Posts by Crohaan

    In reflection, in my eagerness and excitement to share this project, I think I have picked the wrong audience. Lol.

    Everybody here is still actively playing and, in doing so, keeping this beloved game and communit alive and healthy. Me posting here is like the Pied Piper trying to lure people away. So, unless there is any individual posts to specifically reply to, I'm going to leave this topic alone. I will add a link to the site at the bottom (if that's ok?) though in case anyone ever wants follow my journey.


    Before i head away though, I want to say thankyou to all the users on this site. In the days i've been watching, I have seen people posting, chatting, buying and selling and asking/answering questions. I can't tell you guys how happy I am to see the community still alive.


    Good luck everyone. Long Live Tyria.

    Crow.


    P.S. For anyone interested in following my progress, here's the site: boundwars.com

    Here’s another piece. It's another cutscene written on prose.

    It's the same location, the same folks but a different time. It's the evening of their military Academ graduation, 15 years after their arrival.


    The Silent Vigil (Acceptance)

    The last light of the sun bled into the sea, streaking the sky with rose and ash. In the Tidebound quarters, the bell for evening drills had long faded. The halls lay hushed. Only the surf and the slow sigh of the wind stirred.

    The Bound Hero looked up. A glance. A gesture.

    “Come.”

    Nothing more was needed.

    The two walked together through the quieting grounds, past banners drooping with salt, past firepits reduced to ash. Each step was measured, as if the island itself had slowed. The worn path rose through grass bent low by the sea breeze, toward the crest of the dune.

    At the top, the world opened wide. Below stretched the long curve of the beach, washed pale by the dying light. It was the place. The place where children had once stumbled ashore, half drowned, trembling, clutching one another against the storm.

    And as they looked, another figure stepped silently into view. The Custodian, the one who had stood here all those years ago, who had been the first to see the Tidebound delivered by the sea. He did not speak. He only came to stand beside them. A silent witness then. A silent witness now.

    The Player looked to him, and he to them. The Bound Hero’s hand brushed theirs.

    A nod passed between all three, wordless, certain. Then the pair descended.

    From shadowed lanes, from alleys and side-paths, they came. The Tidebound. Drawn as if by an unseen call, in twos, in threes, in fours. Their steps made no sound in the dusk. As they passed, hands reached out:

    A forearm clasp, grip steady, lingering just long enough to mean I am with you.

    A palm laid upon a shoulder, warm, grounding, before falling away.

    A brief embrace, cheek against cheek, the faintest tremble of breath.

    A hand pressed to the chest, a small gesture known only to Tidebound, heart speaking to heart.


    Every touch left its weight behind, so that by the time they reached the sand, the Player carried the whole of their people with them.

    The beach spread wide and dark beneath the last blush of sunset. The Tidebound formed no ranks, no drilled array, only fellowship. Arm in arm, hand in hand, head upon shoulder. Each pair or trio leaning into the next, a chain of quiet presence stretching along the tide’s edge.

    The Player and their bondmate found a place at the center. Without words, the others shifted to make space, a subtle gesture of belonging. Behind them, high upon the ridge, the Custodian remained, a lone silhouette watching over them as he once had before.

    Silence.

    The surf rolled in, whispering, and withdrew again. The wind hushed. Every breath held. Not a cough. Not a sigh. Not a word.

    Then it came, a single gasp, sharp and unbidden, shattering the stillness.

    All turned as one.

    Over the crest of the dunes, light flared. Lanterns. Dozens. Hundreds. Then a thousand or more. Stretching east to west, unbroken, until the horizon itself was ablaze.

    Beneath every flame, a figure stood. Soldiers with weathered faces. Cadets with fists clenched to still their trembling. Custodians, tall and solemn. Villagers and pilgrims who had walked the length of the isle. All stood unmoving, lanterns aloft, their eyes fixed on the Tidebound.

    A murmur of breath rippled through the gathering below. Some gasped, hands rising to mouths. Others clutched their bondmates close, tears breaking free, shoulders quaking. A few sank to their knees, overcome. Yet not a voice was raised. Not a word spoken. Only the sound of hearts breaking open together.

    Then the bell.

    One clear note, pure as glass, rolled out from the Academy.

    A second, longer, fuller, echoing over the black waves.

    A third, deep and resonant, so vast it seemed the very sand shivered beneath it.

    At the final toll, every lantern lifted high, as if the sky itself had bowed. The shore, the ridge, the horizon burned with light. For a heartbeat, the Tidebound stood as the center of the world’s devotion.

    And then, slowly, the lanterns sank. Row by row, one by one. The figures turned, and with steady steps, disappeared into the dark beyond the ridge.

    The Tidebound remained.

    Hands still clasped. Arms entwined. Heads resting, foreheads touching. Some wept openly. Some stared out to the sea, eyes shining, mouths trembling with words they would not speak.

    The Player felt their Boundmate’s hand seek theirs, warm and strong. The squeeze said what words never could: We are not alone. Not now. Not ever.

    Above, the Custodian lingered on the dune, his face shadowed but his eyes fixed on them. He had seen them come ashore as children, broken and lost. Now he saw them stand, no longer orphans, but Tidebound, whole, accepted.

    He did not speak. He bowed his head once, low and solemn. A silent benediction.

    The tide drew in. The tide drew out. Each wave smoothed the sand, erasing its own mark, leaving only the living line of the Tidebound upon the shore.

    Unbroken.


    I hope you enjoyed the read.

    Hey guys,

    Following on from my “One Gate Too Far?” post in General, I thought I’d share a little piece of the world I’ve been building these past months.

    Nothing too loud, nothing promotional, just some writing.

    This is the opening scene of Bound Wars, written in-story, in prose, the moment the Binding War was thought won and the moment the Tidebound first arrived on Cael Morren.

    (I’m not a writer or anything, just putting the world in my head into words, so please forgive any rough edges.)

    No context needed. Just read it as fiction.


    The Arrival

    Opening Cutscene in Prose

    The storm broke like a war.

    Wind howled across the shattered battlefield, tearing banners to rags and driving ash through the air. All around, the dead writhed, spirits lashed to corpses, chains glowing, eyes hollow with endless torment.

    The Lich-Lord towered above them, arms spread wide, dragging both living and dead in his wake. His laughter was the grinding of stones, his breath a plague. Warriors broke beneath him, their blades shattering against the weight of his bindings. Elemental fire burned away in his shadow, swallowed whole. Even the bravest faltered when his chains reached for their souls.

    But on that day, desperation burned hotter than fear. They hurled themselves at him, soldiers and mages and civilians alike, striking from all sides in one last frenzy. Steel tore. Flame cracked. The Lich-Lord fell, body split, chains snapping one by one with shrieks like rending earth.

    And then his spirit burst free, vast, terrible, flung to the storm. The skies convulsed, thunder swallowing the world. Rain lashed down in sheets, washing blood from the ground, drowning the cries of the dying. His body lay broken, but his shadow lingered, carried on every gale.

    The storm rolled on.


    The Custodian remembered it well. He remembered standing on the high dunes of the Academy isle when the bells began to toll, their clangor drowned by the roar of wind and sea.

    He looked down to the shore and his heart broke.

    Children. So many children.

    They staggered out of the surf, bare feet sinking into wet sand, clothes clinging to their skin. Some were sobbing, eyes wide with terror. Others simply stared ahead, dazed, as if their souls had been scoured hollow by the storm. Their small hands clutched at each other, clinging to sleeves, to wrists, to hair. Some collapsed on the sand and did not rise until another dragged them up.

    Pairs were everywhere, a boy dragging his sister from the waves, a girl pulling another close, their faces pressed together as if to be sure they were real. Others wandered in confusion, but when their eyes met, when their hands touched, they stilled. They knew. The bond had already chosen them.

    The Custodian’s throat tightened. He could not move. He could only watch as the scene unfolded below, as the bells rang on.

    From either side of the dunes, lanterns bobbed through the storm. Civilians, soldiers, fishermen, mothers, fathers, all running down, blankets clutched to their chests, cloaks thrown over their shoulders. Some stumbled in the sand, but rose again, driven by the cries of the children.

    “Here!” voices shouted, breaking against the gale. “This way! Quickly!”

    Torches flared. Cloaks spread. Arms wrapped trembling bodies, lifting them from the tide.

    The storm raged, but the shore was filled now with light and movement, the rush of those who had come to save them, and the scattered cries of children carried up the dunes in arms.

    The Custodian closed his eyes, the salt wind cutting his face. He knew, even then, what they were. Not shipwrecked orphans. Not lost wanderers. Something else entirely.

    Tidebound.

    Chosen by a bond no one commanded, no one understood.

    And as the rain poured and the bells tolled, he knew he would remember this moment for as long as he lived.


    If anyone wants more pieces like this, or wants to know anything about it, just ask.

    If not, I hope you enjoyed the read all the same.

    Cheers,

    Crow

    Cheers guys.

    It’s certainly not every day you can turn your GW family into real-life family, to be sure.

    So, in the absence of any official word for or against sharing my project, I’ll share just a little, a wee piece.
    If anything catches your interest, ask away.

    The game is called Bound Wars. Sounds like a rip-off at first glance, I know, but genuinely, it’s the only name that fits.
    The entire game revolves around the theme of bonds, emotional, magical, personal, and otherwise.
    So explaining the name is the best place to begin.

    The game begins 15 years after the Binding War. At the end of that war, a generation of children washed ashore on Cael Morren, the Military Academy island. Roughly half were twins, and as they grew, it became clear their bonds were unusually strong, almost supernatural.
    Later, many who were not twins formed similarly powerful bonds with others.
    These children became known as the Tidebound. You play as one of them, now grown, trained, and stepping back into a world where the Binding War is beginning to stir again.

    At character creation you choose your sex, class, appearance, personality type (Driven, Honourable, Commanding, Brilliant), name and relationship to your Bondmate (Twin, Companion, Lover).
    Then you choose the other half of that bond.
    Their class. Their appearance. Their personality and name.

    Then you begin the game. Your Bound Hero, your Bondmate, is with you for the rest of the journey.
    You are the Player Pair: two Tidebound, two linked lives, one shared story.
    They are just as customisable as you, just as central to the narrative, and they can use the exact same skills and classes. The two of you share combat mechanics unique only to bonded Tidebound, something no other faction can replicate.
    You can drop your Bondmate temporarily.
    You can fill your party with henchmen, story heroes, Academy heroes, Hidden Heroes, or other players, but you will always need them back to progress the story and to access mechanics only available to bonded pairs.

    Nobody in-world understands why these bonds are so strong, not at first.
    Even the Academy can’t explain it. The bond is called the Glamourbond.
    But that discovery is part of the story, not something the world knows on day one.


    So that’s the first hint of why the name Bound Wars fits — and that’s only two layers of it.

    If anyone wants to hear more, just say the word.
    And if I’ve stepped one Gate too far, someone throw a rock at me.

    Hey there Guys,

    This is my first post here, so I thought I’d introduce myself properly. My friends call me Cro or Crow. I grew up in a quiet part of rural Ireland and spent my teens and early twenties living between here and England… and Tyria.

    I started Guild Wars around Factions, maybe 2006/2007. Not long after Nightfall came out, I met someone in Kamadan, we became friends, met in real life, and later started seeing each other. Today we’re living back on my family’s off-grid farm with eight children (one of my daughters is named Elona), and we’ve just found out we’re expecting another. So, as you can see, Guild Wars has massively shaped my life, our lives.

    Gaming-wise, we each have two accounts with 20s of every profession. We’ve taken long breaks, life gets very busy here, but every time we come back, Tyria still feels like home. I know those maps like I know the fields I grew up in.

    For years I searched for a way to play GW on my phone. I tried everything, and I searched for “something like GW” for mobile… but of course, as you all well know, there isn’t anything like GW. One day I asked GPT what the closest game was, and it basically said: “The only way to play a game like GW on mobile is if you make one.”

    I thought about that for maybe an hour… and then I started.

    That was months ago. In the last week or two, I finished the entire game design, all classes, skills, story, systems, everything, and I’ve now started building it in Unity. It’s an offline/online tactical CORPG for mobile and PC, with instanced missions and party-based combat. I’m not trying to promote anything here, I’ve just been building this alone and my family are the only people I’ve shared it with. I’d love to share some of the project and journey with people who understand the kind of game I’m trying to honour.

    Now, the General forum says:

    “Talk about anything related to Guild Wars (or even about other things, but don’t go a gate too far!).”

    So my question is this:

    Would anyone be interested in hearing about my project, and would sharing it here be “a gate too far”?

    Thanks for reading, and good luck out there in Tyria.

    Crow.

    P.S. I truly don’t want to advertise anything. This project is my attempt to honour something beautiful that shaped my life.

    P.P.S. And sorry for the long post, it's a lot to say in a few short lines. :)