• Hey there, I'm selling all sorts of item mods and inscriptions.
    To keep it simple, it will be 1e per mod (any mod). I'll update this regularly.

    Inscriptions:

    Inscribable Equippable items

    "Measure for Measure" (Highly salvagable)

    Inscribable Focus items

    "Might makes Right (Armor +5 (while attacking))

    Inscribable Focus items or shields

    "Leaf on the Wind" (Armor +10 (vs. Cold Damage)) x3
    "Like a Rolling Stone" (Armor +10 (vs. Earth Damage))
    "Luck of the Draw" (Received physical damage -5 (Chance: 20%))
    "Pure of Heart" (Reduces Poison duration on you by 20% (Stacking))
    "Sleep Now in the Fire" (Armor +10 (vs. Fire Damage))
    "Soundness of Mind" (Reduces Dazed duration on you by 20% (Stacking))
    "Swift as the Wind" (Reduces Crippled duration on you by 20% (Stacking))
    "The Riddle of Steel" (Armor +10 (vs. Slashing Damage))

    Inscribable Martial Weapons

    "I have the power!" (Energy 5) x2
    "Let the Memory Live Again" (Halves skill recharge of spells (Chance: 10%))

    Inscribable Spellcasting Weapons

    "Hale and Hearty" (Energy +5 (while Health is above 50%))
    "Have Faith" (Energy +5 (while Enchanted))
    "Seize the Day" (Energy +15 / Energy regeneration -1)

    Inscribable Weapons

    "Brawn over Brains (Damage +15% / Energy -5)
    "Guided by Fate" (Damage +15% (while Enchanted)) x2
    "Strength and Honor" (Damage +15% (while Health is above 50%))
    "Too Much Information" (Damage +15% (vs. Hexed foes))
    "Vengeance is Mine" (Damage +20% (while Health is below 50%))

    Weapon Mods:

    Bow

    Bowgrip of Enchanting (Enchantments last 20% longer)
    Bowgrip of Shelter (Armor +7 (vs. physical damage))
    Fiery Bowstring (Fire Damage)
    Crippling Bowstring (Lengthens Crippled duration on foes by 33% (Stacking))
    Silencing Bowstring (Lengthens Dazed duration on foes by 33% (Stacking))
    Vampiric Bowstring (Life Draining: 5 / Health regeneration -1)
    Zealous Bowstring (Energy gain on hit: 1 / Energy regeneration -1)

    Dagger

    Barbed Dagger Tang (Lengthens Bleeding duration on foes by 33% (Stacking))
    Icy Dagger Tang (Cold Damage)
    Vampiric Dagger Tang (Life Draining: 3 / Health regeneration -1)
    Zealous Dagger Tang (Energy gain on hit: 1 / Energy regeneration -1)
    Dagger Handle of Defense (Armor +5)
    Dagger Handle of Fortitude (Health +30)

    Focus

    Focus Core of Endurance (Health +45 (while in a Stance))
    Focus Core of Fortitude (Health +30)
    Focus Core of Swiftness (Halves casting time of spells (Chance: 10%))

    Hammer

    Ebon Hammer Haft (Earth Damage)

    Rod

    Wand Wrapping of Quickening (Halves skill recharge of spells (Chance: 10%))

    Scythe

    Scythe Grip of Enchanting (Enchantments last 20% longer) x2
    Scythe Grip of Fortitude (Heatlh +30)
    Scythe Grip of Shelter (Armor +7 (vs. physical damage))
    Crippling Scythe Snathe (Lengthens Crippled duration on foes by 33% (Stacking))
    Ebon Scythe Snathe (Earth Damage)
    Heavy Scythe Snathe (Lengthens Weakness duration on foes by 33% (Stacking))
    Poisonous Scythe Snathe (Lengthens Poison duration on foes by 33% (Stacking))
    Shocking Scythe Snathe (Lightning Damage)
    Zealous Scythe Snathe (Energy gain on hit: 1 / Energy regeneration -1) x2

    Spear

    Sundering Spearhead (Armor penetration +20% (Chance: 20%))
    Zealous Spearhead (Energy gain on hit: 1 / Energy regeneration -1)

    *Staff*

    Adept Staff Head (Halves casting time on spells of item's attribute (Chance: 20%)) x2
    Defensive Staff Head (Armor +5)
    Hale Staff Head (Health +30) x2
    Insightful Staff Head (Energy +5) x2
    Swift Staff Head (Halves casting time of spells (Chance: 10%))
    Staff Wrapping of Enchanting (Enchantments last 20% longer)

    *Sword*

    Ebon Sword Hilt (Earth Damage)
    Zealous Sword Hilt (Energy gain on hit: 1 / Energy regeneration -1)
    Sword Pommel of Fortitude (Health +30)

    IGN: Plenus Vini