Posts by Iaerah

    [font="Hind, sans-serif"]Hello everybody,[/font]

    [font="Hind, sans-serif"]As some of you might have noticed, we've been offline for a few hours today. This was a planned maintenance to allow me to implement some changes.[/font]

    [font="Hind, sans-serif"]First, we've had email issues on the site for as long as I can remember. I have tried to solve these in several ways, but it ran deeper than I suspected.[/font]
    [font="Hind, sans-serif"]I decided to take the time to fully fix it and hopefully it will stay fixed now.[/font]
    [font="Hind, sans-serif"]During the maintenance, we moved over to a new server instance called "Aidan" (all of our servers are named after Guild Wars characters. The old one was called Barradin).[/font]

    [font="Hind, sans-serif"]Next to that, another major reason for the downtime was introducing a hugely improved backup system. The previous backup system was the one provided by our infrastructure provider and didn't take backups often enough and it was way too much work to restore files.[/font]
    [font="Hind, sans-serif"]Our new backup solution runs on a new server, named "Cynn". This server is fully responsible for taking backups and is doing a good job so far![/font]
    [font="Hind, sans-serif"]The backup system has gone from a low 1/10 to a 9/10 for me, and it's something we all fully benefit from![/font]

    [font="Hind, sans-serif"]This brings our total amount of servers to 3, being Aidan, Cynn and Devona.[/font]

    [font="Hind, sans-serif"]Cynn is hosted by a different provider compared to Aidan, even in a different country, to make sure that if something goes wrong in our main location our backup location is not affected.[/font]

    [font="Hind, sans-serif"]I've been able to do this huge overhaul of our backup system thanks to our donators, so thank you for your support![/font]

    [font="Hind, sans-serif"]- Kevin[/font]


    Sorry to hear that. One of my former coworkers was in a relationship for 10 years only for it to not work out. I can't imagine what that must feel like.

    Regarding sport, I was talking in terms of being a fan, not personal participation. That's not obvious, in retrospect. Soccer (football, as you'd call it) is the main interest in Belgium, is it not?

    The sports most popular here are indeed soccer, cycling and cyclocross. I'm not really a fan of sports though... it hasn't ever been really something for me.
    To counter that I put a lot of time into listening to music.

    Soccer in Belgium is really strange too, in my opinion. When they're doing great, you see merchandising EVERYWHERE. Absolutely everywhere, everybody talks about them.
    When they lose a single match, the mood totally swings to the opposite. Quite funny.


    ah, sorry to hear about your gf (sounded pretty serious if you remember how long you had been together).

    (and I cant go on ANY rides anymore--not even its a small world at disney--that one because of the boat, the rest because of an inner ear disorder). Loved to swim when I was younger too, just cant seem to ...well, with my hair it would take hours after swimming to dry it, so while the swimming is great, the hours afterwards just dont justify it---but it is great exercise!

    I even proposed to her (in the Efteling, I think it's kinda typical for me...)
    At this castle in the Fairytale forest (the castle of Sleeping Beauty):
    IMG_3063.jpg

    She said yes, but in the end it never came to be. Well, I'll find someone with whom I'll marry one day ;).

    I hope that those issues don't affect your real-life too much :( wish only the best for all of you!


    Magical is exactly the word to describe that place. It looks amazing. You couldn't pay me to go on a rollercoaster though.

    What about sport? My life revolves around it.

    I know, it is truly a special place, I love it there. They have a few rollercoasters, but nothing too extreme - the focus is more on family things compared to the most thrilling ones.
    The Fairy Tale forest in the Efteling is soo big that it can easily take the better part of a day if you want to fully explore it - even after all those times I've been there I can find new things.

    They also have 2 of the most beautiful dark rides in the world: Droomvlucht (Dreamflight) and Fata Morgana:

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    So even if you don't like coasters, there's plenty to do there...

    Concerning sport, I have never been quite a sportive guy but I've been trying to better my life in that regard: I try to go swimming three to four times a week, sometimes more. I always try to do 60 laps in the 25 meter swimming pool. I also use my bike quite a lot and like to take a walk. But nothing more than that I fear :P

    roller coasters used to be fun....now I cant go on them either.

    and since I think everyone knows I am married....got a significant other?

    I used to have a girlfriend until September, but I broke up with her because it didn't really work out anymore.
    We were together for 2 years and 7 months, but hey, I'll find my princess one day.

    I have been using it as well and it works quite well, though I have made some small edits to make it suit my playstyle.
    The mesmers really do a good job, but I prefer having a UA-monk in there as well, so that the moment someone goes down they can get up instantly.

    Just a little preference of mine, but this build really works well.


    This video doesn't actually provide anything useful outside of pausing halfway up the initial pathway to allow the Margonites to ball, and even then you haven't made that obvious in any way. All this video demonstrates is you steamrolling through content with what appears to be garden variety hero meta bars, which is of very little interest or use. This mission is a noob trap (and probably my most favourite in NF because of it) and if you want to help people get through it it's imperative to explain why: an absence of offence is as much a problem as an absence of defence. In most PvE situations you can get through with team builds that are weighted heavily towards defence - builds with an anemic offence don't get punished outside of things going slowly, which isn't obvious to people if they haven't seen what a properly balanced team can do. This is not the case in Grand Court of Sebelkah (and, not incidentally, the other major noob trap Thunderhead Keep) as the constant stream of enemies forces you to keep up offensively, and if you don't you'll eventually get overwhelmed even with a loaded defence. What people often do in this situation is think "well, we died, so obviously we need more healers" and then drop a damage dealer for another monk, which then makes things worse. It's the responsibility of the backline to keep people alive, but what people neglect is that the offence in turn has a responsibility to kill things in a timely manner, hence the THK Monk strike in 2005. Oftentimes you can remove defense from a team build and the survivability doesn't drop because the damage you include in its place more than makes up for it. Killing things is always the best means of keeping your team alive. I've seen people, even in normal mode, running four backliners. Again, an absence of offence is as much a problem as an absence of defence.

    Wow, extremely well said Marty. I agree with all of what you said, and in a way, I kinda miss the variety of olden days...
    Something that can also be exiting is that you try to build your own herobuilds, or take a 7 hero team build and modify it - swap out some heroes, add in new ones and try out things.
    It's not because it's meta that it's the only way - meta is good for most situations, but you can vary things according to your own style: if you're more offensive, throw out some defensive heroes. Add in the explosive stuff, but know what you're doing.

    Meta makes things really dull..

    More on topic, I never really had an issue with the Grand Court, but that's mainly because my characters are all setup to be quite offensive: e.g. a AoE warrior, an assassin, a ritualist and a necro. All in all, they all deal out quite a lot of damage, though some of them are quite slower in killing.
    The Grand Court is super-easy if you burn down the enemies fast enough, the issue lies in getting overwhelmed, pulling too many foes at once. It's really a well-designed mission in that if you know how it works, it becomes very easy. If you're trying to rush it, well... you might not have the best time.

    Reminds me of a mission that I used to have quite a lot of problems with, but that was a month after Factions came out and I wasn't really a good player back then... That mission by the way was Zen Dajiun. Was such a pain for me back then...

    Hello everybody,

    I think it's time for me to talk a bit more about who I am, what I do and all of that :). I'll hope you'll like what I post here :p

    I'm Kevin, at the time of writing 25 years old and I live in Belgium (known for it's plethora of beers, chocolates, waffles and fries). Professionally, I work as a system administrator but I'm currently trying to move my carreer more into programming (PHP and C#, currently investing quite a lot of time towards learning more C#/.Net).
    Because of my professional experience, I have been able to start up Legacy together with a few people and I'm really proud of what we have become so far - and there's still quite a lot of potential to grow further!

    I'm tri-lingual, speaking both Dutch, English and (not entirely fluently though) French.

    My hobbies are mainly playing Guild Wars (I do play both Guild Wars 1 and 2, but I strongly favor GW1) or Planet Coaster (I have spent way too many time builidng my entrance building...). Next to that, I try to go to the swimming as often as I can (about 3 times a week), I like to go for a walk from time to time and one of my greatest passions is themeparks.
    I know a bit too much about themeparks and rollercoasters (in most cases, I can tell you who built which ride just by looking at it). My favorite themepark in the world is The Efteling, which I try to visit at least 2 times a year (prefferably in the spring season and once in the winter season, since it's nicely decorated in the winter). If you don't know the Efteling, this video is just enough to tickle your senses:

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    The Efteling's slogan isn't World of Wonders for nothing, it's probably one the most magical places on earth and it's thematization is incredible. Just look at their newest coaster Baron 1898 or De Vliegende Hollander (The Flying Dutchmen).
    One of the things that makes it really magical too is that it has a really big Fairytale forest, which is what the park started with. Even today, the original fairytales that are 65 years old are still in the park and are really well-maintained. They added a new fairytale in 2016, Pinnochio. It's breathtaking.

    But, enough about that. As you can see, theme parks are quite important to me :P.

    I also love music, and in particular I'm a fan of metal. I like the symphonic side of metal, combined with power metal and several others. Bands I enjoy in particular are Ghost, Nightwish, Epica, Delain, Sabaton and others.

    About Guild Wars, I started playing it in April 2006. Haven't stopped since. :P

    Well, that's about it... Should you have any questions, feel free to ask :)


    Well it's nice to know they at least know of the forums.

    And without saying anything specific, what's the reason behind your feelings that they haven't forgotten about us? I know that's a hard question to answer without giving details, but at least try. :P

    And I'm now able to lift the veil only a little bit...
    Follow us on Facebook (https://www.facebook.com/guildwarslegacy/), I might drop some hints there in the following days.

    Everything will be made clear on the 15th of December, if everything goes according to plan...
    I just hope everyone will like what we've been working on ;).

    This issue has plagued us for months, but I'm glad to say that it should be fully fixed as the root issue has been found.
    Furthermore, the entire set-up of the email system has been changed.

    All activation mails (and further, all mails sent by the server) should now arrive.
    The issue had to do with a bug in a certain piece of software that was quite hard to spot.

    I now officially live in /var/log/syslog.


    Back to the OP, I'd happily donate a fiver(£5) to this good cause as I'm one of those strange beasts who loves both games and has had years of enjoyment from them.
    Kevin,pm me as to how you'd like the money sent (if you're still doing this).

    You can use the "Donate" tab on top (below the logo, next to Recent Activity).
    That will open up the donation screen :)

    I'm not affiliated with arena-net in any way but with what they HAVE come out with, I can be very confident in saying that the GW1 servers will close when ArenaNet dies. Why? Because their server architecture is very similar to the two games, and because GW1 takes minimal amount of resources compared to GW2. Because of this they can easily just piggyback any GW1 instances open out of the servers for GW2. In short, I am pretty sure that GW1 is alive now in large part to GW2.

    Its easy to call ArenaNet a single entity, however there are many people with many different opinions and positions in the company. Yes a good chunk of their GW2 employees have probably never even played GW1. Yes their network security team has had a bad rep for mass bans before. Yes their support team was outsourced which allowed for very mediocre service. But realize that there are good people there, even to this day.

    Also, I think most people know, whether you want to admit it or not, that most of the 2015 bans were warranted, whether they got their accounts back or not.


    A fun fact: after the Gaile hack, they brought the servers down for Guild Wars but not Guild Wars 2.
    Guild Wars 2 kept on running perfectly, but the entire integration was blown: you lost all your HoM points and titles and the God Walking Amongst Mere Mortals title as well.
    Which means that Guild Wars 2 doesn't really need GW1 to keep on running, but it would take quite a lot of work and resources to decouple them.
    I think it's way easier for them to just let GW1 run... and they might still earn a bit from it too.


    I can appreciate you having to keep quiet on whatever information you have, but try to look at it from the other side. Whatever it is you know... we don't. And I don't think the majority of us intend to be rude or to burn bridges but frustration does that.

    It's hard to have the same enthusiasm we used to when we lost out on the Elona portion of GW Beyond, the Ranger and Paragon skill updates, as well as and rest of the Lunatic Court storyline. All for a game that is literally nothing like the original so many of us loved. Old news, I know.

    @K A O S Theory I don't think we need to be thankful for them keeping the game running.
    They're the ones who tied the HoM to it in the hopes to generate sales for their new game. If GW stops being profitable or useful to them? They'll close it pretty fast. Nothing personal, just business and it would suck but that's life and we move on.

    What we know has nothing to do with the game or plans for the game. We only know Legacy-related things.
    I can't really say more than that. We literally know as much as you guys about the plans for the game.

    The big issue is that they've said they wanted to do those things, and as such, we were kinda expecting them. In the case that they didn't talk about it, people wouldn't complain about that so much.
    However, this is completely normal and is why ArenaNet now has a "we don't talk about anything unless we ship it in a week" attitude for GW2. Which kinda looks like the attitude that they had for GW1...
    GW1 had it's share of cancelled projects as well, like the Guild Vault which never saw the light of day; The Xunlai Market, Ahmtur Arena. But except the Vault, we officially don't know anything about these, they never talked about them.
    Look at it from the other side: we did get War in Kryta, Hearts of the North and Winds of Change, which in total is quite a huge amount of content we got for free. I literally can't say that I know a company that created such a ton of high quality content and released it completely for free in a triple-A game, especially an MMORPG.
    We can still be thankful for that. It's not like just any company would have done that completely for free.

    And I actually got excited for the Hall of Monuments and I think it is a very good addition to EotN. When they talked about adding the HoM to GW1, they literally just started development of GW2.
    Back then, they didn't know that the game would turn out to be completely different and that GW1 players wouldn't really like it. That was when they were even just prototyping things.
    So yes, they added the Hall of Monuments to boost sales in a way, but rather to give us GW1 players something extra in GW2. It took years before we knew what we would be getting, and that's for a good reason: they didn't really know themselves.
    The skins that we get in GW2 for our HoM-points are mostly GW1 references. You can only get the Fiery Dragon Sword in this way.
    I'm not trying to talk things good here, but I'm trying to put things into perspective. Game development isn't easy - things change a lot during building the game (note, I can relate to this but in other ways, I'm a programmer myself).

    Was I dissapointed when GW2 came out? Yes and no. It never replaced GW1, but I think nearly nothing can replace it. It's so special, unqiue and there's nothing like it. Is GW2 a good game? Yes, if you cut it loose from it's GW1 roots. The biggest dissapointment for me in GW2 was that the lore was minimal. I liked the wall of texts in GW1, the quests which gave you so much detail.
    I liked that when you did a mission you would return to the area around it to do quests to broaden the story. I really loved that, dynamic events are too limited for that.
    I much prefer the skill system in GW1, the replayable missions in GW1, hard mode, the gameplay, the story... GW2 is a good game on it's own, it's just not a good successor for GW1.

    But enough about that and time to end my rant - ArenaNet didn't make all the perfect choices, but no company ever did. I'm just glad we're in a position to keep playing our dear game with no clear signs of it being shutdown.

    In general, I'm really glad Guild Wars 1 is still online and being maintained. Yes, it's not getting new content, but we have known this for years. We've had the live team, which never was intended to actually make content. We got that as a gift from ArenaNet, without it costing anything to us.
    People tend to forget that.
    They have been working actively on GW1 for as long as they could during the development of GW2. And yes, I still want to see those chapters that were planned, but they're never coming I fear. But we have gotten so much from them for free, which other companies would never have given away for free.

    I've played many MMORPG's in my time, and most of them have been pulled offline for years now (might be because I have a kinda special taste): Dungeon Runners, The Chronicles of Spellborn, ArchLord. None of those games, save TCoS, could capture me as well as Guild Wars can. That's why I have been playing it and still play it daily. But it's really rare to see a game that's nearing it's 12th birthday still being run and even being maintained. We all didn't expect updates this year, but we got one that fixed an issue that was in the game for years - and it was a proper fix. That was a long time in the making I guess, since you don't whip that kind of stuff up in a month.

    People should realize that with almost every other company in the world, GW1 would have already been sunset. Don't even doubt about that.
    And that's why I propose sending them those treats: to thank them. For the game they've made, but also the game they're still running after all these years. Yes, a lot of people from the GW1 era have left, but many of them are still working at ArenaNet on GW2: Joshua Foreman, Gaile Gray, Izzy, Mike Zadorojny, Tirzah Bauer, Joe Kimmes, ... I have only named a few, but still quite a lot of them are at ArenaNet.
    It's also a nice way to, as Max said it, build bridges. I mean, not much positive news (about ArenaNet) has come out from us as a community over the last years, which is completely understandable.
    But what if we try to improve our standing a bit? It might not do that much, or even anything, but it can only improve and I think that's something that all of us want.
    And believe me, they won't throw away real Belgian chocolates ;).

    About my feelings I expressed earlier, I have to agree with Max. It's nearly impossible for me to say anything about this. It's something that will be revealed later once we can.
    But I can say that they have done enough to make me feel that we still matter.
    Things have gotten both me and Max (and others) excited, so you know it has to be good ;).


    Is the motivation behind this idea to get them to pay attention to GW again? Honest question here.

    Other than that, I'm finding it difficult to see a valid reason to send anything to Anet. They'll get the chocolates, eat them (possibly taking pics doing so) then go back to working on the over priced train wreck that is GW2. That's been made clear even by this very forum.

    That in and of itself, makes it very hard to get people motivated imo. We're being honest here and Anet only does things to profit. Anything people feel that was done above and beyond was nothing more than a business decision. That's neither good nor bad... just business.

    So sure, it's easy enough to take up a collection and buy the chocolates but I feel it's the equivalent of sending them to your ex, who's already moved on to another person and has no intention of looking back. They just don't really mean anything, and nothing good would come of it.

    I'll make it clear that I feel the intent was good hearted, but maybe not worth the effort? Do any of them even bother to look at this site?

    ArenaNet is quite aware of Guild Wars Legacy and I have no doubts that they look at our site - in fact, months ago I have contacted ArenaNet and we're in their fansite lists/relations.

    I have reasons to believe that they haven't forgotten about us, believe me. I can't really say anything and I have absolutely no information about what's in store for Guild Wars.
    Call it a underbelly-feeling. But if we treat ArenaNet with respect, we'll get respect back. ;)

    Hello everybody!

    Over the last few days I've been thinking about sending a small package to ArenaNet with some gifts from our little community.
    I've thought about sending some specialities from my country (Belgium.. some pralines perhaps ;)) - I'm certain they'll like those.

    I'd like to ask the opinion of all of you on this and perhaps we can raise our donation meter a bit to pay for the shipping as well as our gift.
    The easiest thing to do is sending a box of chocolates of about 1.5kg (it costs around €40 and contains about 100 pralines) . That leaves us with about 500 grammes, in which I'd like to put letters and posts from us all thanking ArenaNet for the great game they've made with Guild Wars 1. Memories, great moments, screenshots... submit it all!

    That way, we an show ArenaNet that we as a community are grateful with the game they've made as well as give them some sweets. We haven't made it that easy for them over the last few months and we might not all agree with what ArenaNet is doing with Guild Wars 2, but this is a way that we can try to thank them for the game.
    (Btw, I will add a note that everybody who worked on GW1 should get a chocolate first ;). And we'll need a picture of Josh Foreman eating his. That guy rocks.)

    So what do you say?

    The costs would be:

    • Chocolates: € 40
    • Shipping: € 26.10

    That would make about €67 that we should raise as a community to do this.
    In the case that we won't reach the amount, I'll simply send them a Holidays card instead.

    Kevin

    Hi everybody!

    WoodenPotatoes has, together with another redditor, been working on a higher resolution version of the original Guild Wars trailer (think: Devona/Aidan/Cynn).
    Here is it:

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    Well Max, I hope you'll love me for this.

    I have fixed this ;) - all images that are embedded on our site now go through our image proxy called Devona.
    So if you would embed a non-HTTP image, it will now go through Devona first, which uses HTTPS. That way your image gets loaded without any warnings.

    Yes, you can love me for this ;).


    Yeah, I agree with Jayson. The off-white background is a tad bright.

    Edit: Also, the tabs for individual boards now read "Forums - Selling" (for instance). That's new, right? Suboptimal when you have a bunch of tabs open and can only see "Forums -". In my opinion anyway.

    There are going to be different styles for this theme, some with a darker look. I'll tweak the whites some more here though.
    Good catch about the title, I'll see if I can fix that.


    Beautiful. No complaints from me.

    Kind of jealous of your sick admin background, though. Nice touch!

    Yeah, it came out quite nice! Very simple in itself, but looks great.


    i just want to understand :
    What happens in Anet after Nightfall ?

    We have a company who have made a good game, good mechanics, great univers, and, suddently, they give up, and made a theme park extension (GWEN).

    Whats happens ? they loste their minds ? the founding fathers suddently go mad ? They all lost their balls at the same times ?
    Or inflated by pride and greed, corrupted by the Great Evil Capitalism :p , they lost their mind and decide to give up GW1 and raise a new child : GW2

    This is mistery for me !

    What probably happened is that they had so many ideas and intentions which they couldn't realize in GW1. From that point, they tried to make a game that would embody those things.
    They had a game that was great, but also frustrating at some points for them as devs:
    * It was a nightmare to balance and quite hard to create new and unique skills
    * They shoehorned themselves into adding 2 new classes with every release, which became quite hard
    * Every release they needed to add more and more skills to the old professions + complete new ones
    * The engine had it's limitations
    * They wanted to add more races, but that would require tons of work since you could go back to other campaigns (armors, animations, cinematics would need to be modified)
    * They talked about adding mounts, which wouldn't work.
    * They had locked themselves in a 6 month release cadence
    * They had the possibility now to do things they couldn't before, as they had a lot more money compared to when they started the company.

    Combine all that together and it becomes clear why they changed things: the things we as players like are not always the things that are easy to implement. Some systems might be nightmarish!
    I just think it's a combination of everything and a desire to do something new. When they announced that they were starting with GW2, they already had worked 7 years on GW2 (even though it only released in 2005, it had been in development for 5 years).

    I still think they're enthousiastic for the game they've built and still like it, but also see it as something in the past. With season 3 they are really going back to the Guild Wars 1 lore, bringing the White Mantle back, Mursaat, the Forgotten and so on. It's obvious that they still like their first game, but we also need to realize that they haven't got the manpower to run 2 games. When they decided to go for GW2, they knew they had to end GW1. But they didn't do that at once - we got support (and even new content) until the last minute they could - the Live team was pulled a year before release I think, but they gave us 3 fantastic releases that actually are still challenging on hard mode on this day.
    It was never the intention to release any new content after Eye of the North got released, but thanks to Lindsey Murdock and her team (she still works for ArenaNet) we got new content. Which continued when John Stumme took over (he unfortunately doesn't work for ArenaNet anymore). They gave us great content!

    But... if you're working all day long on a game, which you're really proud of, and you don't really have that much time anymore to devote to the original... well, that's kinda what happened. The devs switched over to GW2, of which they're really proud (and it's a good game, just not a good successor for GW1) and on which they work daily. The motivation to work on GW1 is quite a bit smaller, and it simply doesn't have the players anymore it used to have (which is normal, as new content isn't being added). However, they are using the story of the first game, they're adding in small hints to GW1 everywhere now.
    ArenaNet still loves this game, there simply isn't a doubt about that. But the future for them is GW2 and the past is GW1 - but they don't regret the past.
    While they might not support the game 100% anymore, they still run it. Not many companies would do that. This MMO is 11 years old and it's still running - not many MMO's can say that, and there's not a single word about the game getting shut down.
    I'm pretty certain a lot of devs still play the game nearly daily, but if devs would be more active here, would talk more to us, we kinda would expect that the game would get new content. We'd get excited and those things would probably never happen. That's why we have the radio-silence of ArenaNet - not because they're ashamed, but because they've moved on and they don't want to disappoint us.

    That's what I think.

    It will work if you change the http to https in the link.

    All images that are hosted on a non secure connection will no longer embed, but will instead link to the image itself.
    In most cases you can simply change the http to https and it will work.

    The reason for this is to keep our lock on all pages, as we had the error before that we were loading unsecure content. This fixes that.
    There is also another solution, but it requires me to run another server which costs money :(.

    So, to keep it short: change the http to https and it will work


    I have tried to dl a mod, and, yes, it works !
    You are a real genius, Kevin ! You do nothing, and it works ! :p
    I suggest that we call him "Mast3r of th3 S3rv3r"

    Well.. I didn't have a custom title yet. I like it. I added it :P


    Kev Da Dev.
    Or Darth Kevin.

    He really is the engine room of this whole site, and without his drive and enthusiasm it would not be successful. We are all in his debt.

    Awwwh <3 ^^
    It's my pleasure guys (and girls)! :D


    Anyone think it would be feasible that Guild Wars could be updated using the GW2 game engine?

    Over the life of GW2, so many of the original character models have been remade (the Mursaat just recently) and if the trend continues, the majority of the work would be done without having to add extra manpower and resources. I'm not talking about updating GW to GW2 mechanics as I prefer the original style in every way, but a mini pet storage would be nice. :P

    So is it a crazy idea? Would it make sense for them financially? Would it draw more of the GW2 crowd to the original, or maybe new players in general as a new game?

    How hard I would want it - chances for it are very slim. Very slim indeed.
    The best thing they could do is backport features from GW2 into GW1, but during the development of GW2 they didn't do that, so I wouldn't see why they would do it now. Features like windowed fullscreen shouldn't be that hard to implement.

    The big issue is that the knowledge of the GW1 engine, even though it's the basis of the GW2 engine, is kinda rare in ArenaNet, with probably only Joe Kimmes as the only one who really has in-depth knowledge of it. When they added the Balthazar weapons for the 10th anniversary, they explicitly said that it "was fun to revisit the GW1 asset pipeline", as it is something they didn't do in years.
    Next to that, the styles of the game are completely different. Many times the models of GW1 are quite a lot more detailed compared to the models of GW2. - perhaps not in terms of polygons, but in details. Take for example the Fiery Dragon Sword - it looks a LOT better in GW1 and in GW2 it's simply cartoonish. The styles of the game don't blend at all.
    The big issue with porting GW1 to the GW2 engine is that the GW2 engine has cut out many things that made GW1 unique: the way missions work is nowhere to be found in GW2, the combat is completely overhauled and doesn't even support elemental damage, the armor system/classes are different, there are no heroes in the game/henchmen, the secondary profession system, ... It would be a MASSIVE undertaking to port GW1 to the GW2 engine, and I much rather would like them see just updating the GW1 engine instead. By moving GW1 to the GW2 engine you'd have to reimplement all the mechanics again.

    I would love a mini pet storage, though years ago (around the fourth anniversary!) they said that adding more storage was unlikely as it would require new servers - however, I don't think that's quite an issue nowadays. They should have simply added the option to grab a copy of any minipet you had in your HoM when they introduced it. With the customization of them in the beginning, this was 1000% feasible, but instead they made it attuned...
    Oh well..

    But no, it would make no sense at all for them to do so - they've got another game that they're fully supporting and GW1 is on the lifeline, though I have to be honest and praise ArenaNet - they're keeping a game up and running, even maintaining it and doing some patching without gaining anything from it - I highly doubt that GW1 still covers cost.

    That would be great as a solution for me and others interested in visibility, but if that is a regular complaint maybe a standardized fix to the font and/or text size would be useful. That was really my point.

    Even just the current font bumped up one size is far better. Right now our font/size combination is a little below the point of easy legibility, at least for me.

    Add this in a Stylish stylesheet and it'll change all the post fonts to Georgia 18pt:

    Quote

    @-moz-document domain("guildwarslegacy.com") {
    .post_body {
    font-family: Georgia;
    font-size: 18px;
    }
    }

    I'm not really a fan of Times New Roman/serif fonts myself (though I do like Georgia). But I can create a small stylesheet for you that you can use with Stylish for example to change the fonts into Georgia 5. That way, you can browse this site like you want to :)

    Hello everybody,

    I think it's hardly a secret that we've been working on a new theme that would solve a few issues that people have/had:

    • Text too hard to read
    • Several items that are very hard or impossible to read
    • People might not like the dark layout


    In order to solve this, I started working on a new layout - codename for this was "Stormcaller". The alpha versions of those themes are still available, as "Stormcaller" and "bickycheese".
    However, I decided to use another theme as our base and started customizing it for our needs.

    That theme was MyIPB, which bases itself on the base theme of Invision Power Board. I modified it quite heavily, incoporating several new features (like the "Recent Activity" on top. I couldn't miss it ;3).

    Now, this new theme is available for all to test! Should we get no complaints, we'll put this theme as our default. The current default, Revolution, will stay available as a choice.

    You can enable the theme by going down on the page and choosing for "MyIPB" in the dropdown menu!

    So, please let me know your feedback!

    - Kev

    Well dear Sadness, as it happens, I got a reply today (what a coincidence!).

    I got a reply from Gaile, and she states that she is pleased that we're continuing to cover Guild Wars, which is still a game that's very dear to her heart.

    In regards to an interview, they're not able to do one now, but should the opportunity arise, they'll think of us. That's not a no, it's a well, not right now, but perhaps in the future.

    Further some general things and she wishes us great success :).

    All in all, quite happy with the reply and we're also added to the community mailing list, so yeah, all in all quite positive.

    - Kev