Posts by Bluey

    Yes. They are not customized, unless you customize them at a weaponsmith (which gives a weapon +20% damage but prevents other characters from using it).

    PS: The Droknar key can only be obtained once per character. It is a popular way to get the 20/20 wand-and-focus combination (you'll need 2 keys for 2 weapons). Thus the high prices they reach (more than 10e) in Kamadan. This weapon combination is commonly known as the 40/40 set, which is ideal for many caster classes. For your information I usually get the Droknar's Restoration Scepter with the key, due to the fact that Factions weaponsmiths cannot craft 20/20 Restoration wands for some unknown reason, and my Nec/Rit healers all use that wand. However this is just personal preference. :)

    First, a big warm WELCOME to the game!

    Weapons can have up to 3 upgrade components:

    1. The inscription (weapons from Nightfall and EotN), or inherent stats (weapons from Prophecies and Factions, with a few exceptions)
    2. The prefix
    3. The suffix

    These upgrades come from mob drops, can be salvaged with an Expert Salvage Kit, then applied to other weapons.

    Let's look at an example:

    1. The inscription is "Strength and Honor" which gives Damage +15% (while Health is above 50%). Inscriptions can be salvaged and swapped with another inscription. On the other hand, in the case of inherent stats, you may just see Damage +15% (while Health is above 50%) and no inscription. These stat comes with the weapon and cannot be changed in any way. Weapons with inherent stats are called "Old school (OS)" items.
    2. Sundering is a prefix, it gives Armor Penetration +20% (Chance: 20%). In this case it comes from a Sword Hilt
    3. of Fortitude is a suffix, it gives Health +30. In this case it comes from a Sword Pommel

    === === === === === === === === === ===

    To get weapons that are "done" (with all available upgrades) there are a few ways:

    1. Weaponsmiths can craft weapons with materials. Some are already "done", such as the wands/shields/focus from Prophecies and Factions, others can be upgraded by components, which can be salvaged from weapon drops from mobs. Notable weaponsmiths are Gertrud from Vasburg Armory, and Telamon from Leviathan Pits. Both can craft wands and focus items for caster professions that need no further modifications.
    2. Collectors can give weapons in exchange for certain trophies dropped from mobs. Similar to the ones obtained from weaponsmiths, some of these weapons are "done", while other can still be upgraded. Collectors weapons have limited uses, since some inherent stats can only be found on weaponsmiths and not collectors.
    3. Unique items can drop from certain bosses throughout the game. These weapons have a green-colored text, and are all "done". Their stats are fixed, so only a handful of unique items may have the specific stats you need.
    4. Weapons dropped from mobs (or chests) can be salvaged for the upgrades, or modified to suit your needs. Gold and some purple items may include maxed upgrade components.

    === === === === === === === === === ===

    For a new player weaponsmiths and collectors are fast and cheap ways to get weapons with maxed stats. After you are more familiar with the game, you may want to move on to more fancy unique items or rare drops. Below are some useful links:

    === === === === === === === === === ===

    Happy gaming! Don't be afraid to ask! :)

    I would have merched this without a second thought.

    Reasons: the skin is medium, it's blue, one off damage kills it.

    (edit: sorry, for q8 it is max damage actually, but not many people collect these as far as I know)

    It's probably going to be very hard to sell anyways. I wouldn't spend time or storage space on it.

    There's even a green with this skin called Hajkor's Flame with 20/20 stats.

    I'm new here, so you may want to wait for someone else to confirm.

    Great video! As a player who started off with a warrior, I think this guide quite accurately captures what it feels like to play it. :)

    I very much agree with having Splinter Weapon! Attack a mob ball with it and get a satisfying BAM! I think it's better than Strength of Honor or a Conjure elemental skill, though you can actually use all of them combined, mostly for fun. :D

    Adding to the elite section, personally my favorite is Soldier's Stance. It's got maintainable block + increased attack speed, and is really smooth and relaxing to use. It's also quite good on a hero too. Here's an example bar from PVX wiki:

    [Build=OQATEHKX5xvAYmaAA3CPRUDAA]

    Optional skills: Asuran Scan, Save Yourselves, For Great Justice, Conjure

    Fourth, give me your armbraces.

    Hahaha, I really laughed :D

    I'm gonna look real stupid if you meant this as a joke so now you gotta quit

    Rest assured It's totally not a joke! Thanks for the encouragement! And filling the spare time is a good idea!

    lowering Time spent on forum/yt/Discord (gw topics I mean ) to not make you stuck in game even while not playing it

    I'll definitely try to "not play" while I not play, and lower the total time spent on GW as a first step. Thank you! :)

    Dear fellow players,

    I have to admit, I am addicted to the game, and I need help.

    I have owned GW for 15+ years, and it has always been my favorite.

    I have a very stressful and demanding day job. I have a family (wife, no children yet). I have no other hobbies besides GW. I have always been playing in my free time, and have short-sightedness. I often go to sleep late due to being hooked up in the game and forgetting about time. Then I had to get up early to go to work. I often regret not sleeping well, and need more and more coffee to get by. After work, I am so stressed out that all I can do is play GW. I spend almost no time interacting with my wife, who has became frustrated just because of this. I have not exercised for ages and have become frail physically. I know something is wrong.

    I looked up the definition of addiction, and here's the DSM-5 Criteria for Substance Use Disorders: (the criteria doctors use)

    1. Taking the substance in larger amounts or for longer than you're meant to.
    2. Wanting to cut down or stop using the substance but not managing to.
    3. Spending a lot of time getting, using, or recovering from use of the substance.
    4. Cravings and urges to use the substance.
    5. Not managing to do what you should at work, home, or school because of substance use.
    6. Continuing to use, even when it causes problems in relationships.
    7. Giving up important social, occupational, or recreational activities because of substance use.
    8. Using substances again and again, even when it puts you in danger.
    9. Continuing to use, even when you know you have a physical or psychological problem that could have been caused or made worse by the substance.
    10. Needing more of the substance to get the effect you want (tolerance).
    11. Development of withdrawal symptoms, which can be relieved by taking more of the substance.

    I am not too surprised to find that I met most of the descriptions above. Gaming is a psychological addiction, so there may seem to be less withdrawal symptoms. However, if I didn't play GW, I become easily agitated and short-tempered. Then I spend time thinking about GW; about builds, farms, stuff I got in-game. When I'm free to play again, I jump right back in. Playing GW takes my worries away for the time being, but I find it difficult to live without it. And now that I found this awesome forum (GW legacy), even during work I can't control the urge to check it out once every few minutes. It's like I can physically stop playing and leave the computer, but my mind still goes on an on with the game.

    Though the years, I progressed very far in the game, grinding titles I wanted one after another, getting cool miniatures and weapons. But my real life has stopped its progression. I can't do well on work assignments because I can't focus. I can't get along with my wife because I don't have spare time for her, not to mention other family members. I haven't talked to my parents for months. I don't want kids or other things to happen in my life because I think it means less time to play. I am a grown-up but I don't think I am a responsible person.

    Oh, I've tried to quit before. I've tried pretty hard. There were a few times when I really regretted missing out on important things in real life, and out of rage, I deleted all my precious stuff and toons (made the account as clean as new). And I did that twice. I have even changed my password to gibberish so that I can't login forever. But it didn't work. I contacted support and got a new password, then slowly regained some fortune in-game until I was twice as rich as before.

    I love GW, but to a degree, GW has destroyed my life, again and again.

    I know those ectos and arms are just virtual riches, and the items are just 3d models.

    I know nothing lasts forever. (certainly not the everlasting tonics, haha)

    I know I need to stop.

    I need help.

    ;(

    Bump, still looking for a price!

    I'm just a collector, not looking for profit. Just needed a good estimation.

    [My research]

    I found a post in the price check section for a Tengu Shield, and someone said in the replies that a Mursaat Shield was 60-80a. That was from 2018.

    I found some posts in the selling section, and bidding prices for this shield ranged from 40-80a; one was sold in May 2020 for 40a.

    I searched the trade chat and people were trying to sell at prices like 50-100a within ~2 years, but not many results showed up.

    Been asking in-game too, but the prices I got were all over the place... from 30a to over 100a.

    Also, I was also wondering if the requirement (str, tac, com) affected the price, or not at all.

    Thanks!

    Greetings. I'd like to share the team I use for general gameplay.

    This is a variation of 7-Hero Mesmerway on PvX wiki. It is suitable for any primary profession, and functions very well without any consumables. As an example of its efficiency, the team can complete HM Eternal Grove with no splitting with relative ease.

    My own assessment of this team:
    Pros: Runs around fast, kills fast, can do most Hard Mode contents.
    Cons: Defense is only moderate.

    The main perk is Fall Back x3 on the Mesmers, as most of the time questing is spent running around. The Mesmers will follow you closely and will not stop for casting outside of battles (while other heroes may lag behind to summon minions or cast bundled ashes). You can always expect Fall Back to cover you when running.

    Player Build: Assassin's Promise spiker (for quick kills)

    [Build=OwVTMWP/NaBaX0mMmURc5LCitBA]

    Description of Player Build

    Equipment: Anything that adds up to 2x 10% HCT for spells, for faster AP and EVAS casting. For example, a staff with "Don't Think Twice" and "Swift" staff head, or a spear with "Don't Think Twice" + focus with "Swiftness" core. Consider adding Soul Reaping 5 mod for better energy management.

    ❅ Estimated armor ignoring damage per enemy (at 12 Deadly Arts): EVAS [Iron Palm (32), Fox Fangs (35), Nine Tail Strike (40x2)], YMLAD (80), FH (80), Signet of Shadows (80), Signet of Deadly Corruption with 4 conditions (116) = 503, not counting EVAS attack damage and FH deep wound.

    ❅ Combined with damage from heroes, you will likely kill a foe before using the whole skill chain. Cast AP when a foe is at 2/3 or 1/2 health (and not targeted by enemy healer). Consider skipping EVAS if the foe is under 50% health when targeted.

    ❅ The last 4 skills can be profession-specific energy management skills.
    W: has to rely on BiP; use Stonefist insignia for +1 second knock-down
    R: Scavenger Strike, Call of Protection, Comfort Animal
    Mo: Castigation Signet
    N: Soul Reaping gives enough energy, use Death's Charge to close in on foes
    Me: Waste Not Want Not (use after YMLAD)
    E: Glyph of Lesser Energy
    A: use Me, E, or P variant
    Rt: Spirit Siphon, other optional skills: Splinter Weapon (for EVAS), Agony
    D: Eremite's Zeal
    P: Leader's Zeal, instant and has no after-cast, use miniature for additional ally

    ❅ If you don't want BiP to be casted on you, use a spear for non-caster professions (W, R, A, D, P). For caster professions, keep your energy above 50% (a high-energy staff helps).

    ❅ For Paragons, Heroic Refrain is a good alternative for with this setup especially in hard areas, since most heroes have rather spread-out attributes points.

    ❅ If you use a spear (or a melee weapon), Splinter Weapon will be casted on you, which gives your auto-attackes considerable splash damage. Spears have the advantage of not needing to run up to foes.

    Me/P Mesmer Runners:

    [Build=OQlkAkC8gZezO+EkDmemuhQGgIA]

    [Build=OQlkAkC8gZezO+EkDmemuhQGoGD]

    [Build=OQlkAkB8gZe0O2LACIJQeWGARQNG]

    Description of Mesmer Runners

    Equipment: 20/20 wand + focus (or staff with SR5). Prodigy's insignias. For runes, aim for maximum Domination / Illusion, and 10 Fast Casting (breakpoint for 10-second recharge for 15-second spells).

    Soul Reaping 5 mods can be used on these Mesmers. The 2nd hero (with E-Surge and 2 shouts) runs out of energy most often, so will benefit from a high energy staff with SR5 the most. However, with BiP readily available, 40/40 sets are the standard equipment to optimize short bursts of damage output needed for general gameplay. SR5 mods are more useful in prolonged battles for more sustainable damage output, and also alleviates the pressure on the BiP hero.

    ❅ Disable and micro Fall Back (set hotkeys for this). Heroes use Fall Back during fights, which is a waste of energy. Also, while running, they wait about 1 second before re-applying Fall Back, which is suboptimal.

    ❅ Alternative skills: (Shatter Hex or Drain Enchantment can be situationally substituted)
    Spiritual Pain: more damage in easier areas
    Power Spike / Power Return: more interruption
    Waste Not Want Not: better energy management
    Shatter Enchantment / Mirror of Disenchantment: enchantment removal
    Hex Eater Signet: hex removal

    N/Mo Minion Master:

    [Build=OANDUshvSyBUB4BKgbhVVaR3VA]

    Description of Minion Master

    ❅ Equipment: Staff with 20+20 HCT Death, +20% enchantments. Bloodstained and Minion Master's insignias. For runes, aim for maximum Death Magic and 9 Soul Reaping (19 Death Magic and 11 Soul Reaping after enchantments).

    Spawning Power 5 mod can be used for stronger minions. However, keep in mind that +20% enchantments benefits the Protection Prayers skills.

    ❅ If using Heroic Refrain, aim for 13 Death Magic with runes (16 after enchantments), because the maximum is 20. Personally I don't bother with this adjustment, since it only gives the hero more health.

    ❅ At 19 Death Magic the Bone Fiends will be level 21 (heath 500, armor 63), making them somewhat compatible with Shelter from the ST Rit. If not using Shelter, consider taking Protective Spirit instead of Spirit Bond.

    N/Rt SoS Healer:

    [Build=OAhjYghqIPXzyJGrqKNncDzLGA]

    Description of SoS Healer

    ❅ Equipment: 20/20 Restoration wand + focus. Tormentor's Insignias. For runes, aim for 10 Soul Reaping (SoLS breakpoint).

    ❅ Instead of the Channeling Magic skills, you can bring any elite you prefer. Examples: Xinrae's Weapon, Icy Veins, Discord, Spiteful Spirit, Pain of Disenchantment.

    ❅ You can also use Rt/N with the same build for higher Channeling Magic at the cost of energy management. Take Spirit Siphon instead of SoLS. Consider using Soul Reaping 5 mod.

    ❅ I usually have 2 hard-resurrection skills on the team, in case one teamate dies from accidental spike. The BiP hero is a vulnerability, so this other N/Rt brings the resurrection.

    N/Rt BiP Healer:

    [Build=OAhkYgE6hEyzd4RUVFeSzJ3wccC]

    Description of BiP Healer

    ❅ Equipment: 20/20 Restoration wand + focus. Tormentor's Insignias. For runes, aim for 13 Blood Magic (BiP breakpoint) and 10 Soul Reaping (SoLS breakpoint).

    ❅ The hero maintains Protective Was Kaolai and Life outside combat. Disable to make him follow more closely.

    Rt/Mo ST Rit:

    [Build=OAOjAyhDJPYTr3ZbzBNdmtkLGA]

    Description of ST Rit

    ❅ Equipment: Staff with Soul Reaping 5 or +60hp. Shaman's insignias. For runes, aim for 16 Communing and 14 Spawning Power (Boon of Creation breakpoint).

    ❅ Why is there no Union or Displacement? To save the ST charges for Shelter, which usually gives the most protection. At 16 Communing and 14 Spawning Power, the Shelter spirit has 406 health, and loses 43 health per use (can trigger 10 times, or 19 times with Armor of Unfeeling).

    Shadowsong can continuously shut down hard-hitting melee bosses. It can be substituted with Dissonance, Earthbind, or Anguish.

    Disenchantment can counter enemy Monks with Protection Prayers skills. In prolonged fights with Monks, follow the targets of Disenchantment for easier kills.

    Overall, the team has:
    - 4 enchantment removals
    - 3 hex removals
    - 2 condition removals
    - 2 hard resurrections
    - Maintainable Fall Back and Stand Your Ground

    ❅ ❅ ❅ Mission-Specific Adjustments ❅ ❅ ❅
    - 4-men areas: Bring E-Surge, Minion Master, SoS Healer.
    - 6-men areas: Leave out BiP, ST.
    - Imperial Sanctum or Gate of Madness (when facing Shiro): Bring an Assassin with Flashing Blades and Wild Blow for Shiro. Micro Wild Blow for Battle Scars.
    - A Time For Heros: Bring 2 Unyielding Aura Monks and a Mesmer (can be Any/Me) instead of the heros with spirits and minions.
    - Moddok Crevice: Bring an Elementalist with Deep Freeze to snare the 2 Corsair Runners.
    - A Chance Encounter (WoC farm): Bring an UA Monk instead of the Minion Master.
    - Nightfall missions: If a specific hero is required, give it a staff and use this bar:

    [Build=OgWjIwDLrNygLQOAna6GCZgWGA]

    No team is perfect for any situation, and may need adjustments here and there. Please share your thoughts and suggestions. Any comments are appreciated. Thank you for reading.

    You mind putting up the runes and insignias and which headpiece you have for this build?

    I'm not the original post, but In my opinion, for a Heroic Refrain build...

    Headgear +1 and +3 Leadership, you need 16 Leadership for Heroic Refrain to hit +4 after casting it on yourself

    Centurion's Insignias on all armors

    other than that it's personal preferences

    Nice build!

    I also tried to maintain Serpent's Quickness and There's Nothing to Fear a few days after Heroic Refrain was released! Ended up with the same first four skills, but the rest were motivation skills (Aria of Zeal/Restoration), since my heroes usually had Stand Your Ground + 3 Fall Backs. I admit up-keeping There's Nothing to Fear is quite nice against armor-ignoring damage, but in the end a half-bar Save Yourselves build (e.g. SY, FGJ, Flurry) still seemed more straightforward to use, and offered better protection. That's just my opinion though.

    Thanks for sharing this new build! Also, Serpent's Quickness is a great quality-of-life booster for Heroic Refrain! :)