21:50 (December 9)
1/4 acquired
Update:
22:34 (December 9)
2/4 acquired
Update
23:59 (December 9)
3/4 acquired
Update
1:14 (December 10)
4/4 acquired
Hunting completed, all the greens of my pending list has been obtained.
21:50 (December 9)
1/4 acquired
Update:
22:34 (December 9)
2/4 acquired
Update
23:59 (December 9)
3/4 acquired
Update
1:14 (December 10)
4/4 acquired
Hunting completed, all the greens of my pending list has been obtained.
Hello.
I'm interested in x2 Dolyak Prod Staff if possible, please. I want to mod one for running with energy and another with health for normal PvE.
IGN in my profile, but I will contact you if see you online.
CLOSE
All gone.
Drop of the morning:
And thanks to this, another 3 weapon photos updated in the wiki with better quality, now the 3 Glyphic Mauls are completed:
bump
* Added new weapons. COMPLETED
Wiki is dead wrong on this
I find it hard to believe that NONE of the 25+ NF/eotn drops reported on the dead staff talk page were all air, spawn, etc and not a single one was a "uninsc only" attrib.
People are lazy, its not the wikis fault.
I just wanted to know if it was wrong or missing info pending to update, that's all, and it's solved now, thanks to both. I didn't want to start a discussion for this triviality xD :V
This is really helpful, thank you very much.
I will make a Poisoned Outcrops run (from Lair of the Forgotten) with the dots in the map to add it to the post when I have time again, because there is where I found all my Ancient Bows collection in purple and gold rarity from Locked Chests, and I know there are other people trying to find them too.
Do you collect other things related to ancient egypt?
No, I only buy weapons inside the game, in real life I don't collect. I have enough with virtual items, no need for more outside xD
According to Guild Wiki, the Dead Staff is inscribable only with 3 attributes, but today a Q9 Air Magic inscribable dropped to a friend:
So I have to assume the info in the Wiki is wrong. I'm not expert in the sources of the Wiki, but I guess it's based on peoples own experiences playing the game. Where does the "inscribable only" line come from? Because it's strange that in so many years no one noticed this to edit the page.
Good thread, I would like to hear it too.
In my case was because I wanted to update the photos of the Guild Wiki of each weapon page, there are many that are in very very poor quality and resolution.
I started buying weapons only because the skin, for 1-3k, regardless the Q or rarity, to replace the old pictures with new ones with max. settings and the option of Anti-Aliasing 8X activated. Then at the beach of Great Temple of Balthazar (and using the GW Toolbox "/camera unlock" command) I took the photos with better light, better angles, zoom, etc, with the character facing the sun and inside the seashore to have the background in blue or white depending the color of the weapon (some fits better with the color of the water or the color of the sky/clouds, for example for the Ancient Daggers I used the sky background, because the blade is grey). Then in Photoshop I apply a Color Balance +10 in Blue to have the original color of the environment regardless the sunlight (in this case, at GToB). And then the Wiki.
From that moment, when I saw that I already had a long collection, I started collecting weapons for my daily use and personal storage, golds, greens, Q9's, etc. I checked all the galleries of weapons of the Guild Wiki to write a list of everything I wanted, and I started buying everything with patience. Some were farmed, others were bought and others were given to me for free, it has been a mix.
And the last set of weapons to finish everything was the Ancient ones, that I acquired yesterday finally. Since kid I have loved Egypt and the mysteries of ancient civilizations thanks to Stargate (1994) and Stargate SG-1 (1997), so every environment containing dust, sand, pyramids, ruins, deserts, wastelands, dry plants, temples, stones, grey skies, ruined buildings/constructions, archaic legends, old myths or stories, etc, etc, etc, they make me immerse myself in the history of the place and I want to know everything of it (that's the reason of Nightfall being my favorite game, regarding the wastelands and African landscapes). I also love the Elona Desert from Prophecies, it's a pity that ArenaNet never finished the Lonely Vigil or Glint Statues missions.
I still have many weapons in the Xunlai pending to update in the Wiki, I have to find the time, but I already updated 90 or so, so patience and step by step.
I have plenty of photos of Nightfall but this one is one of my favorites.
After some weeks between buying, treasuring and farming, today the last weapon of the Ancient collection dropped to a friend when we were going to farm a green bow.
With this my Ancient weapons collection (plus the Vabbian bows set and Talon Daggers set) is completed, and I've been able finally to update the photos of the Guild Wiki in better quality, which was the second purpose of this project (the first is that I like archeology, Egypt and antiquities, and collecting these weapons from old civilizations -insert Nightfall lore time- has been a joy to me).
With some weapons I also added the clear view/render below the article page (some daggers). I still have to update the bows though.
A few months ago I dropped a q9 and not knowing what to think about it I sold it to the merchant.
The matching gold value makes this that much cooler!
I'm really glad you finally found the FDS of 51 gold value, I felt really bad when you whispered to me and it was sold already, I never imagined the coincidece of value with the shield until you told me.
Ornate Scythe Q9 (x2) - both, 3e ea
Kaolin Wand - 2e, the boss is super easy to kill but i'm lazy as hell x)
Emma I have the same set of Tyrian wands (plus focus) but inscribable, your OldSchool ones are amazing, I hope that one day you will get the Q9 for Fire, Air and Earth.
Ostona now we need to the the GV after ID
No, no, mine will stay like this
Mr. Clean(-Value) I finished testing it, Pleikki is correct.
OS IDS, no gold value on the item and gold value of 35g when you try to sell it to the merch.
OS IDS after using an ID kit, gold value=232g
I confirm it too, just to have 2 pictures:
Back in the day, to enter the Mursaat fortress in Abbadon's Mouth without dying, a high command meeting in the round table had to be set up to create a super master plan.
Nothing spectacular, but I like "normal" shields in appearance, so another Q9 for the collection.
The prima guide is a fun look into all sorts of things that changed or got removed between beta and release.
This is the only information I've found (page 181 of the Prima Guide in .PDF):
But after page 181 I've read all the tables of materials listed below and NONE mentions the Brick of Mud or Clay Brick. The item is mentioned a few times in the guide (the collector that requires this material, etc) but then, nothing else in the entire guide. Nothing at all.
So, we have the statement of some users from GW Guru saying that this item indeed dropped, others saying that this item never dropped to them, and this text from the guide saying that can be obtained with normal salvage kits (but the weapon to salvage is never mentioned).
If the info of the guide regarding the savage kits is correct (let's assume it) according to what Spun Ducky said: "Prima guides were written before the game release" then the Brick of Mud was available in the beta in the Ascalon Foothills, and removed in the game release itself (the item, not the collector, I mean).
There's a bit of chaos here with the understanding of all the info. It would be easier if an HONEST developer said once and for all: "Yes, this item was available and it could be obtained from <whatever>" or "No, this item was designed but never implemented." and "We removed this item at this point <whatever>."
But well, at this point in 2020 is useless to think about it, I don't even know if there is still someone from that time working at ArenaNet currently.
Also, Brick of Mud and Clay Brick are listed as pre-nerf items. As far as I know and from what I can read on the Wiki those items never actually existed in the game (as in nobody ever got a brick of mud or a clay brick in their inventory). Can anybody confirm ?
As I did yesterday with the unconditional weapons, today I tried to find information about the "Brick of Mud". In the discussion page of the item in the Guild Wiki, an user posted a link to an old thread from GW Guru forums, and I have started to read the pages. The thing is that 5 messages from various users in there may contain interesting information that I didn't see outisde (I mean, the link is saved thanks to the Wayback Machine, but the information inside the thread was never transcribed outside).
Link from GW Wiki: https://wiki.guildwars.com/wiki/Talk:Brick_of_Mud
Link from GW Guru: https://web.archive.org/web/2008050114…10283416&page=2
Chat of the users in GW Guru:
I also opened a new discussion thread in the Wiki (the message is the same) to see if anyone else can confirm this or shed some light on this matter there.
Nehjab's Thirst (yes, the fu—ing spoon).
Not because it's nice to look at, but because it dropped after 5 days and killing the boss over 120 times, I swore I'd never go back to that place again. Never.
The NPC high priest zhang in GTOB with a custom client sending custom dialogue packets could obtain any item in game including those that never existed in game.
Can you explain this please? I don't remember what was the purpose of this NPC at all.
Apologies for the bump, but yesterday I had a conversation with another player that collects Paper Fans, one thing led to another and because I like history (regardless of whether it's from reality or a fictional product) my interest in pre-nerf times resurfaced.
I read the 6 pages from Guild Wars Guru forum posted by Captain Krompdown in message #14 and even having started playing Guild Wars from the first day it came out like many of you (I never played the betas though) I didn't know about unconditional weapons until minutes ago (mainly because I am not American or English, and in those days I couldn't speak or write in English, it's not my native language and I learned it years after this happened, so I never frequented English websites to be aware of all this).
This has been a really interesting sharing of information of the early days of the game and it's a pity that both websites closed ("Guild Wars Guru" and "TinyPic" image hosting), because there is so much interesting content that has been lost forever. Some GW Guru pages have been rescued thanks to the Wayback Machine - Internet Archive, but the TinyPic photos attached to the threads have all been lost.
Almost everything has been clear to me, but there is one thing that is not entirely.
To put in context, from the links in message #14:
QuoteLeriel Frostbringer wrote:
Some unconditionals came from the divinity coast barrel mentioned here: http://www.guildwarsguru.com/forum/showpost…25&postcount=67
Here is also some mention about barrel being bugged: http://guildwars.incgamers.com/forums/showthr…l=1#post3559053
QuoteYawgmoth wrote:
I was there from the very beginning and I remember huge masses of players playing... but the vast majority of them didn't make it to Lion's Arch by the time unconditionals stopped dropping. I well remember how stupidly low were the chances to get any gold weapon drop at all then, except specific locations, that's why so many unconds come from the bugged Arid Sea barrels that dropped golds enmasse before nerf - likely half of the golds in game at that time came from there.
So basically, as stated there, the majority of unconditional weapons came from two places:
1) a barrel from Divinity Coast
2) a barrel from Arid Sea
And my questions are:
1. The barrels these users refer to, are the ones from this link? https://wiki.guildwars.com/wiki/Hidden_Stash
2. Were they removed or converted to normal chests? Because I don't remember seeing barrels in the Arid Sea.
3. What was the "bugged barrel"? I mean, what was the method to bug it or what did it consist of? Because I can't acces the thread, so it's impossible to read the information inside.
It amazes me that weapons of this type have survived so long until 2020, really incredible.
EDIT: Well, this answers my question number #2 it seems:
1st of all, the chests were newer "Bugged" they were normal part of game as the keylesses excisting now in pre, SF, Uw fow etc are, they were only removed because anet realised it was too easy farm great items from keyless chests that were avaible to everyone.
2nd of that, those keylesses dropped everything on drop table, as does the keyless chests excisting thesedays, (only white, blue purple tho, as the chests dropping golds were removed)
17. Ancient Scythe q9 insc (3e)
Ancient Scythe Q9 (3e)
WTB Ahmtur Arena screenshots - 5e ea
* A few can be obtained using the Wayback Machine in GW Guru and The Guild Hall forums (links are in the wiki), so I have those already. Once I have enough to create an archive, this will be updated in the historical content section.