Posts by invert control

    the chest/time is faster if you chose option 1

    There are some situations where the 2nd chest is guarded by a large group of mobs in the eastern section and I don't see another chest. In that case I let them kill me after I pick up the drop and then it's just a short walk to the Droknar's chest. It's a bit of a gamble because it's possible that the 3rd chest spawned just a little too far away to see... but I like the gamble. :)

    I didn't see it posted in this forum so I made a map of the Witman's Folly chest run. It is IMO the fastest map if you are only interested in the treasure hunter and related titles, not the drops.



    This map always spawns 3 chests. Most of the times all 3 chests are along the main route (yellow) but sometimes the last chest will spawn far away from the main route, next to the portal to Droknar's Forge. What you want to do is first complete the main route and then you can choose.

    1. resign and forget about the third chest
    2. get killed by Azure Shadows and follow the purple route from the resurrection shrine to the final chest

    The grawl mobs are so weak, any running build should work. Bring at least 1 skill to prevent getting knocked down in the eastern section of the map by the Azure Shadows which cast Signet of Judgment on you.

    Invert's Grand Sale

    All items can be bought individually. Leave a comment with the item name and your bid.

    Happy bidding!

    OS weapons
    os1 Inventory icon Shocking Runic Axe of Warding Lightning Dmg: 6-28 (Requires 9 Axe Mastery)
    Damage +15% (while in a Stance)
    Armor +7 (vs. elemental damage)
    os2 Inventory icon Sundering Jade Longbow of Fortitude Piercing Dmg: 15-28 (Requires 9 Markmanship)
    Damage +15% (while Health is above 50%)
    Health +29
    Armor penetration +20% (Chance: 20%)
    os3 Inventory icon Zealous Break Hammer of Warding Blunt Dmg: 19-35 (Requires 9 Hammer Mastery)
    Damage +15% (while Health is above 50%)
    Energy gain on hit: 1
    Energy regeneration -1
    Armor +7 (vs. elemental damage)
    Inscribable weapons
    insc2 Inventory icon Sundering Saurian Scythe of Fortitude Slashing Dmg: 9-41 (Requires 10 Scythe Mastery)
    Inscription: "Strength and Honor"
    Damage +15% (while Health is above 50%)
    Health +30
    Armor penetration +20% (Chance: 20%)
    insc3 Inventory icon Icy Blade Axe of Fortitude Cold Dmg: 6-28 (Requires 10 Axe Mastery)
    Health +30
    Inscription: "Strength and Honor"
    Damage +15% (while Health is above 50%)
    insc4 Inventory icon Greater Glyphic Maul Blunt Dmg: 19-35 (Requires 9 Hammer Mastery)
    Inscription: None
    insc5 Inventory icon Zealous Greater Glyphic Maul of Warding Blunt Dmg: 19-35 (Requires 9 Hammer Mastery)
    Energy gain on hit: 1
    Energy regeneration -1
    Armor +7 (vs. elemental damage)
    Inscription: "Too Much Information"
    Damage +15% (vs. Hexed foes)
    insc6 Inventory icon Furious Stygian Reaver of Fortitude Slashing Dmg: 6-28 (Requires 11 Axe Mastery)
    Double adrenaline gain (Chance: 10%)
    Health +29
    Inscription: "Don't Think Twice"
    Halves casting time of spells (Chance: 10%)
    insc7 inventory icon Eternal Shield of Fortitude Armor: 16 (Requires 9 Tactics)
    Health +29
    Inscription: "Not the face!"
    Armor +9 (vs. Blunt damage)
    15e by Arcal Minuit
    insc8 inventory icon Colossal Scimitar of Enchanting Slashing Dmg: 15-22 (Requires 10 Swordmanship)
    Enchantments last 20% longer
    Inscription: "I have the power!"
    Energy +5
    insc9 inventory icon Grim Scythe Slashing Dmg: 9-41 (Requires 9 Scythe Mastery)
    Inscription: "Strength and Honor"
    Damage +15% (while Health is above 50%)
    Unique weapons
    Inventory icon Bastion of the Condemned Armor: 16 (Requires 9 Motivation)
    Received physical damage -5 (Chance: 20%)
    Health +30
    Inventory icon Bortak's Bone Claw Cold damage: 11-22 (Requires 9 Death Magic)
    Halves casting time of Death Magic spells (Chance: 20%)
    Energy +5 (while Health is above 50%)
    Inventory icon Byzzr's Benediction Energy +12 (Requires 9 Divine Favor)
    Halves skill recharge of spells (Chance: 10%)
    Health +30
    Inventory icon Destructive Focus Energy +12 (Requires 9 Curses)
    Halves skill recharge of Curses spells (Chance: 20%)
    Health +30
    Inventory icon Ettin Club Blunt damage 19-35 (Requires 9 Hammer Mastery)
    Damage +15%
    Energy -5
    Double adrenaline on hit (Chance 10%)
    Health +30
    Inventory icon Fendi's Rod Cold damage: 11-22 (Requires 9 Death Magic)
    Halves skill recharge of Death Magic spells (Chance: 20%)
    Energy +15
    Energy Regeneration -1
    Inventory icon Fenrir's Bastion Armor 16 (Requires 9 Motivation)
    Received physical damage -2 (while Enchanted)
    Health +30
    Inventory icon Geoffer's Bulwark Armor: 16 (Requires 9 Tactics)
    Armor +10 (vs. Piercing damage)
    Health +30
    Inventory icon Jeahr's Daggers Slashing damage 7-17 (Requires 9 Dagger Mastery)
    Damage +15% (while in a Stance)
    Dagger Mastery +1 (20% chance while using skills)
    Energy gain on hit: 1
    Energy regeneration -1
    Inventory icon Koren's Hornbow Piercing damage: 15-28 (Requires 9 Marksmanship)
    Damage +15% (while Health is above 50%)
    Armor penetration +20% (Chance: 20%)
    Health +30
    Inventory icon Malinon's Shield Armor: 16 (Requires 9 Tactics)
    Health +45 (while Enchanted)
    Received Physical damage -2 (while Enchanted)
    5e by Arcal Minuit
    Inventory icon Murakai's Blade Slashing damage: 15-22 (Requires 9 Swordsmanship)
    Damage +15% (while Health is above 50%)
    Energy gain on hit: 1
    Energy regeneration -1
    Health +30
    Inventory icon Murakai's Reaver Slashing damage: 6-28 (Requires 9 Axe Mastery)
    Damage +15% (while Health is above 50%)
    Armor penetration +20% (Chance: 20%)
    Health +30
    Inventory icon Rotwing Recurve Bow Piercing damage: 15-28 (Requires 9 Marksmanship)
    Lengthens Poison duration on foes by 33% (Stacking)
    Health +30
    Energy +5
    Inventory icon The Matriarch's Stinger Piercing damage: 14-27 (Requires 9 Spear Mastery)
    Damage +15% (while Health is above 50%)
    Lengthens Dazed durations on foes by 33% (Stacking)
    Health +30
    Inventory icon The Purifier Energy +12 (Requires 9 Inspiration Magic)
    Reduces Dazed duration on you by 20% (Stacking)
    Health +60 (while Hexed)
    Inventory icon Wroth's Holy Rod Holy damage: 11-22 (Requires 9 Smiting Prayers)
    Halves skill recharge of Smiting Prayers spells (Chance: 20%)
    Energy +5 (while Enchanted)
    Weapon mods
    Axe haft Sundering Axe Haft Armor penetration +20% (Chance: 20%)
    Axe haft Vampiric Axe Haft Life Draining: 3
    Health regeneration: -1
    Axe grip Axe Grip of Enchanting (3) Enchantments last 20% longer
    Axe grip Axe Grip of Fortitude (3) Health +30
    Bow string Sundering Bowstring Armor penetration +20% (Chance: 20%)
    Bow string Vampiric Bowstring Life draining: 5
    Health regeneration: -1
    Bow grip Bow Grip of Defense Armor +5
    Bow grip Bow Grip of Fortitude Health +30
    Dagger tang Sundering Dagger Tang (4) Armor penetration +20% (Chance: 20%)
    Dagger tang Vampiric Dagger Tang Life Draining: 3
    Health regeneration: -1
    Dagger tang Zealous Dagger Tang (2) Energy gain on hit: 1
    Energy regeneration: -1
    Dagger handle Dagger Handle of Dagger Mastery Dagger Mastery +1 (20% chance while using skills)
    Dagger handle Dagger Handle of Defense (2) Armor +5
    Dagger handle Dagger Handle of Enchanting (2) Enchantments last 20% longer
    Dagger handle Dagger Handle of Fortitude Health +30
    Focus core Focus Core of Aptitude Halves casting time of item's attribute spells (Chance: 20%)
    Focus core Focus Core of Fortitude Health +30
    Hammer haft Sundering Hammer Haft Armor penetration +20% (Chance: 20%)
    Hammer haft Zealous Hammer Haft Energy gain on hit: 1
    Energy regeneration: -1
    Hammer grip Hammer Grip of Defense Armor +5
    Sword hilt Vampiric Sword Hilt Life Draining: 3
    Health regeneration: -1
    Sword pommel Sword Pommel of Defense (5) Armor +5
    Sword pommel Sword Pommel of Fortitude Health +30
    Scythe grip Scythe Grip of Shelter Armor +7 (vs. physical damage)
    Shield handle Shield Handle of Devotion (2) Health +45 (while Enchanted)
    Shield handle Shield Handle of Endurance Health +45 (while in a Stance)
    Shield handle Shield Handle of Fortitude (2) Health +30
    Wand wrapping Wand Wrapping of Memory (4) Halves skill recharge of spells of item's attribute (Chance: 20%)
    Staff head Defensive Staff Head (6) Armor +5
    Staff headHale Staff Head (5) Health +30
    Staff head Insightful Staff Head (9) Energy +5
    Staff wrapping Staff Wrapping of Defense (2) Armor +5
    All weapons "Brawn over Brains" Damage +15% (Energy -5)
    All weapons "Strength and Honor" (2) Damage +15% (while Health is above 50%)
    All weapons "To the Pain" (2) Damage +15%
    Armor -10 (while attacking)
    Martial weapons "I have the power!" Energy +5
    Spellcasting weapons "Don't call it a comeback!" (6) Energy +7 (while Health is below 50%)
    Spellcasting weapons "Hale and Hearty" (5) Energy +5 (while Health is above 50%)
    Spellcasting weapons "Have Faith" Energy +5 (while Enchanted)
    Spellcasting weapons "Seize the Day" (4) Energy +15
    Energy regeneration -1
    Focus items or shields "Pure of Heart" Reduces Poison duration on you by 20%
    Focus items or shields "Run For Your life!" Received physical damage -2 (while in a Stance)
    Focus items or shields "The Riddle of Steel" (2) Armor +10 (vs. Slashing damage)
    Uncategorized
    Deldrimor_Armor_Remnant.png Deldrimor Armor Remnant
    Miniature_Lich.png Miniature Lich (2nd birthday, gold)
    Monumental_Tapestry.png Monumental Tapestry

    IGN: Invert Control

    Discord: sliekens#7232