Posts by Smallish Dayz
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Looking to sell some items for funds
1. Q8 15^50 Spiked Axe
C/O: 50a Mortified Mango
2. Q8 15/s Hand Axe
C/O: 30a Mortified Mango
TY for bids
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1a Righteous Maul
2a Colossal
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26a q4 bladed
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20a bladed q4
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dont use shadow form when pulling the golem
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18a gwen doll
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Bump new item
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When thinking about hero builds, I try to categorize the individual hero by what it's trying to accomplish. For me the important "roles" are melee/caster shutdown, support, and damage. The meta builds you will find on pvx are very efficient at fulfilling multiple roles per hero (E-Surge is damage and caster shutdown) When trying to create a passable team for nm you have a lot of options available using all different heroes.
Damage: Can be most ele builds or Gwen as a free E-Surge like @trademeimfamous mentioned. At the start of eotn you get Gwen, Vekk, and Ogden, I normally run Gwen as E-Surge, Vekk at either Blinding Surge or Thunderclap (benefit is that you can normally just swap the elite to match whatever area you are in) and Ogden ends up being an sos hero with smite condi and hex and if you are running a melee character you can slot strength of honor onto the bar pretty easily.
Support: Also as @trademeimfamous mentioned Livia is pretty quick to get for a BiP hero. For most content in the game, a BiP plus one other healing/prot hero will be enough to be comfortable in nm. Some good support type heroes to look for would be;
Xandra: SoS resto or ST hero
Ogden, Dunk, Tahlk: Monks can still be passable healing heroes especially if you have a BiP to help with their energy problems or make them /Me for inspiration
Master of Whispers, Olias: Necros are actually very solid healers when made /Rt with energy management in the form of soul reaping, low energy healing skills like "Spirit Light" and "Mend Body and Soul" consider "Pain of Disenchantment" and "Icy Veins" for the elite skills.
Shutdown: If you dont have access to 300 mesmer heroes it is a good idea to bring a hero or two meant to deal with specific threats. "Panic" or "Visions of Regret" can be powerful if you only have 1 mesmer at your disposal, and Thunderclap for Ele can provide interrupts for dealing with casters. "Unsteady Ground" is a great option for keeping melee threats knocked down especially in HM as everything will be moving faster to meet the requirement for the KD. Some profession specific heroes are also required for progression through nf. Koss can be set up with "None Shall Pass" and various stances to just stick around on the field giving knockdowns to moving enemies.
There are so many other options for how to run your heroes but these are just some of my thoughts on early progression. Of course if you have access to merc heroes then a mesmer, rit, and necro are amazing options to have available on each character. Good luck and have fun!
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mostly merch or salvage
el margo is 60-75e
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Eblade is crossed out but if its still available 120a
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bump time
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Is this also pre-nerf? wiki has the mods in the opposite order
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Bump 3 to go
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Check on this site https://kamadan.gwtoolbox.com/ you can search for what you are looking at there
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Bump still looking
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I can help with this tonight, IGN Smallish Dayz
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