: q10, q13
15^stance: q9, q10, q11, q13
+5e: q10, q11, q12, q13
Dual Vamp: q10, q11, q12, q13 (paying 3a ea)Dm wat you got
Thanks all 
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Really happy with this drop today





Gz, but I’m more interested in that Echovald

Q9 os dual hex mods

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Acceptable bid has been made Sasha
Offers may be altered, but if none exceed current offer, auction will end Friday 8:00pm PST. Pleikki Mango Jolly Jumper
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Thanks to everyone who made offers so far, plenty of amazing items offered up. Just so I don't leave bidders in the dark, I plan to give others a few days to bid, then display top bidder and allow current bidders to alter bids or change them how they see fit. Planning to end this in a week or so depending on activity. If you have any questions feel free to dm me or message in game (Nabe Gamma). Thanks again

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Really like that monk combo and color scheme
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Bid added Pleikki q7 +13% WH longsword
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DV sword removed -> DR skele shield added
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Hard to tell right now, it will depend on interest in that market and knowledge of q3's, but as someone said in this thread, these will no longer be ultra rare now that they can drop from the end chest rather than specific enemies with a giant loot-table.
If these are popping up already not too long after the patch then I think we’re definitely going to see many more. I collect this stuff too and I’ve seen some really nice gold q3, q4’s from some buddies who are into pre
Going to be much easier to farm these now, we'll see if anyone falls for the early chase though.
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Guess Well See the value in the auction.
Maybe not a good decision by me Maybe a good one.Hard to tell right now, it will depend on interest in that market and knowledge of q3's, but as someone said in this thread, these will no longer be ultra rare now that they can drop from the end chest rather than specific enemies with a giant loot-table.
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Ah its sold already, shame. Well hope OP got a nice price for it.
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Unsure of the actual value of this, but auction can tell us for sure!
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Seen another person getting q3 golds now because of the update in pre so most likely more will be discovered soon. Get as much as you can for it now imo.
Haisho believe you were looking for one
I am thanks! 🙂
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Removed Crude shield -> Added q9 DV Vertebreaker
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It all went wrong when Nightfall came out and inscribable items were first introduced and now it has filtered into pre... I feel the same way now as I felt back then at the end of 2006, item inscription slots should have been introduced in PvP and stayed in PvP arenas where it would be easy for new and old players/guilds to set their builds and team composition accordingly without having to make crazy purchases. Old school items can be bought later from PvE players or PvP players who find time, can farm or buy the skins they prefer thus maintaining a healthy economy.
Still not too late to scrub inscribable items from the PvE world, ANet...
Which would establish a totally different gameplay, market as well as system of collection in the long term...But then again, maybe the developers think that everyone having the same weapon type is good reward for players' dedication and loyalty...

Not too late? wat ??
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I don't know. Pre gear progression drew me in because it required effort. It's why I like Savage raiding in XIV. Guild Wars 1 post searing is zero effort gear progression. Everything is essentially worthless aside from rare skins.
I somewhat agree with that statement, but then again I know many players that dont. It really just comes down to what you like to do, and gw1 has tons of stuff to do. If you want it to be harder try Melandru runs in post.
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For me an incentive is always better than lacking one. It's a video game so I get that playing for fun alone is fine. But that's it for me, it is fine not great. I am appreciative of the grind gets rewarded potentially concept in MMOs. I have played many over 25 years. Maybe that's an old-school take. The paradigm shift of MMO's towards "everything in the game is easy to obtain, of cheap/little value and we make money on the real currency cash shop" is what kills many of them for me.
Also I get it: we play to have fun. Even if the drops are all turds again in a week I'll still be playing it rather often with the 80 member Pre-Searing focused guild I lead. It's just the lack of incentive or presence of additional incentive(s) impacts my decision-making on how frequently/for how long at a time I want to play something in any given video game not just Guild Wars. Right now I juggle 3 MMOs and I'm always thinking about how do I want to spend my gaming time.
I also note that I consider GW2 the worst offender with direct gem to in game currency conversion.
Incentives are subjective though. What may be an incentive for you or me might not be one for the next person. Focusing the content on a group of players that have been collecting in pre for the last 20 years most likely wont get your player base interested in trying it out. Like I said before, people that want to stay in pre will find a reason to. Overall I think these updates are healthy for the game and community, maybe not for the current market though, but players will adapt and the market will shift.
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Again I think the prior weapons being worthless is not the issue; it is the incentive to farm pre for more than just the experience pts alone. I don't like that it's amateur night of consistent busted update after busted update it all. Love the new content, not a fan of the execution. Also, it wasn't just pre it was the entire game that was declining (as I noted all the PvP modes being literally unplayable at times). Reforged is a chance to save this game and keep it long-term playable. When Guild Wars 1 becomes unplayable I just play other MMOs.
Does there really have to be an incentive? Pre was never meant to be a perma map for players. Alot of ppl stayed in pre for reasons other than collecting and farming stuff. Thats still viable today, just without the high monetary gain it once had. Servers will always be up according to devs, and people who want to stay in pre will find a reason to stay. It may not be the same old reason, but people will find a new one, just like they always have for the past decade or more.
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I think that alot of people on legacy, and collectors in general, forget that there are those out there that play the game just for fun and don't really care much about the market. Pre's community has been stagnant, if not decreasing over the last 15 years. Now there's a surge of new players interested and playing, bringing life back into pre. Not sure A-net really cares about pre-searing market to the extent that they wont make new content for all players because it would ruin the collector experience. End goal is to leave pre for most people, yes, but the community decided to stay in pre and turn it into something it wasn't originally intended to be and that's great, but those same players cant be upset when the new content doesn't cater to the pre-searing market they created.
Yes, it sucks to see all the stuff you collected be worth nothing in terms of bd now, but is that really the only reason why people collected it? I'd hope not. Collecting shouldn't just be about how much your items are worth, but also a showcase for how hard you grinded for something. The people that love pre will stay, just like they always have. The update is still new and there's tons of things being worked out. If you don't like the FOMO or this rat race for the next broken unintentional weapon drop, take a break and come back when its finished. I'm glad we have new content and that others are wanting to take part in it that normally wouldn't
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Q7 - max dmg 15^50 long sword



Still haven't achieved my dream item yet, but since that post ive gotten a small collection

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