Most notable about that thing is the clean value ![]()
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ene while hex, mixed, 1off on the hct, nonmax for q8, jade wand, curses, hct... I'd rather stop about listing its imperfections ![]()
Most notable about that thing is the clean value ![]()
ene while hex, mixed, 1off on the hct, nonmax for q8, jade wand, curses, hct... I'd rather stop about listing its imperfections ![]()
W1 worth money 10a+
W2 10e+
W3-W7 merch
W8 check tradechat - worth money
W9 merch
F1 5e - classic quest reward (req heal is prenerf and entirely different story Zes )
F2 10e
F3 20e+
F4 20e+ tough sale but its q8 dualmod after all
F5 2e
F4 (the second) merch
F5 (the second) merch
F6+7 check tradechat - worth couple ecto
ST1 merch-2e
ST2 q9 worth some ecto
ST3+5+6 15e
ST4 quite a lot - I'd expect 10a+
ST7+8+9+11 I'd merch but I might be wrong
ST10 sadly q10, still 2a+
ST12 merch
B1 merch
B2 15e+ but tough
B3 5a+
B4 merch
B5+6+7+8 5e/ea
B9 merch-2e
B10 merch
SH1 10-15e
SH2 5-10e
SH3 15e+ cute
SH4-7 check tradechat, usually only q9s worth selling 5-15e on these skins
A1+2 merch
A3 10e
A4 5e
A5-7 check tradechat 5-15e
SW1 a lot, good old HoD
SW2 shame on 1 off 50e+
SW3 15e
SW4 5e
SW5-9 check tradechat 5-15e
SW10 15-25e
H1-3 merch
D1+blaze it check tradechat
VS3+4+6+7+8+9 merch
All other VS are around 5-15e
All white trash is white trash ![]()
General advice:
Such long price check thread will yield little - barely anyone takes the time to really reply to everything. Reduce to at max 10items of suggested higher value.
insc items - check tradechat - if it is not present it is merch, if there are recent entries you have a hint.
Q10+ os martials merch unless prenerf.
Os q9 15^50 and one hand +5e martials always worth 10-15e, more on exotic skins. Dv+dz are rare - any other mods usually not worth selling.
Prenerf os items are worth money and mostly an auction will give you a fair price.
Oddball items like your ogre meme stuff or white trash - put for auction and hope for a collector to get them or directly contact them. A price check is not really applicable, it comes down to respecting rarity of skin and the loveability of the mods - just agree on a pice between 1337g and 15e that both sides are happy about.
Most notable are W1, ST4, ST10, SW1, SW2. You could just put everything up for auction without b/o. Supply and demand will regulate the price. After a week or so you will be able to think about adding b/o or merching things. Don't rush to sell to a supposedly good offer via pm. Usually you rip yourself off.
if that is correct... we need the source :p
The research Thread - everything about drops Red Fireball Praise
s1 want to try to leveling this heket to lvl 12?
indeed lvl 5 could drop max q0 shields but only white/blue - since purple will only happen from lvl7 upwards. Leveling him might look like a fun idea however drops don't work that way- they are based on the level the mob is spawned with.
nothing too special about the mod combination, the attri +1 div is relatively useless for the most part, 14 isn't max for q7. I'm sorry to say it - but I'd value it at 80g - 5-10e at max.
But there are collectors of odd things... so you can put it for auction and see where it goes.
nop.
Non max for q8, both mods off max, hsr mod unmatching.
Straight merch on this.
new4 5e
New 12 10e
So this happened today. Funny as there was discussion recently of whether or not these still drop. This is the closest I've personally gotten to one. If there was any remaining doubt before, it can definitely still happen.
Haven't ID'd it yet.
...but where?
14/2? Priceless!
Do you maybe mean a 10/2 a 12/4 or a 14/6?
dualvamps often sell for quite some money. But as jack said - skin and req are far from top notch. I'd put it in the 15-40e range. Sometimes someone is looking for a dualvamp for practical purposes, which often results in higher price for you.
I have four shields with that armor/Q and I bought them all for 10e ea from different people from Kamadan (not this skin though, mines are a x1 Tall Shield, x1 Wooden Buckler and x2 Ornate Bucklers in blue and purple), it's the only thing I can say. If the "Crude" skin and gold is rarer than those I said, it's beyond me, no idea.
It's mainly the gold rarity that makes this one way more valueable. Gold does only drop down to q3 and that is insanely rare - so rare that to this day I haven't seen a single gold insc q3 shield.
very rare, nice skin, tac, not too many to compare to. I'd guess the one digit arm range as well - but you never know...
insc low req str shields aren't big sellers... still a 15/7 can get you 10-15e, kournan defender not being an exception.
The tower is off in so many points and by so much, that you can easily merch it ![]()
tough to say on niche items. It has all max, low req and max ar for req so it is promising. The mod combination however isn't too desireable - hence I'd not put it in the multiple arms range - rather a 50-100e seem appropriate. But put it for sale and see who might go nuts for it ![]()
Oh boi - you should have left it non working - it'd have saved a lot of pain!
i'd assume the dv rams is collectible and rare mod and can fetch 50e, but I might overestimate.
The war hammer I'd also put on sale and see where it goes - there's some numbers maniacs around who will certainly appreciate the 5-15-25-15-5 pattern - a clean 100g value would certainly have been an increase of value due to some Mr. Clean(-Value)
both aren't too bad.
The sword has the rare mod - sadly dz and not dv - and sadly not q9. But still you should get 20-40e.
The shield can be useful since a lot of water ele skills are hexes and hence cold and hex often coincide - yet anyone farming there usually uses shadowform hence no hexes and those who fight in the areas won't buy a shield just for that. The other section of why someone buys stuff is collecting - but hex mods just aren't that popular nor are wooden bucklers - or any core skin items. I'd but it in the 10e range.
If i remember right it stacked like the following with made up numbers for simple math.
Spell breaker base duration 10 seconds. Then blessed aura at 30% extension gives .3 * 10 = 3.
13 seconds total spell breaker now. Then first enchant mod .2 * 13 = 2.6 so we now have 15.6 total. Then finally second 20% enchant mod .2 * 15.6 = 3.12. So final duration would be 18.72 seconds before gw rounding up or down.
Indeed that is how those stack. Also the order of application is irrelevant (which is called the commutation law of multiplication). Basically an "increase by n%" is a factor 100%+n% applied to the relevant value. For example 20% longer ench is factor 1.2 on ench duration. Same applies to reduction: "decrease of n%" means a factor of 100%-n%. For example if you have "I can see clearly now" and "rune of clarity" blind duration will be multiplied by 0.8*0.8=0.64 - which means a reduction of just 36%.
Then on those by chance mods the same applies. The so called 40/40 set is actually only a 32% chance to half casting and recharge times but there is also a 4% chance to have 1/4 casting and or recharge - which in summary makes it a bit worse than an actual 40/40 (such doesn't exist in gw) would be. Effectively an actual 38/38 would get you to the same average casting and recharge times.
Fenrir el Gris indeed the only ones that appeared as "dual" are reduction mods and as Jonast correctly stated one of them was always the stance one. Apart from this flaw you can trust Mr. Clean(-Value) s statement ![]()
Also happened on purples, so there is a wide range of all numerical combinations. But for categories there is just 3:
wS/wE
wS/wH
wS/chance
Omfg dat crude!
Totally agree on the obby earth staff...
I swear every one i ID is naked.
I do remember just 2 obby staves I identified (speaking of gold ones)... one was q13 20/19, the other q9 20/20 ![]()
Btw that screen you posted of item that dropped for a friend doesn't work - at least for me.
Huge CONGRATS to you ObsidiaN for that crude! That is dope. My best one in nolani was q13 -2wE +30 I believe.
you might find an oddball or bladed collector who'd save it from merch - but asking any more than 2e would likely be rude
many options already written. For within a few sec without mapping my approach would be
vanq + chestrun + lucky/unlucky + wisdom + sunspear + lightbringer + skill hunter + party + sweet + alc + carto + leg Survivor + god.
you´d need to prep for it a lot. and the lucky/unlucky might actually be toughest. you need to get your unlucky within 95points from max and lucky within 250 points from max. So you get your titles almost there - keeping unlucky slightly ahead and bring that one to within the necessary 95 from max with Rings of Fortune. For the preliminary phase Rings of Fortune help you boost unlucky compared to lucky and opening ascalonian chests with lockpicks helps you boost lucky over unlucky. Then you use four-leaf-clovers for the very last fine tuning in lucky title, once the Unlucky is within range. Having both almost ready will guarantee a success for one of them when you open that last chest. The others are relatively straight forward - get them individually to right before max.
Look for a group of mobs that contain a mob that is covered by a sunspear bounty in the area and one that is covered by a lightbringer bounty in the area plus a boss plus possibility to spawn a chest. Rezone until your desired boss spawns in the group with a chest. Let your team clean the area without the selected group. Leave a chunk of cartography remaining on that map close to where the bossgroup is. Then use Recall on one party member who positions himself amidst your uncartographed area. Kill the group (completes survivor, lightbringer sunspear, vanquish), use signet of capture, get leg skill hunter, id, party, sweet, alc, open chest (treasure hunter, either lucky or unlucky), deactivate recall (leg carto + god). That´d be 13 shown / 15 titles (since vanq+skill hunter).
If you´d be fine for a within 30sec option you can max also asura, norn, ebon and dwarf by quests or books, luxon & kurzick, master of the north by cartography (leave one slot for the one point in a bigger town, travel there and map it) and zaishen - That´s an additional 8 titles that could be completed by just mapping and walking - you could easen up on the conditions on the previous paragraph and instead do leg skill hunter using tomes. That´d be maxing all titles except for LdoA (impossible for a title spam beyond party sweet alc ident), one of Lucky/unlucky, Gamer, guardian and the PvP titles champion, hero, gladiator and codex within ~2min depending on your internet speed and the luck at where you spawn in the towns to hand in things meaning how long you have to walk - bring Sugar Jolt items like sugary blue drinks for that reason. - whilst the latter 6 could also be brought to right before there and just be done for 1-2 fights. Which would be a couple minutes in between, at best 30min(?) for all 6 - plus doing a few more Rongs of Fortune or chest for that last of lucky/unlucky - so it really just depends on where you draw the line for this part.
Hope I thought of most options ![]()
Did you guys ever see a plague shield q4-5-6 gold ? Pleikki PyroLobster Kabong
Am starting to wonder if there isnt a req limit on these shields, i keep droping q8 from zen, am not even sure anymore i got a q7 so far, but i think i did....
Would you guys let me know please ?
There has been a spectacular one in circulation which was 13/5 -2wE 10vsDemon. So they do drop.
tough to price - I'd expect 3a at the least with potential for much more. Big question is where it dropped. If nightfall I'd expect it to have a roundabout 5-20a value - you should identify in the case to show it - plus it'd clear doubts if it is actually inscr.
If it dropped in fac/proph the price I'd expect as an unid is lower since most mods would be crap and not as collectable whilst of course on the other hand a 15^50 mod should skyrocket its value... so not too easy but in general for os highend items you tend to get more for the unid item that for the average of the identified specimen...
sephis 10e pls
an area of low level dwarves... you'll find it yourself ![]()
It is called northern...
They aren't prenerf.
If you happen to drop a shield you'll have me surprised... I think there is the same mechanics for magmas, sss, sws, defenders, and likely others preventing them to drop at low range.
3a buckler pls
q11 str defender +10 vs lightning +45wE 1a
Ign Red Fireball Rusher