Maybe need to contact the developer to make desolation masks so we can delete the wurms from the game \o/
Kill them with fire before they lay eggs! 🤣
Maybe need to contact the developer to make desolation masks so we can delete the wurms from the game \o/
Kill them with fire before they lay eggs! 🤣
It’s always good to make another warrior
Fun fact, this is actually my first warrior, with some very cool weapons but never really played it:p
Ravens Point NM took 16mins. This was my "reward".... QQ
Gentleman Xander that is some solid buffing right there and very impressive timestamps for a hm hero endeavour! I am more used to 4h for such vanquishes - usually 2h to kill the batch and then another 2h (worst case) to track down the last sneaky patrol lol. I am a bit oldschool and never use cons - do you have experience on how the team performs without them?
I usually don’t play without Cons to be honest, it just makes it that much faster and easier imo (since you dont need to bring anything special and necessary on the heroes like Incoming/Fall Back). This team is also build around a N/X Soul Taker Build, so for another profession or build you can change the setup quite a bit. What also helps is that I kinda know where spawns are and patrols that I have missed in the past, which saves a lot of time. Only way to know that is by doing it a lot xd
But the builds should work well in HM without cons with minimal changes.
Clean Varajar Fells VQ 500 foes in 43mins
Followed by Ravens Point HM in 20mins (got 3 Elite Tomes from this Dungeon lol)
These builds work so well, and the Mo/R you can literally change for whatever zone from either Divine/Healing/Smiting so you can really adapt a lot (Healing Burst works very well because SoH shouldnt have to be recasted once it's on you)
Harsh, that chest has a guaranteed q7 prenerf fellblade +5e D:
No3: 1a
This is price check thread^^
Another clean VQ for the books. This one took about 16mins for 185 foes. Note: This was also the best route to get maximum points from this VQ. This is something I try to do if I still need to max Sunspear and Lightbringer titles. Not that it mattered for this one as most people would start from Lair of the Forgotten :p
Would people be interested in a "Vanquish Guide" with stuff like screenshots of clean runs and potential spots people might miss mobs (out of the way or patrols)? If so, I might start that on my next GWAMM^^
Edit: After this very clean one, I had one of THE worst VQ experience I've had... In Alkali Pan, there were 2(!!!) groups of 4 Cavaliers and 2 Monks INSIDE the Desolation stuff... So only way to kill were the wurms. The first group took about 8 minutes to kill and the second about 5 minutes QQ
Alright hello here I am again. Just finished VQ'ing Poisoned Outcrops and took a screenshot to show you the damage this build can do :D. This is Holy Damage against Undead but still... Highest damage I've seen this VQ was ~350 lol
Also funny timing on I am the strongest! and the screenshot. It clearly shows that I am, indeed, the strongest xD
Lowest Req/Damage FDS I have ever gotten :o
I’ll try and see if it works, might have to change halo then. Kinda wanted to go for an angel of death kinda vibe. Chaos gloves fit the halo glow in that sense^^ And also very stoked to use Shiro’s Blades for the first time ever. Always thought “it’s req13 so it sucks”. But after playing N/A Dagger Spam with a full team build around it, it won’t even matter if they would suck (which they don’t because look at them 👀). Fashion Wars above all 💪🏻
Alright I think I found the team setup that I will use to get GWAMM on Necromancer (VQs, Title Points and Skill Hunter remaining).
So I have already done a couple of VQs to try and optimise this build. Reasons why I run this:
- N/Mo: Restore Condition is just very OP since it will remove all conditions and has very short CD. This hero will be #2 damage thanks to Dark Aura. Holy Veil is there to make hexes have double cast time on Player, and this will also help the heroes interrupt those spells more.
- N/Rt: Standard BiP Support with Blood Bond to counter health loss from Soul Taker on Player bar.
- Rt/Me: Channeling/Restoration split for more heals, weapon support and strong hex removal thanks to Expel Hexes
- Mo/X: Healing Burst is just a very good skill. I have decided to bring an extra Healer since damage really is not a problem with Dagger Necromancer. Vigorous Spirit also counters Soul Taker's health loss.
- Me/Rt: Standard Domination PI. PI allows for cleaner spikes since mobs wont be able to scatter
- Me/E: Keystone with Deep Freeze. Prevents scatter
- Me/N: Keystone Curses. Strips all those annoying Enchantments
Has anyone ever seen a gold Req8 Fellblade Inscr?
There was one on here (Legacy, not this thread) like 2-3 years ago maybe.
Ah cool thanks, was just curious because I know they should be able to drop. Just haven't seen one myself
I had Pokemon on my brain, so I decided to catch some wild Geod(ud)es!
And also this cute axe:
Has anyone ever seen a gold Req8 Fellblade Inscr?
Cant complain with a drop like that
Decided to get my Warrior a new outfit, not sure yet about which one I like the most but here is what I tried so far:
Option 1: Divine Warrior
Option 2: Kormir's Number one
Option 3: Charr - Grasping Half Blood (before any says the dyes on the legs/boots don't really match, this is the best it gets at Brown/Red/White/White everything else didnt come any closer QQ)