Alright so I have come up with a solution for the energy problem (hopefully)
The idea is not to go for a Zealous scythe and also not to change my own build. Shove the problem onto the heroes So I changed the Rt/Mo for N/Mo since I felt like 2x splinter was a little much anyways. Most groups didn't last long enough^^ So the idea now was: if I could get more adrenaline, I could use Radiant Scythe more often = no energy problem. By adding a 3rd Necromancer, I gave all of them Mark of Fury (both N/Mo's Mark of Fury will give 2 extra adrenaline per strike -> 3 strikes per enemy -> FGJ makes that 6, so instant Radiant Scythe on even 1 enemy!! I also added Dark Fury for that little extra, just in case FGJ is on cooldown. Also by adding Weakened Armor, there is a higher chance Body Blow will inflict Deep Wound = less HP for enemy so less hits necessary I am not too sure about defile defenses but didn't feel like I'd need anything else. 3x Mirror of Disenchantment is also very nice to have. During Gate of Madness, it stripped Mirage Cloak very fast from all the little beetles^^
the 12+5 should be 12+4 :p