Posts by Mr. Clean(-Value)
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Thousand+ arms.
If dual vamp even X0.000 .
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Consume soul looks not to shabby 😁
The Ench is a nice flex option since it opens up an elite slot removing Remedy. The upside of the Ench indeed is that it's on cast and not on attack/DMG receive only.
Maybe expel hexes since it doesn't need more attributes spread for hex heavy areas. It gives some room for tinkering again and the bar you end overall looks pretty straight forward in terms of attributes as well*
*Xanders specialty is like spreading into 5 different attributes to synergize like no one else would comprehend. 😂
He notoriously hates ST Ritus and 12/12 Attribute skill trees 😂
I so far play the new Pokeway and really enjoy it's AoE and single target power as well as the sustainability and stability running even HM (without consent also)
Everyone joining in the Pokey-Path and tweaking/tinkering/improving will just make it more refined 🙏🏻
As Lady Gaga once sang:
"Pa Pa Pa Pa Pa Pokey-Way"
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DPS tho and it's always flat amount DMG while xin reas is up to DMG Amount of the receiver. Since we have lots of DMG reducing the DPS wouldn't be as good and it costs 5 mana while remedy is 3 mana now. That makes it way more spamable. Hence more DPS. Also its occupies only one slot and we only need the Cond Remove the upside ( max DMG reduce) of xin reas is not really useful in the Paraway.
Still your suggestion is really nice it unfortunately doesn't fit the Paraway as good once you dive into the details.
Maybe you have a good (Elite)Weapon choice to pair your suggested skill with and it may improve the way.
But keep in mind Enches are still vulnerable to removes wich remedy also isn't and from my point of view the para ways big strength is not relying to much on enches/stances ( removable Conditions) since shouts and weapons can't be efficiently removed by foes.
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We ended up Weapon of remedy for Cond remove and DPS. 🙂👍🏻
I play HR refrain and 3-4 para heros. So I sadly can't help you much on the 3 para topic but I can at least confirm that 3 para + the Mo/P is doing the job and makes the team playable
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I got a side collection of 60hex -2wS. And I only save these from merch.
It's basically a take what you can get shield.
Or keeping it is also a viable option maybe you start a 60-2wE collection.
That's how I started I didn't wanted to merch a Plagueborn shield with the 60-2wS mods and so I started a little ( cheap) side project to gather epic skins like SWS, Zodiac shields etc.
Collection is about fun not price. So maybe start today 😃👍🏻
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It's the customization that gives+20% flat. You can only use the weapon in that character from that point and it costs 20g at a weaponsmith.
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It's Pre-nerf yess
The 69gv is nice flavor as well.
Since it's custom I would not sell personally since roughly 90% of the value is gone due to custo for other players and for you it has 120% value 😁
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Not 9 Energy not 21 max DMG.
No true I off
Merch
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So you tell me you are only able to not think about or check Guildwars for 575 Mindblasts.
Wich would be only 2 seconds per mindblast ( not counting skill recharge bonuses) and considering only 1 for FoE
So it leads to roughly only 300 seconds without Guildwars wich translates into 5 minutes or 0,0833 Hours wich frankly is a very short time.
Please reconsider your screen and GW time and when you want to talk to someone I am here 🙏🏻
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Dual stance and dual hex to go. I cheer for you and finger's crossed 🤞🏻
But at the end you still have to make em all clean value to make it count, but since you know that allrdy this is just my obligatory comment 🤓🙏🏻
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7e Gothic. You are welcome TongTong
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Gothic Defender 5e TongTong
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Got a new cool q7 fds in a trade a half year ago. Lately i got the name "Tengu" with the update so of course needed one Tengu shield too!


Suggestion Add 20% Tengu mod for 100% Tengu Vibe 😍🥰👏🏻
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