Posts by Marty Silverblade

    Revolution displays the number of likes given and received along with the post count, join date ,etc, as well as showing a list of people who liked a post at the bottom of it. Neither of those appear on Wintersday. The liked list appears as white text with a shadow on a white background though. The thumbs up icon is misaligned for me too.

    EDIT: Forgot to mention, if we're going to have a likes system installed, isn't reputation kinda redundant? It's never really been clear what it's meant to be for anyway.

    EDIT 2: Also, I'd personally prefer for the total number of likes somebody has given and received to not be listed on every post. Listing the people who liked a post on that post (as it happens now) would be all I'd like to see.

    I checked the kamadan log website before I posted. There's no shortage of people offering 1-2e for them. Plenty of people trying to sell for 10e too, though I don't think anyone actually bought at that price unless they have more money than they know what to do with. Even at ~5k, there are enough people that want them that advising people to bin them is poor advice. Regardless, claiming that an item is worthless because it's still obtainable is fallacious.

    Just because something is still available in game doesn't make it worthless. People will pay for the -50 health cesta to save them the effort of doing the quests themselves. This is a fact. The difference between buy and sell prices look significant so I don't know how much you could expect, but you should get at least an ecto or two which is certainly not nothing.

    If you're primarily interested in just revisiting the areas you could always just use heroes. They, unlike regular henchmen, are allowed to enter UW/FoW. With any half decent team build (you can find the meta ones on gwpvx.com) FoW is fairly simple even with zero experience, while UW is probably the same but with trickier quests and Dhuum. Alternatively, if you wanted to do it with other people you could join a guild (which you should pretty much always do anyway) or one of the GW discord channels to see if anyone is interested.

    Certainly not an expert on this, but both areas can be cleared solo in normal mode with a spirit spam Rit. You can do all of the quests in FoW too, allowing you to open the end chest. Some UW quests are probably possible too, though actually completing it would be impossible due to Dhuum. I don't think either is super profitable, if that was your main interest. Spirit spamming works well as a pair too.

    I don't know how much you'd be able to do with an Assassin build. I vaguely recall seeing a small group, possibly solo, complete UW (even beating Dhuum) but I don't really remember anything about it. They're used in team speedclears rather than Rits because they can be built to handle a specific area faster without having to worry about the other parts.

    If you need a hand let me know. You'll be able to cut out most of the work if you use notepad/whatever to replace " | " with "[/td][td]". Work smarter not harder!

    Iaerah: I've noticed the th tags are left aligned but the td tags are centered. I'm not sure if that was intentional.

    EDIT: Given the size of the table it'd also be important to make sure the forum doesn't break when the table is wider than the window.

    EDIT 2: A wide enough table will break the formatting. Hopefully the requirements table will be fine.

    EDIT 3: I broke it so much I had to hard delete this post and repost. Any further testing ought to be done in a separate test thread.

    I see nothing remarkable about this.

    Max damage for each req can be found here. To save you a click, it's 6-24 (or 7-20) for a req 6 axe.

    Inherent values are dependent on rarity, not requirement. A x^50 mod on a rare weapon will be either 14^50 or 15^50. The lowest req a max inherent can drop at is the lowest req an item can drop as rare.

    I've looked at this upwards of half a dozen times now. I can see two things which are GW related but that I wouldn't consider NPC's as such (presumably you're using that term loosely), one thing which appears to have been placed artificially but has nothing to do with GW and one thing which might be something but I'm not sure because I can't quite determine what it actually is.

    Guilds are absolutely still around. They're the basis for most player interaction nowadays - people don't typically group up for random missions and such because it's just easier to do that kind of stuff with heroes, plus there's more of a focus on high end stuff given the age of the game. Outposts may seem empty but that's because people are out in instances doing things. Being in a guild will allow you to be connected to those people, and potentially get together to do stuff.

    Also, playing with heroes and henchmen is shortened to "H/H". Playing "solo" means being a one person team.

    Also also, if you're not already there, switch over to the American districts. Pretty much everyone is there.

    If you remember very little about the game I would recommend starting in Prophecies. The slower learning curve will give you a much better opportunity to learn how your profession works and general PvE things. Heroes are not necessarily a boon - their builds can be customised so they can potentially be much better than henchmen, but they can also be worse if you don't have many skills unlocked or don't understand how those professions work (which is overwhelmingly likely if you haven't actually played them). Hench bars are generally pretty good nowadays so you really shouldn't look at heroes as a big priority.

    Play whichever profession you want. If you give us an idea on what things you're looking for we could give you specific recommendations, but choosing solely based on which is the most powerful is inherently stupid. You're meant to be enjoying yourself, remember? One thing I will stress though, is that there are no "bad" professions. ArenaNet gave up on nerfs in 2009 or so, so all skill updates since then have been buffs, leading to a massive surge of power creep. You'll see people say things like Paragons and Rangers are bad, but they aren't. They just aren't game breakingly overpowered like Mesmers or Rits. You can comfortably clear the game in Hard Mode with any profession.

    Other advice? Don't skip content/rush ahead. Take your time to immerse yourself in the game and learn as much as you can.

    Sorry to hear that. One of my former coworkers was in a relationship for 10 years only for it to not work out. I can't imagine what that must feel like.

    Regarding sport, I was talking in terms of being a fan, not personal participation. That's not obvious, in retrospect. Soccer (football, as you'd call it) is the main interest in Belgium, is it not?

    This video doesn't actually provide anything useful outside of pausing halfway up the initial pathway to allow the Margonites to ball, and even then you haven't made that obvious in any way. All this video demonstrates is you steamrolling through content with what appears to be garden variety hero meta bars, which is of very little interest or use. This mission is a noob trap (and probably my most favourite in NF because of it) and if you want to help people get through it it's imperative to explain why: an absence of offence is as much a problem as an absence of defence. In most PvE situations you can get through with team builds that are weighted heavily towards defence - builds with an anemic offence don't get punished outside of things going slowly, which isn't obvious to people if they haven't seen what a properly balanced team can do. This is not the case in Grand Court of Sebelkah (and, not incidentally, the other major noob trap Thunderhead Keep) as the constant stream of enemies forces you to keep up offensively, and if you don't you'll eventually get overwhelmed even with a loaded defence. What people often do in this situation is think "well, we died, so obviously we need more healers" and then drop a damage dealer for another monk, which then makes things worse. It's the responsibility of the backline to keep people alive, but what people neglect is that the offence in turn has a responsibility to kill things in a timely manner, hence the THK Monk strike in 2005. Oftentimes you can remove defense from a team build and the survivability doesn't drop because the damage you include in its place more than makes up for it. Killing things is always the best means of keeping your team alive. I've seen people, even in normal mode, running four backliners. Again, an absence of offence is as much a problem as an absence of defence.

    I saw the reddit thread the other day. I see no reason to interpret this as anything other support dodging the question in a PR friendly way. People make petitions all the time, and none of them get anywhere near enough attention to get Anet's attention, let alone get them considering doing something in response.

    Converting GW1 to run on the GW2 engine is going to take a hell of a lot more than just updating character models. In fact, that's almost certainly a triviality compared to all of the other systems that'll need translating. Doing it the other way - putting the newer models into GW1 - would be more feasible but stylistically it wouldn't work, putting aside the fact they have zero motivation to work on GW1 at all.

    As per this thread, the Guru archive is currently offline due to infrastructure changes brought about from the Twitch acquisition. It ought to return, though we don't know when. There are people who believe we won't ever see the archive back up (I am not one of them, at least not yet) and are working on a full content port to Legacy, though this is still very much a work in progress.

    Quote from Khalija

    Yes, it will come back. I'm sure we just have to wait until the dust has settled. From what I gather there's a lot of internal organizational stuff going on atm since it just happened.

    Perhaps I'm being naive, but even with how poorly Curse have handled things I think considering the Guru archive to be a write off is premature. If it's still not up in two months time then sure, but give them a chance.

    Quote
    • Fixed a bug in creature AI that could cause creatures to stop using skills.
    • "Change Mailing Address" on the account management menu now redirects to the Customer Support website.
    • Requesting to trade with a player is now subject to spam limitations similar to chat; if a player spams trade requests, they will be temporarily unable to make requests. The current limit is 5 trade requests per 30 seconds.
    • Corrected a Message of the Day time for the Anniversary celebration.
    • Fixed a crash bug.

    For those unaware of what the first update is referring to, see this reddit thread.

    If you visit one of those pages (eg, Team Arenas) the dropdown box links to a number of places you haven't got, like the hero battle maps and the outpost itself. Also, I read recently on some wiki page about the carto texmod file that the developers (of the mod, not Anet) tried repeatedly to get into the Ascalon Academy arena (the little PvP bit after you choose to leave pre-searing) and failed, even though they had enough players, and suspect it may be closed permanently. Hardly definitive evidence of course.