thinking of starting an ironman run, anything yall have found fun that u would add?
- brand new acc
- permadeath
- no rune/mat traders, and no crafters aside from armor and custoing shit
- each character is independent, so no bank, unless moving shit off the acc (for nothing in return)
- trading w other accs is permitted, but ONLY if it is stuff leaving the acc for nothing in return (for ex: i drop a nice axe in pre on the ironman n im about to sear the char, i see no point in wasting that axe, might as well move it over to the (non ironman) main)
- aside from that, no p2p trading, period.
- no partying w any other players
- no summoning stones or /bonus items
- cons and pcons r allowed, as long as theyre crafted/dropped by the acc
- no collectors outside of presearing
- first several chars must be professions im unfamilar w (R, W, N, Mo, etc)
- PvE skills r allowed
- skills can only be gained either from quests or capsig
- campaigns must be done in order, henchies and heroes r fine
- core profs must start in Prophecies
- characters must hit LDOA before moving out of pre
- no compass or minimap, at most, go off the big map at most
no more than 2 skills can be from a profession that is not ur primary (doesnt apply to heroes, pve skills dont count toward that)
- the big one-- no fast travel. god gave me legs, might as well use em xd
- minimal googling-- if im not sure of something, i gotta figure it the fuck out not ask professor google
- endgame-- one ironman deathless gwamm on of each profession (well see if my sanity lasts that long xd )