• thinking of starting an ironman run, anything yall have found fun that u would add?

    • brand new acc
    • permadeath
    • no rune/mat traders, and no crafters aside from armor and custoing shit
    • each character is independent, so no bank, unless moving shit off the acc (for nothing in return)
    • trading w other accs is permitted, but ONLY if it is stuff leaving the acc for nothing in return (for ex: i drop a nice axe in pre on the ironman n im about to sear the char, i see no point in wasting that axe, might as well move it over to the (non ironman) main)
    • aside from that, no p2p trading, period.
    • no partying w any other players
    • no summoning stones or /bonus items
    • cons and pcons r allowed, as long as theyre crafted/dropped by the acc
    • no collectors outside of presearing
    • first several chars must be professions im unfamilar w (R, W, N, Mo, etc)
    • PvE skills r allowed
    • skills can only be gained either from quests or capsig
    • campaigns must be done in order, henchies and heroes r fine
    • core profs must start in Prophecies
    • characters must hit LDOA before moving out of pre
    • no compass or minimap, at most, go off the big map at most
    • no more than 2 skills can be from a profession that is not ur primary (doesnt apply to heroes, pve skills dont count toward that)


    • the big one-- no fast travel. god gave me legs, might as well use em xd
    • minimal googling-- if im not sure of something, i gotta figure it the fuck out not ask professor google
    • endgame-- one ironman deathless gwamm on of each profession (well see if my sanity lasts that long xd )

    If I win an auction, please DM me about it, otherwise I'll probably forget xD