Sundering Axe Haft
|
Armor penetration +20% (Chance: 20%)
|
Vampiric Axe Haft
|
Life Draining: 3
Health regeneration: -1
|
Axe Grip of Enchanting (3)
|
Enchantments last 20% longer |
Axe Grip of Fortitude (3)
|
Health +30 |
Sundering Bowstring
|
Armor penetration +20% (Chance: 20%)
|
Vampiric Bowstring
|
Life draining: 5
Health regeneration: -1
|
Bow Grip of Defense
|
Armor +5 |
Bow Grip of Fortitude
|
Health +30 |
Sundering Dagger Tang (4)
|
Armor penetration +20% (Chance: 20%)
|
Vampiric Dagger Tang
|
Life Draining: 3
Health regeneration: -1
|
Zealous Dagger Tang (3)
|
Energy gain on hit: 1
Energy regeneration: -1
|
Dagger Handle of Dagger Mastery
|
Dagger Mastery +1 (20% chance while
using skills)
|
Dagger Handle of Defense (2)
|
Armor +5 |
Dagger Handle of Enchanting (2)
|
Enchantments last 20% longer |
Dagger Handle of Fortitude
|
Health +30 |
Focus Core of Aptitude
|
Halves casting time of item's attribute spells
(Chance: 20%)
|
Focus Core of Fortitude
|
Health +30 |
Sundering Hammer Haft
|
Armor penetration +20% (Chance: 20%)
|
Zealous Hammer Haft
|
Energy gain on hit: 1
Energy regeneration: -1
|
Hammer Grip of of Fortitude
|
Health +30 |
Vampiric Sword Hilt
|
Life Draining: 3
Health regeneration: -1
|
Sword Pommel of Defense (5)
|
Armor +5 |
Sword Pommel of Fortitude
|
Health +30 |
Scythe Grip of Shelter
|
Armor +7 (vs. physical damage)
|
Shield Handle of Devotion (2)
|
Health +45 (while Enchanted) |
Shield Handle of Endurance
|
Health +45 (while in a Stance)
|
Shield Handle of Fortitude (2)
|
Health +30 |
Wand Wrapping of Memory (4)
|
Halves skill recharge of spells of item's attribute
(Chance: 20%)
|
Defensive Staff Head (6)
|
Armor +5 |
Hale Staff Head (5)
|
Health +30 |
Insightful Staff Head (9)
|
Energy +5 |
Staff Wrapping of Defense (2)
|
Armor +5 |
"Brawn over Brains"
|
Damage +15% (Energy -5) |
"Guided by Fate" (4)
|
Damage +15% (while Enchanted) |
"Strength and Honor" (2)
|
Damage +15% (while Health is above
50%)
|
"To the Pain" (2)
|
Damage +15%
Armor -10
(while attacking)
|
"I have the power!"
|
Energy +5 |
"Let the Memory Live Again"
|
Halves skill recharge of spells
(Chance: 10%)
|
"Don't call it a comeback!" (6)
|
Energy +7 (while Health is below
50%)
|
"Hale and Hearty" (5)
|
Energy +5 (while Health is above
50%)
|
"Have Faith"
|
Energy +5 (while Enchanted) |
"Seize the Day" (4)
|
Energy +15
Energy regeneration -1
|
"Master of My Domain"
|
Item's attribute +1 (Chance: 20%)
|
"Pure of Heart"
|
Reduces Poison duration on you by 20%
(Stacking)
|
"Run For Your life!" (2)
|
Received physical damage -2 (while
in a Stance)
|
"Sheltered by Faith"
|
Received physical damage -2 (while
Enchanted)
|
"The Riddle of Steel" (2)
|
Armor +10 (vs. Slashing damage)
|