• Hey there Guys,

    This is my first post here, so I thought I’d introduce myself properly. My friends call me Cro or Crow. I grew up in a quiet part of rural Ireland and spent my teens and early twenties living between here and England… and Tyria.

    I started Guild Wars around Factions, maybe 2006/2007. Not long after Nightfall came out, I met someone in Kamadan, we became friends, met in real life, and later started seeing each other. Today we’re living back on my family’s off-grid farm with eight children (one of my daughters is named Elona), and we’ve just found out we’re expecting another. So, as you can see, Guild Wars has massively shaped my life, our lives.

    Gaming-wise, we each have two accounts with 20s of every profession. We’ve taken long breaks, life gets very busy here, but every time we come back, Tyria still feels like home. I know those maps like I know the fields I grew up in.

    For years I searched for a way to play GW on my phone. I tried everything, and I searched for “something like GW” for mobile… but of course, as you all well know, there isn’t anything like GW. One day I asked GPT what the closest game was, and it basically said: “The only way to play a game like GW on mobile is if you make one.”

    I thought about that for maybe an hour… and then I started.

    That was months ago. In the last week or two, I finished the entire game design, all classes, skills, story, systems, everything, and I’ve now started building it in Unity. It’s an offline/online tactical CORPG for mobile and PC, with instanced missions and party-based combat. I’m not trying to promote anything here, I’ve just been building this alone and my family are the only people I’ve shared it with. I’d love to share some of the project and journey with people who understand the kind of game I’m trying to honour.

    Now, the General forum says:

    “Talk about anything related to Guild Wars (or even about other things, but don’t go a gate too far!).”

    So my question is this:

    Would anyone be interested in hearing about my project, and would sharing it here be “a gate too far”?

    Thanks for reading, and good luck out there in Tyria.

    Crow.

    P.S. I truly don’t want to advertise anything. This project is my attempt to honour something beautiful that shaped my life.

    P.P.S. And sorry for the long post, it's a lot to say in a few short lines. :)

  • Cheers guys.

    It’s certainly not every day you can turn your GW family into real-life family, to be sure.

    So, in the absence of any official word for or against sharing my project, I’ll share just a little, a wee piece.
    If anything catches your interest, ask away.

    The game is called Bound Wars. Sounds like a rip-off at first glance, I know, but genuinely, it’s the only name that fits.
    The entire game revolves around the theme of bonds, emotional, magical, personal, and otherwise.
    So explaining the name is the best place to begin.

    The game begins 15 years after the Binding War. At the end of that war, a generation of children washed ashore on Cael Morren, the Military Academy island. Roughly half were twins, and as they grew, it became clear their bonds were unusually strong, almost supernatural.
    Later, many who were not twins formed similarly powerful bonds with others.
    These children became known as the Tidebound. You play as one of them, now grown, trained, and stepping back into a world where the Binding War is beginning to stir again.

    At character creation you choose your sex, class, appearance, personality type (Driven, Honourable, Commanding, Brilliant), name and relationship to your Bondmate (Twin, Companion, Lover).
    Then you choose the other half of that bond.
    Their class. Their appearance. Their personality and name.

    Then you begin the game. Your Bound Hero, your Bondmate, is with you for the rest of the journey.
    You are the Player Pair: two Tidebound, two linked lives, one shared story.
    They are just as customisable as you, just as central to the narrative, and they can use the exact same skills and classes. The two of you share combat mechanics unique only to bonded Tidebound, something no other faction can replicate.
    You can drop your Bondmate temporarily.
    You can fill your party with henchmen, story heroes, Academy heroes, Hidden Heroes, or other players, but you will always need them back to progress the story and to access mechanics only available to bonded pairs.

    Nobody in-world understands why these bonds are so strong, not at first.
    Even the Academy can’t explain it. The bond is called the Glamourbond.
    But that discovery is part of the story, not something the world knows on day one.


    So that’s the first hint of why the name Bound Wars fits — and that’s only two layers of it.

    If anyone wants to hear more, just say the word.
    And if I’ve stepped one Gate too far, someone throw a rock at me.

    Edited once, last by Crohaan (November 28, 2025 at 1:41 AM).