Posts by Iaerah

    Hello everybody!

    Over the last few days I've been thinking about sending a small package to ArenaNet with some gifts from our little community.
    I've thought about sending some specialities from my country (Belgium.. some pralines perhaps ;)) - I'm certain they'll like those.

    I'd like to ask the opinion of all of you on this and perhaps we can raise our donation meter a bit to pay for the shipping as well as our gift.
    The easiest thing to do is sending a box of chocolates of about 1.5kg (it costs around €40 and contains about 100 pralines) . That leaves us with about 500 grammes, in which I'd like to put letters and posts from us all thanking ArenaNet for the great game they've made with Guild Wars 1. Memories, great moments, screenshots... submit it all!

    That way, we an show ArenaNet that we as a community are grateful with the game they've made as well as give them some sweets. We haven't made it that easy for them over the last few months and we might not all agree with what ArenaNet is doing with Guild Wars 2, but this is a way that we can try to thank them for the game.
    (Btw, I will add a note that everybody who worked on GW1 should get a chocolate first ;). And we'll need a picture of Josh Foreman eating his. That guy rocks.)

    So what do you say?

    The costs would be:

    • Chocolates: € 40
    • Shipping: € 26.10

    That would make about €67 that we should raise as a community to do this.
    In the case that we won't reach the amount, I'll simply send them a Holidays card instead.

    Kevin

    Hi everybody!

    WoodenPotatoes has, together with another redditor, been working on a higher resolution version of the original Guild Wars trailer (think: Devona/Aidan/Cynn).
    Here is it:

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    Well Max, I hope you'll love me for this.

    I have fixed this ;) - all images that are embedded on our site now go through our image proxy called Devona.
    So if you would embed a non-HTTP image, it will now go through Devona first, which uses HTTPS. That way your image gets loaded without any warnings.

    Yes, you can love me for this ;).


    Yeah, I agree with Jayson. The off-white background is a tad bright.

    Edit: Also, the tabs for individual boards now read "Forums - Selling" (for instance). That's new, right? Suboptimal when you have a bunch of tabs open and can only see "Forums -". In my opinion anyway.

    There are going to be different styles for this theme, some with a darker look. I'll tweak the whites some more here though.
    Good catch about the title, I'll see if I can fix that.


    Beautiful. No complaints from me.

    Kind of jealous of your sick admin background, though. Nice touch!

    Yeah, it came out quite nice! Very simple in itself, but looks great.


    i just want to understand :
    What happens in Anet after Nightfall ?

    We have a company who have made a good game, good mechanics, great univers, and, suddently, they give up, and made a theme park extension (GWEN).

    Whats happens ? they loste their minds ? the founding fathers suddently go mad ? They all lost their balls at the same times ?
    Or inflated by pride and greed, corrupted by the Great Evil Capitalism :p , they lost their mind and decide to give up GW1 and raise a new child : GW2

    This is mistery for me !

    What probably happened is that they had so many ideas and intentions which they couldn't realize in GW1. From that point, they tried to make a game that would embody those things.
    They had a game that was great, but also frustrating at some points for them as devs:
    * It was a nightmare to balance and quite hard to create new and unique skills
    * They shoehorned themselves into adding 2 new classes with every release, which became quite hard
    * Every release they needed to add more and more skills to the old professions + complete new ones
    * The engine had it's limitations
    * They wanted to add more races, but that would require tons of work since you could go back to other campaigns (armors, animations, cinematics would need to be modified)
    * They talked about adding mounts, which wouldn't work.
    * They had locked themselves in a 6 month release cadence
    * They had the possibility now to do things they couldn't before, as they had a lot more money compared to when they started the company.

    Combine all that together and it becomes clear why they changed things: the things we as players like are not always the things that are easy to implement. Some systems might be nightmarish!
    I just think it's a combination of everything and a desire to do something new. When they announced that they were starting with GW2, they already had worked 7 years on GW2 (even though it only released in 2005, it had been in development for 5 years).

    I still think they're enthousiastic for the game they've built and still like it, but also see it as something in the past. With season 3 they are really going back to the Guild Wars 1 lore, bringing the White Mantle back, Mursaat, the Forgotten and so on. It's obvious that they still like their first game, but we also need to realize that they haven't got the manpower to run 2 games. When they decided to go for GW2, they knew they had to end GW1. But they didn't do that at once - we got support (and even new content) until the last minute they could - the Live team was pulled a year before release I think, but they gave us 3 fantastic releases that actually are still challenging on hard mode on this day.
    It was never the intention to release any new content after Eye of the North got released, but thanks to Lindsey Murdock and her team (she still works for ArenaNet) we got new content. Which continued when John Stumme took over (he unfortunately doesn't work for ArenaNet anymore). They gave us great content!

    But... if you're working all day long on a game, which you're really proud of, and you don't really have that much time anymore to devote to the original... well, that's kinda what happened. The devs switched over to GW2, of which they're really proud (and it's a good game, just not a good successor for GW1) and on which they work daily. The motivation to work on GW1 is quite a bit smaller, and it simply doesn't have the players anymore it used to have (which is normal, as new content isn't being added). However, they are using the story of the first game, they're adding in small hints to GW1 everywhere now.
    ArenaNet still loves this game, there simply isn't a doubt about that. But the future for them is GW2 and the past is GW1 - but they don't regret the past.
    While they might not support the game 100% anymore, they still run it. Not many companies would do that. This MMO is 11 years old and it's still running - not many MMO's can say that, and there's not a single word about the game getting shut down.
    I'm pretty certain a lot of devs still play the game nearly daily, but if devs would be more active here, would talk more to us, we kinda would expect that the game would get new content. We'd get excited and those things would probably never happen. That's why we have the radio-silence of ArenaNet - not because they're ashamed, but because they've moved on and they don't want to disappoint us.

    That's what I think.

    It will work if you change the http to https in the link.

    All images that are hosted on a non secure connection will no longer embed, but will instead link to the image itself.
    In most cases you can simply change the http to https and it will work.

    The reason for this is to keep our lock on all pages, as we had the error before that we were loading unsecure content. This fixes that.
    There is also another solution, but it requires me to run another server which costs money :(.

    So, to keep it short: change the http to https and it will work


    I have tried to dl a mod, and, yes, it works !
    You are a real genius, Kevin ! You do nothing, and it works ! :p
    I suggest that we call him "Mast3r of th3 S3rv3r"

    Well.. I didn't have a custom title yet. I like it. I added it :P


    Kev Da Dev.
    Or Darth Kevin.

    He really is the engine room of this whole site, and without his drive and enthusiasm it would not be successful. We are all in his debt.

    Awwwh <3 ^^
    It's my pleasure guys (and girls)! :D


    Anyone think it would be feasible that Guild Wars could be updated using the GW2 game engine?

    Over the life of GW2, so many of the original character models have been remade (the Mursaat just recently) and if the trend continues, the majority of the work would be done without having to add extra manpower and resources. I'm not talking about updating GW to GW2 mechanics as I prefer the original style in every way, but a mini pet storage would be nice. :P

    So is it a crazy idea? Would it make sense for them financially? Would it draw more of the GW2 crowd to the original, or maybe new players in general as a new game?

    How hard I would want it - chances for it are very slim. Very slim indeed.
    The best thing they could do is backport features from GW2 into GW1, but during the development of GW2 they didn't do that, so I wouldn't see why they would do it now. Features like windowed fullscreen shouldn't be that hard to implement.

    The big issue is that the knowledge of the GW1 engine, even though it's the basis of the GW2 engine, is kinda rare in ArenaNet, with probably only Joe Kimmes as the only one who really has in-depth knowledge of it. When they added the Balthazar weapons for the 10th anniversary, they explicitly said that it "was fun to revisit the GW1 asset pipeline", as it is something they didn't do in years.
    Next to that, the styles of the game are completely different. Many times the models of GW1 are quite a lot more detailed compared to the models of GW2. - perhaps not in terms of polygons, but in details. Take for example the Fiery Dragon Sword - it looks a LOT better in GW1 and in GW2 it's simply cartoonish. The styles of the game don't blend at all.
    The big issue with porting GW1 to the GW2 engine is that the GW2 engine has cut out many things that made GW1 unique: the way missions work is nowhere to be found in GW2, the combat is completely overhauled and doesn't even support elemental damage, the armor system/classes are different, there are no heroes in the game/henchmen, the secondary profession system, ... It would be a MASSIVE undertaking to port GW1 to the GW2 engine, and I much rather would like them see just updating the GW1 engine instead. By moving GW1 to the GW2 engine you'd have to reimplement all the mechanics again.

    I would love a mini pet storage, though years ago (around the fourth anniversary!) they said that adding more storage was unlikely as it would require new servers - however, I don't think that's quite an issue nowadays. They should have simply added the option to grab a copy of any minipet you had in your HoM when they introduced it. With the customization of them in the beginning, this was 1000% feasible, but instead they made it attuned...
    Oh well..

    But no, it would make no sense at all for them to do so - they've got another game that they're fully supporting and GW1 is on the lifeline, though I have to be honest and praise ArenaNet - they're keeping a game up and running, even maintaining it and doing some patching without gaining anything from it - I highly doubt that GW1 still covers cost.

    That would be great as a solution for me and others interested in visibility, but if that is a regular complaint maybe a standardized fix to the font and/or text size would be useful. That was really my point.

    Even just the current font bumped up one size is far better. Right now our font/size combination is a little below the point of easy legibility, at least for me.

    Add this in a Stylish stylesheet and it'll change all the post fonts to Georgia 18pt:

    Quote

    @-moz-document domain("guildwarslegacy.com") {
    .post_body {
    font-family: Georgia;
    font-size: 18px;
    }
    }

    I'm not really a fan of Times New Roman/serif fonts myself (though I do like Georgia). But I can create a small stylesheet for you that you can use with Stylish for example to change the fonts into Georgia 5. That way, you can browse this site like you want to :)

    Hello everybody,

    I think it's hardly a secret that we've been working on a new theme that would solve a few issues that people have/had:

    • Text too hard to read
    • Several items that are very hard or impossible to read
    • People might not like the dark layout


    In order to solve this, I started working on a new layout - codename for this was "Stormcaller". The alpha versions of those themes are still available, as "Stormcaller" and "bickycheese".
    However, I decided to use another theme as our base and started customizing it for our needs.

    That theme was MyIPB, which bases itself on the base theme of Invision Power Board. I modified it quite heavily, incoporating several new features (like the "Recent Activity" on top. I couldn't miss it ;3).

    Now, this new theme is available for all to test! Should we get no complaints, we'll put this theme as our default. The current default, Revolution, will stay available as a choice.

    You can enable the theme by going down on the page and choosing for "MyIPB" in the dropdown menu!

    So, please let me know your feedback!

    - Kev

    Well dear Sadness, as it happens, I got a reply today (what a coincidence!).

    I got a reply from Gaile, and she states that she is pleased that we're continuing to cover Guild Wars, which is still a game that's very dear to her heart.

    In regards to an interview, they're not able to do one now, but should the opportunity arise, they'll think of us. That's not a no, it's a well, not right now, but perhaps in the future.

    Further some general things and she wishes us great success :).

    All in all, quite happy with the reply and we're also added to the community mailing list, so yeah, all in all quite positive.

    - Kev

    Hey hey all :)

    The monthly breakdown is as follows:

    * € 10 - Main cost for the server that is running our site
    * € 2 - Cost for snapshots (backups) of our server, occuring about once a week
    * € 3 - VAT for the server + snapshots
    * € 2 - Domain costs
    * € 10 - Costs for our backup server that makes daily backups of our site + database
    * € 2 - VAT for the backup server
    * € 5 - Extra bandwith costs (variable) (mostly traffic between backup server and main server)

    That brings us to about €30 a month for hosting costs alone.

    The other €10 is mainly used for transaction costs that are billed to us when a donation is made (unfortunately, we have to pay a chunk of each donation).
    If we get 10 donations of €3, that means we won't get €30 but about €25-€27.
    The rest of this is used as a net to cover unexpected costs, chargebacks (a chargeback always costs us €15), a rainy day fund and to allow us to organize contests with cool prizes.

    My ultimate goal is to have an extra server ready as well, so that when our server would go down, we still wouldn't have downtime because of our secondary server. That's however not feasible for me to pay right now.

    These costs are actually very low for a VPS that we're running on and that is because I am managing it completely myself. Managed hosting easily costs 3-5 times more.

    I also had no clue about this, but I'm glad it's fixed - properly this time.
    This proves that ArenaNet still cares about us, even though it's probably only 1 person (I'd put my money on Joe Kimmes), who has been a bit more active on the wiki a few weeks ago.

    I'm glad that they did this :).

    And that kind of attitude makes me even gladder that we started Legacy... even though Guru should be seen as lost now, at least we have a site now that's not in Curse it's hands...
    What makes me afraid is that Curse has these Guild Wars sites on their server:
    * GuildWiki (I can't imagine that it's still that popular, with the official Wiki... won't they kill this next?)
    * PvXWiki

    Yeah, they kinda lost my faith in them now.


    I'm going to answer these the best I can...

    1. Yes, we have more than enough bandwith to host it here. That's not the issue - the issue would be the size of the website, we don't have enough diskspace for it. I can set up a seperate server, with extra storage, but it would need to be funded by the community every month to stay online. Guild Wars Legacy is running on a server that I also use for other projects, so while income is handy it isn't required. For the archive, that would be required. Last I heard someone had a backup with a size well into 500 GB.
    2. I'm not aware of any full backups - if you do know it, let me know.
    3. Legal implications? Well, if the original content is down, we're just mirroring it. If we listen to takedown requests, we wouldn't do that much wrong.
    Since we're not located in the USA, we're not required to follow the DMCA though (our servers are located in the Netherlands) - we however do need to respect the copyrights.
    4. No, we wouldn't be able to do this. However, we would be able to use a Google Custom search to make it searchable, but it wouldn't be perfect.
    5. We would need more people and money to realize this.

    - Kev

    Hello everybody,

    In order to make our website more secure, we have been using HTTPS/SSL since the beginning of our site.
    However, quite a lot of you are using http-images instead of those protected by SSL (https).

    When an image from a non-secure source (non-https) is loaded, our site "loses" it's lock and is marked insecure.
    To solve this, we're now displaying all images from a non-secure source as a link.
    If you use an HTTPS-source, it will display like it always has.

    Most image hosts support https, like for example Imgur.
    Try to change the http to https, in most cases this will work.

    This helps secure our site and maintain our lock on all pages :)

    Kev


    Go, Kevin Go! :)

    Have you done any progress so far?!


    I've started working on the new guild recruitment system, I decided to wait until Laravel 5.3 came out since it has some really nice changes which will come in handy.
    The domain name is also taken care of, it's just programming now! I'm kinda busy right now with my job, but I'm working on it. Hopefully I'll have something to release at the end of September.
    I'll start testing the system with some guilds as soon as the basics are ready and I need feedback :).

    For the tag that shows character names for members only, it's still something I'm looking into and it's looking a bit more complicated to implement than I had hoped, but I also hope to implement this during September.

    - Kev

    They're aware of it, we haven't actually got any information that they're working on it :P

    My thoughts are that they:
    * Got an error with the web server which went down, but this should be an easy fix and could be implemented automatically. Should also be resolved with a server restart.
    This makes this one unlikely.
    * They are performing server maintenance, but an unplanned and unnotified one. It's also taking very long.
    * Something crashed on their server.
    * The forum got hacked (not unlikely, since it's running on a very old version of vBulletin, and vBulletin isn't really a well-written forum: https://www.cvedetails.com/vulnerability-…/Vbulletin.html)
    * They shut down the servers on purpose.
    * Something else.

    Not going to speculate any further on this, but that's why I think is likely (I'm a sysadmin specialized in Linux, so I have knowledge about these things).

    Kev

    My current goals are to push a few more characters through every ounce of content, as I have mainly done that on 1-2 characters (my Warrior mainly, and my assassin a little bit).
    Next to that I finished my HoM, I'm still working on getting GWAMM. To get it, I'm working on getting Drunkard/Party Animal and one title I haven't decided upon yet.

    If you want to help, all help is welcome :P I'm at 6000 points on Drunkard/Party Animal.

    Next to that, I also enjoy playing the game :) So yeah, you can find me online quite often :P