I'm a Windows user (and Linux), so I fear I can't really be of any help...
I'll try to see if I can get it working on my Linux tonight.
Posts by Iaerah
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It will work if you change the http to https in the link.
All images that are hosted on a non secure connection will no longer embed, but will instead link to the image itself.
In most cases you can simply change the http to https and it will work.The reason for this is to keep our lock on all pages, as we had the error before that we were loading unsecure content. This fixes that.
There is also another solution, but it requires me to run another server which costs money :(.So, to keep it short: change the http to https and it will work
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I have tried to dl a mod, and, yes, it works !
You are a real genius, Kevin ! You do nothing, and it works ! :p
I suggest that we call him "Mast3r of th3 S3rv3r"Well.. I didn't have a custom title yet. I like it. I added it
Kev Da Dev.
Or Darth Kevin.He really is the engine room of this whole site, and without his drive and enthusiasm it would not be successful. We are all in his debt.
Awwwh
It's my pleasure guys (and girls)! -
Anyone think it would be feasible that Guild Wars could be updated using the GW2 game engine?Over the life of GW2, so many of the original character models have been remade (the Mursaat just recently) and if the trend continues, the majority of the work would be done without having to add extra manpower and resources. I'm not talking about updating GW to GW2 mechanics as I prefer the original style in every way, but a mini pet storage would be nice.
So is it a crazy idea? Would it make sense for them financially? Would it draw more of the GW2 crowd to the original, or maybe new players in general as a new game?
How hard I would want it - chances for it are very slim. Very slim indeed.
The best thing they could do is backport features from GW2 into GW1, but during the development of GW2 they didn't do that, so I wouldn't see why they would do it now. Features like windowed fullscreen shouldn't be that hard to implement.The big issue is that the knowledge of the GW1 engine, even though it's the basis of the GW2 engine, is kinda rare in ArenaNet, with probably only Joe Kimmes as the only one who really has in-depth knowledge of it. When they added the Balthazar weapons for the 10th anniversary, they explicitly said that it "was fun to revisit the GW1 asset pipeline", as it is something they didn't do in years.
Next to that, the styles of the game are completely different. Many times the models of GW1 are quite a lot more detailed compared to the models of GW2. - perhaps not in terms of polygons, but in details. Take for example the Fiery Dragon Sword - it looks a LOT better in GW1 and in GW2 it's simply cartoonish. The styles of the game don't blend at all.
The big issue with porting GW1 to the GW2 engine is that the GW2 engine has cut out many things that made GW1 unique: the way missions work is nowhere to be found in GW2, the combat is completely overhauled and doesn't even support elemental damage, the armor system/classes are different, there are no heroes in the game/henchmen, the secondary profession system, ... It would be a MASSIVE undertaking to port GW1 to the GW2 engine, and I much rather would like them see just updating the GW1 engine instead. By moving GW1 to the GW2 engine you'd have to reimplement all the mechanics again.I would love a mini pet storage, though years ago (around the fourth anniversary!) they said that adding more storage was unlikely as it would require new servers - however, I don't think that's quite an issue nowadays. They should have simply added the option to grab a copy of any minipet you had in your HoM when they introduced it. With the customization of them in the beginning, this was 1000% feasible, but instead they made it attuned...
Oh well..But no, it would make no sense at all for them to do so - they've got another game that they're fully supporting and GW1 is on the lifeline, though I have to be honest and praise ArenaNet - they're keeping a game up and running, even maintaining it and doing some patching without gaining anything from it - I highly doubt that GW1 still covers cost.
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This new theme is surprising ! I like it ! It seems also a little more quicker than the dark one.
Thanks you, Kevin.Yes, it should be a bit quicker, we're using quite a lot less images now.
And you're welcomethanks for being a part of this site!
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Ok, I've set up our new theme as our default!
If you've got any feedback, questions or suggestions, feel free to leave it here!
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I haven't changed anything, but I was able to upload the mod and it's working
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Okay, I'm going to check what the issue is - I'll report back soon.
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Looks like you've chased him away, Max. Is this better? (I can still modify the background color, I picked pure white because it stands out).
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What is up with the emperor invading your posts Kev?He's taking over! Can't read anything under him though.
He's only here for a business trip, he'll be gone soon enough ;).
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That would be great as a solution for me and others interested in visibility, but if that is a regular complaint maybe a standardized fix to the font and/or text size would be useful. That was really my point.
Even just the current font bumped up one size is far better. Right now our font/size combination is a little below the point of easy legibility, at least for me.
Add this in a Stylish stylesheet and it'll change all the post fonts to Georgia 18pt:
Quote@-moz-document domain("guildwarslegacy.com") {
.post_body {
font-family: Georgia;
font-size: 18px;
}
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I like the color choices/vibes. Definitely more fitting for Guild Wars.The multiple browns(the darker one of the "quick reply" bar I'm looking at right now vs the more red/lighter shaded one bordering posts) does come off a little funny though.
Another complaint - readability is still shaky for me. With this board pulled up side-by-side with other forums, it's quite hard to read. The text is thinner and smaller than any other forum I can think of.
[font="Arial"]Maybe a bolder default font, or a slightly larger default font size would help? [/font]
[font="Times New Roman"]For example, I can read this far better(Times New Roman, size four.) [/font]
[font="Times New Roman"]Five would be even better, but perhaps too bold.[/font]
[font="Times New Roman"]Six is definitely too far, but I hope this scale gets the point across. [/font][font="Georgia"]Georgia is a quite nice font too. This is actually my favorite font for writing, but TNR is more "standard". [/font]
[font="Georgia"]If I could filter the site into my own font preference, Georgia 5 would be my choice.[/font]
I'm not really a fan of Times New Roman/serif fonts myself (though I do like Georgia). But I can create a small stylesheet for you that you can use with Stylish for example to change the fonts into Georgia 5. That way, you can browse this site like you want to
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Hello everybody,
I think it's hardly a secret that we've been working on a new theme that would solve a few issues that people have/had:
- Text too hard to read
- Several items that are very hard or impossible to read
- People might not like the dark layout
In order to solve this, I started working on a new layout - codename for this was "Stormcaller". The alpha versions of those themes are still available, as "Stormcaller" and "bickycheese".
However, I decided to use another theme as our base and started customizing it for our needs.That theme was MyIPB, which bases itself on the base theme of Invision Power Board. I modified it quite heavily, incoporating several new features (like the "Recent Activity" on top. I couldn't miss it ;3).
Now, this new theme is available for all to test! Should we get no complaints, we'll put this theme as our default. The current default, Revolution, will stay available as a choice.
You can enable the theme by going down on the page and choosing for "MyIPB" in the dropdown menu!
So, please let me know your feedback!
- Kev
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Well dear Sadness, as it happens, I got a reply today (what a coincidence!).
I got a reply from Gaile, and she states that she is pleased that we're continuing to cover Guild Wars, which is still a game that's very dear to her heart.
In regards to an interview, they're not able to do one now, but should the opportunity arise, they'll think of us. That's not a no, it's a well, not right now, but perhaps in the future.
Further some general things and she wishes us great success :).
All in all, quite happy with the reply and we're also added to the community mailing list, so yeah, all in all quite positive.
- Kev
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I actually like that one.
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Forgive me if i'm off topic, but... what is "the AMA" ?It is also the Tag of my guild, and as the taulier, i'm curious :p
Ask me Anything - even since season 3 started, ArenaNet likes to do a ask-us-anything about the release on Reddit.
That's where they posted this. -
And we've gotten some new information with the AMA for the new GW2 release about this.
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Hey hey all
The monthly breakdown is as follows:
* € 10 - Main cost for the server that is running our site
* € 2 - Cost for snapshots (backups) of our server, occuring about once a week
* € 3 - VAT for the server + snapshots
* € 2 - Domain costs
* € 10 - Costs for our backup server that makes daily backups of our site + database
* € 2 - VAT for the backup server
* € 5 - Extra bandwith costs (variable) (mostly traffic between backup server and main server)That brings us to about €30 a month for hosting costs alone.
The other €10 is mainly used for transaction costs that are billed to us when a donation is made (unfortunately, we have to pay a chunk of each donation).
If we get 10 donations of €3, that means we won't get €30 but about €25-€27.
The rest of this is used as a net to cover unexpected costs, chargebacks (a chargeback always costs us €15), a rainy day fund and to allow us to organize contests with cool prizes.My ultimate goal is to have an extra server ready as well, so that when our server would go down, we still wouldn't have downtime because of our secondary server. That's however not feasible for me to pay right now.
These costs are actually very low for a VPS that we're running on and that is because I am managing it completely myself. Managed hosting easily costs 3-5 times more.
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I also had no clue about this, but I'm glad it's fixed - properly this time.
This proves that ArenaNet still cares about us, even though it's probably only 1 person (I'd put my money on Joe Kimmes), who has been a bit more active on the wiki a few weeks ago.I'm glad that they did this :).
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And that kind of attitude makes me even gladder that we started Legacy... even though Guru should be seen as lost now, at least we have a site now that's not in Curse it's hands...
What makes me afraid is that Curse has these Guild Wars sites on their server:
* GuildWiki (I can't imagine that it's still that popular, with the official Wiki... won't they kill this next?)
* PvXWikiYeah, they kinda lost my faith in them now.
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And that's more than a week... any new updates?
Kev
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I've sent an email a while back to them Sadness, and I haven't gotten any reply on that yet.
I'm going to send another mail though to request an interview... but no further news yet.
Kev
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We have some people who have backups. Any idea who?Let's start getting ready to do it.
[hr]
1. Do we have enough bandwidth to host it here?
2. Do we have any complete backups of the entire site?
3. What are the legal implications?
4. Can we make a completely searchable version?
5. Do we need more personnel to make this happen?Admins, let's take this discussion to the group chat we are using to make it all work. There is much to be done
I'm going to answer these the best I can...1. Yes, we have more than enough bandwith to host it here. That's not the issue - the issue would be the size of the website, we don't have enough diskspace for it. I can set up a seperate server, with extra storage, but it would need to be funded by the community every month to stay online. Guild Wars Legacy is running on a server that I also use for other projects, so while income is handy it isn't required. For the archive, that would be required. Last I heard someone had a backup with a size well into 500 GB.
2. I'm not aware of any full backups - if you do know it, let me know.
3. Legal implications? Well, if the original content is down, we're just mirroring it. If we listen to takedown requests, we wouldn't do that much wrong.
Since we're not located in the USA, we're not required to follow the DMCA though (our servers are located in the Netherlands) - we however do need to respect the copyrights.
4. No, we wouldn't be able to do this. However, we would be able to use a Google Custom search to make it searchable, but it wouldn't be perfect.
5. We would need more people and money to realize this.- Kev
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/sadpanda
perhaps whomever was backing it up has done so and can get it up and running so we dont have to rely on curse.If this is how they're going to do the archive, yeah, better get a backup up and running asap.
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Hello everybody,
In order to make our website more secure, we have been using HTTPS/SSL since the beginning of our site.
However, quite a lot of you are using http-images instead of those protected by SSL (https).When an image from a non-secure source (non-https) is loaded, our site "loses" it's lock and is marked insecure.
To solve this, we're now displaying all images from a non-secure source as a link.
If you use an HTTPS-source, it will display like it always has.Most image hosts support https, like for example Imgur.
Try to change the http to https, in most cases this will work.This helps secure our site and maintain our lock on all pages
Kev
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Go, Kevin Go!Have you done any progress so far?!
I've started working on the new guild recruitment system, I decided to wait until Laravel 5.3 came out since it has some really nice changes which will come in handy.
The domain name is also taken care of, it's just programming now! I'm kinda busy right now with my job, but I'm working on it. Hopefully I'll have something to release at the end of September.
I'll start testing the system with some guilds as soon as the basics are ready and I need feedback :).For the tag that shows character names for members only, it's still something I'm looking into and it's looking a bit more complicated to implement than I had hoped, but I also hope to implement this during September.
- Kev
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They're aware of it, we haven't actually got any information that they're working on it
My thoughts are that they:
* Got an error with the web server which went down, but this should be an easy fix and could be implemented automatically. Should also be resolved with a server restart.
This makes this one unlikely.
* They are performing server maintenance, but an unplanned and unnotified one. It's also taking very long.
* Something crashed on their server.
* The forum got hacked (not unlikely, since it's running on a very old version of vBulletin, and vBulletin isn't really a well-written forum: https://www.cvedetails.com/vulnerability-…/Vbulletin.html)
* They shut down the servers on purpose.
* Something else.Not going to speculate any further on this, but that's why I think is likely (I'm a sysadmin specialized in Linux, so I have knowledge about these things).
Kev
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My current goals are to push a few more characters through every ounce of content, as I have mainly done that on 1-2 characters (my Warrior mainly, and my assassin a little bit).
Next to that I finished my HoM, I'm still working on getting GWAMM. To get it, I'm working on getting Drunkard/Party Animal and one title I haven't decided upon yet.If you want to help, all help is welcome
I'm at 6000 points on Drunkard/Party Animal.
Next to that, I also enjoy playing the game
So yeah, you can find me online quite often
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We can also upload it on something on like Mega..
Kev
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I can't promise though that I won't bite. Sorry.
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It's actually being used on this forum, it's what renders things like this: [build=OQJTAQBbVCu0tZ6x0xGcDwmE6AA]
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Okay, who has seen this coming... Twitch has announced that it has acquired Curse.. (https://blog.twitch.tv/twitch-and-cur…cf91#.3s2twdhjs).
Not sure what this means for their websites, but I'll guess we'll see what this brings...
Kev
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You said you loved me. I feel used.
Well, I would be the people you'd need to sleep with for that.
And I still love you Max. We all do. -
I would also like to point out that Gaile is still a player and a member of our community in the first place - the second place is that she works for ArenaNet.
Forcing her into answering questions will only drive her away and for a good reason.Don't forget that even though you're a developer of a game, you can still very well be a player in it, without having to be a representative of the company you're working for.
As such I'm pretty certain that Gaile has been playing a lot more Guild Wars than we're aware of (the possibility exists that she has a private, non-work account too). So don't try to be so aggressive towards herlet her enjoy the game.
While we all would like more information from ArenaNet in the first place, I think that we should all be aware that the main thing that bonds us is the love for this game.
I'm pretty sure that if Gaile had something to share with us, she would do it in the first place.As of now, the main channels of communication for Guild Wars are, afaik, Stephane Lo Presti and Joe Kimmes. Both of them are still somewhat involved with the Guild Wars on a professional level (https://wiki.guildwars.com/wiki/User:Stephane_Lo_Presti / https://wiki.guildwars.com/wiki/Feedback_talk:Joe_Kimmes) and both of them are more involved than Gaile still is (Stephane being a community manager and Joe being a member of the Live Team afaik) - and we should try to avoid hammering her for information.
Don't forget that Gaile's role for the last few years has been that of a Support Liaison and Forum Communications Team Lead for Guild Wars 2 - she might not even be up to date with what's going on for Guild Wars 1 - it's a big company after all and I doubt that in her current job Guild Wars 1 is something that pops up often.While I absolutely agree that a feedback channel should be available, I'm currently trying to find another way to get this - hammering Gaile won't help us with that.
Instead, I think that we should, as a positive community, try to reach out to ArenaNet in the best way possible and ask if there's a way that we could get a feedback channel - be it official or unofficial.
The best way to start there might be to contact Stephane, as he's one of the community managers. -
In the past week I've mostly been listening to The Mars Volta. Muse before that.EDIT: Why is this in it's own subforum?
ask Kevin...he created this...I did the reg OT threads...Yeah, shouldn't be the case. Fixed it!
I'm currently listening to Alpenglow by Nightwish!
External Content www.youtube.comContent embedded from external sources will not be displayed without your consent.Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy. -
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[hr]That's actually a great idea. I have been longing to someone propose something like this for a huge amount of time - maybe since 2011 when I definitely decided to quit the game.
But how would you achieve him? Or approach this matter?
As far as I could see he pretends to be at Guild Wars 2 forum from time to time, but never compromise on answering anyone, so does Gaile Gray.
The best idea of all would be to interview him by an email, send a lot of questions about a array of things and expect honest answers, knowing that he would settle feedback.
I for sure have at least two things on my inquiry list.
1) How does he views the Diablo III success on the same business model that Guild Wars 1 has and not take advantage of that to bring the game back from the dead (PvE).
2) How can he watch something that he started 12 yrs ago (PvP and e-sport) flowing affluent and not take benefit from a solid game that is just waiting for skill updates and being f2p to take massive players coming back again.
To be honest I don't even care, I wish that either Patrick Wyatt or Jeff Strain could answer this too. I know that they have left ArenaNet for a quite good time but I would love to see their insight on this too.
PS: Don't scold me or even get started with the rant that Guild Wars doesn't need to go f2p model because it's cheap. When even them recognized that GW2 needed this model to keep and held advantage from them, why that wouldn't be true to Guild Wars too?
Honestly, I would rather have that they don't make Guild Wars F2P. They don't have a support team in place right now and the game clearly wasn't built for it.
In GW2, you have the gem store that is completely integrated to make it easy to spend money, while in Guild Wars there is no such thing, except for the external shop which doesn't really have that much except for some costumes.
They would seriously need to ramp up the security measures of this game and start making sure that there are quite a lot of measures against gold sellers, because it's already a huge problem.Unless they decide to drop a big bag of money on Guild Wars, I don't expect that to happen.
I would however like if they would put a small team on GW1 again... but one can dream.For the rest, I would like to ask an interview yeah; but obviously we would need to talk about GW2 as well in order to get their attention..
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Well, I'm just glad they didn't do what they usually do on GW2:
* Fixed a server crash.
And that would introduce a server crash that affects EVERYONE. It has happened so often...
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I didn't expect it, but we got a new update today!
Unfortunately, it was only for server maintenance...
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princess (kenny)