Posts by Gentleman Xander

    Alright, here’s the next trial: today’s ZB Rragar HM!

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    I will keep updating the setup as I go. Actually like having it on yt so I can rewatch myself and see where the issue is:D

    Hello!


    Here are some videos of me testing out the new setup in Slaver's Exile NM... Definitely a close call at the end xD I did end up forgetting to record Justicar Thommis and Selvetarm :D

    Rand Stormweaver

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    Selvetarm

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    Duncan the Black

    Alright, so I did some thinking and finetuning... This is what I ended up with:

    Codes

    #1 OgljssMWJTCZ5ioiAhPDtTLYNY

    #2 OglkgoMVpeqE5gHWHWKW3gO0CmGI

    #3 OQWjUinL6SRYaYcYpYFVWYLYag

    #4 OQGkUNl45iuz6WDnh7xcl3yCuID

    #5 Owkj4wlqJS+M3DuEUf0bWYLYag

    #6 OAlkYgHapai0PmlAj4uznQN2CWDG

    #7 OANDQrpvOEk6hWEqO02XGiJB

    #8 OQhDAbwjRCVIgDBFBjQYMXbXP

    So... Since I dropped the Warrior (only melee char left), I was able to take Hex Eater Signet for some nice AoE hex removal. With that, I was able to drop Divert Hexes and take Aura of Faith. Honestly I am a little terrified how that will look with the para healers (I have seen a lot of 71's from Finale of Restoration; this will be around 132 per shout that ends during that period.... Song of Restoration heals for 110 / 205 with AoF). By taking another Spear Ele (cuz why not :D) with Thunderclap (rupt, larger AoE with recent update) that does Weakness and Cracked Armor I was able to drop Enfeebling on the Curses Nec and throw in another nice Shout to fully go nuts :P So far I still need to test it out in HM, will be doing something in like an hour. I will keep you posted (and ofc hopefully not die cuz this is a nice deathless char xd)

    Yello o/

    I will post proper layout and explanation once heatwave is over xd (tomorrow 40°C)

    D/E Fire (8/8)

    • Starburst
    • Flame burst
    • Ermite’s zeal
    • Heart of holy flame
    • Balthazar’s rage
    • Twin moon sweep
    • Wearying strike
    • Radiant scythe

    P/ Command (8/8)

    • It’s just a flesh wound
    • Cant touch this
    • Help
    • Find their weakness
    • Fall back
    • Anthem of envy
    • Mighty throw
    • Harriers toss

    P/Me Motivation (8/8)

    • Song of restoration
    • Finale of restoration
    • Aria of zeal
    • Go for the eyes
    • Ballad of restoration
    • Mighty throw
    • Harriers toss
    • Mirror of disenchantment

    P/ Motivation (8/8)

    • Anthem of fury
    • Finale of restoration
    • Aria of zeal
    • Aria of restoration
    • Go for the eyes
    • They’re on fire
    • Mighty throw
    • Harriers toss

    Mo/Me Prot Heal (8/8)

    • Aura of faith
    • Spirit bond
    • Shield of absorption
    • Divine healing
    • Deny hexes
    • Gift of health
    • Divine spirit
    • Power drain

    N/Mo Blood Smite (8/8)

    • Ravenous gaze
    • Dark fury
    • Mark of fury
    • Blood bond
    • Signet of lost souls
    • Strength of honor
    • Symbol of wrath
    • Smite hex

    Rt/Mo Channeling Prot (8/8)

    • Divert hexes
    • Protective spirit
    • Shield guardian
    • Shield of absorption
    • Splinter weapon
    • Nightmare weapon
    • Ancestors rage
    • Renewing surge

    Paragon getting a ranged Dragon Slash
    (and it fits on imbagon bar)
    what a crazy day in Guild Wars :D

    That skill makes me want to use para healers with damage:D

    Already have a setup in mind, just missing 1-2 skills per bar^^)


    Edit: these are the 7 heroes (with my skull crack (m)ele(e)^^

    D/E Fire (8/8)

    • Starburst
    • Flame burst
    • Ermite’s zeal
    • Heart of holy flame
    • Balthazar’s rage
    • Twin moon sweep
    • Wearying strike
    • Radiant scythe

    P/ Command (8/8)

    • It’s just a flesh wound
    • Cant touch this
    • Help
    • Find their weakness
    • Fall back
    • Anthem of envy
    • Mighty throw
    • Harriers toss

    P/Me Motivation (8/8)

    • Song of restoration
    • Finale of restoration
    • Aria of zeal
    • Go for the eyes
    • Ballad of restoration
    • Mighty throw
    • Harriers toss
    • Mirror of disenchantment

    P/ Motivation (8/8)

    • Anthem of fury
    • Finale of restoration
    • Aria of zeal
    • Aria of restoration
    • Go for the eyes
    • They’re on fire
    • Mighty throw
    • Harriers toss

    Mo/Me Prot Heal (8/8)

    • Aura of faith
    • Spirit bond
    • Shield of absorption
    • Divine healing
    • Deny hexes
    • Gift of health
    • Divine spirit
    • Power drain

    N/Mo Blood Smite (8/8)

    • Ravenous gaze
    • Dark fury
    • Mark of fury
    • Blood bond
    • Signet of lost souls
    • Strength of honor
    • Symbol of wrath
    • Smite hex

    Rt/Mo Channeling Prot (8/8)

    • Divert hexes
    • Protective spirit
    • Shield guardian
    • Shield of absorption
    • Splinter weapon
    • Nightmare weapon
    • Ancestors rage
    • Renewing surge

    Alright.... I decided to see if I can make it harder for myself (as one does... xD)

    I wanted to see if I can do it without really running any mesmer. Attributes aren't 100% set in stone, just what I currently have in mind :p I think I might need to run AoDwayna eventually, but idk how well the healing output of it is while relying on adrenaline attacks

    Alright, as you may have expected... it's Skull Crack :D

    Did a first trial in DD HM (was a breeze, the screen above is afterwards with things I was missing or felt were lacking). This will need to be tested now, but dinner first :p First trial was a big success tho, destroyers were melting (especially with the extra 15dmg from the title :D)


    Edit: Proof xd

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    I'm wondering if I should be unleashing this (quite unfinished) broken thing (not a secret, but I'm not too sure about practical way in VQ etc).

    This is a screen of just my solo dmg... xd


    (With unfinished... I had 3 skills on my bar^^ Time to unlock some more PvE skills I guess :P)

    I VQ'd Grothmar Wardowns yday and then went onto Rragar's HM. There was a close call there with 33hp remaining, but still haven't died ^^! Here's v2 :P


    I noticed the R/N's energy was quite fine, so I decided to go all out with the touches (dmg was actually quite decent in this screen; after Assault on the Stronghold (reminder; melee team; rangers on top; me no touchy them; rough time :D)). But thanks to the D/Mo that I was pretty much just micromanaging to keep the party alive from the ranger barrage that was happening. Sometimes casted Shield of Absorption on the dino and it all was smooth sailing tbh. Today I also did CoF HM and actually completed it in 21mins without any issue. I noticed once I changed the Me/P to Me/Mo with just a little more prot, it is working a lot better. With this team you can really see someone get spiked and then instantly healed to full. Also most areas where most heals cant keep up (think flame darts in CoF in the middle before final boss room; yes I ran straight through there and killed the mobs). The party was at full health constantly throughout the fight even with 4-6 of the dart bois around us :D.

    Side note: After running It's just a flesh wound, I noticed that heroes are VERY quick with using it to remove a condition (which I love very much as a melee ofc). Even as pretty much the only condition removal (sure Mend Body and Soul, but Life isnt always in range), it recharges very fast (I'm not sure if BU is speeding up the cd or not, it's that fast :D).

    Alright, here's v1.99999999999 in action. Completed Dalada Uplands vq (31mins) and Sacnoth Valley (54mins as u can see below). I gotta admit, a few pulls were scary. Some heroes had perished, but all were gloriously rescued by the Para hero^^. A few things I will be changing: Dark Aura on the Necro; I forgot Spirit Light also sacrifices, so hero ends up using it a lot on the rit :(. Also not too sure about the Ranger BiP. AI doesn't seem to like it as much as a normal BiP.

    Fun Fact: during Dalada VQ Vael was tagging along; the dude didn't die :D. All deaths happened during overaggroes where there were more than 2 eles on HM (esp burning forest part was scary; a lot of "obstacles" to get stuck on for heroes and a lot of AoE spells xd). But all that matters is that my ele is still Deathless! ^^

    Alrighty, this is the current setup! It's been working wonders. So far things are looking like they are reaching their maximum potential. However... :D I am not too sure about my own build since I haven't tried anything else over Starburst yet. Judging from the numbers, Starburst will most likely be the most damage. But there are of course many more potential builds u can run.


    Which is why I made a few of them (including my current Starburst build). For NM Greater Drawf Armor is quite unnecessary, however it is a melee ele afterall..... xD

    My preference will probably go to either air ele. The Earth eles seem great, but WHY... WHY.... WHY is there no earth conjure? :( #EarthDeservesJustice&Conjure! So yeah, just put them in there for good measure, but will very likely not run those for that single reason xd


    Btw, I just put in the same attack and pve skills in ,most places just for the sake of convenience. The biggest change comes from the elite skills so that's my starting point :p

    Hello!


    Just a few items for now :)

    #1 Req0 Round Shield (inscr blue; "clean" gv??): C/O ___ | B/O 10e


    #2 Req5 Soul Reaping Dead Scepter max dmg (inscr gold): C/O ___ | B/O TBD


    #3 Req7 Sephis Axe max dmg (inscr purple): C/O 10a (wqa) | R/B Met (~Selling Sunday 17-5 15:00 CET~) | B/O 15a


    #4 Req7 Split Chakrams max dmg (OS 12wEnch blue): C/O ___ | B/O 1a


    #5 Req8 Command Aureate Aegis (blue inscr; 99g gv still kinda clean^^): C/O 10a (G-Man) | R/B Met (~Selling Sunday 17-5 15:00 CET~) | B/O 15a


    #6 Req8 Spiraling Spear max dmg (blue inscr): C/O 4a (G-Man) | R/B Met (~Selling Sunday 17-5 15:00 CET~) | B/O 6a


    #7 Req8 Crude Daggers max dmg (inscr purple): C/O ___ | B/O 1a


    Happy bidding! :)

    The idea was to take as little as meta builds I could. I know there are way better ways to not die, but where’s the fun in that:D Also I have always preferred a protter over ST personally for the build options it offers. ST is always stuck to ST, but previously I used to run N/Mo with any elite tbh, all were viable (UA, Aura of Faith, divert hexes you name it)

    Alright, trial 1 was quite a success. I did the boss quest chain to get IAU, no deaths but still the healing feels a bit off. I think 1 AoD derv might just not be enough. I have changed a few other things across the heroes. The build really is fun and it's also fun to know that you only have each prof only once in the team :D

    Just a few sidenotes:

    • R/W: Pretty much had full energy the whole time, will try a few things out to make sure we get the most out of him (i.e. take hamstring after all and/or swap Riposte for Deadly Riposte)
    • P/W: Same story as R/W. Added in Awe (10 energy cost) which dazes KD'd foes -> PI synergy. Mostly curious to see how the hero will use it.
    • Me/N: Swapped Arcane Conundrum for Mark of Pain. I felt like the hero didn't need the extra energy alongside a BiP (same goes for Drain Enchantment)
    • D/Mo: Can easily maintain Strength of Honor on all 3 melees (can even maintain 4 with a BiP very easily).
    • N/E: Dropped Jaundiced Gaze for Dark Fury (Might be dropping points here in Blood and/or Fire and also take Curses here and drop the adrenaline stuff (or atleast one of them)).
    • Mo/Me: Dropped Shield of Absorption for Shield Guardian (Like I mentioned, the healing felt off. I think Shield Guardian might be a good addition to heal a bit better).
    • Rt/Me: Swapped Nightmare Weapon for Warmonger's Weapon (very good rupts esp on any of the 3 melees with speedy attacks) and Lamenation for Mending Grip (again; healing).

    Hey,


    If you’re planning on running a certain build (like RoJ) it is definitely worth changing the comp a bit to get maximum results from your setup. RoJ for example causes scatter. A good way to deal with it, is slowing down enemies (KD/hexes). So skills like Binding Chains or Psychic Instability can be used. Great thing about PI is that even with 5FC it is a 3sec KD so you don’t have to “waste” a mesmer elite on a mesmer. If you’re looking for tips etc, feel free to hit me up:)


    -Xander