Necro minion limit and game mechanics question

  • I'm curious how the +1/20% mods interact with your minion cap. Here's the situation:

    Attributes and candy corn puts my death magic at 17.

    I control 10 minions.

    I equip a staff with death magic +1/20% chance.

    I cast animate bone horror and proc the +1 from the staff mod.

    My death magic is at 18 when minion number 11 is animated, raising my minion limit to 11.

    Do I get to keep all 11 minions?


    EDIT: Another interesting question just came to mind regarding short term stat changes and minion limits.

    I have 16 death magic and control 10 minions.

    An enemy puts weakness on me, reducing my death magic to 15.

    I cast animate bone horror.

    Do I still control 10 minions?

    IGN: Zurathustra Spoke

    Edited once, last by zurathustra (October 23, 2021 at 9:47 AM).

  • The minion limit is checked only when you create a minion.

    For the first question, yes, you would then have 11 minions. However, when you create another minion you're probably not going to trigger the mod again and you'll be back to 10. The mod is still a good option though because the minion it does create will be stronger.

    For the second question, nothing will happen immediately upon becoming weakened. However, when you do create a minion, your limit will be nine so two will die off and the horror will be created.

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