Posts by Marcus Ferret

    Well, I'm still a licensed user with 4 active accounts regardless of how long a break I've taken... Hope you're not saying that new or old returning players are not welcome to share their opinions... :/

    However, if it's me you don't like or agree with, I'm fine with that... The feeling is mutual after the sales I made and the run around you had me do after... GG on that btw

    Please use a normal font like the rest of us, the boldness does not help you get your point across Mr Ferret.

    Id like to see reforged be added standard, without a badge for each character by default. Transparency would be great as well, but at this point I think they are still figuring out how the code works and trying to create hype.

    Fair enough. But once they sort through it and understand it, id love to see updates that are intentional. Like mausoleum items, it was another mistake made previously. It is extremely difficult to have OS items, and Insc items drop from the same chest, with the unintended consequences being 3 mod items. Who knows when we will see OS in pre again due to that one problem alone.

    We used to have a saying back in the days during GvG, and I guess most will remember for sure... 'ANet has hamsters running the servers...:cursing:'

    Guess those hamsters got promoted...🤣

    Well, GW Reforged is still in alpha/beta mode and judging by their recent update releases, I would agree that they might be a little cash-strapped too... Glad I bought most of my slots as well as expansions before April...:P

    I do hope there'll be more transparency from ANet/2weeks for future updates as well as potential changes to the game, especially if they are major one, but that might be over wishing on my part... Maybe we'll figure out a way to reach out to them someday like in the good old days, or vice versa...:love:

    With or without Legacy, it's too late. Players have seen how high the prices can get. Everyone knows it. That won’t stop those who want to from trying to pay a high price for a name. And honestly, when you’re willing to put up xxx or xxxx armbraces for a single-word name, it means you have a lot more in reserve. It doesn’t matter if the trade doesn’t go through. It’s a drop in the bucket.

    To me, this also marks the end of a cycle. There will be a “before” and an “after” 2weeks/reforged. Just as there was a ‘before’ and an “after” when GW2 was released (mass exodus from GW1). In short, it’s going from bad to worse. I’ve been saying for years that Anet shouldn’t mess with the game’s code anymore, or else they’d end up creating problems. That’s so true today.

    I've seen quite a few newbies running around pre-Ascalon as well as Shing Jea Island, which is a healthy sign even if some parts of the game might be going south... Let's not make forums that are meant to assist and welcome new and old players alike turn into sleazy speakeazies... It's still a classic, fun game, and I think it has a few years left. Give it a chance. Change is always difficult;)

    The sales of character name threads are becoming horribly annoying as well as disgusting, and I'm pretty sure many are uncertain as to where this is all leading to due to a 'trusted trade mod' shutting shop, so let's have a poll.

    Legacy isn't encouraging. I think you should rephrase to "allow" instead of "encourage".

    My previous post wasn't 'encouraging' either... It was meant to trigger 'thought'... Personally, I dislike the entire idea of the sales of in-game character names and wish all related threads would be deleted immediately, but that will be up to the moderators.

    Thus, I will stick with the poll question as my own personal opinion, but the moderators have the power to change the title of the poll if they believe it wrong.

    Depending on interest in skin, I would imagine low to mid xxxarms for the daggers.

    If you intend to sell, put them up for auction to see where they'd go rather than sell in-game or to PMs.

    Shield should be around upper xx to lower xxxarms range.

    Await a second opinion and good luck:thumbup:

    So, I've done about a dozen runs at Jaya Bluffs and can say that the loot table has been changed with a much higher diversity in terms of available runes and insignias. Below are the recent drops ~ with and without favor:

           

         

    The volume of armor with runes and insignias have increased, with a slightly higher level of purple armor ~ with or without favor. What I've posted is sometimes only half of what I picked up due to a lack of space.

    Favor tends to provide poorer armor drops as foes will be dropping the usual 4-6 rare items, therefore less armor drops means less chances of getting a prized rune or insignia.

    I skipped a few screenshots (~especially during favor) as it just wasn't worth the effort but what I've posted can be compared to the previous drop rates from a little over a month ago.

    Also, if you tend to sell your stack of materials at the material crafter, I believe it is currently bugged and won't pay the full price as compared to the material traders:

        

    Not sure if I was just very lucky, but decided to give it another go after dinner... Without favor:

    8o

    And below, we have one with favor... Not even a single gold drop... ANet/2weeks can be a stingy bastard at times... Guess we can blame it all on alpha/beta Reforged...:cursing:

    2nd black dye since I returned to the area though...:/

    Drop pool seems to have been altered with the recent patches... Did 4 runs yesterday and only picked up 1 Shaman's and a Minor Vigor. Also more purple armor drops than before from the yetis. Thankfully, most of the runes and insignias have gone up a little in price so it covers the cost. Good sign as well for the gaming population since higher prices means more players buying runes/insignias for their characters or for their heroes.

    Anyone knows if this is the first time an eternal bow drops in anything other than recurve? Eternal Flatbow would go so hard ...

    I think is not the first time, I am sure Marcus Ferret got one before while feather-farming and could please elaborate on his journey how he got it in detail.

    Let's wait for the next update when Eternals drop in Canthan areas as well...:thumbup:

    Btw, must have taken you quite a long time to think of a troll like that... I'll see if they drop any brain boosters too while I'm farming feathers;)

    If you really need me to spell out the relevance of the video above of a game which is 20+ year old, I doubt you really play the game much, kid.

    Once in a while i tell n00bs that is a "restricted area due to being able to visit the guild hall inside it" and it's "where the gh glitch happened" 😆

    Well, time to move back to Shing Jea and bring the prices of Prodigy and Shaman's down a bit...

    Warrior/Monk Drunken Master Build ~ Goes much faster and easier with cons... And NM of course unless you like a lot of pain:D

    You can see the drop rates on the thread... I'll probably be headed back there now that Anniversary event is coming to an end and Shaman's is selling for 12k per piece at the trader...;)

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    Thanks! I'm always looking for alternatives to break the monotony ^^

    Good luck and have fun! Should be fine if you just gather the Sensali up nicely and focus on the Darks first... A couple of runs normally nets me at least 1 or 2 Prodigy/Shaman, sometimes both. Major Vigor is less common.

    If you really need me to spell out the relevance of the video above of a game which is 20+ year old, I doubt you really play the game much, kid.

    If you're struggling to find them or if the price is too steep, a week solo-farming Jaya Bluffs should net you quite a few. I still have 5 Major Vigors and half a dozen Prodigy's in storage, and those are ones I kept from 2 weeks farming runes and feathers.

    What build are you using to farm Sensali?

    Warrior/Monk Drunken Master Build ~ Goes much faster and easier with cons... And NM of course unless you like a lot of pain:D

    You can see the drop rates on the thread... I'll probably be headed back there now that Anniversary event is coming to an end and Shaman's is selling for 12k per piece at the trader...;)

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    If 2weeks decide to give homes in Guild Wars Reforged... I've mapped out my little space in pre-Ascalon:P

    Marcus Ferret Way way back I used to communicate on semi regular basis with a couple of Anet CM's. Whilst they were extremely helpful with my art competitions on Guru and arranged some rather lovely prizes I am afraid my well thought out, logically expressed and ultimately correct views on the changes that were made to gameplay were politely ignored^^


    Since then I have been heavily involved with the developement of some other games and my view is that devs should stick to their own vision and not be too interested in, or influenced by, players (except me ofc)!

    I don't have any access to ANET these days and I dont seek it but I have the same right as anyone else to air my views on the unwelcome changes to a beloved pasttime.

    Servants of Fortuna & Servants of Fortuna [Victrix] had open communications as well with ANet in those days but it was mostly on betas or skill balancing since Victrix was heavily involved in the GvG arena.

    For PvE, there weren't really much communications except during events with Gaile and also that one time when ectos dropped to a few hundred in gold value due to a botched update and players were swarming to the rare material merchant... Reported the bug before it crashed the entire market system....

    It's rare for a game developer to respond to gamers where PvE is concerned unless it is something game-breaking, e.g the 3-modded items.

    As clients of the game, you are definitely right that we should air our ideas and thoughts to the developers whenever the opportunity arises and it is definitely always better when the gaming population is still small-ish...

    Guild Wars Reforged is still in beta and this 20+ year old game still has one of the best entertainment value as well as skill balancing... Whatever comes next, we will all have to learn to adapt just like irl...;)

    Thanks for the info and clarification:) Good to hear there may be more than just the four and that there's also an art and creative team.... Means more new content or possibly additional/upgraded bling to the game.

    Am a little concerned about the mobile version though as it tends to come with some form of ads or payments but if it gives the developers a huge boost in numbers, so be it...:thumbup:

    Kaslim I think I can sneak in another 7-10 minutes of gameplay now...;)

    I've only been back for three months ~ a month on my main character repeating Young Heroes of Tyria in Hard Mode so often that I have 10 books in storage to turn in. A month spent in Shing Jea Island levelling a Dhumm warrior that never seems to make it past the Nagas or Crimson Skulls at Haiju Lagoon. And finally, a month in pre which I enjoy the most due to the skill limitations as well as small and stable community.

    However, I'm not a social person and prefer to keep to myself when gaming... I haven't spoken to anyone apart from the usual hellos and thank yous during PuGs and trade nor applied to join any active guilds due to my experience and knowledge of the game so I tend to just do a bit of farming as well as running around on my multiple characters, try to survive, die, rinse and repeat...

    Most of the games I've quit recently still have a fairly active population but in this age, the attrition tends to be extremely high as well as fast due to the development of new and better games which have better graphics and also player control. However, even though the population of these games are only about 15-20% of what they used to be, the developers still provide a monthly developer's update to announce any future developments.

    This is something which I find lacking with Guild Wars even from launch since betas were mostly closed and only a select few were allowed to provide any form of feedbacks or be heard. The lack of communication started from the very beginning ~ probably due to the huge success of the game just after a rival game (WoW) was launched. From then on, it seemed to me that ANet was just pushing campaign after campaign at the community in order to make the most of the hype.

    Bear in mind that the games I am talking about involve a lot of in-game purchases so even if the population remained stagnant for a long period of time, they would have the resources and manpower to listen to grievances or ideas from the playing community. The same can be said about subscription-based games like WoW.

    If I haven't heard or read wrong, future development and maintenance of Guild Wars Reforged is now handled by only 4 individuals. I doubt they actually have time to listen to the player community when there are more urgent matters which need to be dealt with, e.g. financial stability, game improvements, potential content development and upgrade, etc. However, it shouldn't stop us, the players, from reaching out. First, by thanking them, followed by new ideas and feedbacks.

    This is something that GWLegacy can do even though there is currently a huge divide amongst forum members here regarding the recent updates and content. As I mentioned before, GW is a game for all, be they new, veterans, or returning. There should be a little something for everyone, including for the team of developers, so choices have to be made. Is the lack of transparency due to an overworked team of developers? Or is it actually due to the constant gripe and lack of proper feedback from a playing community that feels entitled?

    Aeronwen As moderators on this forum, I would presume that you have enough knowledge of the people who have contributed the most to this website as well as GWWiki and are able to assist if ever communications were to be made. In addition, you are also part of a larger and active alliance which shares passion for the game, both in pre as well as post.

    First step of course is making contact...

    Bit of warning though... We are no longer in the 2005-2007 period... There are now various means through which players are able to communicate with each other and everyone has their own agenda as well as ideas, and GWLegacy is just one of them. Finding someone who can communicate across all channels would be ideal.

    I had my bad moments with GW a long time ago... Anet/2weeks can do a rollback all the way to 2005 if they like, or just tweak whatever they feel like tweaking if it suits their purse strings... I'm just here to enjoy the game as well as try to get as many characters through the three campaigns... If I ever manage to get them out of the starter areas...:D

    Imagine if a company like Rolex suddenly decided to remake and mass-produce a watch model that had been discontinued for 20 years and is now prized by collectors. Part of why that watch is special isn’t just how it looks - it’s the history, the scarcity, and the fact that only a small group of people held onto it over time. If Rolex floods the market with identical versions, the original loses a big chunk of what made it meaningful. It’s no longer a story of patience or rarity; it’s just another product on a shelf.

    Another analogy is trading cards. Think about something like a rare 1999 Base Set Charizard from early Pokémon. If the publisher reprinted that exact card in unlimited quantities with no distinction, it would undercut the entire idea of collecting. The value isn’t just stats on cardboard - it’s the time, luck, and history attached to owning one.

    GW works the same way. Those rare, discontinued items function like digital collectibles. They carry time value (people who were there early or put in the grind), scarcity (limited supply), and story (status, history, sometimes even nostalgia). Reintroducing them without limits strips out at least two of those three pillars. And once scarcity is gone, the item’s meaning often collapses into just its utility or appearance which usually isn’t enough to sustain that “wow” factor.

    ...

    That said, there’s a counterpoint worth acknowledging: games aren’t static collectibles markets. Developers sometimes reintroduce items to keep newer players engaged or to avoid locking content behind “you had to be there” moments forever. A middle ground many games use is re-releasing variants (same look, slightly different tag), or keeping originals marked as “legacy”. This was ALREADY DONE with the introduction of inscr versions. That preserves the history while still letting new players participate.

    Those who are jumping for joy about this update are ignorant to this. Why do you feel like you need these items to be re-added as OS? The game already solved accessibility with variants, and bringing back the originals removes the sense of history those items carried. Since variants already made the look accessible, what do you think bringing back the originals adds to the game that outweighs losing their historical rarity? For me personally, the history and scarcity are what made those items interesting in the first place. They were time capsules of when GW was at it's prime, and by adding them back that aspect kind of disappears, so it feels like more of a loss than a gain.

    The use of real world items as an analogy has many flaws... Every batch of watches which a well-known brand rolls out is limited and serialised. Due to a healthy demand for the company's products, it is rare for a manufacturer to re-produce a limited edition as the company is continuously expanding and improving on its skills, technology, and products. A product that was introduced 20 or 50 years ago may still have a high demand in a world where the population is growing and the volume of rich people able to afford such product is ever increasing but to replicate the exact same item will be tricky unless leftover materials are available or can be easily sourced, and the experts or technician(s) who created the first prototype is still around to oversee and perform the technical works. Thus, the company would prefer to create and market new limited edition products rather than replicate an old one due to an ever progressive technology and changes in resources. Not that it hasn't been done before as is the case with certain car models, but it is rare as well as costly, both for the manufacturer as well as the buyer.

    For some buyers, certain serial numbers are also considered more attractive than others due to superstitious believes, etc. To make a comparison here, we can take clean value items... Some prefer 100gv, some 200gv, some 300gv, and some 400gv. While personally, I wouldn't pay more than 50 arms for an item with 400gv, there are players here who would pay xxxarms for said item. The same can be said about real world item collections even if the product is identical in every way and provides the same utility without any flaws.

    If for example, the manufacturer does have the means to replicate an old product and re-introduce the item due to popular demand as well as availability of resources and technical skills, such products will still have serial numbers that are different from the first batch, making them potentially highly prized by both old and new collectors as well. Here's the catch, a high end well-established company does not reintroduce a product unless there is demand otherwise they might as well be coming from a street workshop.

    When it comes to the real world, there are no limitations to what people will pay for an item, or what they do with the items they have bought... I know of a comic book collector who buys and burns first editions which are officially rated as 5 or below in terms of condition in order to increase the value of his personal collection. There have been many similar cases in the art world as well ~ for example, Faberge eggs collectors in the past. It's crazy what people do in real life when they have too much cash in hand but the same does not apply to a game. What we purchase in the real world is physically ours and we can do as we please with it. It is a right guaranteed by law. Want to smash up a brand new Ferrari, go ahead... As long as you sign the contract and pay for it first...

    What we put up for sale and what we purchase are merely pixels in a game which are all stored on a server somewhere in the world. The items do not even belong to us as we have no way of removing and holding them physically apart from taking screenshots which we can make into posters and hang on our walls, but that's a whole new level of GW devotion...=O Shut the system down and poof, it's all gone in the blink of an eye and beyond any of our control ~ 20 years of hard work down the drain ~ if one considers 20-years of in-game purchases hard work. We ticked a user agreement (which honestly, no one actually bothers to read), and whatever we have, including the characters we create, belong to the developers and owners of the gaming company. Gamers are merely users/clients paying for the entertainment value and not the actual product which is still owned by the company/developers. Try plagiarising any part of the works including item designs or models and there'll be a call from your lawyer pretty soon.

    Most veterans, especially item collectors fear that the new updates will saturate the entire market with high end skins/items thus reducing the value of said items. As I see it, the fear comes from bot farmers rather than actual players grinding the dungeons. If there are too many of said items, value will definitely drop, but value is already non-existent for 90% of items in game so why not introduce items that still have some value to boost and balance the economy? <Fill in your own opinions and answers here... I'm sure there are some choice words and creativity here8o>

    Personally, I don't expect a sudden surge of perfect OS high-ends as the actual player base is still rather small (apart from the botsx100) and the drops are still extremely random. Furthermore, the market is also confined to a few individuals with high means and resources... As an example:

    I love Summit Axes and would love to see perfect OS req 8s drop again but it doesn't matter if it never comes to be... I'll start with an easy collection since players fear items will drop like candies in the future, but you'll have to farm them personally and post screenshots or a video of each assigned drop/identification on a single character only. I DESIRE:

    • One of each req 13 max OS Summit Axe (non-inscribable) with every stat available ~ 15^50, 15% enchanted, 15% stance, etc;

    • Req 13 max Inscribable Summit Axe;

    • 388 gold value only on all Summit Axes8o

    I've made a request for high req because the items would all be considered as having merchant value only on this site.

    Paying 2 STACKS OF ARMS if the items are presented by the 15TH OF JUNE 2026.

    NOTE: PRIVATE MESSAGE WITH COMPLETE SCREENSHOTS OR VIDEO OF EACH ASSIGNED DROP/IDENTIFICATION ON A SINGLE CHARACTER ONLY, OTHERWISE VOID. PURCHASING MAKES IT ALL TOO EASY:/

    Players who come for the novelty are not going to stay longterm. Players who enjoyed Pre as it was are going to be pissed off.


    What's the point, why change what was unique to be just the same as everywhere else? It is lazy and destructive.

    Only time will tell if new or returning players are willing to stay for the long term in a game that is over 20-years old... As a returning player, I've been playing mostly around starter areas as well as doing some of the campaign missions and messing around with builds, etc to get used to the different classes once again. It has been slightly over three months and I'm still enjoying the vast experiences as well as flexibility in builds and team setups that Guild Wars provides. I'm not even following the Zaishen quests or entered an elite dungeon, which most end-game players tend to grind due to the lack of new contents until recently.

    Pre-Ascalon population has dropped by half since the introduction of Forsaken Tunnels, which doesn't mean that the novelty has worn off since there's a much bigger world out there with three campaigns to explore. New players who bought the game in April would have a lot of content to go through unless they get stuck grinding Tunnels of the Forsaken although I doubt that is the case considering it's probably quite tough and requires a decent team setup with/without heroes and consumables which come later in the game. I haven't even done the quests for the dungeon yet so I stand corrected but I highly doubt a new player would spend much time messing around an elite dungeon when there's so much more content to play through.

    Returning players like myself 'might have' all the skill sets, heroes, as well as consumables to farm the new dungeon IF they still have the means and in-game funds and here's the catch...

    I completed GWAMM in 2007 and by the time I achieved the title, I was burnt-out. Coupled with the fact that ANet had nerfed drops earlier, there wasn't much to play for since I lost the opportunity to farm for my favourite req 8 skins. Yes, I could easily have gone to the market and bought what I needed but Guild Wars being my first MMO, I really wanted to have the items as personal drops regardless of the grind involved. Before quitting, I donated my stacks of ectos and shards to friends in order to help those with little play time get their Obsidian armor. I returned to the game recently, not poor, since I still had about 500 plats, but not able to purchase much in terms of consumables due to highly inflated prices.

    Thankfully, I still had a small collection of req 8s which I sold here in Legacy and am now sitting comfortably on 1500 arms. Casual players returning to the game would struggle first of all with finding the right party due to a player base that is still growing or lacking due to most veterans running with heroes+consumables, as well as not having enough funds to purchase said items.

    Apart from the Forsaken Tunnels in pre-searing, does anyone with 20-years of experience and time playing this game do PUGs regularly these days? And even then, there's Devona which personally, I am trying to create a reliable setup where I can play through the dungeon at level 16+ on two accounts without dying.

    PUGs are horrible for Dhumm gamers as I found out multiple times, hence me being stuck in pre but I do have a level 20 that tries to group. However, due to my location in South-East Asia, the population has dropped a lot since the beginning of April so I am currently spending more time on my low levels farming anniversary items. Maybe most players are doing the same and we'll be able to find groups again after the event ends.... After all, birthday cupcakes are a good source of in-game revenue...

    As PyroLobster mentioned earlier above, maintaining low req OS gold drops would have been better since it would increase participation from veterans as well due to the desire to find the most desirable as well as highest stats possible for items. Handing out max inscribable brings pre into the current post-level thus destroying a 20-year old legacy.

    But as I mentioned above as well, ANet/2 weeks aren't concerned about the in-game market... That's for the player base to adjust in accordance to demand and supply. What the current 4 developers working on new and existing contents are probably concerning themselves with is the volume of sales from Reforged and whether it is worth their time and effort to continue maintaining and developing a game that I imagine, they love and enjoy playing as well.

    Has anyone playing the market ever asked themselves whether a game developer actually cares if a prenerf req 7 15^50 max damage Crystalline Sword sells for a million arms? Point the developer to such a trade and he would probably roll eyes and bring up a no requirement max damage weapon just to show us who's in charge. It's hypothetical and it's not like such a trade exists, but I can definitely say that it could happen and that's the scary part about Guild Wars these days.

    It's ludicrous what some items are worth these days, and when single word names are being sold for hundreds or sometimes thousands of arms, it begs the question: 'So how and where do players actually get their arms from?'

    I've always seen Guild Wars as a fun and interesting game with a lot of potential due to the high volume of content as well as drop items. I never thought of the game as pay-to-win or pay-to-standout even though I've noticed that it is possible these days with real world purchases of items, etc. Personally, I can't comment on the legality or morality of such transactions if the developers themselves know of such online sites and activities and take no action.

    Since retiring from Guild Wars around the beginning of 2008, I've played may other online games where PTW was the only way to go so if Reforged ends up moving in the same direction, it's not a huge bother as I'm still enjoying the game as a current casual gamer. However, COVID hit us hard and I regret the money I spent for those other games I played... Sure was painful to delete accounts where I had played for 5 years or more and spent between USD10-20k on each but life goes on.

    I just hope that those that do make real world purchases realise that it's all just pixels and at the end of the day, it's the developer who pushes the ON/OFF switch. As a website/forum dedicated to GW, it would be good to hopefully be able to reach out to the current developers and provide feedback as well as ideas rather than being critical of new developments or contents. I can understand why some players dislike or even hate what's been added recently because I felt the same way when they nerfed the drops in the past and introduced inscribable items.

    Also, as I mentioned before on a separate thread, some of the collections I've seen are priceless no matter what happens in the future... No new or returning player will ever be able to emulate what you have achieved so be proud of the collections. If the pride comes from how much cash you have spent mustering the collection and are now livid due to the new content crashing item prices then I suggest taking a break from the game and reevaluating your gaming needs.

    Almost everything that Pre was is now destroyed. Most of the restrictions that made it what it was are gone. LDoA is now pretty meaningless as its so easy to attain. You can play with a hero that has all skills. Gear limits are obliterated and items everybody worked hard for are now so suboptimal as to be worthless. Inscri weapons ruined the continuity of it being part of proph. Not surprised the hype disappeared so quickly. I was never a big Pre player but the changes are horrifically bad. It feels like a weird hybrid mix of all campaigns made my somebody throwing random ingredients at a recipe without understand what there are trying to make. Adding the dungeon is ok, maybe even even low req OS golds as a very rare reward for doing would have freshen it up nicely but what has now been created is awful. Saw the term on another thread and its perfect, Pre has been "post-ified". Looks to me like all changes where cheap hype to get everybody excited again but now the dust has settled what we have been left with sucks.

    What is the point of Pre anymore when its now so similar to the rest of the game? It being different was its appeal wasn't it?

    I would agree, the fact that pre was different from the main scenario was what appealed to most of the players that decided to stay or like myself, left multiple characters in pre-Ascalon for some relaxing farming and grind.

    A player would have been thrilled picking this item up in pre even if it is almost practically useless:

    And I can imagine getting a BD or two for this back in the days:

    Now, they're just sitting on a long forgotten storage character and even if I were to donate them to a new player, they'd probably cancel trade...

    But that's how developers work... They don't really care much for in-game trading or markets... All they care about is actual sales of the game and all other add-ons. And to maintain the hype, they would have to give the new players something to scream about... Guess for pre, it's max gold items... And to continue the hype into post, crysta, krytan, etc were introduced as drops in the new dungeon.

    Was the same when Nightfall was launched... In order for new players to be able to catch up with other players who had already played through Prophecies as well as Factions and were already geared to the nines, they decided to introduce inscribable items to make it easier for players starting in Nightfall to catch up to the rest.

    I'm not too bothered by the current drops as I'm not a collector or playing the trade market these days... Just gaming to have fun and relax and be happy with the few items I can make use of... There are a few items that I keep an eye out for in the market only because I like the skin. Not really bothered about req, inscribable, OS, or even prenerf if I can afford them and they have utility.

    Incredibly, I'm currently still stuck in pre levelling multiple characters because I do so enjoy the less hectic pixel life there...:D

    Well said, Pleikki! You are a true gamer and collector:thumbup: I've seen a few collections since returning to the game, some of which are priceless no matter what ANet/2weeks decide to introduce or reintroduce into a 21-year old game. With the volume of items in Guild Wars, there's always going to be something that's missing or something new to add as long as there are new contents and new items added from time to time.

    New and returning players will never catch up to what some of you own as personal collections unless normal foes start dropping rare items as often as event drops, and even then, there are so many different skins, stats, and permutations to consider. If the game is to survive for another 5, 10, or 20 years, players need an incentive(s) to play such as starting collections of their own, or farming truly rare and unique items to be sold in order to be able to purchase their desired item(s), etc.

    There is gaming to complete a set, and there is just staring at the market and waiting for the right item(s) to show up... The former can be exhausting, while the latter could potentially involve a lot of resources (both real world as well as in-game) if current trends persist. Both are entertaining in their own way, and both are now part of the game as well as the GW community.

    Guild Wars is a game for all, be they new, old, or returning. Some items will lose their value over time, others will rise in value. Live with the fact.

    It's definitely better than ANet/2weeks deciding to shut down the servers and call it a day...:P

    Well, it's almost a month since Forsaken Tunnels was added to Presearing Ascalon. Now that Tunnels of the Forsaken has been introduced to post, pre-searing is getting quiet again. Has been for a while, with a slow decline over the past week...

    Was just wondering what everyone's thoughts are on the new additions to pre and whether it was good, great, or downright bad and horrible now that the old economy has gone to hell...

    Anyone still holding on to those pre-FT items and wondering what's next? Does pre still hold interest, or is it time to move on?

    Personally, I'm still enjoying pre-searing since it's so much easier to get to level 20 and achieve LDoA and doing it on multiple characters isn't such a grind anymore. Working on Survivor, and especially Legendary Survivor is still a drag, but manageable for sure with a little patience. Working on the title on a Dhumm character takes a little bit more planning and a whole lot of patience though...:D

    Hmmm...:/ It's definitely about player etiquette and I would like to thank the players who bought additional character slots/accounts to reserve names for supporting ANet & 2weeks in 'further improvements and development' <cough> of the game.

    Let's see how many out there are truly trustworthy when it comes to actual trade and transfer of names.

    All it takes is a couple of scams...

    Personally, I agree with trademeimfamous ... A character name is account based... Are we crossing the line here?

    Not really bothered to read through the user agreement but for those who agree to the trading of names, best have a good read...

    Been using Vanguard Rescue: Footman Tate to level one of my 3 rangers in pre (don't ask...:D) and decided to just hold on to the quest for levelling Devona as well after completing the dungeon quests rather than lead Tate to freedom...:P

    However, after clearing The Northlands, I decided to pop into the dungeon just to fill up my bags before returning to an outpost. Ended up finishing the dungeon for the first time on this toon at level 14:

    Which would give a gold drop, supposedly:

    Req 13, but a nice reward for Devona who didn't die at all.

    Will need new mods, but it's a nice drop after an hour of sweating it out and making sure I survived... Was pretty fun... Might take another gamble tomorrow...8)