Hey I would like your opinion on those 2 weapons.
Crescent skin. I heard the Sickle can be quite valuable, not sure about this one tho.
If you are interested in buying them I will post them in my WTS thread in a few days.
Thanks in advance
Hey I would like your opinion on those 2 weapons.
Crescent skin. I heard the Sickle can be quite valuable, not sure about this one tho.
If you are interested in buying them I will post them in my WTS thread in a few days.
Thanks in advance
BUMP
I added a new kind of item I collect. The next step, after the triple prof wands, the QUADRUPLE attributes pre-nerf staves (see example below). I know it's a long shot but if you have a pre-nerf staff with 2 mixed attributes feel free to contact me.
@ardunain Thanks for the offer but that's not exactly what i'm looking for. I collect triple stat wands with attributes from 3 different prof (on a case by case basis i'm also interested in wands with 3 attributes from the same prof).
1a on wroth
Hey,
Can someone give me a price check on the following items :
Item 1:
Item 2:
Item 3 :
Item 4:
I saved it from the merch at the last second. But i guess the 1% off and the common skin kill it.
Item 5:
This one was also saved from the merch at the last sec, but I don't have much hope for it
Thanks,
Old school cool
Zodiac hammer - the 19^50 is useless, recycle the mods then merch
Echoval Q11 tactics - high req and non perfect mods, maybe 5e or most likely merch
zodiac staff - mixed attributes and 19%, merch
Q9 stormbow 20^50 - useless mod, merch
Q7/15 shields - useful in PvP they usually go in the 20/30e range. I think the sharktooth skin is quite rare so maybe more. Wait for more opinions
Gothic axe - really common and high req. Maybe 2/3e ?
Guardian of the hunt - 5/10e
echovald Q11 - not really sure about it. It might be worth something wait for more opinion and don't merch it
Saurian scythe - 5/15e
Ghostly staff - recycle the mods then merch
Stormbow 15^stance - I would merch it
Stormbow clean - This one is called a "clean weapon", as it doesn't have an inscription. I would merch it but i think some people collect them and can maybe give you some ecto for it
BUMP, new update
Increased my baseline price for triple prof wands from 3e to 5e.
Added more item i'm collecting. Finder fee of 10e on Naga Fangs
adrastos I sent you a PM
Jodel_GW I will have a look at your WTS thread
destroyhumns I will have a look at your WTS thread
#14. 36e for the 3 drok keys
5e on the platinium wand
Q11 Spawning - Paper fan +10 armor vs. Dragon =3e
Q12 Tac - Shield of the Wing
-2 dmg W/S | +10 vs Ogre
5e on the shield
Yep there is RE: WTB Triple prof wands
This wand is beautiful in it's own unique way and I would be happy to buy it. Feel free to PM me.
I have recently geared a lot of heroes on the cheap with that :
The weapons :
- On the healing bip (N/RT) and healing SoS I usually go with Bogroot staff. It's a good green staff for ritu healer and it's easy to buy them in Kamadan for 5k. And those hero are holding "Protective was Koalai" like 80% of the time. So their weapons don't matter that much.
- On the MM necro I usually go with a Fendi Staff. Cheap, easy to buy and good enough.
- On the ST rit, I usually go with a Kershh staff. Or for that matter any random staff with +60hp because the ST isn't casting any spell (biding rituals aren't classified as spell).
- The mesmers heavily benefit from a 40/40 set. The cheapest way to get one is to craft it here (https://wiki.guildwars.com/wiki/Gertrud). A wand/focus combo will cost you around 15k ish, mats included.
The runes :
- As long as you hit the break-points the attributes runes don't matter that much imo. I usually use Major rune on domination mesmer (instead of the super expensive superior one)
- The effect from the minor runes (minor Inspi/minor fast cast/minor soul reaping) are not that important imo. If you are going for a cheap setup you don't have to use them. Vitae/attunement are a decent alternative.
- I usually use minor HP rune (instead of the super expensive Major and Superior one). Most of my wipes happened because I over-aggroed, or when why heroes were standing in the AoE after Shelter was down. I don't think the +20 extra HP from the superior or major rune would have saved me.
- For the insignia the "meta one" are good but not necessary. You don't have to buy Prodigy on mesmer or Shaman on RT. If you are going for a cheap setup Radiant and Survivor are a decent alternative. (put them in priority on chest and leg)
The break-points :
On general I try to hit the important breaks-points. Either with runes or by reallocating attributes points. IMO you should focus on :
- On the ST rit : at least 12 in Spawning power (Soul twisting recharge 3 rituals instead of 2). I can't stress it enough, what ever you do always be sure your ST has a minimum of 12 in Spawning power. To be extra-safe I give him 13, in case the hero get weakness (weakness reduce every attributes by 1).
- On the BIP : at least 13 in Blood magic (for the +6 energy regen instead of 5)
- On the MM necro : either 14 or 16 in death magic (because you gain an extra minion every 2 rank in death magic)
- On the SoS Rit : either go for 14 in channeling (Splinter weapon hits 5 times instead of 4), or go all-in and try to get 17 (Splinter weapon hits 6 times instead of 5). You can reach 17 with a superior rune and a +1/20% channeling or if you play with a conset (+1 attribute from the Grail).
- On the domination mesmer : try to hit 15 or 16 in domination (so e-surge do 10 extra damage)
Hey, i need some green for my heroes
I'm offering 1e for the following green : Asterius Scythe, Rotwing bow, Woe Spreader, Stormrey, Tattered Fan, Jadam's Spear
C/O =
B/O = 5a
Amber staff Q11 smite 20/20
C/O =
B/O = 15e
Celestial scepter :
C/O =
B/O = 10e
Paper fan, BO=5e
Holy rod, BO=5e
Cane, BO=2e
Truncheon, BO=2e
Amber wand, BO=5e
Plagueborn scepter, BO=2e
Tall shield, BO=5e, pending delivery
Magmas, BO=5e SOLD
Wooden buckler, BO=5e
Buggued grey dye (old dye remover), with a red inventory icon
C/O = 5a (Moon)
R/B = 8a
Belt pouch with an unreplicable color (mixed dye)
C/O = 35e (Purely)
B/O = 80e
B/O= 25e
B/O=10e
Longsword Q9 15/50 = 5e
Marble hammer Q9 15/50 = 2e
Brute sword Q9 15/50 = 5e
Crenellated sword Q9 15/50 = 10e
FDS Q10 +5e = 2e
Summit Axe Q9 Q12 +5e = 5e
Aureate daggers Q9 +5e = 5e
Oni blade Q9 15 wE = 5e
Raven staff Q10 illu 20/10 = 5e
Raven staff Q10 SP 20/10 = 5e
Forbidden staff Q11 Fire 20/10 = 2e
Forbidden staff Q10 commu 20/10 = 5e
Celestial staff Q9 smiting 20/10 = 10e
Celestial staff Q10 domi 20/10 = 10e
Celestial staff Q10 DF 20/10 = 5e
Outcast staff Q10 death 20/10 =2e
Bo staff Q12 Illu 20/10 = 2e
Earth staff Q9 20/19 (Crystalised skin)=2e
Holy staff Q10 20/20 healing=4e
Naga Shortbow Q 11 +5e =2e
Tall shield Q8/16 (white OS) = 2e
Kappa shield Q8/16 (white OS) = 2e
Here goes : https://old.reddit.com/r/GuildWars/co…006_check_your/
bsoltan My guide doesn't bring anything groundbreaking, it's mostly a mashup of the info from this thread and from the Wiki with some accompanying pictures and a clean presentation.
Yeah my post got buried quite fast, but at least a few returning players were able to make some ecto and some collector got to add new pieces to their collections.
Maybe you guys can help me out. Along the years I have collected more than 50 gorgeous triple prof wands, as in wands with a req in prof A, HSR in prof B and HCT in prof C.
My end goal would be to have all the available triple prof combo that can drop for the faction multi-prof wands (Celestial, Jade, Amber, Zodiac, Plagueborn etc…)
Considering that :
* There are 14 possible req attributes for the faction multi-prof wands (2 for Monk/Mesmer, 3 for Necro/Ritu, and 4 for Ele)
* There are 18 possible attributes for HCT and HSR (4 for Monk/Ritu/Ele, and 3 for Necro/Mesmer)
* I do NOT distinguish between the req, HSR or HCT. For example : Req Blood/HSR Fire/HCT Domi = Req Blood/HSR Domi/HCT Fire = Req Fire/HSR Blood/HCT Domi etc...
I calculated there are : 351 possibilities. I haven't done probability calculus in a very very long time, so if someone can double check my maths I would very much appreciate it.
Btw, I will shamelessly link my WTB thread, if you want to give a new home to your triple prof wands
Around a week ago I decided to make a reddit guide about pre-nerf/unobtainable stuff aimed at returning players. (Not sure if i'm allowed to link it).
While the post got quickly buried by memes/shitposts, it got me to ask myself a question : Is there any Dye Remover left in the game ?
I know dye remover were replaced by Gray Dye around 2006, I know some dye remover got bugged and created Grey dyes with a red icon (like this one), but is there still some non-bugged dye remover floating around ?
Also, Brick of Mud and Clay Brick are listed as pre-nerf items. As far as I know and from what I can read on the Wiki those items never actually existed in the game (as in nobody ever got a brick of mud or a clay brick in their inventory). Can anybody confirm ?
If you just mean you have added some mods to it, then yeah around 20/30e