Posts by PenguinMasscare

    Selling Non-inscribable R8 Strength Eternal Shield, Armor +10 (vs Undead)


    c/o Shaya - 25a (Eternal Shield)


    Taking Offers for Shield + Below items


    Other Items I'm selling (Some may be trash, one man's junk, may be another man's treasure, I say with hopeful tears In my eyes)


    List of Gold's:

    Hale Outcast Staff of Shelter, Energy +10, Cold Dmg 11-22, R9 Communing, Halves Casting time of Prayers spells (Chance 19%), Health +27, Armor +7 (vs Physical damage). Non-inscribable: c/o Cute - 5a


    Protective Icon, Energy +9, R5 Prot, Halves Casting time of Prot Prayers (Chance 19%). Non-inscribable


    Fiery Gothic Sword of Fortitude, Fire Dmg 15-22, R10, Damage +15 (while In a stance), Health +30. Non-inscribable


    Zodiac Hammer of Fortitude, Blunt DMG 19-35, R11 Hammer, Damage +15 (while Enchanted), Health +29. Non-inscribable


    Zodiac Shield, Armor 16. R11 Strength, Received physical damage -5 (Chance 20%). Non-inscribable


    Crude Shield, Armor 11, R7 Tactics, Health +41 (while In a stance). Non-inscribable


    Icy Dead Bow of Fortitude, Cold Dmg 11-18, R8 Marksmanship, Damage +15% (While in a stance), Health +30. Non-inscribable


    Icy Plagueborn Rescurve Bow of Fortitude, Cold Dmg 13-15, R8 Marksmanship, Damage +20 (while health is blow 50%), Health +29. Non-inscribable


    Eagle Defender of Fortitude, Armor 15, R8 Motivation, Health +30, Inscription Master of my Domain, Motivation +1 (Chance 20%)


    Celestial Compass's: R13 Earth, R12 Fire, R12 Prot, R13 Healing


    Bone Dragon Staff, R10 Fire Magic: c/o Mr Clean Value - 2a


    Dhumm's Soul Reaper: c/o Mr Clean Value - 2a


    List of Blue's:

    Water Staff, Energy +10, Cold Dmg 11-20, R7 Water, Halves Casting time of Water spells (Chance 20%): c/o Cute - 50e


    Divine Scroll of Fortitude, Energy +10, R7 Divine, Health +25, Inscription: Not The Face, Armor +7 (vs Blunt damage)


    List of Greens:

    Chor's Axe Earth Dmg 6-28, R9 Axe, Damage +15% (whilst health is above 50%), Health +30


    Shelboh's Gaze Energy +12, R9 Blood, Energy +15 Energy regeneration -1, Health +30


    Custo's Hornbow 15-18, R9 Marksmanship, Damage +15, Armor -10 (while attacking), Armor penetration +20 (Chance: 20%), Marksmanship +1 (20% chance whilst using skills)


    The Lifegiver Energy +8, Holy Dmg 9-12, R4 Smiting, Halves skill recharge (Chance 20%), Energy +3 (while Health is above 50%), Health +20


    Ivor's Icon, Energy +12, R9 Divine, Smiting Prayers +1 (20% Chance while using skills), Halves recharge (Chance 10%)


    Shen's Censure, Energy +12, R9 Smiting Prayers, Smiting Prayers +1 (20% while using skills), Halves recharge (Chance 20%)


    Mohby's Artifact, Energy +12, R9 Fast Casting, Energy +15, Energy regeneration -1, Health +30


    Lunto's Pincers, Piercing Dmg 7-17, R9 Dagger, Damage +15% (while health Is above 50%), Lengthens Poision duration on foes by 33% (stacking), Health +30


    Forgotten Shield, Armor 16, R9 Command, Armor +10 (vs Lightning Damage), Health +30


    Mina's Gaze, Chaos Dmg 11-22, R9 Dom, Halves skill recharge (Chance 10%), Energy +5 (While Health is above 50%)


    Exalted Aegis, Armor 16, R9 Strength, Received Physical dmg -5 (Chance 20%), Health +30


    Oola's Staff, Energy +15, Dark Dmg 11-22, R9 Rest, Halves skill recharge (Chance 20%), Halves Casting time (Chance 20%), Health +30


    Stormray, Holy Dmg 11-22, R9 Divine, Halves Casting time (Chance 20%), Energy +5


    Kole's Gauntlet, Energy +12, R9 Soul, Reduces Poision duarion by 20% (Stacking), Health +30


    Flint's Fleshcleaver, Energy +10, Cold Dmg 11-22, R9 Water, Halves Casting time (Chance 20%), Halves Skill recharge (Chance 20%), Energy +5, Health +30


    Joff's Focus, Energy +12, R9 Earth, Halves Casting time (Chance 20%), Halves Skill recharge (Chance 20%)


    Hassin's Shell, Armor 8, Health +20


    Ivor's Smiting Rod, Holy Dmg 11-22, R9 Smiting, Halves Skill recharge (Chance 20%), Energy +5 (while Enchanted)


    Forgotten Fan, Energy +12, R9 Illusion, Health +30, Armor +5, Energy -5


    Kepkhet's Refuge, Energy +10, Fire Dmg 11-22, R9 Divine, Halves Casting time of Protection Prayers (Chance 20%), Halves skill recharge (Chance 20%), Energy +5, Enchants last 20% longer


    Magmus'Staff, Energy +15, Chaos Dmg 11-22, R9 Energy, Halves Skill recharge (Chance 20%), Halves Casting time (Chance 10%), Health +30


    Vahlen's Vow, Slashing Dmg 9-41, R9 Scythe, Damage +25 (While health Is above 50%), Lengthen's Bleeding duration on foes by 33% (Stacking), Health +30


    SulMeng's Staff, Energy +5, Chaos Dmg 7-11, R5 Illusion, Halves Casting time of Illusion spells (Chance 10%), Halves Skill recharge of Illusion spells (chance 10%), Armor +5 (vs physical damage), Energy +3


    Vah's Hornbow, Piercing Dmg 15-28, R9 Marksmanship, Damage +15 (while Health is above 50%), Life Draining: 5, Health regen -1, Health +30


    Morgriff's Staf, Energy +10, Cold Dmg 11-22, R9 Death, Halves Casting time (Chance 10%), Halves Skill recharge (Chance 20%), Armor +5, Armor +5


    Victo's Battle Axe, Slashing Dmg 6-28, R9 Axe, Damage +15 (While Health is above 50%), Armor penetration +20 (Chance 20%), Health +30


    Ssyn's Staff, Energy +10, Lightning Dmg 11-22, R9 Channeling, Halves casting time of channeling spells (Chance 20%), Halves Skill recharge of spells (Chance 20%), Health +30, Health +30


    Kaolin Daggers, Piercing Dmg 7-17, R9 Dagger, Damage +15, Energy -5, Lengthen's Dazed on foes by 33% (Stacking), Armor +7 (vs physical damage)


    Alsin's Walking Stick, Energy +10, Lightning Dmg 11-22, R9 Spawning, Halves Skill recharge (Chance 20%), Energy +5 (while Health is above 50%), Health +60


    Bastion of the Condemned, Armor 16, R9 Motivation, Received physical damage -5 (Chance 20%), Health +30


    Taameh's Scythe, Slashing Dmg 9-41, R9 Scythe, Damage +15, Energy -5, Armor penetration +20 (Chance 20%), Enchants Last 20% longer


    Galigord's Rod, Earth Dmg 11-22, R9 Earth, Halves casting time of earth magic (Chance 20%), Halves skill recharge (Chance 10%)


    Bubah's Grasp, Earth Dmg 9-41, R9 Scythe, Damage +15% (While health is above 50%), Armor +7 (vs physical damage)


    Murakai's Reaver, Slashing Dmg 6-28, R9 Axe, Damage +15 (While health is above 50%), Armor penetration +20 (Chance 20%), Health +30


    The Yakslapper, Energy +10, Fire Dmg 11-22, R9 Divine, Reduces Deep wound on you by 20% (Stacking), Halves skill recharge (Chance 20%), Energy +5, Enchants last 20% longer


    Zoldark's Staff, Energy +15, Dark Dmg 11-22, R9 Soul, Halves skill recharge (Chance 20%), Halves casting time (Chance 10%), Health +30


    Razorfin's Axe, Slashing dmg 6-28, R9 Axe, Damage +15 (While Health is above 50%), Life Draining 3, Health Regen -1, Health +30


    The Thundermaw, Energy +15, Lightning Dmg 11-22, R9 Air, Halves skill recharge (Chance 20%), Halves casting time of Air spells (Chance 20%), Enchants last 20% longer


    Wingstorm, Chaos Dmg 11-22, R9 Dom, Halves Skill recharge of Dom spells (Chance 20%), Halves casting time of dom spells (Chance 20%)


    Sadi's Benediction, Energy +15, Holy Dmg 11-22, R9 Prot, Halves skill recharge (Chance 20%), Enchants last 20% longer, Energy +5 (while Enchanted)