Hello ![]()
I am looking for a build for my monk to play with the 7 hero mercenary mesmer way, NOT the anniversary edition (yet) with the +5sr, too expensive for now.
I was looking for damage builds, but I found none to my liking. I do not want to play dagger spam, I already have that on the assassin. I tried a Ray of Judgement build, but it seems rather clunky, not that much dps (except when enemies are balled very nicely) and easily interrupted. I have not tried the Judgement Strike build, but similar to dagger spam, I have a warrior to play warrior builds with.
I thought it would be better damage wise, if I use a fourth esurge mesmer and play a support role. I was thinking about the SOS rit, all others seem hard to swap into. I can still play a somewhat monk style, but I am not entirely sure. I came up with the following build. I'd be happy for input on the build - or also other playstyles, that fit into 7h-mmm.
Divine Favor 10+1+3, Protection Prayers 8+2, Channeling Magic 12. I switched Ancestors Rage for the Battle Standard, I think this does more damage, considering all the Mesmers. I actually did not find more PVE skills that fit in the build. Divine Boon could be swapped for Divine Healing for additional group heal. But honestly, considering how strong Mend Body and Sould and Spirit Light are, seems like a worse build overall.
This is the original hero SOS build:
I am looking forward to your inputs
And as a last note: this build would not fit into the 20th anniversary version of 7h-mmm, as there is no SOS. Maybe back to RoJ?
Edit: After thinking about it for a while, I think I'll go with a RoJ build, eliminating the SOS rit. The build has a somewhat higher focus on (group) healing, but is in general similar to the one linked on PvX.
Divine Favor 12+3+1, Smiting Prayers 11+2, Protection Prayers 6+1. The BiP is mandatory
, and I think I'll get a divine favor set with sr+5. I omitted Smite Hex, as four Mesmers have Shatter Hex.