Posts by BJWyler

    Hey everyone,

    I am a very long-term player that has not paid much attention to account-wide titles on my account, but now I am slowly working towards maxing the ones that are possible that aren't PvP. I had questions regarding luxon and kurzick maxing and whether it is worthwhile in the general consensus to level and gear a character to do FFF with to complete the luxon and kurzick titles (I am r4 and r7 in them respectively). Let me know your thoughts and I appreciate the community help.

    It's ultimately up to you whether the maxing of the titles is worth it or not. It's a grind, there's no two ways about that. The titles help increase the power of the Kurz/Lux specific skills, but there's no other real benefit other than the accomplishment of the title hunting and adding to the GWAMM total.

    Personally, I am a completionist, so am working towards every title I can, slowly but surely. The Lux title is slightly easier as you can AFK Zos Shivros channel to farm faction to trade in for the title. Kurzick is going to require grinding out Vanquishes or PvP. I just finished a rough estimate of the Kurzick areas in another thread (Vanquishing Faction Totals), as I have been using the double point weeks to trade in faction for the titles.

    Wait until you hear my most controversial idea - wipe the server clean and have everyone start from scratch.. same level of arms, no pre-nerfs, giving new players and equal opportunity to catch up to legacy players that have xxxxx arms stashed and just hang out in Kama.

    I have a decent amount of arms that I've farmed but I would welcome a server reset if it means more players joining. This is common in the MMO world once a server starts stagnating to increase player count.

    Incorrect again. Server wipes are not common - at least in Western MMOs. The concept of fresh start servers, and progression servers, are more generally accepted as they are additional servers added to the existing servers.

    And wiping the slate clean does not wipe the advantage that legacy players have over new players. Because the thing you can't wipe is experience, and those who have been playing the game for 20 years can regain their position of power using that experience in a fraction of the time that a new player can who is unfamiliar with the game, and all the tips and tricks the legacy players picked up over that spam of time.

    Does anyone knows which times of the year there's a sale on the GW1 Store? Would love to buy the 20th Anniversary Edition for an extra alt account for doing Iron-only, hahaha.

    Generally the same time as the four seasonal Steam sales. Next up will be the Autumn sale - so Black Friday weekend. Although I do believe Steam is moving the Autumn sale to earlier in the season - late September iirc, so it may go on sale sooner this year.

    4) Introduce a hard control against botting - IP ban once detected, to motivate non-botting players to grind content (a normal player currently has zero chance of even competing with a bot when it comes to gold/ecto/arms). Max one account per IP/location.

    IP bans are easily circumvented and have been proven to not be an effective deterrent against cheating and botting.

    And with one account max per IP/location, you have just prevented normal, everyday families and friends from being able to play the game together, and people in the same household from even being able to have an account for each person.

    Okey Dokey,

    So I decided to do an informal research myself to see what the comparative rates are in Kurzick territory. This is what I came up with:

    Morostov Trail - @22,000 total faction earned - @1 hour to clear - 290 kills - Faction per minute: 367
    Mourning Veil Falls - @17,000 total faction - @45 minutes - 216 kills - FPM: 378
    The Eternal Grove - @18,600 total faction - @47 minutes - 242 kills - FPM: 396
    Drazach Thicket - @16,700 total faction - @40 minutes - 232 kills - FPM: 417 to 437(800 extra faction from repeatable missions)
    Melandru's Hope - @15,780 total faction - @45 minutes - 206 kills - FPM 350 to 359(400 extra faction from mission)
    Ferndale - @18,780 total faction - @45 minutes - 245 kills - FPM - 417 to 435(800 extra faction from missions)
    Arborstone - @24,000 total faction - @55 minutes - 323 kills - FPM 436

    These results are based off of a first or second run through each area, with the exception of Morostov, which I was farming for a while before deciding on doing this. The party build I was using is the same meta for farming the Zos Shivros challenge mission. So, these numbers can certainly vary with a more efficient build or path through the area, but from a casual standpoint, this is about what you can expect.

    From a personal standpoint, I believe Drazach Thicket to be the best run. I've shaved the run down to 35 minutes and do the Duel of the Houses mission, so it offers the best bang for the buck in terms of earning faction per minute spent. I found it a much easier and quicker area to clear out with my party build, over Morostov Trail.

    I plan on eventually doing the Luxon territory just to see what the results of those areas are, but as the known exploit in Zos Shivros allows for better faction farming in terms of not having to actively play the game for the bulk of the mission, Zos is the best way to farm Luxon faction for the title. Also to note that Vanquishing also allows for advancing the Treasure Hunter and Wisdom title tracks, as well as earn a good income from drops, plus there is the bonus of the Zaishen Vanquishing missions as well.

    Wondering what everyones thoughts are on the current state of GW1. Any changes or improvements that people think is needed?

    What's there to think about? The game has been in maintenance mode for over a decade. ArenaNet has made it perfectly clear that, aside from a couple of employees doing things as a side project, and the anniversary additions, the game is "dead." There's plenty that can be added and improved in the game, but it's simply not in the realm of possibility unless NCSoft decides it wants to pass the game off to an independent developer who is willing to take on the burden of rezzing it.

    Overall, the game is solid, and still worth playing after all this time. I still have content I have yet to complete in the game. But that's as far as I think about the state of GW. It's pointless to think any deeper about it because it just ends up being disappointing that it was pushed aside in favor of the inferior GW2.

    I was poking around the Internet a bit and haven't yet found the answer I was looking for.

    I am wondering if someone has listed the approximate total amount of Luxon/Kurzick faction you can earn from vanquishing the relevant areas in Cantha. For the Morostov trail FFF, I saw that it listed @22k total faction earned for the vanquish (https://gwpvx.fandom.com/wiki/Build:Team_-_MTSC_Kurzick_FFF), and Mount Qinkai for Luxon (https://gwpvx.fandom.com/wiki/Build:Team_-_MQSC_Luxon_FFF) but haven't found the same info for any of the other areas.

    Anybody know of a site or place that has that kind of list? I am curios to see what the other zones in Cantha are worth for complete vanquishes and how the compare to Morostov.

    Thanks!

    I first got interested in Guild Wars because I had long been searching for an RPG that recaptured the game play and feel of the classic Wizardry and Eye of the Beholder games. Most modern RPGs up to that point were more lone wolf heroes and less player created party based. The henchman system at the time kind of bucked that trend, and though it wasn't a party of characters I myself created, it was as close as I could get. I was further enticed by the business model, having shunned MMOs up to that point because of the monthly rental fee on top of the initial purchase of the game. The game itself captivated me due to the amazing 3D graphics (for that time), and the ease of which it was to get into the gameplay and understand the basic mechanics. The game succeeded for me because of the freedom to be able to play the way you wanted to play for the most part. And to this day, the game remains rather unique in the MMO space for what it offers, and it's a shame that it was abandoned in favor of a more generic MMO flavor.

    In the end what will keep guild wars going is money and player numbers. The business model of guild wars one failed because it was based on people buying new campaigns and expansions. Without a monthly subscription cost the only way the developers could make money is by selling new titles. and some titles ended up being rushed and low quality like nightfall. In the end they had to change up the business model and in guild wars two they have micro transactions. Which is the route that a lot of games have gone. Arena net has said time and time again that they are not going to release new content for guild wars one. Bringing new players to the game obviously helps to keep the game going, which is done via YouTube and games done quick.

    Not quite. I feel Nightfall was the culmination of the best parts of Prophecies and Factions. The hero system was a big improvement upon the henchman system and brought the game closer to what I had been looking for for nearly two decades. It certainly didn't feel rushed as the same amount of time was put into it as Factions (there were two teams working on the campaigns, each alloted a year to maintain the 6 month release cadence). Now if you want to apply that to EotN, absolutely. The expansion is far less a package than any of the three main campaigns.

    But you are right in that the business model was unsustainable. I knew that as soon as Anet discussed how it was going to work. A completely new game would be unmanagable as it would divide up a limited player base among far too many different areas, and the skill and professions would simply become unwieldy due to sheer number. It's unfortunate, though that they didn't continue with the expansion route. Had they put much more time into that, and releasing a major expansion to the the current areas of the game, I think it would have been worked much better. But unfortunately now, much of the original Prophecies team is gone, and the current team certainly could not do justice to the original game, so we are left to only enjoy what we have.

    Hey all, I was just wondering if anyone sponsors districts for the Canthan New Year event any more. I'm working tomorrow and was wondering if it was worth parking characters in a district for the finale, or just not bother because no one really attempts to help complete the dishes any more.

    Thanks!

    A couple of months ago, I was farming Altrumm Ruins and Zos Shivros channel for some faction points. I know of the afk glitch you can take advantage of in Zos, but was curious to know how some people are able to score so high in Altrumm. Just this month the high is 500 points. The best I can usually do, if the boss respawns are quick enough for me, is the 310's to 320's. I am using one of the party metabuilds I saw in a couple of guides, but can't seem to do much better than the 300's - and only if I am not waiting for a boss to respawn.

    I was just wondering if there are glitches or better strategies to use in order to up that score a bit on a regular basis.

    Thanks!

    Howdy all,

    I'm looking for some help (as in someone carry me mightily) in getting the Amatz Basin challenge to 100. I've attempted it a handful of time with a hero group set up I saw on the wiki, but cannot keep myself alive long enough in the mission. If anyone could lend a hand in helping me get a run to 100, it would be greatly appreciated. Let me know what I need to do. I am out of work for the next couple of weeks, due to health, so scheduling should be fairly open.

    Thanks all!

    BJWyler

    First off, heroes were introduced only for the sole reason that gw1 was loosing players. It has nothing to do with back to the classic days of RPG. GW1 isnt a RPG. from the very start to the start of when gw2 was released no one had any problems with getting players to do stuff together, like vanqing,missions,elite areas, not stupid cons until NF was released either.

    Uhmm, that's incorrect. GW was not losing players when Nightfall released. It was peaking at that time, and continued to host a healthy population through Eye of the North. True they didn't do it in the spirit of the classic RPG, but it nonetheless helped those who played those games recapture the feeling. Arenanet took the bold step of introducing the Henchmen system into their MMO. They did so specifically so that people could use these NPC characters in lieu of real people, not only to round out groups, but to make being able to go out and explore and play the game a whole lot faster. The heroes came about because people who made use of the henchman had been asking for an upgrade to the system for the year and a half the game had been out. So Arenanet provided that to them, and then later enhanced it with the mercenary heroes.

    MMORPG, or in the case of GW COOP-RPG as Arenanet called it. So yes, it very much is a Role-playing Game. To this very day, I see plenty of people still forming groups and even getting some PvP action going in Fort Aspenwood and Jade Quarry.

    Gw1 isnt made for solo play, People only care for meta builds nowadays and they don't care to accept players because heroes are more reliable than human players and they want to only gw with the most OP heroes so they can breeze through gw1 without any resistance.

    Guild Wars as made as a cooperative MMO. They designed it with group play in mind, but again, the henchman allowed for solo play in many areas. Certainly not as efficient as a full human party, but the bulk of the game allowed for complete solo play if one desired.

    I got news for you - people have always cared about meta builds. Heroes have nothing to do with that. It's existent in any and every MMO out there. Henchmen and Heroes are still no substitute for a full human party. They literally cannot be more powerful than a full group of humans based on their design. So a full group of 8 humans of at least average skill level will always outperform 1 human of the same skill level and 7 heroes.


    Heroes were never a thing at the beginning of gw so its laughable that you point to a concept of why NPC helpers were created in MMO's.

    And lastly a designed mmo with defined roles so grouping has to be a thing to get stuff done is necessary, and I have never looked at gw1 grouping up is a forced thing. If you do feel that way,you should play something else than gw,go play gw2 instead or other casual noob friendly mmo's

    Heroes were not a thing at the beginning, but henchmen were, and I explained why. And that is also why many MMOs began to use similar systems in their games, like SWTOR, Neverwinter, and Everquest. I never felt that grouping was a forced thing in GW either, precisely because of the Henchmen and Heroes. In fact that system and the lack of a monthly sub were the two primary reasons I bought the game in the first place. Socialization is part and parcel of the MMO experience. The best MMOs give players a wide variety on how to socialize. Grouping is but one of those ways. Previously, in the early days, it was necessary to group with people to progress through content. However, as time has gone on, the industry has matured and the games reflect the paradigm shifts that come with that. Solo play is very much part and parcel of MMOs, as it should be, so that players can choose how and when to be social in their MMO.

    If that's something you dislike, then perhaps you should look to play one of those older games that still have a reliance on forced grouping. There are still several out there.

    My disappointment with GW2 began long before the release. I was initially hyped for the game when first announced, but the more Anet talked, the more I started to lose faith that it would be anything I would find enjoyable compared to GW1. It started when the HoM went from being a way for us to transfer our stuff and accomplishments to the new game to something that was pretty much a grind fest for a limited number of things that could be completed within 2 months by a noob. And the stuff we were getting in GW2 was completely unrelated to the stuff we were putting into the HoM.

    Then they came out with the Manifesto. And proceeded to fail at pretty much everything they were claiming the Manifesto would bring. And there was Colin claiming that everything we loved about GW1 was being brought over to GW2 - except: instanced zones, certain professions, henchmen and heroes, a deep and varied skill system, dual professions, etc. And finally for me, was the Engineer. The "anti-magic" class whose weaponary miraculously imitated magic weapons in function in every way. I still remember the day they released the video for Glue Shot I believe it was called. I called it the Snot Gun from that day forward in the classic forums and on that day, I checked out of GW2 permanently.

    I don't think GW3 would be a bad idea if it were a modernized version of GW1 (but without asinine jumping puzzles. This is not a platformer genre. If you want platforming, go play Mario Bros). Sadly, I don't think the team today is capable of bringing that to fruition. A lot of people have mixed feelings about Nightfall, but I think GW1 really hit its stride in many areas with it.

    Mission design was probably the best there out of the three games, and making those areas explorable outside of the mission was a boon. The advent of heroes was a boon to those looking to get back to the classic days of RPGs when you could form a full party of characters that you set up the way you want - Merc heroes being even better as they were skinned as your own characters. I know a lot of people look down on heroes, but they made the game playable for a great many of us who preferred to solo content, or couldn't play during prime time hours. To take them away would be completely antithesis to the concept of why NPC helpers were created in MMOs in the first place. Without them, or putting limits on them would require any content to scale according to the group size to allow for solo play. This is the 21st Century, forced grouping is a concept that has gratefully gone by the wayside.

    Forget is pretty much spot on. I don't think most devs on the team now would even know GW1 existed if it weren't for the "2" on the current game. I remember someone was going to interview one of the devs years ago, but the dev backed out once they learned a lot of questions would be about GW1 because they knew nothing about the game. Bill and Stephen were the last two on the team who could do anything with GW1, I believe, and now they've been gone for a while as well.

    I'd say it's more than paying attention and decent builds. There's definitely a lot of strategy, patience, and nerve involved. I specifically chose a Ranger for this task because of their ability to effectively solo farm, being ranged and less prone to dying from melee, and having +30 vs elemental on all armors. Farming the materials, nick sets, and consumables, especially during events that only occur once a year, takes a lot of patience. And finally, the fear of failure (dying) keeps the player on edge no matter the task. The further the progression, the greater the defeat. We aren't talking about spending a week on something and dying here. This is months to a year of daily work that disappears with one wrong move.

    That is true.

    i highly doubt that the small developer team that is left for gw1 will do that.

    Since the two guys who were doing some work on GW a few years ago (Stephen and Bill!) left the studio, I don't think they have anyone dedicated to GW. They just have a few of the GW2 crew do stuff when its necessary.

    Don't just naysay, do it! Whats the worst that can happen first of all, and secondly it only takes 5 min away from gw time in hopes to bring alot more life to gw

    As indicated this has been tried before. It's not going to go anywhere. Sure we don't lose anything by sending e-mails, but pointless task is still pointless and it's 2 minutes best spent on something else worthwhile in life.

    To be perfectly honest, and to reiterate what I stated in the previous discussion surrounding this topic (New campaign for Guild Wars 1, we can make it happen if there is a will.), I don't want the current ArenaNet doing anything with this game. The crew who built GW2 is not the same crew who built GW, and many of the current team have no idea how to work the code for this game, as I understand it. There are two different philosophies for these two games, and I certainly don't want GW becoming remotely like GW2, which is bound to happen if they re-activate development on the game without any of the original crew who was there in 2005 through 2007.

    The best bet is for NCSoft to release the code and put it in the hands of a dedicated community team who has the ability to continue development. Not unlike what happened with Pirates of the Burning Sea, and the rogue server for City of Heroes (which is negotiating with NCSoft for official status). That would be a worthwhile venture. Quite frankly, if a community team formed and set up a rogue server for Guild Wars to show ArenaNet and NCSoft that they could handle running and developing the game, we might actually get some traction on that front.

    I'm very impressed by this. How were you able to survive for so long? What kind of escape plan or preventative measures did you have for yourself in case of an emergency? Just the fact that you got Legendary Survivor like this is impressive. You should not retire the character and continue as Iron Gwamm, as there are still many challenges that will present themselves, maybe even try for 50/50 HoM as an Iron-player.

    It's really just a matter of paying attention and having decent hero builds. There's only a few areas that pose a real danger. I, myself, have a 0 death character that I am wrapping up EotN with and simply played through each campaign as normal. In fact, when I originally started, I got through to the final Prophecies mission before I got careless and ran him too far just to clear some fog and he died. At that point he was about a year old (playing only casually and not daily as I had in the early going). I ended up deleting him and recreating to start all over again. That was a few years ago now.

    I've always kind of played this way. I remember having a Necro I got to some point in Kryta I think before he died for the first time. And this was back before Factions even released - the good ole days.

    That's pretty much why they removed the unlocked chests and such and went with the key system. People (and RMTs) were farming the heck of the things. I think the only unlocked stuff you find now (if not related to a quest) is in Pre-Searing Ascalon and the Hidden Treasures, et al. in Nightfall.

    I like this idea. I do miss popping into those arenas back in the day as I was leveling. I think this could be expanded to the Factions and Nightfall arenas as well, though of course that requires starting new characters in those campaigns, but they should be a lot quicker and easier to do than in Prophecies. It also gives the added bonus of being able to explore those arenas for cartographer. They're not necessary to complete the titles, but it would be nice for us completionists to get every little bit of fog lifted from the map.

    One other note about the bonus items. You can create multiple copies of each item on each character by putting the item you want either in your Xunlai storage or equip on a hero.

    As noted, however, they are still customized to that character and cannot be traded to other characters.

    I'm with Jayson on this one. Every gaming community is going to have a bad group of people. I play a lot of MMOs and multiplayer games, and some of them can be quite toxic. I assure you, in every single one of them, people are still called noobs on a regular basis.

    This community was no different back in the day, and now it is rife with bots and still the occasional RMT. But overall, in all these years, I can say that the GW community has been one of the least toxic that I have seen. Your experience is more the exception and not the rule.

    Ah, let me jump in here too.

    1) It appears to have been initiated via the cauldren in the Northlands. That's pretty much what you see in the cinematic before entering Post-searing. It was either a suicide mission on the part of the Chair, or it was possible that they didn't anticipate the strength of the magic they were using and we're caught by surprise.

    2) I think the concept is that the ancient magic if the Dragons transformed much of the land. From a practical standpoint, this allows ArenaNet to re-create Tyria in the new game engine, but also explain away the differences. In terms if the man-made objects, like the statue, they can just simply have been rebuilt or what have you during that span of time.

    3) You can throw science out if the window. When dealing with a fantasy realm where magic is not only possible, but normal, then magic can explain why anything happens or looks the way it does.

    What Gentleman said. G2A has been found to be pretty shady at best. To be honest with you. I would avoid any and all third party key code sites, unless they have a proven track record like humble bundle. Most if the time these third party sites don't have any realation with the game devs of the keys they are selling, so the devs never see a dime of the money from those keys.

    My advice? Always by from a dev store. You may pay more, but at least the devs get an honest buck for their work.

    Unfortunately, PvP died off after GW went into maintenance mode while the team worked on GW2. There have always been bots, but they seem worse now since we have fewer people to drown them out.

    As Smexy said, there is a group that organizes FA battles every weekend, and AB battles during the bonus times. They'll also do JQ on occasion during a bonus time or for the Z quest.

    At this point, for anything else, our best bet is just to try to get a group of players organized to play together in the other arenas - enough to fill out both teams.

    Back in my day:

    A Necro in a group could actually exploit the corpse of the group's Beastmaster pet.

    In order to cap an elite skill, you had to do it while the boss was activating the skill.

    When you took a character from Pre to Post, you actually had an opportunity to play the PvP part of the mission (and get some nice exploration done of the area behind the combat arena).

    In order to reach Level 20 in Pre, you had to Death level in the Northlands.

    That's the thing, isn't it? We can all sit around the campfire singing Kumbaiya and High Hopes, but at the end of the night, all that gets us is a bunch of burnt marshmallows.

    We talk about using this poll to see whether it is worth the effort or not to pursue this thing any further. But what does that really mean? What's the magic number, and why is it that number? Either this is a thing worth pursuing or not. Since most of us would like to see GW1 return to active development, then for me it is worth pursuing. What is the stumbling after that? The financials.

    So, in that case, are there enough players to support the costs of starting up development again. Many of us already touched upon that subject, and why it is not a simple yes or no question.

    Let's make it simple.

    GW went into maintenance mode a decade ago. That's 10 years of players hoping and asking for more content. How many players do we have today? I'm willing to estimate that our active playerbase is about 10,000 players. I'm also willing to bet that CoH had a lot more than that when it was shut down, and it was still an active game.

    In order for this to get any traction, we would need every single one of those 10k players to buy into the cost of new content, just to have any hope of covering just the cost of a small expansion. Does anyone here REALISTICALLY think that is going to happen?

    As much as I want it to, I just don't see it happening.

    It would be nice to see all those pre order items and other limited edition items be released into the game, either via the store or through a quest ( like the PC Gamer mini pet one I did oh so long ago). I am still missing the Chimeric Prism from the EU pre-order.

    It would also be nice to have those items' stats bumped up to max, so we can use them on our max level characters.

    I believe what others said may be correct. Since GW uses a live update system, a lot of stuff gets downloaded in the background while the game is active, and when you access an area for the first time.

    IIRC, you need a max level character in order to access and play through the EotN content.

    On another note, official support ended for GW some time ago. I don't think they answer any tickets related to GW1 any more. At one point, the only way to resolve an issue was through an official forum space, but that ended several years ago as well.

    The problem here is that some may want to see this poll as a simple yes or no answer, but it's not that simple. I explained that in my previous post and others in this very thread have shown why it is not a simple yes or no answer.

    Like I said, ANet already knows there is overwhelming support for seeing development return to GW1. This poll tells them nothing they don't already know. Whether NCSoft knows how much support there is to have development return to GW1 is irrelevant. Again, as I pointed out - there was overwhelming support to keep City of Heroes from shutting down. Yet it was shuttered, despite being a profitable game.

    Showing NCSoft a petition with 1,000, 10,000, or a million signatures on it is not going to make one iota of difference without money to back it up. I have yet to see anyone here claim to have the funds necessary to cover the expense that it will cost to restart development on GW1. Until that happens, you can have as many petitions as you want with as many signatures. They still aren't worth the dirt under my feet. NCSoft doesn't care about names, they care about money. The promise of money based off some names on a petition are as good to them as a candle in the wind. As Cuba Gooding, Jr. once said "Show me the money!"

    Do I want to see development begin again for GW1? Yes.

    Am I willing to shell out $40 or $50 for new campaigns and expansions? Nope. Not until I know who will be on the team and their roadmap for said content.

    Am I going to spend $40 or $50 on that content if it is produced by the current ANet team? That's a resounding HELL NO!

    You can have my name on some petition voting yes for new content, but neither NCSoft nor ArenaNet is going to see a dime of my money until they prove that whatever content is produced is going to be the content that deserves the GW1 label and fits with the game. So while some people may want see this as a distraction and irrelevant to the question, it's going to be one of the overriding issues that NCSoft is looking at. I'm sorry, but I see it as the most relevant factor in the poll question because that will determine whether certain people will actually support said content.

    In all reality, if we really want to make a statement and see where the rubber meets the road, we need to start a GoFundMe page and see how many people are actually willing to pony up the cash for new content for this game. Like I said, you can have my name on a petition in support of new content, but you sure as heck won't see me open my wallet until I see what I am paying for.