Teambuild for any Caller

  • This is a rough summary/translation of schnappi's meta hero teambuild presentation. The build idea has proven to be very stable and fun to play. Variants for non-caller dervish and elementalist players have been made and played by a bunch of people – leaving them very happy with the results.

    ddc01930d0a87181.jpg

    This condition over build is based on the underrated skill [[fevered dreams], an excellent skill for massive shutdown which can prove better than [[panic] if used correctly. FD spreads dazed on all foes in the area (which is much larger than panic's primary effect) when 2 or more conditions hit the hexed target. Whenever dazed is applied it rupts spells. While a target is dazed it will also take twice as long for casting spells and will be interrupted by any attack, e.g. by the minions.

    The hero builds are further optimized:

    Fevered Dreams Mesmer:

    [build=OQhDAasjS3ArAjQIgcQEBZAXM]

    • Purpose: Caster Shutdown with dazed, spreads deep wound, has proper energy management, removes hexes, interrupts, provides melee shutdown, hard rez.
    • Runes: +3 Illu + head piece, +1 fast cast, +1 Insp

    Ineptitude Mesmer:

    [build=OQhDAZwTSvArAIgkAjQEBcQTA]

    • Purpose: Melee shutdown with blind and damage, more anty physical skills, deep wound, additional caster shutdown with [[arcane conundrum], additional damage with [[fragility], enchantment removal, hex removal, hexes, proper energy management.
    • Runes: +3 Illu + head piece, +1 fast cast, +1 Insp

    Keystone Signet Death Nova Mesmer:

    [build=OQRCAcxzPA5z1Md55pKagnC]

    • Purpose: Hard Interrupts, poison, damage. Main advantage: [[Death Nova] spam with high fast cast on a non-MM, preventing that the MM falls behind so much and fails to apply death nova before minions die.
    • Runes: +3 fast cast + head piece

    Thunderclap MM:

    [build=OAZDYatoSkDVBHVKgbhfBTVVV]

    • purpose: Hard Interrupt, multiple conditions applied by an underrated elite skill, corpse explosion and corpse exploitation, additional direct damage on single and multiple targets, has proper energy management.
    • Runes: +3 death magic + head piece, +1 soul reaping

    Searing Flames Elementalist:

    [build=OgVDIoysK0NtgL7STjMKQOA]

    • Purpose: Burning, direct damage, hard interrupt, knockdown.
    • Runen: + 3 fire magic + head piece, +1 energy storage

    Icy Veins Healer:

    [build=OAhiYwh8UzGmTuop0U4NOvY]

    • Purpose: Enormeous healing power, condition removal, energy management, hard rez, additional damage.
    • Runes: +3 Soul Reaping + head piece

    ST Prot Ritualist:

    [build=OASjAyhDJPYTr3jLcSOhmOzLG]

    • Purpose: Enormeous protection power against damage from any source, enabling knockdown on knockdown resistant foes, increasing knockdown duration, hard rez.
    • Runes: +3 Communing + head piece, +1 Spawning Power

    _________________________________________________

    Player Build suggestion:

    [build=OwVSIYPTyA2kLQ7imOxk4UFB]

    • Purpose: click and kill. Great energy management if played by an assassin, brutal damage combo with mes secondary. Consider microing Fevered Dreams to spread your crippled, cracked armor and deep wound condition as well as dazed.
    • Runes: Depend on which build you play


    paw*ned² template code:

    Code
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