Posts by Neutral_CH
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I don't hate the players who are staying, nor do I hate Anet; what I hate is being sold something that looks amazing on paper only to see that the result is pathetic. It's that contrast that makes me hate it.
When the community reacted to the announcements about Melandru, thinking it was a new elite zone, or about Devona, expecting a new dungeon in the Pre-PvP zone.
You can really see both the players’ high expectations and the disappointment that followed when reality set in.
As for the beta-alpha modes—it’s been almost four months now? It’s a huge joke. Not to mention that the Melandru mode was created by the players. They didn’t need to hold 50 meetings to come up with that idea.
In conclusion, the game belongs to whoever wants to invest in it, and for now, aside from a few minor updates (graphics, interface), the game belongs to the players—it hasn’t belonged to Anet for nearly 13 years.
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Theories on Content Recycling in GW1 (or Why You'll Never Get Truly New Content in GW1)
Originally, Anet developed Guild Wars: Prophecies without any immediate plans for a sequel. It was NC Soft that later commissioned Factions and Nightfall (I don't have any information regarding EOTN).
Starting with (Factions), many elements were reused in terms of textures. There are countless examples, from the Lich becoming Stone Rain to various other reused NPC models and armor designs. There are also duplicate skills. The javelin, which already existed in the 2003 E3 demo (before the graphical overhaul), was reused in Nightfall. I’d even go so far as to speculate that Melandru’s elite zone was supposed to be Urgoz, but that—perhaps due to a lack of time or to simplify development—it was added as an elite zone in Factions. The EOTN dungeons, which have the same maps but with different branching paths, which can be confusing at times. The PvE Elites, recycled from Utopia. Reforged: recycling of Anet moderator badges, reintroduction of character selection screensavers. Etc, etc. In short, the list would be far too long. Not to mention the additions that aren’t really additions: adding NPCs with existing skins to an instanced zone, a few ambient texts—in short, “Fedex” quests (Devona in the Pre).
It’s clear from the GW1 expansion process that Anet wanted to evolve its game, but that the GW1 code base was no longer sufficient, and that development time and costs led them to recycle—for better or worse—existing content. Interactions with the environment (jumping, for starters) and the addition of features found in competing games (auction house, mounts, real-money store, etc.) would have left them in the dust if they had released Utopia and more. Because it’s important to remember that between the release of Factions and Nightfall, persistent rumors of at least one new campaign being added each year in the future had taken hold.
Starting in 2007, they announced EOTN as the final “campaign” and the last major update for GW1. After that, events like the addition of Dhumm, War in Kryta, and Winds of Change served as a test model for the duo: free content updates paired with costumes available in the store. This model would later be adopted in GW2. In short, Dhumm and the Ministry of Purity skin are the last additions of original textured models to the game after EOTN (if I’m not mistaken).
Anet reached those limits with this game almost 20 years ago. To think that 2weeks in 2026 will resume developing original textures and content using the GW1 code is pure fantasy. Why would Anet revive a concept that’s been abandoned for all this time—especially given the financial risks—and pay an outside company to recreate that mistake today? And from a marketing standpoint alone, it doesn’t hold water. No video game franchise would dare to advertise what Reforged was trying to sell us without first highlighting the best of what it had to offer. By that I mean that if real content were to be released, it would have been announced first, and only then would minor elements have followed that content. And if I’m wrong on this point, it would mean that if the potential content is anything like their marketing, it’s absolute garbage.
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People who came back after a long absence did so out of nostalgia. There were also a few new players.
Other than that, the game has really started to show its age. There’s a significant lack of content and wasted time without an in-game auction house or shop. You can’t swim, jump, have companions to help you get around, and so on.
Most of the players who have stuck around since the beginning are addicted. I wonder if they’d even be able to quit, even if they wanted to. The rest, aside from that, are mostly casual players who will move on to something else after a few months or it will take them 10 years to finish a campaign (I’m not judging them—to each their own pace).
That doesn’t mean I think GW is a bad game in and of itself. But these limitations have been known for a long time now. Of course, there’s still the community aspect. But Reforged won’t actually change anything about the game—at least not for those who can take a step back and look at the bigger picture.
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Buy Guild Wars | Online RPGThe award-winning original Guild Wars games with a rich story and deep character customization. Explore the world and challenge other players online!store.guildwars.com
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So the lowest level obsidian armor is lvl 7?
Legitimately, yes.
With ID Dialogs = Level 2
For Level 1, as explained, you would need to travel directly to Nahpui Quarter or the FoW without any restrictions, without the server checking your character’s status. In addition to an ID Dialog. The methods players used in the past to do this are no longer available (these were more opportunities than complex elements). But that doesn't mean it's impossible that someone, through reverse engineering, might have found a flaw in GW's code. -
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"good band, bad guy"
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"poor cat"
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"live free or die"
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No response or return from you in your first post: Price Check: req.8 Plagueborn Focus
And there's no need to create a separate thread for each weapon; you can group them together.Just in case..
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Hey dude, I can do this run, but I charge a lot since its the hardest run in the game.
(Note: It's much easier if you perform the gate glitch on the west gate leading to the outpost instead of doing it with the mission).
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Time to give up gw. Its enough
Neutral_CH can find it under https://wiki.guildwars.com/wiki/Game_updates whats the source where you got it? Or is it like a 1st april fools joke?
Thank you for confirming that at least one person fell for it. (I made it up quickly at home)

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Update March 11, 2026
Today we're introducing another game mode for those of you looking for further challenges in Guild Wars.
Hidden mysteries (Eternal Alpha)
A new mode applied by default for all players. Look for bugs and errors left behind by Anet, which manipulates code with as many holes as some cheeses.
- Specifically, you:
- Travel without restrictions.
- Forging obsidian armor without ascending.
- Duplicate items in your inventory.
- Participate in events throughout the year. (Including items that are dropped during these events).
- Use the /win command to force the opposing team in PvP to resign and lose the game. (replaces the command /fu*kyounoobbotandotherbit*h).
- Farming pre-nerf weapons and weapons inscribable in OS version.
Note: these elements are hidden and ephemeral, you will have to find them by exploring the game as a whole at the right time. Other elements will be added with future updates.
- Specifically, you:
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https://wiki.guildwars.com/wiki/Feedback:…pdates/20260310
QuoteBugfix: The anniversary celebration triggered prematurely and is now back on the normal schedule.
That's (in a way) what I like best about Reforged, the return of bugs after updates or additions, leading to new exploits/bugs. Just a little more effort, Anet, and you'll achieve legendary technological feats!

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Some guy is selling q5 sea purse shields. Do any of you know which foes can drop such low q sea purse shields?
Thanks for your message, it allowed me to complete my PvP set with q5 and 6 today. I already had q7, now I just need q8.
(The Balthazar shields are just to hold the shield components that are still missing).
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I was wondering when someone was gonna drop a 10k. Now the question is how high will it go.

I also wonder if xp caps at standard integer limit or if they used unsigned ints or if it would just overflow/rollover...
This?
QuoteUpdate -- April 8, 2024
- Fixed a bug where loading a character with 4,294,967,294 internal XP would crash the game client as soon as any additional XP was added.
- Now, anytime a character would gain additional XP which would exceed 4,294,967,295, that character will instead receive zero XP and remain in the game.
- This new behavior appears as "+0 XP" (rather than the XP earned) floating above your character and will appear only for extremely old characters.
- Fixed a bug where loading a character with 4,294,967,294 internal XP would crash the game client as soon as any additional XP was added.
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Devona is officially a baddie

It's not a mistake that would normally mean: she's bad with her hammer (?) ..
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Why is the questA Bastion In the Northnot available to non-Reforged players?I misread it, I was able to activate reforged mode on my old LDoA.

Edit: Even with the mode activated and no active quests, it is impossible to reach Piken Square (?)
Edit2: You must now complete the quest: A Bastion In the North to unlock: Piken Square . This is not specified in the update.
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Y'all really sound like grumpy old men. Please don't take offense

It is a game after all. Changes make the game feel alive, and not dead. It sounds like you are clinging to a relic of the past.
I understand that there is anger towards anet for neglecting the game, but then also being angry at them giving the game a now go, I do not understand. The changes may not be perfect, but what is.Let's not forget that we are on a specific forum where you will almost always find the same old faces. Most players don't post on this forum, or any other forum related to GW1. This makes us very demanding players and, what's more, veterans who have played the game far more times than we should have (considering everything else there is to do in life).
I understand, in a way, being negative about this sometimes, but I fully accept it, just as much as I accept positive opinions from novices. -
I always ask myself the same question: why did they abandon the game (like a piece of sh*t) in 2013 after automating events, etc., only to come back 13 years later and clumsily clean up the game?
The game belongs to us, the players. We're the ones who kept it alive all these years, not Anet. They just watched it die without doing anything (except keeping the server open). It's too easy to come back after all this time and do what the community had already been thinking about doing for a long time. For example, we didn't wait for them to create game mods (Iron Man) or wanted being able to choose the character selection screen background. The team behind TB++ has done much more than Anet to integrate options into the game. Not to mention that without a trading post, fans created Trade Chat Kamadan, which is now integrated into TB++.
It's a bit like throwing a party, a real orgy, then leaving when it's time to clean up and coming back the next day to say, “So, did everything go well?” Attention isn't enough for me; it's the result that counts. I love this game, but like many others, I've understood its limitations since many years. No future update will change that for me, fundamentally speaking. It's too late.
The economy is dead and will remain so following the numerous abuses that have been rampant for a decade. PvE is a piece of cake. And even if there's a new dungeon, etc., we will destroy it in an afternoon, like wild animals in search of novelty. PvP, or what's left of it, is now just a way for half the community to earn titles, but not to actually have fun (as soon as there's a way to cheat, it's carnage).
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Update February 13, 2026
60/60 Exploit
We have triggered the code to remove improper upgrades from additional items (Red items and Shields).
So, the problem was that the 60/60 weapons whose skins had been modified after their creation were not deleted (test / return from 2weeks before the deployment of the February 13 update). Is this the case, can anyone confirm it? Is it definitely over (finally)?
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Update February 12, 2026
Steam/In-Game Store Grand Opening
Today we are pleased to announce the Grand Opening of the Steam/In-Game store with a 20% sale on upgrade items! If you login via Steam, the store button will take you directly to the store, and any purchases are delivered directly to your account. For email logins, the store button links to the web store. The sale runs from February 12, 10:00 a.m., until February 19th, 10:00 a.m. (All times Pacific.)
60/60 Exploit
We’ve added additional tracking on variations on the so-called “60/60” PVP item exploit; when we’re satisfied with the data we are seeing in terms of effectiveness, we will trigger the code to remove improper upgrades from additional items (Red items and Shields).
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"The Riddle of Steel"
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I have sold hundreds of them over the years:
- Ghostly Death: 50e-150e (Like all ghostly staff inscr. it depends a lot on the buyer)
- Storm Bow: 10-15e
- Eternal Bow: 20e
(As with bows, Eternal Shields, sellers tend to inflate the prices of these items, which can also be found in Z chests. For example, Eternal Shields are worth 30-40e, but some sellers offer them at 100e with Str requirement.)
The others, no added value
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what would have been the Risk you wished for ?

Some professions deserve an “UP!” more than others. Once again, I appreciate that there has been a minor update to the skills. But I get the impression that the text accompanying the update meant more to say: You wanted it, we did it (albeit timidly), rather than: We studied the meta and balanced the professions most in need of a skill update.
Who knows, maybe a future update will do that.. But I agree, it's even harder to balance a game than to create it.
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The new update on skills is absolutely mind-blowing, amazing and refreshes so much more of the Guildwars-fun. I can't believe all this is really happening. New modes, skills, balance patches all for the game I love the most ❤️
Big shout out to A-Net and all people involved making my dreams come true.
PS: haters gonna hate 🐒
For the vote, you should have added a third option, or I'll just click to see the result.
For the third option, I would say that the purpose of updating skills in a video game is to nerf/regulate the current gameplay or to highlight/promote a new one. I'm not against this update, on the contrary, I'm simply pointing out that they didn't take any risks.
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60/60 Exploit
A bug in the PvP Equipment panel allowed for non-PvP items to be customized, and in some cases would apply item upgrades that were incompatible with the customized item. This resulted in items being created that couldn't be obtained through natural play (this includes what the community refers to as 60/60 items). This change fixes the bug, and a later update will remove invalid item upgrades from items previously created via the bug.
Bye Bye
