I'm with Jayson on this one. Not exactly sure what kind of benefit this would ultimately have over just equalizing the economy for a period of time. I'm a collector, to me it seems easy enough to farm for the wealth we need right now. If anything, I would like to see Anet release some of those harder to find collectibles to the store or add them as trade-ins for holiday tokens or some such - especially the ones that were "lost" in the old account ban waves.
I started new characters in each of the campaigns for a video series to celebrate the game's 10th anniversary and do a "video diary" of the content for prosperity. You can't really recapture that "newness" feeling like the old days, but it has been an enjoyable adventure for me and I haven't needed to really send these adventure characters any gold or items in all this time, and they have been relegated to their own campaign - so no cross-campaign skills. It's been a great way to experience the content again, and remember things I forgot long ago. That's always been the draw for me outside of my hording/collecting OCD.
There are still plenty of people out there who like grouping up and doing content together - I think our little community here is example of that.
This idea reminds me of something a player in the Defiance forums said in relation to the updated version of the game releasing next week. He is a relatively new PvP player, and was upset that he wasn't as competitive as the vets who have been playing the game for the last 5 years. Obviously skill and the ability to use 5 years worth of item upgrades and such have something to do with that. He sees the "resetting" of the playerbase with the updated version as a way to equalize that.
My response was that it's not really going to do what he thinks it's going to do. One of his complaints was getting one-shot in a lot of matches by max level peeps. I told him that resetting the playerbase isn't going to change that. The core PvP people are going to focus on doing what they need to do to get back to their current position as quickly as possible. Sure at launch time and for about a week thereafter, there will be that normalization of everyone, but by the end of the week, people are going to get one-shot again.
I see the same thing here. The normalization of the market is only going to last until the farmers and bots get underway again. At the end of the day, we'll still be right where we are right now. Maybe even worse off because the playerbase is so small now compared to GW during it's heyday. It's the problem with player-driven economies. Something will always be out of the reach of a group of players. The only way to achieve a truly fair and equal economy is to have it system run with all items available at vendors for a set price determined by the desired rarity of any particular item.