GW Mini-Games Ideas Please

  • I don't know where to post this, so sorry if this is the wrong place :S

    I decided to make a document with all kind of different mini-games you could play in your guild hall in scrimmages with your friends.
    Idea is to play some games to have some fun with friends and in the meantime learn and improve essential skills for Guild Wars.
    Most games will also require less than 16 people like real GvG's need, which should make it alot easier to play some games when you are bored and got some people online.

    I could use more ideas.
    I'd prefer if people pm'ed me in game or on discord.
    My IGN is: Ra The Last Ranger.
    Wouldn't know for discord, but you could probably find me on the QQ discord.

  • Depressed necro-monks mini-game,
    Who is the first to go saccing yourself to death? Played with allies. Try it in an outpost like Unwaking Waters with up to 16 players.

    [Blood Ritual] - Your main tool to finish yourself off. Sadly it also gives others more energy to heal you.
    [Infuse Health] - Healing others, and possibly your second way to finish yourself off.
    [Blood Renewal] - If low on energy, this is your second choice to go. But once you stop you heal yourself up.
    [Healing Breeze] - Costly but will effectively heal up others
    [Release Enchantment] - Counter any healing breeze and upkeep skills, healing others in return.
    [Life Attunement] - To further boost health of your fellow necro monks.
    [Blessed Aura] - Extend duration of Healing Breeze on your competing allies.

    Who will be the last one standing?
    All skills have countermeasures, to "spitefully" heal up your allies better.

  • ^This sounds crazy. Have you known of people actually doing that or is it something you just invented?

    --

    Aside from specialised PvP formats (e.g, a 1v1 PvP tournament) the most common thing I've heard of people doing is dodgeball tournaments with everyone using all superior runes and Lightning Orb to create one hit kills. I imagine the interest in doing so will have dropped given the yearly appearance of the Dragon Arena, though.

    d78dd1d.jpg


  • Depressed necro-monks mini-game,
    Who is the first to go saccing yourself to death? Played with allies. Try it in an outpost like Unwaking Waters with up to 16 players.

    That sounds amazing! Did you test this before if it actually works?

    Yeah, dodgeball is definatly on the list. The list is mostly to give some bored players a little fun game to play :)

  • It's an old idea I had, never got to try it before the guikd I was in decided to merge-die another guild.
    Basically just tried to think of an opposite challenge, to try die instead of survive ;)

    -----
    EDIT:
    It should work in theory, and quite dramatic as everyone starts to Infuse eachother. Eventually energy will run low and you might have to try Blood Renewal instead. Which conveniently also gives others energy to Infuse you again.
    Skills are not set, but best skills would be saccing and appropriate counter skills. Fun part is that you will hate all the skills you'd normally love. Except Blood Renewal of course. Could throw in rez skill perhaps to extend it. Or Healing Ring.

    -----
    ALTERNATE version.
    Just use minor saccing skills, all heals are either touch or pbaoe, then you have to run from healers. Would only work if players have to stay within a limited range.

    Edited once, last by Lexx (March 9, 2017 at 11:45 PM).

  • I am writing this on my phone that seems to never like to autocorrect anything so excuse the spelling please.


    I mainly did this with old friends from the past for fun but if adding certin skills and guild halls i would think it could be fun if there was enough players

    It would need a few elementalist a necro
    I would recommend 2~3 eles and one necro

    The guild hall would be best to use frozen isle or burning isle for the fact the ice and lava. So the battle would need to take place on or in the ice/lava or any other hall that can cause a player to slow down.

    Now why would a player need to be slowed down? Well, with the elementalist using fire you could only bring aoe skills that cause you to be in close quarters with ur opponents such as

    Flame burst
    Flame dijin
    Inferno
    And star burst or double dragon if i remember right.
    Could also bring death charge or heart of shadow or ebon escape

    If not on one of those isles ONE ele could be running
    As a water ele bringing skills like

    Frozen burst
    Ice prison
    Icy shackle
    And maybe slippery ground along with the assassin skills

    One ele can run earth instead of water using skills like

    Grasping earth
    Earthen shackle

    Or a more offensive with out the two skills above
    Using skills that cause knockdown but take a lot of energy or cause overcast risky but can add some fun

    Like shock wave
    Earthquake
    Crystal wave
    After shock


    As for the necro skills
    We used grenths balance to steal heal
    Blood ritual if you want
    Unholy Feast

    Vampiric swarm

    Along with of course the assassin skills above

    I dont remember the exact armor/runes/health/energy/attribute distribution but im sure if somene is interested they coild play around and find a fun set of stats to either have a long or quick battle.

    Because of the guild halls i would recommend frozen isle as it doesnt cause health degen. So skills and attacks must be chosen wisely or risk getting slowness

    All skills besides the assassin should affect more then one person besides the ones who slow the others down and the necro shouldn't use skills like vVampiric bite etc (single target skills or it can just elimiate the other side too fast


    Can also put a healing aoe like heal area
    But not if ebon escape os being uaed


    It may not be fun to some but it helped me pass the time long ago