Posts by Red Fireball
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#1 merch-1e from me - please let me save it from merch
#2 maybe 3-5e but str not really wanted
#3 one of the more common tac skins, but 10-15e
#4 merch-5e tough sale
#5 merch-2e
#6 merch-2e
Most items aren't really useable but rather some fun items for enthusiast collectors. The insc ones are useable and hence bring some certain money.
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s2 40e
S29 30e
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S2 20e
S8 30e
S26 15e
S29 15e
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I wouldn't expect it to sell super pricey but you never know. Req is relatively high for the damage. And yes - 7-xx dmg axes are relatively rare - they only drop in a very limited unid value range. For use they aren't thatt big of a deal, so it's just collectors - and your isn't perx by all means so it isn't the sky rocketing sale. But 10e-1a seems realistic to me.
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Delete doublepost.
*wild fireball disappears
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very funky very old indeed. Yet the req is rather high. I bought similar ones over the past months for 50-200e whereas they weren't just as funky as yours - I'd expect it to sell for a couple arms but only an auction can tell really.
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Defender ench/deep wound 15e
Defender stance/hex 10e
Lmk your price if you want more

Ign Red Fireball Rusher
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There were others I didn't screenshot at the time. I will try to get them next time. Will continue to run since I enjoy running here. I would like to see something really nice, despite being quite lucky here already. And I have been getting other people running here as well which has been fun to see.
Absolutely. This is the one nf chestrun that I do - for all the cool sword and shield skins potentially dropping here. I never made a list but still know there' quite some. Did a couple thousand chests here a few years ago for my statistics, but the time is missing

But you can't beat a 3min run for 3-5 chests where 3 or more skins could drop max q8 insc that are almost unheard of or even first of their kind. Also I was intrigued to see if elemental swords dropped near the sand storm things - so far I didn't get any

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damn... relax man!

Bet there's still some of the core skins missing! Keep em coming!
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A10 10e
A11 15e
Please

Thanks, cheers, red!
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generally - new items new thread.
The water staff isn't worth much if lucky you find someone paying 2e but I'd rather merch/hero
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worth trying to sell but not most pricey. I'd put them in the 10-15e region each.
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well basically it is your own thing how you want to present them - just go to the image editing program of your choice (paint *erhm), compose the parts you want, make a collage, potentially underlay a background image for the athmosphere, upload it to either legacy (as attachment when putting up the post) or to an image sharing site (imageshack or the likes) and embed the image into your post. Add a text or do not - it's all up to you.
For a post you can go to the section referenced by bsoltan and create a thread of your own or make a post in the beloved collections thread.
Not precisely sure which was the aspect that had you uncertain, so I covered everything I could think of that you meant.
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1a 33e 7k please

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12a fellblade
5a earth staff
And wb!
Cheers
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it isn't the most useable item but a good collectors item. It is interesting from different perspectives for the collectors - for a trolls shield, a +10 +30 shield, a clean value. Put it for auction and wait till offers stagnate, then add a b/o. Could go 50e or 500e. Don't sell to a pm too fast - unless it's my pm

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dragon kamas 5-15e
Colossal scim 5-10e
Tribal axe 5-10e
Jade sword merch-5e, maybe Mr. Clean(-Value) would save it
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and the 19% mod is no impact on the price - it is a mod you can simply change to a perf one that you get for 5k-1e. The os caster mod (+5e) with the q9 and skin is what sets the price. And there I agree with the others - 20-50e depending on how fast or badly you want one.
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a beauty! Worth quite some armbraces. Don't rush to sell it, ask around for offers, put it for auction. There isn't any supply for such items really, but a demand - but toward the higher prices there is a limited audience willing and capable to pay. I'd not sell below 100a, but could see this fetch such price. On items like this it is also part your decision to put the price.
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personally I'd merch everything. The GDA and archaic might get you 1-2e but tough sales. The air earth staff might also get you few e - there are one or two collectors for mixed staves - however usually only multiprof skins.
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Twin serpent is the rarer version of this skin plus desired - defo more than the core skin version. I'd guess at least 50e+ definitely more than 20e, wait for others
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q9 tac iridescent aegis gold insc 5e
Ign Red Fireball Rusher
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oh I had been called and still forgotten to answer... sry
the shield is nice (and happened to be in my inventory - or at least one with same stats). req and mod combo is tops, the 1 off kills a lot of value however. I´d agree with the given price ranges roughly - in the lower double digit arms section. only an auction can determine more - don´t rush to sell unless you get a real good offer (40a+)
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healing ankh 5e
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it does - but amongst all the matching dmg reduc/health combos hex is the least worthy... plus it's just a q10. I'd be surprised if it caught more than 40e and will likely not be the easiest sale.
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defender has high req, mismatching mods and 1off so it's a merch...
The sotw on the other hand will give good money - I'd bet some 5a+ - best you put it for auction!
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certainly not merch.
11+9 is as good as it gets for the main part (there is a slim chance for a 12+9, but it is almost unheard of). Ofc it sadly is singlemod, which kills value, but 2bd should be well possible.
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okay Isee some confusions...
Scenario 1: 1player 7 henchies
Scenario 2: 8players
Scenario 3: 1player no one else, no henchie, "solo"
Chance to get a green drop on the floor for the entireity of real players are equal in #2 and #3, whilst it is 1/8 of tht in #1. As a given player in those groups your chance of getting the greenie assigned to you are equal in #1 and #2, whilst the chance is 8times as high in #3.
So naturally you have the same profits if you run #1 or #2 - no matter if your party shares profits or not. In #3 the profit is 8* as high. Whereas we are talking profits per kills. Might be that a 8 player party kills faster than a single player *doh.
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I think (hope) what ostona means maybe is that when u farm a specific green item with 8 Players then the chance to drop one in generell is higher then when going Alone.
I read it the same way but exactly this statement is false. The chances are identical that the item drops for the party of 8 or the party of 1.
Display Spoiler
And I loved your poetic last paragraph
very elaborate, profoundand cleverly argued! -
When you are fighting an enemy, the drop of the item is assigned randomly to the people fighting him. If there is only 1 person killing the foe, there's only 1 chance that the item is assigned to someone. If there are 8 people killing it, the item can be assigned to one person of the 8 of your group, so more chances/probability to obtain it from someone in your party, like the lottery in real life.
this is absolutely correct in means of how to read the above - whilst it is absolutely incorrect as to how the game works.
- People who were advanced solo farmers and who were earning vastly more money through solo farming than through playing the game normally will see the full effect of loot scaling. They will earn less gold and common loot from solo farming than they did in the past. The loot scaling for gold and common loot is not linear with the number of players in the party, and it includes an element of randomness, so while the difference is not easy to quantify, it is by no means a factor of eight. Advanced solo farmers may now earn about twice as much gold and common loot from farming solo as they would if they farmed in a party. While gold and common loot are thus reduced for these players by loot scaling, certain other types of loot are completely unaffected. For example, Skill Tomes are completely unaffected by loot scaling, so they still drop eight times as frequently for solo farmers than they do for people who play in parties. Thus, advanced solo farmers will find that certain types of farming are still extremely productive for them, but they may have to change what and where they farm if they want to earn as much money as they did before.
And this:
The following are exempt from loot scaling:
- Skill Tomes
- Scrolls
- Dye
- Rare materials, such as Ectoplasm
- Gemstones from the Domain of Anguish
- All other rare (gold) items
- All unique (green) items
- Special event items
so basically a player running in a party of 8 will recieve on average 1/8 of the number of gold items from a given number of foes, or 1/4 of the number of white items from a given number of foes. The question of drops over time is again something different as to the killrate.
Then the killrate and other effects reduce the number of drops for excessive farmers whereas the exact mechanics are not known for sure. Means the above given numbers only apply for same kill rates, map entry repetitions and so on.
On your original quote the effect of soloing or palying with henchmen is mixed: henchmen count like regular players concerning drops: they can receive the drop at a chance of 1/8 (given a party of eight) whilst the drop will then not be shown on floor since they couldn't pick it up. Also they recieve their share of gold coins picked up. That means the individual player has the same chance to recieve an item no matter if the other 7 characters in his group are players or henchmen, whilst overall the chance that a given item is assigne to a player will be lower whilst henchmen are present. For the example of a firebrand or a green mini - the chance that it is dropped and assigned to a player is identical weather you go alone in your party or you have a full party of players or you bring henchmen and flag them out of compass range.
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q8 demon and dualmod is nice, the skin as well ofc - but that's my personal view and it doesn't have high demand. The one off, the dmg reduc mod with chance and str are not that great - esp for usage, which drives prices for demons shields.
To be more specific - q8 or q13 doesn't matter on a usage perspective for demons shields since the req won't be met regardless, a -5/xxmod is almost as desired as no mod.
That being said it still is q8 dualmod and would likely fetch 40e to 3 arms. I fear any higher hopes would be unrealistic.