Posts by BJWyler

    OK, so we have two things to consider here. Let me start with the easier one first.

    To put it bluntly, a petition of this nature doesn't really mean Jack Squat. It doesn't matter if you have 1000 signatures at the end, or 10,000. It is nothing more than a bunch of names on a virtual piece of paper. Arenanet already knows there is keen interest from the dedicated GW1 playerbase for seeing new content in the game. They have known that for years. Nothing will be done unless it is approved and has the backing of NCSoft. I don't think I need to remind anyone that petitions (and a whole lot more) did nothing to save City of Heroes. Regardless, if we want to see hope of new content being produced for GW1, it is going to require convincing NCSoft that it is the profitable thing to do. Your best bet is to get in contact with them and find out exactly what it would take for them to provide the go ahead for ANet to dedicate time, manpower, money, and resources into developing new content for GW1. However, I don't think for a minute you would get your foot in the door without something to bring to the table aside from a petition with a bunch of names on it. Let me explain why.

    Back during the turn of the Century, I was a manager at a bowling center that also had an attached bar and grille. We were planning a huge celebration for the New Year (2001 of course!). People could reserve packages that included bowling, food, and drink, and party the night away in style. However, during the planning stages, a lot of our regulars started in inquire about merchandise - hats in particular. They suggested we get hats made up for the event. Myself and the center owner considered the proposition and thought it might be a good thing to do since there seemed to be interest in it. However, that would require a big up front cost on our parts to get the hats produced. So I created a petition for people sign asking if they would be interested in purchasing one of these hats for a nominal cost (they would have been priced just above our cost to have them produced, so we wouldn't really be making a whole lot on the sale). We ended up with over 200 people signing the petition saying they would be interested in buying the hats if they were available. Now, again, since this would be a big out of pocket expense for us to get these things produced, we decided to do a trial run first, and only ordered a batch of 50 hats. If they sold well, we would get the rest of them produced. As it turns out, despite all those names committing to buying one of the hats, we sold a total whopping of 13. One of which I purchased for myself.

    NCSoft won't give you the time of day if all you can bring to the table is a petition and a Guild Wars 1 fanboy smile. To have any hope of getting them the least bit interested in this project, it would require an investment group coming to the table with a good looking bank statement and a business plan for how this content is going to be produced, and the long term plans and goals for the team and the game. Maybe Stephen and Bill can help get the ball rolling on ANet's side of things and bring this petition and proposal to Mike O'Brien, who can then broach the subject with his NCSoft contacts, but I really don't see this getting anywhere with NCSoft without a big fat check to back it up.

    Now remember, I said that was the easy part of this equation. The tough part is the creative aspect of the project. For that, let me highlight some things from your post above:

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    It is well known that the second generation of anything is always better than the first.

    This is just me nitpicking, but I couldn't resist: this statement couldn't be further from the truth. There are myriads of examples where a follow-up product was vastly inferior to its predecessor. Heck most of us here think that with Guild Wars 2.

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    Also from a artistic prespective, why would we not want new ones? We do not want another NF/Fac or EOTN but new works of art. Sometimes, the previous artists are very versatile and imagine new things and make them completely different from the previous ones. So if we get the old artists of GW1 who want and can contribute towards this, well and good and if not, new ones can be hired.

    We're not talking about artistic style here. Of course we would want any new content to have a look unique to that content, but still be the familiar Guild Wars that we all know and love. Each of the three campaigns and expansion have that, so that's not the issue. The real issue here is one of design and mechanics.

    We had new people coming to ANet with new ideas and talent from 2006 to 2012. What we got as a result of that is Guild Wars 2. Why would we not want new people to come in and work on the new GW1 content - that's your answer. It's true that we don't need one single person from the ANet of 2000-2006, but unless we get people who are going to hold true to the designs and ideas of that original team, what we will get will be no different (and perhaps no better) than what the team brought to us with Guild Wars 2.

    I feel the same way about the Star Trek movie reboots and the latest installment of the Star Wars franchise. For me, the movies produced by JJ and Rian are absolutely terrible when compared to the core products that spawned them. Why? Because for me, they hold nothing of what made the originals great and spawned such a massive following. The Trek reboots and Last Jedi are nothing more than a generic sci-fi product with a famous IP attached to it. They may be entertaining movies in their own right, but they are soulless husks when it comes to the IP they are supposed to represent.

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    EXAMPLE: Do not view this as a task where the original person is no more so it cant be done again. This is not a painting made by Pablo Picasso. It was a collective effort of many individuals working as a team which was never static. Dynamic team is always way better than a static one in any case. If you are made to believe that this simply not possible because the original team is no longer their, then that is simply not true and nothing more than a distracting comment. These are just generic replies that any one would make in this case.

    In all reality, we really are talking about a Picasso. or a Van Gogh, a Da Vinci, or a Monet, or a Rembrandt. Games are in all reality a work of art. As such, the enjoyment one receives from a game is going to be varied and a purely individual thing. There can be no doubt that the people I just mentioned are considered greats in the world of Art. But that doesn't mean that their artwork is universally liked or appreciated. Each individual person is going to have their own likes and dislikes regarding a work of art. Games are no different. For me Guild Wars 2 is not a bad game. It's pretty solid and a very good effort put forth from a talented developer. However, in the context of a Guild Wars game, it is nothing that I have any interest in playing whatsoever, and find the original a much superior and enjoyable product.

    We will never see another original Picasso made. There can be some artist out there who can mimic Picasso's style and produce a lovely piece of art in its own right, but any fan of Picasso will always see it as a cheap knock-off that is inferior to any work produced by the original master. This is what many people here are talking about when there are hesitations made about having anyone on the current ANet team produce new content for our game, and even if we bring in yet more people, those fears can still be justified. Any new team may be able to reproduce the look and feel of the Guild Wars we all know and love, but at the end of the day, if it just turns out to be a soulless clone, what good is it?

    This is not a distracting or generic comment, but it is the very core of the issue we are talking about. That's why this part is vastly more difficult to address than the financial one with NCSoft. Money and numbers are easy. Getting people to do right by Guild Wars 1 and us fans is going to be an infinitely more difficult process, and one that cannot be understated or underestimated.

    As a certified PC technician, I can guarantee that there are a bunch of people at ANet that would jump at the chance to play around with the old code, just like I enjoy playing around with old PC's and Apple machines from the 80's and Operating Systems going all the way back to the DOS days. It's just plain fun to muck around with the classic stuff. That's not going to be the issue. Getting them, or someone new up to speed and really understanding what the code of GW1 is like and all the nuances and limitations in the code is going to be a time-consuming process. But at the end of the day, no matter how talented they are, or the talent of any new people that might be brought into the project, it doesn't mean Jack Squat if they don't understand what makes GW1 the Guild Wars we love.

    Exactly my point. Why not??? The great question. This should have never happened in the first place and both models of GW1 and 2 could have run simultaneously. Sadly, we as fans were sleeping back then and obviously intrigued to try GW2 out before realizing that GW1 would slowly fade away.

    It is never to late I guess to try :)

    I don't think anyone was caught sleeping. We pretty much knew full well what was going on and going to happen after the first meaty bit of news about GW2 came out. It was clear the new game was going to be the focus, and GW1 was going into maintenance mode. The team was going to try to get the Nightfall chapter of Beyond complete, as well as more story for Mad King, but they said it was not a guarantee to be done.

    Most of the fanbase was excited for the new game and was looking forward to it. That is until we learned more about it, and ANet released that infamous Manifesto.

    I voted yes because I certainly want to see new content for the game, and see the ideas the team had in mind and early production, before GW2, realized.

    However, I have to agree with Ghost and Cosy. The ANet of today is nothing like the ANet that created this game, and hasn't been since shortly after Nightfall. Any attempt by the team to do anything with GW1 would turn into an unmitigated disaster.

    Quite frankly, I would just rather see the game ported to an offline single player mode so that we can continue to enjoy it after the servers are shut down. But I don't see that happening either. At best, we can only hope a team of fans can pull together an emulator to keep the game alive and maybe see more content in the future.

    It's a toss up for me between Proph and NF. The latter finally gave me the party based exploring that I was looking for since the classic Wizardry days with the Advent of heroes. The former had that vast and open exploration that I love.

    My fav place in Proph to hang out is Beacon's perch. Kodash is my spot of choice in NF.

    Not really fond of Factions because of the smaller and locked off feeling of the world, and the overall look of the areas do not appeal to me at all, except for Shing Jea and a couple parts of the Jade Sea. Don't even have a favorite hang out spot there.

    That was some stuff. To be fair, both Jessica and Peter had valid points in terms of game development and "working conditions" in the industry. Quite frankly many of the responses from the playerbase, especially in reddit were completely uncalled for - and one of the reasons why I avoid reddit like the plague. It's an unfortunate incident that only enforces a lot of the negativity that surrounds the gaming community as a whole.

    That being said, Jessica was completely in the wrong in how she handled the incident, and some of her comments certainly deserved the outcome that she received. I can understand her frustrations, but at the end of the day, in this 21st Century age of technology and social media, I find there are still a lot of people who completely miss the mark on how it works in the real world. And it is especially critical in an industry like this one where interaction with your customers is critical to success or failure. Nobody likes being told how to do their job by someone who really doesn't have good working knowledge of such - it has happened to me several times throughout my adult life, so it's not a gaming thing or a gender thing. And no, the customer isn't always right. But there is always a right way and a wrong way of handling that situation, and Jessica most certainly took the wrong way.

    I'm with Jayson on this one. Not exactly sure what kind of benefit this would ultimately have over just equalizing the economy for a period of time. I'm a collector, to me it seems easy enough to farm for the wealth we need right now. If anything, I would like to see Anet release some of those harder to find collectibles to the store or add them as trade-ins for holiday tokens or some such - especially the ones that were "lost" in the old account ban waves.

    I started new characters in each of the campaigns for a video series to celebrate the game's 10th anniversary and do a "video diary" of the content for prosperity. You can't really recapture that "newness" feeling like the old days, but it has been an enjoyable adventure for me and I haven't needed to really send these adventure characters any gold or items in all this time, and they have been relegated to their own campaign - so no cross-campaign skills. It's been a great way to experience the content again, and remember things I forgot long ago. That's always been the draw for me outside of my hording/collecting OCD.

    There are still plenty of people out there who like grouping up and doing content together - I think our little community here is example of that.

    This idea reminds me of something a player in the Defiance forums said in relation to the updated version of the game releasing next week. He is a relatively new PvP player, and was upset that he wasn't as competitive as the vets who have been playing the game for the last 5 years. Obviously skill and the ability to use 5 years worth of item upgrades and such have something to do with that. He sees the "resetting" of the playerbase with the updated version as a way to equalize that.

    My response was that it's not really going to do what he thinks it's going to do. One of his complaints was getting one-shot in a lot of matches by max level peeps. I told him that resetting the playerbase isn't going to change that. The core PvP people are going to focus on doing what they need to do to get back to their current position as quickly as possible. Sure at launch time and for about a week thereafter, there will be that normalization of everyone, but by the end of the week, people are going to get one-shot again.

    I see the same thing here. The normalization of the market is only going to last until the farmers and bots get underway again. At the end of the day, we'll still be right where we are right now. Maybe even worse off because the playerbase is so small now compared to GW during it's heyday. It's the problem with player-driven economies. Something will always be out of the reach of a group of players. The only way to achieve a truly fair and equal economy is to have it system run with all items available at vendors for a set price determined by the desired rarity of any particular item.

    Oh yeah, the good old wings promotion. Glad they still can be had. I think I got mine from eBay too during that time since I wasn't going to play Aion.

    Now all we need is a way to get the original pre order codes. I picked them all up at the various retail locations for the American ones, but was never able to get my hands on a code for the European one - Chimeric Prism I think it was.

    An interesting update I discovered with the mercenaries. You can delete one and immediately re-add them (such as to change the appearance) and they will not lose anything if you had them set up on one or more characters.

    I also discovered, in one case, that deleting one, then adding another character of the same primary profession leaves everything in tact as well, including the skill bar.

    More how to's like this would always be appreciated for the game. I know I would like to be able to do all the "End game" and elite areas at some point, so having knowledge of them beforehand, as well as ways to solo them (if possible) is welcome.


    I've sent an email a while back to them Sadness, and I haven't gotten any reply on that yet.

    I'm going to send another mail though to request an interview... but no further news yet.

    Kev

    I remember that a French fan site had requested an interview a couple years ago, and was first approved, but after Anet learned the questions would be about GW1, they ended up declining because there is almost no one there who knows that much about the game at this point.

    In regards to the topic on hand, it is a shame, and scary, that Gaile's account was hacked in such a manner. She has always been a champion of the playerbase, and for someone to do that reflects negatively on us all. I can understand the frustration behind this and the Facebook post as well. At the end of the day, we are all Arenanet's customers, and that does come with some expectation of support for the service we are using, and some are still paying for (the GW1 store is still open for business, after all).

    While I appreciate the fact that Anet has decided to keep GW1 running for the forseeable future, that comes as a double edged sword as there is that expectation that the playerbase should get at least a modicum of support when things aren't working as they should, or we have issues like botting and account hacking. It's water we have to tread carefully because I can see at some point, Anet just saying the hell with it and shutting down GW1 because of the "complainers" in the game eating up valuable support time.

    It's a real shame that we lost much of that original team that gave their heart and soul into GW1 over the last decade. Anet isn't the company they used to be, and I always said that while it would be nice to get the updates and support that many other aging MMOs out there still get, this isn't necessarily the iteration of the team I want touching my favorite game. There's a certain charm and soul to GW1 that the current Anet just doen't understand, nor have the skill to properly update. It's time like this I wish there was an MMO dev out there with the gumption to have designed the "end of life scenario" of their game by designing a back end that could be taken and played off-line once the servers are shut down.

    Hello all! I am hoping to find a couple of people to join me Monday afternoon (9/5 ~ noonish EST) to attempt a 4-man completion of The Titan Source for the final episode of my Twitch/YouTube series, The Tyrian Adventures.

    I have one other person who is already to go, so we would just need a Tank or MM and a healer. Of course if more people are interested, then we could do an 8-man with a run from the Temple of Ages. When we are all wrapped up, we could also meet for a dance party at my favorite spot in Tyria - the top of Beacon's Perch.

    UPDATE: Let me also add that there will be a Trick or Treat bag giveaway during the dance party as well - up to 10 per character, while supplies last! I will also give everyone in the quest party a full stack of ToT bags after successful completion!

    If anyone is interested, please let me know ASAP. I can also plan for Tuesday afternoon or Thursday evening, if that happens to work better for more people (EST of course).

    Stay tuned to my Twitch channel (link in my signature below) for when we go live on Monday to follow the action and join in on the dance party and giveaway afterwards!

    One other thing to note - you have to set up the mercs on each character you unlock them on. Even though you may have them kitted out on one character, they are blank slates for any other character until you kit them as well.

    For those of you who don't know what Extra Life is, just go here: http://www.extra-life.org and you can find out all about it. Great cause for gamers to get behind.

    That being said, I am currently part of the Extra Life Livestream team, and in addition to playing my Guild Wars Adventures on my own Twitch channel, am planning to livestream some action during the Dragon Festival this Wednesday 6/29 from 9-11 PM Eastern time on the Extra Life channel (http://twitch.tv/extralife4kids).

    I am hoping to get as many GW fans as possible to tune in and chat, as well as play along with in game to help promote GW, as well as get the word out about Extra Life. Come join me if you can!

    BJ

    I would always be interested in seeing more GW footage. As Misty said, there are a lot of players out there that don't know the finer points of a few things. I've been playing the game since day 1 but still have not played the elite areas, or done much in Hard Mode, so walkthroughs and tips and tricks would be idea to get an overview of what I need to do in some areas, especially when I am ready to start going through them.

    Hey all! I posted a bit of info on the "When did you start playing" thread (https://guildwarslegacy.com/showthread.php?tid=72), but here's some more!

    I originally joined Guru and GWOnline/GWInc. back in May 2005. I used to really play the game (and the forums) heavy time from the beginning up until SWTOR was released in 2011. There have been only a handful of games that kept me addicted enough to play whenever I had a chance, including many a sleepless weekend binge. It all started with the original Wizardry series of games on the IBM and NES/SNES until I came across Firefly's Stronghold series, which became the new addiction until Guild Wars came along.

    SWTOR relegated me to a "casual" GW player, and that was replace by Defiance until Trion dropped patch 1.5 back in the spring of 2014, at which time I went back to SWTOR. That has since been replaced by Stronghold Kingdoms (of which I was an original Alpha tester and had to step away because I knew I was going to get addicted). Fortunately though, I have found my play time with Guild Wars to be getting back to what it once was during the good ole days, thanks to my "Adventure" series of videos I decided to create in honor of the 10th Anniversary.

    It's amazing what a fresh new experience that has been to go through the game with a fresh character once again (even though I still have yet to complete the EotN storyline!). But anyway, I am glad that ArenaNet has kept the game running and that we all still have places to go to outside of the game as well.

    Everyone is welcome to add me to their in-game friends list. There's still a lot of things I haven't really had a chance to do in game yet before GW2 stole away our population and updates, so I'll be looking for help in the future.


    I started in 2008 after a year of harassment by a very young student of mine. I created a ranger in Proph and was hooked from the start. What a beautiful village Ashford was and what a frightening shock the Searing was! I was in Maguuma before I knew there was a Wiki (sure made things easier after that!!) Before Wiki? I wandered around until, somehow, the deed-Quest-Mish was accomplished. Such a nooblet, no? Tried some other games, but except for a year in GW2, spent all my game time here.

    Those who will remember, will speak fondly of the warm morning breeze.

    Ahh, you should have been there before the wikis took off! I still have both my Prophecies and Factions Prima game guides!



    Looks like I'll be the youngest in this post :P, at least for now. I started playing two years ago, even when I had known about the game for a bit. Took my time to decide to spend a bit on me. Right now, my only regret it's not having started playing way earlier :(

    Yeah I remember that time. That was during the big account hacking incident. A lot of people had their accounts hijacked by goldfarmers, including my main account (my secondary account was safe). A lot of people I knew from guru were hit as well.

    I eventually discovered that the hackers got my password from a trading site affiliated with GWOnline (iirc) at the time, which was why my secondary account never got hacked. Needless to say, I had to take a break for a couple of months to recover from the shock from finding the account stripped. At least they didn't delete any of my characters. It took me about two years to "recover" everything that was stolen from the account and get back to the state it was in before the hack. Dark times those were.

    Greetings all!

    Thanks again to Kevin for adding this forum for all us videoites. I'll be sure to keep on checking back to add everyone else to my subscriptions - can't get enough of people playing the game.

    Anyway, I have both Twitch and YouTube channels I use for Guild Wars and other games.

    Currently I livestream my "Adventure" series on Twitch and post the videos up on YouTube once a week. I also post other stuff on YT that I don't necessarily livestream, so you can find more stuff on the YouTube channel. I don't have a set stream schedule unfortunately due to Real Life, but whenever I'm on, everyone is welcome to join in chat or even hit me up for grouping in the game as time allows.

    Twitch Channel -

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    which currently features The Tyrian Adventures and The Canthan Adventures. I will start streaming The Elonian Adventures come August/September for Nightfall's 10th anniversary

    YouTube Channel - https://www.youtube.com/user/RealMillenniumGroup/

    I was wondering what the thought was to having a sub-forum for member to post their YouTube/Twitch channels for Guild Wars videos. I have found there is still interest in people watching streams or vids of the game and thought having our own sub-forum would make it a nice go to place for all of us interesting in promoting our channels, and finding more like minded people to follow.

    I started during the last original beta weekend sometime back in late 2004/early 2005. I remember I was on dial-up with a really subpar laptop and it pretty much took me all weekend to download the game and get my very first character created.

    I have been here ever since and started playing with a second account in June of 2005, then of course added a couple more accounts for mules/storage and tooling around. A lot has changed in those days both good and bad, but I'm glad that we can still play whenever we want over 11 years after launch. Much to be said for that.