Alright, so for the cons version I would run these attributes. I tried getting their main attributes to 15 (+4 HR +1 Conset = 20).
I have done the calcs below, so check it out and enjoy the madness ![]()
P/W HR Boiii (or Guuurrlllll)
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Leadership: 10 + 1 + 3 + 5 = 19
Command: 10 + 1 + 5 = 16
Spear Mastery: 10 + 1 + 5 = 16
Tactics: 5 + 5 = 10
N/Rt BiP Resto
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Blood Magic: 10 + 1 + 2 + 5 = 18 (BiP caps at +7 here, no need for more)
Soul Reaping: 8 + 2 + 5 = 15
Restoration Magic: 12 + 5 = 17
Rt/P ST Command
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Spawning Power: 10 + 1 + 3 + 5 = 19 (ST caps here, no need for more)
Communing: 11 + 3 + 5 = 19 (felt like Command deserved more points compared to 19vs20 Communing)
Command: 10 + 5 = 15
Me/Mo VoR Gift of Health
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Fast Casting: 9 + 3 +5 = 17 (this is plenty already, wanted the heal to be very OP to recover the BiP)
Domination Magic: 10 + 1 + 3 + 5 = 19 (again, plenty)
Inspiration Magic: 4 + 2 + 5 = 11
Healing Magic: 10 + 5 = 15
Me/E Keystone Domination DF
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Fast Casting: 11 + 1 + 3 + 5 = 20 (gotta love keystone + HR ftw ^^)
Domination Magic: 12 + 3 + 5 = 20 (gotta love keystone + HR ftw ^^)
Water Magic: 6 + 5 = 11
Me/P Keystone Domination Command
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Fast Casting: 11 + 1 + 3 + 5 = 20 (gotta love keystone + HR ftw ^^)
Domination Magic: 12 + 3 + 5 = 20 (gotta love keystone + HR ftw ^^)
Command: 6 + 5 = 11
Me/N Keystone Bone Fiend
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Fast Casting: 11 + 1 + 3 + 5 = 20 (gotta love keystone + HR ftw ^^)
Illusion Magic: 5 + 1 + 5 = 11
Domination Magic: 4 + 1 + 5 = 10
Death Magic: 12 + 5 = 17
Me/N Keystone Bone Fiend
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Fast Casting: 11 + 1 + 3 + 5 = 20 (gotta love keystone + HR ftw ^^)
Illusion Magic: 5 + 1 + 5 = 11
Domination Magic: 4 + 1 + 5 = 10
Death Magic: 12 + 5 = 17









