up, still looking for opinion on the shield
Posts by Oldschool Cool
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Hey I would like your opinion on those 2 weapons.
Crescent skin. I heard the Sickle can be quite valuable, not sure about this one tho.
If you are interested in buying them I will post them in my WTS thread in a few days.
Thanks in advance
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BUMP
I added a new kind of item I collect. The next step, after the triple prof wands, the QUADRUPLE attributes pre-nerf staves (see example below). I know it's a long shot but if you have a pre-nerf staff with 2 mixed attributes feel free to contact me.
@ardunain Thanks for the offer but that's not exactly what i'm looking for. I collect triple stat wands with attributes from 3 different prof (on a case by case basis i'm also interested in wands with 3 attributes from the same prof).
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1a on wroth
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Hey,
Can someone give me a price check on the following items :
Item 1:
Item 2:
Item 3 :
Item 4:
I saved it from the merch at the last second. But i guess the 1% off and the common skin kill it.
Item 5:
This one was also saved from the merch at the last sec, but I don't have much hope for it
Thanks,
Old school cool
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Zodiac hammer - the 19^50 is useless, recycle the mods then merch
Echoval Q11 tactics - high req and non perfect mods, maybe 5e or most likely merch
zodiac staff - mixed attributes and 19%, merch
Q9 stormbow 20^50 - useless mod, merch
Q7/15 shields - useful in PvP they usually go in the 20/30e range. I think the sharktooth skin is quite rare so maybe more. Wait for more opinions
Gothic axe - really common and high req. Maybe 2/3e ?
Guardian of the hunt - 5/10e
echovald Q11 - not really sure about it. It might be worth something wait for more opinion and don't merch it
Saurian scythe - 5/15e
Ghostly staff - recycle the mods then merch
Stormbow 15^stance - I would merch it
Stormbow clean - This one is called a "clean weapon", as it doesn't have an inscription. I would merch it but i think some people collect them and can maybe give you some ecto for it
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BUMP, new update
Increased my baseline price for triple prof wands from 3e to 5e.
Added more item i'm collecting. Finder fee of 10e onNaga Fangsadrastos I sent you a PM
Jodel_GW I will have a look at your WTS thread
destroyhumns I will have a look at your WTS thread
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#14. 36e for the 3 drok keys
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5e on the platinium wand
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Q11 Spawning - Paper fan +10 armor vs. Dragon =3e
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Q12 Tac - Shield of the Wing
-2 dmg W/S | +10 vs Ogre
5e on the shield
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Yep there is
RE: WTB Triple prof wands
This wand is beautiful in it's own unique way and I would be happy to buy it. Feel free to PM me.
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I have recently geared a lot of heroes on the cheap with that :
The weapons :
- On the healing bip (N/RT) and healing SoS I usually go with Bogroot staff. It's a good green staff for ritu healer and it's easy to buy them in Kamadan for 5k. And those hero are holding "Protective was Koalai" like 80% of the time. So their weapons don't matter that much.
- On the MM necro I usually go with a Fendi Staff. Cheap, easy to buy and good enough.
- On the ST rit, I usually go with a Kershh staff. Or for that matter any random staff with +60hp because the ST isn't casting any spell (biding rituals aren't classified as spell).
- The mesmers heavily benefit from a 40/40 set. The cheapest way to get one is to craft it here (https://wiki.guildwars.com/wiki/Gertrud). A wand/focus combo will cost you around 15k ish, mats included.
The runes :
- As long as you hit the break-points the attributes runes don't matter that much imo. I usually use Major rune on domination mesmer (instead of the super expensive superior one)
- The effect from the minor runes (minor Inspi/minor fast cast/minor soul reaping) are not that important imo. If you are going for a cheap setup you don't have to use them. Vitae/attunement are a decent alternative.
- I usually use minor HP rune (instead of the super expensive Major and Superior one). Most of my wipes happened because I over-aggroed, or when why heroes were standing in the AoE after Shelter was down. I don't think the +20 extra HP from the superior or major rune would have saved me.
- For the insignia the "meta one" are good but not necessary. You don't have to buy Prodigy on mesmer or Shaman on RT. If you are going for a cheap setup Radiant and Survivor are a decent alternative. (put them in priority on chest and leg)
The break-points :
On general I try to hit the important breaks-points. Either with runes or by reallocating attributes points. IMO you should focus on :
- On the ST rit : at least 12 in Spawning power (Soul twisting recharge 3 rituals instead of 2). I can't stress it enough, what ever you do always be sure your ST has a minimum of 12 in Spawning power. To be extra-safe I give him 13, in case the hero get weakness (weakness reduce every attributes by 1).
- On the BIP : at least 13 in Blood magic (for the +6 energy regen instead of 5)
- On the MM necro : either 14 or 16 in death magic (because you gain an extra minion every 2 rank in death magic)
- On the SoS Rit : either go for 14 in channeling (Splinter weapon hits 5 times instead of 4), or go all-in and try to get 17 (Splinter weapon hits 6 times instead of 5). You can reach 17 with a superior rune and a +1/20% channeling or if you play with a conset (+1 attribute from the Grail).
- On the domination mesmer : try to hit 15 or 16 in domination (so e-surge do 10 extra damage)
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Hey, i need some green for my heroes
I'm offering 1e for the following green : Asterius Scythe, Rotwing bow, Woe Spreader, Stormrey, Tattered Fan, Jadam's Spear
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New (added 19 January)
C/O =
B/O = 5a
Amber staff Q11 smite 20/20
C/O =
B/O = 15e
Celestial scepter :
C/O =
B/O = 10e
Paper fan, BO=5e
Holy rod, BO=5e
Cane, BO=2e
Truncheon, BO=2e
Amber wand, BO=5e
Plagueborn scepter, BO=2e
Tall shield, BO=5e, pending delivery
Magmas, BO=5eSOLDWooden buckler, BO=5e
Other stuff still for sale :
Buggued grey dye (old dye remover), with a red inventory icon
C/O = 5a (Moon)
R/B = 8a
Belt pouch with an unreplicable color (mixed dye)
C/O = 35e (Purely)
B/O = 80e
B/O= 25e
B/O=10e
Longsword Q9 15/50 = 5e
Marble hammer Q9 15/50 = 2e
Brute sword Q9 15/50 = 5e
Crenellated sword Q9 15/50 = 10e
FDS Q10 +5e = 2e
Summit Axe Q9 Q12 +5e = 5e
Aureate daggers Q9 +5e = 5e
Oni blade Q9 15 wE = 5e
Raven staff Q10 illu 20/10 = 5e
Raven staff Q10 SP 20/10 = 5e
Forbidden staff Q11 Fire 20/10 = 2e
Forbidden staff Q10 commu 20/10 = 5e
Celestial staff Q9 smiting 20/10 = 10e
Celestial staff Q10 domi 20/10 = 10e
Celestial staff Q10 DF 20/10 = 5e
Outcast staff Q10 death 20/10 =2e
Bo staff Q12 Illu 20/10 = 2e
Earth staff Q9 20/19 (Crystalised skin)=2e
Holy staff Q10 20/20 healing=4e
Naga Shortbow Q 11 +5e =2e
Tall shield Q8/16 (white OS) = 2e
Kappa shield Q8/16 (white OS) = 2e
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Here goes : https://old.reddit.com/r/GuildWars/co…006_check_your/
bsoltan My guide doesn't bring anything groundbreaking, it's mostly a mashup of the info from this thread and from the Wiki with some accompanying pictures and a clean presentation.
Yeah my post got buried quite fast, but at least a few returning players were able to make some ecto and some collector got to add new pieces to their collections.
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Maybe you guys can help me out. Along the years I have collected more than 50 gorgeous triple prof wands, as in wands with a req in prof A, HSR in prof B and HCT in prof C.
My end goal would be to have all the available triple prof combo that can drop for the faction multi-prof wands (Celestial, Jade, Amber, Zodiac, Plagueborn etc…)
Considering that :
* There are 14 possible req attributes for the faction multi-prof wands (2 for Monk/Mesmer, 3 for Necro/Ritu, and 4 for Ele)
* There are 18 possible attributes for HCT and HSR (4 for Monk/Ritu/Ele, and 3 for Necro/Mesmer)
* I do NOT distinguish between the req, HSR or HCT. For example : Req Blood/HSR Fire/HCT Domi = Req Blood/HSR Domi/HCT Fire = Req Fire/HSR Blood/HCT Domi etc...
I calculated there are : 351 possibilities. I haven't done probability calculus in a very very long time, so if someone can double check my maths I would very much appreciate it.
Btw, I will shamelessly link my WTB thread, if you want to give a new home to your triple prof wands
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Around a week ago I decided to make a reddit guide about pre-nerf/unobtainable stuff aimed at returning players. (Not sure if i'm allowed to link it).
While the post got quickly buried by memes/shitposts, it got me to ask myself a question : Is there any Dye Remover left in the game ?
I know dye remover were replaced by Gray Dye around 2006, I know some dye remover got bugged and created Grey dyes with a red icon (like this one), but is there still some non-bugged dye remover floating around ?
Also, Brick of Mud and Clay Brick are listed as pre-nerf items. As far as I know and from what I can read on the Wiki those items never actually existed in the game (as in nobody ever got a brick of mud or a clay brick in their inventory). Can anybody confirm ?