Would like to confirm vera and rago's wand in game if you don't mind. Vera looks like it, but can be hard to tell without a side-by-side. Lighting in that spot/screenshot isn't the best - hard to say what color rago's actually is.
So this happened today. Funny as there was discussion recently of whether or not these still drop. This is the closest I've personally gotten to one. If there was any remaining doubt before, it can definitely still happen.
Fleshweaver (necro staff, prophecies): prenerf color matches the proposed (in the original research thread) prenerf color found in an old screenshot. Stats, order and icons are all identical.
Gardock's Staff (monk staff, prophecies): prenerf color matches the proposed (in the original research thread) prenerf color found in an old screenshot. Stats, order and icons are all identical.
(Pretty sure we're down to just 3 remaining prophecies prenerfs!)
Ironclaw (axe, factions): This one was a big surprise. I had originally listed it as "this done not have a prenerf until proven otherwise." Only the little stylized red lines on the blade change color. The prenerf Ironclaw matches the colors on any basic gothic axe, but the postnerf Ironclaw has slightly darker lines. I thiiink this is the first instance of an undyeable martial having this sort of change? It seems to match The Yakslapper's sort of one-off weirdness. (The base skin for The Yakslapper, "Sacred Staff", I think matches that of the prenerf version, and the postnerf seems to have the differing color.)
Will try to get a better picture at some point, or just replicate with a regular gothic. The prenerf I confirmed was customized (sad react). The icons for the two are identical as far as I can tell.
I'm still pretty confident that most, if not all, remaining items listed as "not having a prenerf" won't actually have a prenerf. What I can prob do is run through them again and check postnerf versions vs. base skins. If others *don't* match (like Ironclaw/Gothic Axe), then there may be a chance.
I still need to get around to some general thread cleanup and uploading some kind of image for the other confirmed TBAs from earlier. Hopefully that will help with finding some uncustomized versions.
During "To Tahnnakai Temple," some foes or allies (I'm assuming allies, but guess I can't know for sure), must be treated as Oni by the game. On more than one occasion I've gotten Oni Shrouds from chests here (despite no Oni existing on the map). Shrouds don't drop from shiroken chests, so I guess q8 GPBs are restricted to Tahnnakai/Sunjiang, but Oni blades will drop from both "oni" chests and "shiroken" chests.
It's like one chest on the whole map, and it doesn't always spawn in the needed location. But could it happen? Sure, I guess.
Yeah it's pre. The fans had a smaller window to drop than most other greens because they were added a couple months after the release of Factions. That said, most of the forgotten fans are a byproduct of totem axe farming, which was relatively popular. The wind riders that drop them are more plentiful and easier kills than the barbed grawls that drop frozen fans (they also seem to drop the forgottens more often than the frozens drop).
I'd place Forgottens above some other more common ones (tombs staves, kepkhets, etc), but not nearly as high as a frozen. You'll have some interest if you want to sell it. Also if you have some others you're unsure of please reach out. Thanks!
Almost all images have been updated to the newer format & higher quality. They should all be clickable now too.
Went through and corrected the counts for confirmed and potential greens. Also fixed some images that had the wrong item shown...
Added 10 new items to the list!
Wenslauss' Chalice -- All Tombs greens (that should have a prenerf) are now confirmed!
Kaolin Accursed Staff (2nd version) -- All 3 Kaolin Accurseds are now confirmed.
Spiritgarden's Repose (2nd version) -- All 3 Spiritgarden's are now confirmed.
Ghial's Staff (3rd version) -- All 3 Ghial's now confirmed.
Kenrii's Sorrow (3rd version) -- All 3 Kenrii's now confirmed.
Talous' Staff (2nd version)
Zarnas' Wrath -- One of the very few greens that had a specific mention about a color change on its wiki page long ago. Finally confirmed after all this time.
Ssyn's Staff
Siska's Staff (2nd version) -- Color swap on this one seems to match the color swap on Ssyn's Staff. Confirming the old screenshot we found for the stat swap.
Snapjaw's Powerstone -- All three storm artifact pre-nerfs are now confirmed! Colors here match those of The Brimstone (pre & post).
There should be just 5 left to go for Prophecies and a lot left still for Factions. The remaining confirmed items with "TBA" still are ones I've personally confirmed in-game, but are either customized or not mine. Will work on getting images for them.
Was gonna say, drop the 0's from Blind's pc. That's for the typical gold-colored pre-nerf. Most people, myself included, prefer this color but yeah if by regular you mean yours is brown in color then it's more rare.
In an effort to expand upon the ever-growing knowledge base surrounding "pre-nerfs," I have put together this list with what is currently known about pre-nerf green (unique) weapons. Please see these other threads for their respective pre-nerf information: Weapons, Shield & Focus, Runes & Miscellaneous. The original thread on this topic (which showcases the initial discussion and some of the earlier findings) can be found here.
"Pre-nerf/Prenerf," usually refers to anything produced in-game before the release of Nightfall and that is also not able to be produced currently or since. There are exceptions and slight variations, of course, and these will be outlined in their respective threads.
As far as pre-nerfs go, green pre-nerfs are a relatively new discovery. Because of that, this list is still very much a work in progress and future updates and/or changes to what is believed to be true can and should be expected to happen. As with other pre-nerf threads, if you can provide proof of something not currently documented here (or proof against something that is), please feel free to contribute.
There are hundreds of different green weapons in the game. I'll start by narrowing it down:
Prophecies greens (with the exception of Deldrimor Talisman & War In Kryta greens) are all eligible to have a pre-nerf version.
Factions greens (with the exception of mostAmulet of the Mists greens & mostWinds Of Change greens) are eligible to have a pre-nerf version.
No Nightfall pre-nerf greens are currently known or believed to exist.
No Eye of the North pre-nerf greens are currently known or believed to exist.
Most non-green pre-nerf weapons have a single identifier: their stats.
Because green weapons always come with a pre-set "package," they have a few more things to take into consideration:
Stats
Mod Order
Color
A change in any of these is enough to be pre-nerf. Some greens may only have a change in one, while others show a change in all three.
In addition, some greens may also show different differences for the same item. Yes, you read that right.
While most greens will only have two versions (the pre-nerf and the current/post-nerf), some greens are known or believed to have three versions. This is because there were multiple updates that changed these items at different times (whether this was intentional or more of an unintended byproduct is unknown). For a green weapon to have three versions, it's currently believed that it must:
Show some kind of mod order change between the versions
AND
Show some kind of color change between the versions
Because of this, only some green staves from Factions (and Kepkhet's Refuge and Gorrel's Staff from Prophecies) are currently thought to have three versions, but other examples may exist.
A breakdown of the differences would look like this:
Current/post-nerf version: Current stats, mod order, and colors. Able to be dropped in-game still.
"Original"/pre-nerf/2nd version: These green items will have both a different color and a different mod order when compared to their current/post-nerf counterpart. These dropped from the time of their release until about a month or two before Nightfall.
Pre-nerf/3rd version: These green items will have the same color as their current counterpart, but the same mod order as the original pre-nerf. These dropped for the last month or two before the release of Nightfall.
A few confirmed examples of all 3 can be found in the list below.
The following is the list of greens currently known to have at least one pre-nerf version confirmed in-game. Please keep in mind that this list is incomplete. Additional entries will be added as they are discovered and confirmed.
CONFIRMED: 187 (45 Prophecies, 142 Factions)
NAME
DESCRIPTION
IMAGE
Prophecies
Prophecies
Prophecies
Ogre-Slaying Knife
Color change (weapon)
Victo's Maul
Color change (weapon)
N/A
N/A
Kepkhet's Refuge
Color change (weapon) & Mod order change (three versions exist)
Wenslauss' Faith
Mod order change
Brohn's Staff
Mod order change
Gardock's Staff
Color change (weapon)
The Yakslapper
Color change (weapon)
Ivor's Staff
Color change (weapon)
Wroth's Holy Rod
Color change (weapon) & completely different stats
Brohn's Holy Rod
Color change (weapon)
The Stonehart
Color change (weapon)
The Soulstone
Color change (weapon)
Wenslauss' Chalice
Color change (weapon)
Milius' Pillar
Mod order change
Runar's Brimstone Staff
Color change (weapon)
Flint's Fleshcleaver
Color change (weapon)
Galigord's Rod
Color change (weapon)
Brimstone Wand
Color change (weapon)
Rago's Flame Wand
Color change (weapon)
Galigord's Stone Scroll
Color change (weapon)
The Brimstone
Color change (weapon)
Flint's Artifact
Color change (weapon)
The Kindlerock
Color change (weapon)
Kole's Torment
Mod order change
Fleshweaver
Color change (weapon)
Bortak's Bone Staff
Color change (weapon)
Gordac's Needle
Color change (weapon)
The Shadestone
Color change (weapon)
Bortak's Bone Cesta
Color change (weapon)
Kole's Gauntlet
Color change (weapon)
Frozen Fan
Color change (weapon & icon)
Illyana's Staff
Mod order change
Gorrel's Staff
Color change (weapon) & Mod order change (3 versions exist)
Color change (weapon & icon) & mod order change (three versions exist)
Jayne's Staff
Color change (weapon & icon) & mod order change (three versions exist)
Stoneweaver
Color change (weapon & icon) & mod order change (three versions exist)
Scourgewind's Branch
Color change (weapon & icon) & mod order change
The Scar Eater
Color change (weapon)
Hukhrah's Staff
Color change (weapon) & mod order change (three versions exist)
Ssuns' Staff
Color change (weapon & icon) & mod order change
Ziinfaun's Belief
Color change (weapon)
Mungri's Flame
Color change (weapon & icon)
Wayward Wand (Divine/Prot)
Different stats (mixed attributes)
Wayward Wand (Divine/Heal)
Different stats (mixed attributes)
Byzzr's Benediction
Color change (weapon)
Incetol's Focus
Color change (weapon)
Ky's Chalice
Color change (weapon)
Shen's Censure
Color change (weapon)
Kaolin Water Staff
Color change (weapon & icon) & mod order change (three versions exist)
Koosun's Fire Staff
Color change (weapon & icon)
Amadis' Air Staff
Color change (weapon & icon)
Kunvie's Air Staff
Color change (weapon & icon) & mod order change
Arbor's Earth Staff
Color change (weapon & icon) & mod order change
Seacrash's Influence
Color change (weapon)
Shatterstone
Color change (weapon & icon)
Zarnas' Wrath
Color change (weapon & icon)
Bahnba's Scepter
Color change (weapon & icon)
The Stonebreaker (wand)
Color change (weapon & icon)
Lian's Lantern
Color change (weapon)
Snapjaw's Powerstone
Color change (weapon)
Tarlok's Flagon
Color change (weapon & icon)
Bizzr's Fury
Color change (weapon)
Milthuran's Staff
Color change (weapon & icon) & mod order change (three versions exist)
Kyril's Fervor
Color change (weapon & icon) & mod order change
Kaswa's Gluttony
Color change (weapon & icon) & mod order change
Kaolin Accursed Staff
Color change (weapon & icon) & mod order change (three versions exist)
The Stonereaper
Color change (weapon & icon) & mod order change (three versions exist)
Ghial's Staff
Color change (weapon) & mod order change (three versions exist)
The Darkwish
Color change (weapon)
Woe Spreader
Color change (weapon & icon)
Bazzr's Wail
Color change (weapon & icon)
Rot's Putrescence
Color change (weapon)
Sourbeak's Taint
Color change (weapon)
Kkraz's Indulgence
Color change (weapon & icon)
Chan's Greed
Color change (weapon & icon)
Foulfist's Focus
Color change (weapon & icon)
Kaolin Domination Staff
Color change (weapon & icon) & mod order change (three versions exist)
Kenrii's Sorrow
Color change (weapon & icon) & mod order change (three versions exist)
Siska's Staff
Color change (weapon & icon) & mod order change (three versions exist)
Talous' Staff
Color change (weapon & icon) & mod order change (three versions exist)
Milefaun's Staff
Mod order change
Swiftspell's Staff
Mod order change
Wingstorm
Color change (weapon)
Wayward Wand (Dom/Insp)
Different stats (mixed attributes)
Wayward Wand (Illu/Insp)
Different stats (mixed attributes)
The Dream Haunter
Color change (weapon & icon)
Mina's Gaze
Color change (weapon & icon)
The Time Eater
Color change (weapon)
Mohby's Artifact
Color change (weapon)
The Purifier
Color change (weapon)
Deeproot's Sorrow
Color change (weapon & icon)
Hanaku's Focus
Color change (weapon)
Tahkayun's Pincers
Color change (weapon & icon)
Chkkr's Pincers
Color change (weapon & icon)
Shreader's Talons
Color change (weapon & icon)
Razorfang's Claws
Color change (weapon & icon)
Daggers of Xuekao
Color change (weapon & icon)
Kenshi's Butterfly Daggers
Color change (weapon & icon)
Kaolin Daggers
Color change (weapon & icon)
Everthorn's Chakrams
Color change (weapon & icon)
Falaharn's Split Chakrams
Color change (weapon & icon)
Arius' Sai
Color change (weapon & icon) & mod order change (the only known non-staff with a mod order change)
Shrouded Oni Daggers
Color change (weapon & icon)
Ssaresh's Kris Daggers
Color change (weapon & icon)
Urkal's Kamas
Color change (weapon & icon)
Onata's Shards
Color change (weapon & icon)
Ritual Lord's Staff
Color change (weapon & icon)
Spiritgarden's Repose
Color change (weapon & icon) & mod order change (three versions exist)
Orosen's Staff
Color change (weapon & icon)
Ssyn's Staff
Color change (weapon & icon)
Bazzr's Staff
Color change (weapon & icon)
Miki's Staff
Different stats (Unique change unlike any other staff)
Mossbeard's Wand
Color change (weapon & icon)
Wayward Wand (Spawn/Resto)
Different stats (mixed attributes)
Kaolin Wand
Color change (weapon & icon)
Vengeance Seeker
Color change (weapon & icon)
Spiritspeaker
Color change (weapon & icon)
Brightclaw
Color change (weapon & icon)
Soulwhisper's Guardian
Color change (weapon & icon)
The Pain Eater
Color change (weapon & icon)
Sseer's Wish
Color change (weapon & icon)
The Skill Eater
Color change (weapon & icon)
Spiriteater
Color change (weapon & icon)
Cho's Vice
Color change (weapon & icon)
This list is for potential pre-nerfs (those believed to have a pre-nerf version but have not yet been confirmed in-game).
Potential: 7 (0 Prophecies, 7 Factions)
Name
Description
Image
Prophecies
Prophecies
Prophecies
(None thought to remain. See next list below.)
(None thought to remain. See next list below.)
(None thought to remain. See next list below.)
(None thought to remain. See next list below.)
(None thought to remain. See next list below.)
(None thought to remain. See next list below.)
~~~~~~~~~~~~~ Factions
~~~~~~~~~~~~~~~~~ Factions
~~~ Factions
(None thought to remain. See next list below.)
(None thought to remain. See next list below.)
Ssuns' Staff (3rd)
3rd version thought to exist. 2nd version already confirmed.
(Stats will match the already-confirmed prenerf, but color will match the post-nerf.)
Scourgewind's Branch (3rd)
3rd version thought to exist. 2nd version already confirmed.
(Stats will match the already-confirmed prenerf, but color will match the post-nerf.)
Sanhan's Staff
Completely different stats? (Similar to Ziinjuu's Sanctuary)
Photoshopped image of what the prenerf is thought to look like.
Arbor's Earth Staff (3rd)
3rd version thought to exist. 2nd version already confirmed.
(Stats will match the already-confirmed prenerf, but color will match the post-nerf.)
Kunvie's Air Staff (3rd)
3rd version thought to exist. 2nd version already confirmed.
(Stats will match the already-confirmed prenerf, but color will match the post-nerf.)
Kaswa's Gluttony (3rd)
3rd version thought to exist. 2nd version already confirmed.
(Stats will match the already-confirmed prenerf, but color will match the post-nerf.)
Kyril's Fervor (3rd)
3rd version thought to exist. 2nd version already confirmed.
(Stats will match the already-confirmed prenerf, but color will match the post-nerf.)
(None thought to remain. See next list below.)
(None thought to remain. See next list below.)
(None thought to remain. See next list below.)
This third chart lists all the remaining Prophecies & Factions greens which are thought to not have a pre-nerf version.
My reasoning for this, along with Oldschool Cool 's explanation for staves, is given here.
Explanation for Staff mod order changes and greens with no suspected prenerfs.
For martial weapons, wands & foci:
There are none confirmed to exist so far with a mod order change. (Arius' Sai is the strongest candidate to be an exception to this, but seems a one-off.) There is an old screenshot of the Bludgeoner hammer with a different mod order than the current one. However, this screenshot features the outdated 10/10 Sundering mod. Just before Factions, item drop tables were improved to offer higher quality mods. We also have an image from this time period of Gordac's Needle (which had a +3 energy mod and a different mod order) AND a proven Gordac's Needle pre-nerf currently. The pre-nerf has a +5 energy mod, and the same mod order as the current Needle. From this we can conclude that this particular update was retroactive in nature -- affecting all previously-created greens. This leaves only one remaining identifier: color.
When comparing the following greens to the base skin of the item, we can see no differences. For example: Thorgall's Shield uses the skin of a Tall Shield (which is dyeable, for what it's worth). Comparing Thorgall's to any given undyed Tall Shield shows no differences. There is no precedent in other confirmed pre-nerf greens of a dyed item turning into an undyed item. So, we can conclude that any green martial weapon, wand or focus without a mod order change (all of them, so far) that uses the base/undyed color of that item's skin will not have a pre-nerf version.
"But wait, what about staves?"
Some staves like Galigord's Stone Staff and Rago's Flame Staff look like they could have a pre-nerf, right? Their current mods/order match those of several pre-nerf staves found in Factions. So why can't we just flip the last two mods and assume they exist? Other SF staves like Willcrusher, Brohn's Staff and Gorrel's Staff all have mod order changes but no color changes (as they use the base skin). So we know mod order changes on SF staves are possible.
However, The Yakslapper (which has the same mod layout as Rago/Galigord's Staff), has a color change but no mod order change. We know from other pre-nerf staves that a color change will always precede a mod order change. (In the case of +30+30 staves from Factions, it's thought the two 30s simply swap, despite not really appearing different). If The Yakslapper's color change is not forcing a mod order change, then it's reasonable to think that the only other identifier left for these staves is color. And, similar to martial weapons above, these staves are using the default color for their skins, and so no pre-nerf should be possible.
That was super wordy, but I'm not sure how else to explain it. May update in the future.
The following is Oldschool Cool 's explanation for staff changes, pulled from the original discussion thread linked at the top of this post.
"Ok some update on the mod order thing :
History :
When the green staves from Proph and Fact were first dropped most of them had a 20% attribute-specific HSR (very few of them had a 10% global HSR or even no HSR at all but I will talk about those later).
The 25th October 2006 update (corresponding to the Nightfall release) changed all the existing green staves (with the exception of some low level staves from Shing-Jea) :
Example of Kepkhet's Refuge :
Original Staff :
I was only able to find an image in french but you can easily translate it to 20% HSR protection / 20% HCT protection
"Updated staff"
Current Staff
How to interpret it :
The Original Staff use the same mod order as the Current staff, but the Updated staff use a different mod order. I have been able to find 20+ picture of the Original staves (with attribute specific HSR) and the pattern is always the same. We can conclude that the update that changed the attribute-specific HSR into a global HSR also messed-up the mod order of the affected staves.
Another interesting pattern is to look at how the mod order was affected, once again there is a very clear pattern :
Original Kepkhet : +20% ench // +5e
Updated Kepkhet : +5e // +20% ench
Original Wenlauss' Faith : +30hp // +5e
Updated Wenlauss' Faith : +5e // +30hp
Original Kaolin staves : +1/20% attribute // +30hp
Updated Kaolin staves : +30hp // +1/20% attribute
Original Stonereaper : +1/20% curse // +5e
Updated Stonereaper : +5e // +1/20% cruse
Original Stoneweaver : +20%ench//+5AR
Updated Stoneweaver : +5AR//+20%ench
The Original Staff is always modded : Staff wrap // Staff head
The Updated Staff is always modded : Staff head // Staff wrap
In my opinion the code/script that updated the attribute-specific HSR into a global HSR also had the unintentional side effect to change the mod order of the staves to Staff head // Staff wrap.
How does this help us find other potential prenerfs :
Based on the current pattern we can say that :
* The staves modded Wrap//Head will most likely have a prenerf version modded Head//Wrap
* The staves already modded Head//Wrap or the staves with a duplicate mod (+30hp//+30hp or +5AR//+5AR) most likely won't have a prenerf version with a diff mod order.
Name
Campaign
Prenerf with a diff mod order
Gardock's Staff
Proph
Most likely not
Ivor's Staff
Proph
Most likely not
Bortak's Bone Staff
Proph
Most likely not
Galigord's Stone Staff
Proph
Most likely not
Vokur's Staff
Proph
Most likely not
The Darkwish
Faction
Most likely not
Woe Spreader
Faction
Most likely not
Amadis' Air Staff
Faction
Most likely not
Bazzr's Staff
Faction
Most likely not
Ssyn's Staff
Faction
Most likely not
Sulmeng's Staff
Faction - Low lvl
Most likely not
Miki's Staff
Faction - Low lvl
Most likely not
Tin Dao's Staff
Faction - Low lvl
Most likely not
Ssuns' Staff
Faction
Very likely
Milefaun's Staff
Faction
Very likely
Swiftspell's Staff
Faction
Very likely
Talous' Staff
Faction
Very likely
Arbor's Earth Staff
Faction
Very likely
Kunvie's Air Staff
Faction
Very likely
Of course nothing is ever simple with Guild Wars, so here is Part 2 : the edge cases !
As I mentioned earlier not all the original staves were using a 20% attribute specific HSR. Some green staves don't have an HSR but instead have a 20% reduce condition (similar to what could happen on prenerf gold staves) :
- Gorrel's Staff
- Brohn's Staff
- Villnar's Staff
Some other staff do have an HSR and are using an Inherent -20% condition duration (similar to what can happen on OS staves) :
- Gardock Staff
- The Yakslapper
- Ivor's staff
- Fleshweaver
- Willcrusher
Let's take the example of Gorrel Staff :
Original Staff :
From a french website, the picture was uploaded in february 2006 (so before the NF updated).
Updated Staff
Current Staff
How to interpret it :
On side note we can notice is the exact wording on the Original staff is different. Before 2006 the "Reduce X condition by 20%" was called "Fast recovery condition X" and in the same way the "+33% X condition duration" was called "Lengthen condition X". All the text were updated and as far as I can tell this didn't impact the greens in anyway.
With the currently known prenerf we can see the following pattern :
Original Gorrel : Inscription // (Head or wrap) // (Head or wrap) // Inherent
Updated Gorrel : Inscription // Inherent // (Head or wrap) // (Head or wrap)
Original Brohn : Inscription // (Head or wrap) // (Head or wrap) // Inherent
Updated Brohn : Inscription // Inherent // (Head or wrap) // (Head or wrap)
Original Willcrusher : HSR // Head // Wrap // Inherent
Updated Willcrusher : HSR // Inherent // Head // Wrap
The following staves have prenerf version with a different color but with no stat change :
* Yakslapper : Inherent//HSR//Head//Wrap
We can make the following guess :
- The HSR update seems to have affected all the staves no matter if they actually had an HSR or not (cf. mod order change on Brohn and Gorrel)
- The Inherent and the HSR (or the inscription for the staves that don't have an HSR) are always displayed before the staff Head and Wrap.
How does this help us find other potential prenerfs :
* Gardock's staff, Ivor's Staff, Villnar's staff and Fleshweaver are unlikely to have a prenerf version with a different mod order"
In addition to the above examples from Oldschool Cool, I have also found the following, either matching or adding to what's said here.
An image of Gorrel's Staff posted to Guru one day after Sorrow's Furnace was added to the game, matching the French example above.
An English image of the original Kepkhet's before the global HSR update, matching the French example above.
Images of Talous' Staff and Orosen's Staff, also before the global HSR update.
Since posting the chart above in the original thread, Woe Spreader, Talous' Staff, Gardock's Staff and Ssyn's Staff have all been confirmed. The mod order change (or lack of) matches what was proposed in the chart.
Until proven otherwise, these do not/should not have a pre-nerf version:
Note: I have been wrong about a few items before. If you have one of the items below and you think it may be different in some way, please let me know and I'll check it out.
Profession
Weapon Type
Name
Prophecies
Prophecies
Prophecies
Warrior
Sword
Grognar's Blade
Sword
Grognar's Sword
Sword
Victo's Blade
Hammer
Bludgeoner
Hammer
The Ice Breaker
Hammer
Malinon's Malign Hammer
Hammer
Malinon's Skull Crusher
Hammer
Thorgall's Stone Smasher
Axe
Razorstone
Axe
Tanzit's Cleaver
Axe
Totem Axe
Axe
Victo's Battle Axe
Shield
Grognar's Defender
Shield
Malinon's Shield
Shield
Tanzit's Defender
Shield
Thorgall's Shield
Shield
Victo's Bulwark
Ranger
Bow
Boulderbeard's Shortbow
Bow
Drago's Flatbow
Bow
Drago's Vampiric Flatbow
Bow
Elswyth's Longbow
Bow
Elswyth's Recurve Bow
Bow
Forgerunner
Bow
Gargash's Recurve Bow
Bow
Graygore's Shortbow
Bow
Graygore's Zealous Shortbow
Bow
Rotwing Recurve Bow
Bow
Stinger
Bow
Stoneherder's Flatbow
Bow
Tarnok's Longbow
Bow
Tarnok's Recurve Bow
Bow
Thornbeard's Horned Bow
Monk
Wand
Gordac's Holy Rod
Wand
Ivor's Smiting Rod
Focus
Ivor's Icon
Focus
Wroth's Icon
Elementalist
Staff
Galigord's Stone Staff
Staff
Rago's Flame Staff
Wand
Flint's Wand
Focus
Milius' Eye
Necromancer
Staff
Morgriff's Staff
Staff
Villnar's Staff
Wand
Morgriff's Scepter
Wand
Villnar's Claw
Focus
Gordac's Hook Blood
Focus
Villnar's Glove
Mesmer
Wand
Garbok's Cane
Wand
Korvald's Cane
Focus
The Rockmolder
~~~~~~~~~ Factions
~~~~~~~~~~ Factions
~~~~~~~~~~~~~~~~~~~~~ Factions
Multiple
Wand
Wayward Wand - all except: -Domination/Inspiration -Illusion/Inspiration -Divine/Healing -Divine/Protection -Spawning/Restoration
Focus
Straw Effigy (all)
Warrior
Sword
Kanaxai's Edge
Sword
Shiro's Sword
Hammer
Gavel of the Nephilim
Hammer
Hanjuu's Bludgeoner (low-level)
Axe
Dragoncrest Axe
Axe
Kanaxai's Axe
Axe
Cho Wei's Axe (low-level)
Shield
Exalted Aegis (all)
Shield
Geoffer's Bulwark
Shield
Reefclaw's Refuge
Shield
Sunreach's Shield
Ranger
Bow
Ironwing Flatbow
Bow
Ironwing Longbow
Bow
Urgoz's Longbow
Bow
Ahvha's Longbow (low-level)
Bow
Jin's Hornbow (low-level)
Monk
Wand
Stormray
Focus
Miella's Focus
Focus
Rien's Sacrifice
Focus
Feng's Focus (low-level)
Elementalist
Wand
Whyk's Wand
Wand
Auri's Wand (low-level)
Focus
Chung's Focus
Focus
The Windcatcher
Necromancer
Wand
The Deathkeeper (low-level)
Wand
Yingko's Claw (low-level)
Focus
Konrru's Fervor
Focus
Plaguebinder
Mesmer
Staff
Sulmeng's Staff (low-level)
Wand
Phi's Wisdom
Wand
Baozo's Wand (low-level)
Assassin
Dagger
Ceremonial Daggers
Dagger
Darkroot's Daggers
Dagger
Lou's Karambits
Dagger
Shiro's Blades
Dagger
Ungues of the Oni
Dagger
Pei's Blades (low-level)
Ritualist
Staff
Tin Dao's Staff (low-level)
Focus
Quansong's Focus
Focus
Tattered Fan
Greens with documented retroactive changes:
Name
Information
Image
The Rockmolder
Originally featured a universal 20% recharge mod. This was the only focus in the game to offer such a benefit. All existing Rockmolders were changed.
Shiro's Blades
Originally required 15 Dagger Mastery. All were changed to 13.
Only managed to find a French screenshot. If anyone knows of an English one, please tell me.
Shiro's Sword
Originally required 15 Swordsmanship. All were changed to 13.
Stygian Recurve Bow
Originally functioned as a Longbow. All were changed to function as a Recurve Bow.
Image needed
Fervorborn Staff
Was originally misspelled as "Ferverborn Staff." All were corrected to Fervorborn Staff.
Iceblood's Warstaff
Originally featured a single HCT Water 40% mod. All were corrected to have two 20% HCT Water mods instead.
Phoenix's Retribution
Originally missed what is the equivalent of its inscription. All were corrected to include it.
Hassin's Shell
Originally had 10 armor with no requirement. All were updated to give 8 armor and +20 health instead.
Image needed
Imperial Dragon Spear
Originally came with four mods. All were updated to remove the extra +30hp.
Image needed
War in Kryta greens
All WiK greens were able to be modded at release. This was corrected and all were returned to their proper stats.
Various icons
A few images of greens with colored icons have been found. These colored icons aren't possible today (greens or not). We think these were retroactively changed. A few examples can be seen here: - Ogre-Slaying Knife - Flint's Artifact - An old bank tab showing what seems to be: -- Galigord's Rod (prenerf) -- Gorrel's Cane (prenerf)