I did buy GW2 and wanted to like it, hoped greatly to like it. I did like character creation and the dye system and the trading post. But then .... there were the other problems: The lack of choice on skills. The evil Vistas some of which seemed senselessly hard. But I plugged along thinking, "Surely the game will get better!" I particularly hated the personal story. The story and episodes lacked the scope and depth that I was used to in Guild Wars --- the classy Missions that I had come to expect.
The end came quite suddenly for me. It was Wintersday. Halloween had been an enormous disappointment with its "prizes" of clacking teeth and silly useless things. I was expecting better bigger badder fesitvals filled with Health-enhancing candy corn instead of silly useless teeth that did nothing. Then Wintersday dawned and a great big package appeared in the snow. I opened it, expecting at the very least a Wintergreen candycane. Instead out pops eight little dolls who promptly killed me totally dead. I believe that opening a present should not be a death sentence. If the devs of this game thought that was ok? then I was out and going back home to GW. I left and have never returned to 2.