Posts by zurathustra

    I have a gigantic pile of various mods for various weapons for sale. I'll list them out for you to look over at your leisure with each being listed as "Mod Type - Amount Available (price per one)." I will update this post as mods sell and new ones are added to the list. Everything will be done on a first come first serve basis and I highly encourage you to pm me in game directly (IGN: Zurathustra Spoke) if you see something that you want. Since I have such a large inventory, they are across different characters so I may need a minute to change over to the character holding the mods you need.

    All mods are max unless noted with most being priced at either 5k or 1e each and I'll be maintaining this catalogue until most have been sold. Have fun browsing!


    MARTIAL

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    15^enchanted inscrip - 1 (5k)

    15^50 inscrip - 2 (5k)

    5e inscrip - 2 (5k)

    hammer grip fort - 1 (5k)

    hammer haft zealous - 1 (5k)

    hammer haft vampiric - 1 (5k)

    bow string sundering - 3 (10k)

    bow string fiery - 1 (5k)

    bow grip fortitude - 1 (5k)

    dagger handle fort - 2 (5k)

    dagger tang sunder - 2 (5k)

    dagger tang furious - 1 (5k)

    axe haft zealous - 1 (5k)

    axe grip fort - 3 (5k)

    axe enchanting - 1 (5k)

    axe haft sundering - 2 (10k)

    sword hilt sunder - 3 (10k)

    sword enchanting - 1 (5k)

    sword fort - 2 (5k)

    sword zealous - 1 (5k)

    sword defense - 1 (5k)

    spear grip defense - 2 (5k)

    spear grip enchanting - 5 (1e)

    spear grip fort - 1 (8k)

    spear head zealous - 1 (5k)

    spear head silencing - 1 (5k)

    scythe grip fort - 4 (8k)

    scythe grip enchanting - 2 (10k)

    scythe snathe furious - 1 (8k)

    scythe snathe ebon - 2 (5k)

    WAND/STAFF

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    seize the day - 1 (5k)

    live for today - 1 (5k)

    hale and hearty - 4 (5k)

    aptitude not attitude - 2 (4e)

    forget me not - 1 (16e)

    wand wrap memory - 4 (5k)

    staff head adept - 3 (1e)

    staff head health - 2 (8k)

    staff head insightful - 2 (5k)

    staff enchanting - 1 (1e)

    SHIELD/OFFHAND

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    rolling stone 10al vs earth - 1 (5k)

    reduced daze duration - 1 (5k)

    hail to the king 5al^50 - 1 (5k)

    sleep in the fire 10al vs fire - 1 (5k)

    serenity now - 1 (5k)

    master of my domain +1/20 - 2 (5k)

    run for your life -2 stance - 1 (5k)

    sheltered by faith -2 ench - 1 (5k)

    leaf on the wind 10al vs cold - 1 (5k)

    shield handle fort - 1 (5k)

    shield handle endurance +45 stance - 1 (5k)

    focus core devotion - 1 (5k)

    focus core aptitude - 3 (1e)

    focus core fortitude - 2 (5k)

    focus core swiftness - 1 (5k)


    NON-MAX SECTION

    aptitude not attitude 19% - 4 (4k)

    I'll be vanquishing in the desolation this week and I was curious if his items were worth anything still. For reference they are a short bow, a bag, an item which can be turned into a multiprofession focus item with 30hp and-5/20 inscrip and a single jug of ale.

    finishing legendary carto right before a legendary vainquish/Guardian (guess you could plan it to be on a possible chest spawn aswell or do your vanquish/mission so the exp you get from finishing it gets you r3 survivor (chest can get you max lucky/unlucky title)) so that makes it 5 + drunk,sweets,party = 8 + id a gold for wisdom = 9 + go gh to get lux or kuz title (idk if u can do both quickly) and use a tome to be legendary skills hunter which leads to r6 gwam? = which makes it 12 total in less than 30sec prbly.

    just thought about all as I was writing so there are prbly more you can add to it

    Does gwamm actually get announced though? Kinda rare to happen so I'm not sure if it gets sent out in a msg or not.

    I was curious as to what the highest number of achievements you can reliably have announced within a few seconds of each other is. Sweets, party, and drunk can easily be done with a few clicks at once to announce 3. You can do this right after finishing a "Legendary X" title to make 4 total. Is it possible to go higher than that without any noticeable delays in the announcements? Maybe do the first three after a vanquish and then instantly map to Cavalon/HzH for the savior title right after. Any thoughts?

    EDIT: Secondary slightly related question. For faction/allegiance bonus weeks how does that stack with donations? For example, I donate 5k faction which gives me 10k title progression. If I donate 5k during the bonus week will I receive 20k towards the title track? Does the weekly bonus for this title also double up on turning in books?

    1. You can complete Winds of Change both in NM and HM, but the Hard Mode for each quest is only available after you've completed that quest in Normal Mode first. And yes, with the same character.

    2. After completing WoC, the zones will remain like WoC. To go back to normal you have to talk with the Herald of Purity in Kaineng, which gives you a mission that simulates how was Cantha before Shiro's defeat. As long as you have that mission active, you will encounter Afflicteds again.

    3. Yes, once you finish WoC in both NM or HM, you cannot repeat the missions again with that character, you have to do it with another different. There's one mission in particular to farm Ministerial Commendations (to change them for Purity Weapons), gold weapons like Dragon/Platinum staves and green weapons, whic is called A Change Encounter and it's the mission number 18 in the walkthrough. Some people leave their character there in HM so they can farm that place forever.

    4. It's super long. In Normal Mode is easier, but anyway since there are 35 missions it will take many hours. In Hard Mode you will swear blood with some quests though, if you don't know the tricks (I can assist you if you need help, or any other member of this forum I'm sure will gladly help you too).

    5. WoC in Hard Mode, I was able to analyze after completing it, has certain missions that, let's say, are not well balanced. They abused with the damage, level and quantity of enemies that spawns in short time and the skills they bring, killing you in massive spikes if you don't know how to avoid them. Mission number 22, Ever closer to the edge, is one of those that you can complete with a trick without having to fight (almost), and Finding Jinnai is a mission that somple people say it's easy and another it's ultra hard. In this last one I died like 30 times before completing it, and it was thanks to the help of another real person that we managed how to do it. For some reason you can't always complete Finding Jinnai like other people do in YouTube videos, because it also depends of the profession of your main chracter and how this affects in the gameplay, for example with a Warrior tanking is easier than an Elementalist (which was my case).

    First of all, you are awesome! Thanks for the detailed response with all the great information, it's a big help to know. So for question 2, so long as I have a particular quest in my log I can do the "standard" cantha zones if I group with another person and won't have the difficulty amped up?

    For point 5, well, I'm going to be in for a rough time I think. My main is a necromancer so tanking isn't exactly my specialty and when I have to pull going MM isn't a thing either. But I do enjoy the challenge of making weird builds for a very specific purpose., thanks a bunch for the heads up that I may end up dying a hundred times before I figure things out. Looking forward to dying a lot while I fine tune my heroes O.o

    I stopped playing shortly before WoC and there's a couple things I'd like to check before I start the story line quests.

    1. I saw that some quests have hard mode specific versions. Am I able to do them on normal mode first and then hard mode a second time on the same character?

    2. Once I finish the last quest, do the zones go back to normal? If so, is there a way to reactivate the special mobs and such like with taking a bounty quest does for the WiK zones?

    3. Is there anything special I could potentially miss forever? Like certain storyline quests, unique items, prime farming spots, etc.

    4. About how long is the entire thing in terms of time spent playing?

    5. How would you rate the difficulty of it when done in HM?

    I'm curious how the +1/20% mods interact with your minion cap. Here's the situation:

    Attributes and candy corn puts my death magic at 17.

    I control 10 minions.

    I equip a staff with death magic +1/20% chance.

    I cast animate bone horror and proc the +1 from the staff mod.

    My death magic is at 18 when minion number 11 is animated, raising my minion limit to 11.

    Do I get to keep all 11 minions?


    EDIT: Another interesting question just came to mind regarding short term stat changes and minion limits.

    I have 16 death magic and control 10 minions.

    An enemy puts weakness on me, reducing my death magic to 15.

    I cast animate bone horror.

    Do I still control 10 minions?

    Yet another returning player here to say hello! I got the itch to play again after watching a random video on youtube about all the dead MMOs out there where the tldr was 99% of them are crap, but guild wars still stands strong as a quality game even in 2021. And now that the nostalgia has worn off, you know what? It's still awesome. Sadly I can't get my old gwamm account back, no email/pass or old access codes, so I'm starting the journey all over again from scratch. It's rough but I'm having such a good time with it. I'm up to 6 titles and hoping to finish survivor in a an hour or so. Wish me luck!