Very neat and detailed research. This has been helpful in my hunt for various collectible weapons/offhands in pre-searing w.r.t. determining whether certain drops are possible.
Sharing below info for interest of other fellow pre-searing collectors, dung farmers, etc.
Each level scaled version of the pre dungeon has a fixed unid gold value for chest drops as follows:
- <Lvl 10 = 10g unid value (both purple/gold drops)
- Lvl 10-11 = 15g unid value (both purple/gold drops)
- Lvl 12-13 = 20g unid value (both purple/gold drops)
- Lvl 14-15 = 50g unid value (both purple/gold drops)
- Lvl 16-17 = 50g unid value (gold drops only)
- Lvl 18-20 = 50g unid value (gold drops only)
Thats rly cool! Thanks for sharing
I wonder if Red could help me with these values and help with max dmg/armors dropping from 20g unid, since 50g drops allways max dmg so whats left in between that cannot drop
No problem. I've been running the Lvl 12-13 dung quite a bit lately and have some data. The req/dmg/ar/en stats have been lining up with Red's tables so far.
- Req lvl ranges from q5 to q9 with exception of purple staves (i.e., got a q4 purple staff drop once).
- Shields cap at 13ar - see attached example.
- Foci cap at 10en - see attached example.
- Staves cap at 16/8/10-18 - see attached example.
- Wands cap at 10-18 dmg (didn't take screenshot before merching so no photo example right now).
- Axes cap at 6-22 dmg - see attached example (credit to lost_deofol from discord as this is not my photo).
- Hammers cap at 16-28 dmg - see attached example (still working on getting a gold drop version).
- Swords cap at 13-18 dmg (didn't take screenshot before merching so no photo example right now).
- Bows cap at 13-22 dmg - see attached example.