This is a rough summary/translation of smiley-1's teambuild presentation of Meta-Melee-Power.
Meta Melee Power
Requires 2 mercenary heroes, options for players without mercs are explained. Apt for any PvE in HM including Elite Areas such as DoA.
The Melee
Any physical melee may be played in this teambuild, assassin or dagger ranger are excellent choices though.
[build=OwFj0xfzITOMMMHMie4O0kxZ6P][build=OgcTc5O/Hyhhh5gp7B3hmE44uE]
Advantage assassin: [[Save yourselves (Luxon)], more damage, ias.
Disadvantage assassin: No ims.
Advantage ranger: Expertise, permanent 33% ims and 75% block chance, high armor against elemental damage.
Disadvantage ranger: No ias, no SY, 12 dagger mastery.
Equipment:
Zealous daggers, +5 armor, 15^stance or +5 energy inscription. 16 dagger mastery 13 critical strikes for the assassin, 13 expertise for the ranger.
Skill choices:
[[Golden Fox Strike] and [[Wild Strike] when playing against many rangers with block chances, e.g. in Kourna. [[Whirlwind attack] over SY if no extra defense is needed.
Melee Support rit hero
[build=OAOj4wiM5MXTMm3cZS9dJAg5B]
The team's main damage source, if the melee balled the foes properly. [[Splinter weapon] deals enormeous amounts of damage. [[Strength of Honor] allows you to hit for more than 100 damage per hit, the BiP hero may add even more damage with [[Order of Pain]. The smite skills and [[Ancestor's Rage] add some extra damage, the spirits made with [[Signet of Spirits] are mainly meant to be consumed by [[Spirit to Flesh].
The last skill slot may be filled with a rez, [[holy wrath] or, when playing against undead, [[Judge's insight]. In that case drop [[Order of Pain] on the BiP support.
Runes: +3 channeling, rest health.
Order BiP
[build=OAhkQkGZIfMzdwQM0qqSzJnwbYC]
Playing as a melee the [[Blood is Power] support hero can use its full potential, adding extra healing with [[blood bond] (heals the channeling spirits, too!) and damage with [[order of pain].
Runes/Insigniae: +3 Blood Magic, +1 Soul Reaping, 5x Undertaker's Insignia
Midline
The well-known paneptitude combo:
[build=OQhDApwTK0w0b6DROkBExFD][build=OQhjAwBcoQvArAIg5ZkAcQOBXM][build)OQhkAkB8QGO0LwKACYe2oTGARwFD]
Runes/Insigniae:
- all: Fast Cast +1
- Panic and Inep2: Inspi +1
- Panic: Dom +3
- Ineps: Illu +3
If you don't have a mesmer mercenary you can replace the second [[Ineptitude] mesmer with a Necromancer:
Hat man keinen Mesmer(-Söldner) über oder will man Melee-Support-Overkill, so kann man den 2. Inep durch einen Necro ersetzen:
[build=OABCY4xEAglAjodwnAAQVFAA]
Put any elite skill in here which you like; most of them are bad and lingering curse may be the best choice.
Runes: +3 curses, +1 Soul Reaping
Backline
ST hero for massive protection, rit healer for strong party healing. If you don't have enough ritualist heroes, replace the healer with a N/Rt, E/Mo or Monk hero.
[build=OAeiAyk8gNtehzHnlD8jcdm][build=OAWiEykMp7INN5I8Y5MOxJaNB]
Build alternatives for players short on ritualist heroes:
[build=OgNDwcrPO1CaxLZTrF9HeEwI][build=OwcTA1G/QKuajoB0fY6bTTLCAA][build=OwcTA5G/GyLajoB0fY6bTLHEAA][build=OAhiYwhMZtJNN5MMxJOOVVdxA]
paw*ned² template code:
pwnd0001?download pawned2 @ memorial.redeemer.biz | Copyright 2008-2018 Redeemer
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