Hey there, I'm selling all sorts of item mods and inscriptions.
To keep it simple, it will be 1e per mod (any mod). I'll update this regularly.
Inscriptions:
Inscribable Equippable items
"Measure for Measure" (Highly salvagable)
Inscribable Focus items
"Might makes Right (Armor +5 (while attacking))
Inscribable Focus items or shields
"Leaf on the Wind" (Armor +10 (vs. Cold Damage)) x3
"Like a Rolling Stone" (Armor +10 (vs. Earth Damage))
"Luck of the Draw" (Received physical damage -5 (Chance: 20%))
"Pure of Heart" (Reduces Poison duration on you by 20% (Stacking))
"Sleep Now in the Fire" (Armor +10 (vs. Fire Damage))
"Soundness of Mind" (Reduces Dazed duration on you by 20% (Stacking))
"Swift as the Wind" (Reduces Crippled duration on you by 20% (Stacking))
"The Riddle of Steel" (Armor +10 (vs. Slashing Damage))
Inscribable Martial Weapons
"I have the power!" (Energy 5) x2
"Let the Memory Live Again" (Halves skill recharge of spells (Chance: 10%))
Inscribable Spellcasting Weapons
"Hale and Hearty" (Energy +5 (while Health is above 50%))
"Have Faith" (Energy +5 (while Enchanted))
"Seize the Day" (Energy +15 / Energy regeneration -1)
Inscribable Weapons
"Brawn over Brains (Damage +15% / Energy -5)
"Guided by Fate" (Damage +15% (while Enchanted)) x2
"Strength and Honor" (Damage +15% (while Health is above 50%))
"Too Much Information" (Damage +15% (vs. Hexed foes))
"Vengeance is Mine" (Damage +20% (while Health is below 50%))
Weapon Mods:
Bow
Bowgrip of Enchanting (Enchantments last 20% longer)
Bowgrip of Shelter (Armor +7 (vs. physical damage))
Fiery Bowstring (Fire Damage)
Crippling Bowstring (Lengthens Crippled duration on foes by 33% (Stacking))
Silencing Bowstring (Lengthens Dazed duration on foes by 33% (Stacking))
Vampiric Bowstring (Life Draining: 5 / Health regeneration -1)
Zealous Bowstring (Energy gain on hit: 1 / Energy regeneration -1)
Dagger
Barbed Dagger Tang (Lengthens Bleeding duration on foes by 33% (Stacking))
Icy Dagger Tang (Cold Damage)
Vampiric Dagger Tang (Life Draining: 3 / Health regeneration -1)
Zealous Dagger Tang (Energy gain on hit: 1 / Energy regeneration -1)
Dagger Handle of Defense (Armor +5)
Dagger Handle of Fortitude (Health +30)
Focus
Focus Core of Endurance (Health +45 (while in a Stance))
Focus Core of Fortitude (Health +30)
Focus Core of Swiftness (Halves casting time of spells (Chance: 10%))
Hammer
Ebon Hammer Haft (Earth Damage)
Rod
Wand Wrapping of Quickening (Halves skill recharge of spells (Chance: 10%))
Scythe
Scythe Grip of Enchanting (Enchantments last 20% longer) x2
Scythe Grip of Fortitude (Heatlh +30)
Scythe Grip of Shelter (Armor +7 (vs. physical damage))
Crippling Scythe Snathe (Lengthens Crippled duration on foes by 33% (Stacking))
Ebon Scythe Snathe (Earth Damage)
Heavy Scythe Snathe (Lengthens Weakness duration on foes by 33% (Stacking))
Poisonous Scythe Snathe (Lengthens Poison duration on foes by 33% (Stacking))
Shocking Scythe Snathe (Lightning Damage)
Zealous Scythe Snathe (Energy gain on hit: 1 / Energy regeneration -1) x2
Spear
Sundering Spearhead (Armor penetration +20% (Chance: 20%))
Zealous Spearhead (Energy gain on hit: 1 / Energy regeneration -1)
*Staff*
Adept Staff Head (Halves casting time on spells of item's attribute (Chance: 20%)) x2
Defensive Staff Head (Armor +5)
Hale Staff Head (Health +30) x2
Insightful Staff Head (Energy +5) x2
Swift Staff Head (Halves casting time of spells (Chance: 10%))
Staff Wrapping of Enchanting (Enchantments last 20% longer)
*Sword*
Ebon Sword Hilt (Earth Damage)
Zealous Sword Hilt (Energy gain on hit: 1 / Energy regeneration -1)
Sword Pommel of Fortitude (Health +30)