Introduction:
Hi,
The purpose of this tutorial is to obtain various elements in Guild Wars with the minimum amount of xp required. I have listed all the quests, with links to the official wiki. I have also included the required xp gains. The goal is to have a directory of these items and an equally effective overview. A summary table also shows the comparisons and differences between the native characters of the three campaigns.
Only GWToolbox++ and TexMod will be included among the accepted and mentioned third-party programs. Any other third-party programs or hacks will be considered off-limits. Only the old tricks, such as gate glitch, portal jumping, and low/stop download, will be mentioned and used for certain elements. I consider these to be in a gray area. They do not offer any advantage in terms of wealth or overall negative manipulation in Guild Wars. They can also be performed accidentally by a player. This is not the case with other more pernicious techniques, which involve the use of third-party software or where the player is fully aware that they are cheating. (See: E. Red line)
Why create such characters? In my case, to have characters to store various elements of the game. Usually characters that you don't normally play with. Involving them in the “Low LvL” ideology then becomes an obvious choice for some. Not to engage in a pointless competition to see who is the best, but simply to fill the void with uselessness in all its glory... because what is useless is indispensable.
Some examples:
Table of contents:
- A. Run and explore (start in PvE, access to boat/travel and other continents)
- B. Titles
- C. Armors
- D. Fun & other
- E. Red line
A. Run and explore (start in PvE, access to boat/travel and other continents):
A1: Generals Tips & Tricks to prevent xp gain
Rules for not gain xp
The rules is simple in terms of xp gain, any enemy you meet within Earshot will give you XP when dead. Or if you are within Earshot of those who could kill them or inflict even a single point of damage on your side before they die. But, it is also really difficult to understand the limit that means you will not gain any combat experience at 100% in all the situations you might encounter in the game. I advise you to imagine it as extreme and not to take any risks. Once you encounter an enemy within Earshot or once you are within Earshot of an ally, NPC, etc., caught up in a battle, you will not gain experience if:
- You leave the area before he dies.
- You move far enough away, so that he is no longer visible via the compass (not targetable / outside the compass).
You kill yourself (vampiric set, with 1hp). Death you only gain xp for completing any quests or global objectives (cooperative missions), but not from enemies.
If you want to know at any time the number of experience points required for each level, see: Summary table of achievements sections A to D or check official wiki/xp.
Do not use mercenaries (non-hero version). Heroes can, unlike mercenaries, be put out of action with: Avoid Combat. If you use a team of Heroes / Mercenaries Heroes in solo with your Low LvL, make sure that they are all on Avoid Combat. Do not equip skills with indirect damage effects to the spell, for example: Burning Speed. If a runner helps you, ask him to manage these skills too. Especially for resurrection skills, it is fatal if, after a cutscene, you reappear in the middle of the group and attempt to kill yourself in order to avoid gaining xp with active resurrection skills.
Internet let go, i lag, damn event of.. So many unpleasant situations. Better safe than sorry. It's a plus if in some situations no equiped for rez skills or blocked them. With 1hp with a double vampiric weapon switch. A smart interface, with teleportation to guild hall available. The guild hall is your best chance to escape xp gain in extreme situations. Disconnections will leave your Low LvL in the zone, even alone it can gain xp during your "absence". This may be the case too if you close the window of game ([X]) .
Note: If you are the only player in the group, the game will not ask you for confirmation before teleporting you to the Guild Hall. (The notification/confirmation is only there to inform you that you are leaving a group composed of other players).
Mercenaries heroes are a definite advantage. They are lvl20 whatever your level, unlike the heroes of GW campaigns. You can follow the steps: A6: Travel to Great Temple of Balthazar with new character created (0xp - no Pre caracters) in order to get them from the beginning in the GToB.
Clear or not to clear the areas beforehand?
Putting it into perspective, it's pretty easy to run around with a Low LvL, you can equip it with maximum armor, make up for the lack of HP with consumables, including for running speed. The only real flaw is the attribute points. Impossible to complete Shadow Form, etc. In summary, you can get rid of conditions and hexs, but sometimes you can't do anything. Especially with anything that has to do hexs with slowing down. The Ice Imp in Tyria are a good example. My advice, look at the wiki and the list of monsters in the area before running into it. At worst, clear the zone with another account / player friend. But in more than 90% of the zones you can run without clearing the zone first.
There is one enemy, the worst one, the one that exists in all campaigns and that will be fatal for you in terms of XP gain: The Charmable animal. Yes, it is low level, it can turn red in less than 1 second and die under your amazed eyes. As a logical consequence, you should also avoid enemies who fight each other enemies too. They are the worst with the Charmable animal.
Note: the best choice for exploration titles remains Tyria. Elona is still a good choice if you stay LvL 1 or without secondary profession. Cantha is the most restrictive of the three campaigns.
A2: Travel in Cooperative Missions without xp
What does this allow?
The mission will not be validated in any way. For example, the Nahpui Quarters, will not validate the ascension once at the next outpost. I would also add that some NPCs will not give you the main quest after the Cooperative Mission. You will need to validate the Cooperative Mission (min.1000xp) to have legitimate access to it.
Technical principle:
Many players thought they had to log out / disconnected at some point, in order to avoid Cooperative Mission xp.
You were almost there. But in the principle of all Cooperative Missions, the xp is earned at the same time as the end cinematic is started. If you log out before (via Task Manager, for example) and log back in during the cinematic, the game puts you on hold and then rejects you to bring you back to the last known outpost, the one of the cooperative mission. If you log out after the end cinematic has started, it's too late and you have earned the experience associated with your success rate in the cooperative mission.
On the official wiki page / Cinematic you can see 4 reported bugs..
QuoteOn a computer with a slow connection it is possible to connect during the cinematic and be able to walk around while the other party members are still viewing it
The state of a download, before your character appears for the first time in the zone, allows to avoid xp. This is not the case with the disconnection after your character has arrived in the zone. Once your character has finished downloading, he'll be placed on the map of the instanciated zone, with X and Y coordinates. The server will then record the xp earned, even if you're offline, while your character is still on the instanced zone map. Before the download is complete, your character is not on the X and Y coordinates of the instanciated zone and is therefore not “officially” part of the group.
Ok, that's all well and good, but how do i manage to land at the right time, according to the Cooperative Mission, when the ending cinematic has already started, but it hasn't finished yet? You could reinstall the game and not use -images, in order to prolong the download. But it is unlikely that you will be able to finish the download in sync with the end cinematic. Slow down the internet connection or that of the software concerned, but this is not done without the help of third-party software or the OS. Isn't there an easier and cleaner solution?
You may not know it, but during download when Guild Wars is in window mode, if you right click on the upper ribbon of the window, in order to make the corresponding drop-down menu appear and leave your mouse cursor as it is with the window in the foreground. Miracle the download stops! To unlock it left click on the top ribbon again:
Prerequisites for this:
- 2 PCs that can run Guild Wars with 2 accounts or 1 PC and a friend online (runner).
Example of the result on Ring of Fire Island:
Note: The cooperative missions where you are alone and Chahbek Village, does not work. For Chahbek Village the reason is simple, just as pointed out with some main quests following the cooperative missions, you must complete at least Chahbek Village, in order to unlock Kamadan (normal way). However, when you finish the Cooperative Mission, it sends you to a zone and not an outpost. Since this is considered to be part of Kamadan, the game will reject you and take you back to Chahbek Village. You can have the proof simply. Once Chahbek Village is finished with a minimum completion, you are in the area next to Kamadan. If you look at the map (key M) at this time, you can see that Kamadan is already available. The guarded door to get there is useless in the end.
Remember that the Cooperative Missions in book: Young Heroes of Tyria do not give xp gain in normal mode for players who are not respectively native of the campaign concerned.
This technique can also be useful when you enter an instanced area and want to clear the surroundings before spawning your low-level character, in order to avoid XP gains from aggressive enemies.
If TB++ is active, you may be disconnected instead of completing the download.
A3: Explore Cooperative Missions without xp
The cooperative missions of Tyria are unique. They must be mapped while you are doing the cooperative mission. Tyria cooperative missions areas are not considered explorable areas, unlike Factions and Nightfall.
You can use the technique: A2: Travel in Cooperative Missions without xp. But instead of arriving during the end cinematic of a cooperative mission, wait until the group (runner) have left the Cooperative Mission. You will then be alone to explore the Cooperative Mission. As explained in: A2: Travel in Cooperative Missions without xp your character, before the download is complete, is not part of the group in terms of gaining XP from global objectives.
If the first player (or all, if there are several players who have finished downloading) who appeared in the instanced zone leaves the instanced zone by using /resign, before your character's download is complete, they will appear in an instance without the restrictions of the first player/group that left the instanced zone by using /resign. This applies to both rewards and restrictions that may lead to death or failure of the overall objectives governed by this instanced area. You won't be able to trigger the final objective of an instanced zone: end cinematic in a coop mission, appearance of the end chest in a dungeon, finishing a zone as vanquish.
It is also possible to avoid triggering events if the entire group is not in the area that triggers the event. One player download the instanced zone, while all other players travel to a specific region of the instanced zone, to avoid triggering certain events. Used for records in the DOA. This is identical to the effect in Urgoz's Warren (section 7), where a player/hero waits to cross the bridge, so that the whole group isn't in the next region after the bridge, triggering the pop of enemies.
If runner die with /resign, before the end kinematics are triggered. This allows avoid some problems:
- That the heroes and mercenaries, without master (runner), not return to you, uncontrollable. They die with the /resign function, which is not the case if the runner leaves the game without using /resign or leaves the area after the end cinematic.
- Mission objectives will be impossible to complete and will not result in death in case of failure (as an example: countdown timer, NPC killed, etc).
You will also be able to discover by the same occasion some "elements" left at random after the end cinematic in the way of the backstage of a theater if the runner leaves after the end cinematic has finished and before the low lvl has finished its download:
A4: Gate Glitch & Portal Jumping (old bugs)
Principle: Some portals (doors) that animate and open vertically in the center, have a Hit Box that causes holes (pixels) when closed. Considering the door as a possible passage. If you are "Body blocked" against one of these portals (doors) the game can throw you against the active teleportation portal that it "protects". This works mainly with Luxon portals (doors) and also some places in Kaineng and Istan. There are also glitches with doors that close horizontally (Bone Palace, DoA). This means that between the quest to get to Factions: Welcome to Cantha and the cooperative mission: Boreas Seabed, there is only one step. A picture is worth a thousand words, you can find videos on the internet easily on this subject.
The first popular version of this discovery by the community was Eredon Terrace. Who among you, with the title of legendary cartographer, has not used this one? It is possible to go through teleportation portals without activating teleportation. In order to get a few % for the cartographer title. The SaO version is the most universal.
A5: Access to Capitals (boat/travel): Tyria / Lion's Arch (750xp) Cantha / Kaineng (25150xp) Elona / Kamadan (0xp).
Native of Tyria (750xp)
As soon as you arrive in Eden, do not follow the normal course of the story. Leave Ascalon without taking any quests. In front of you at the exit of Ascalon is an NPC of your profession with a main quest (the quest is called: [your profession] Test). Take this quest which allows you to get your first skills and which will unlock the possibility to get a secondary profession later on. This goal must be reached to leave Eden. Of course you don't kill enemies and someone will take care of killing them for you.
The easiest way if you are not Mesmer is to choose Mesmer as your secondary profession. It's a little further to the northwest. Otherwise you can choose another quest to unlock the one you want. Lady Althea is almost within compass range of the NPC with the Test quest, in the northwest. Take the quest: A Mesmer's Burden. Someone will kill the bull for you. After completing the quest and choosing Mesmer as your secondary profession (or any other secondary profession of your choice) you can leave Eden.
Your XP total should not exceed 750xp (500xp for the Test quest and 250xp to unlock a secondary profession). Talk to Sir Tydus in Ascalon to leave Eden. If (but very rare) an Arena PvP game should occur, quit the game and log back in. In any case you will have then the quest with some mercenaries. Send them on the enemies. With a little technique you will end up beating the Boss Charr and reach Ascalon. Then go to the capital of Tyria: Lion's Arch will not cost you any additional xp gain. Once in the capital, you can take quests for travel to other continents/campaigns: Campaign travel.
Native of Cantha (25150xp)
I'm not creating a list of the quests, they're different depending on your profession, but the total xp gain is the same for all professions. There are only 3 rewards you can avoid by following Shing Jea's Island main quests:
- To enter the Shing Jea Monastery at the start of the game, talk to Ludo. He will give you a quest to talk to the Headmaster about your profession (250xp). You can abandon this quest once in the Monastery, then talk to the Headmaster about your profession to get the next quest.
- The quest: A Formal Introduction (2000xp) which leads you to the cooperative mission: Minister Cho's Estate. You can abandon this quest instead of completing it.
- The quest: To Zen Daijun (2500xp) which leads you to the cooperative mission: Zen Daijun. You can abandon it instead of completing it.
This will give you a total of 25150xp (lvl7) to leave the island of Shing Jea. After complete Zen Daijun, take the quest: A Master's Burden, from First Mate Xiang in Seitung Harbor. You'll arrive at Kaineng Docks from where you can reach Kaineng Center and travel by boat. Once in the capital, you can take quests for travel to other continents/campaigns: Campaign travel.
Native of Elona (0xp)
It is possible to get to Kamadan with 0xp thanks to the technique: Gate Glitch (see: A4: Gate Glitch & Portal Jumping (old bugs). Istan's portals (doors) have for the most part the same bug with Hit Box as Luxon portals. See video of MINI_ How to unlock kama with 0xp.
Summary: Once created your character and passed the cinematic, you arrive in front of Kormir. It is possible to go directly to the Guild Hall, in order to take other native Nightfall players with you (but he must not have validated the quest leading to the Chahbek Village). For this runner, it will not be possible to finish Istan (see note below). In short, create a character native to Elona and unlock the skills you need to gate glitch once you reach the Guild Hall. You could also take mercenaries from the Guild Hall. Even if it is unnecessary, it is the only place and the only situation where you can do it (because you enter directly from the guild hall into an area and not an outpost).
Do Gate Glitch on the door leading to Chahbek Village, then go to the position where the teleportation portal to Kamadan. This portal is active, despite the distance. Once you cross it you will arrive in Kamadan Jewel of Istan. Find "ferry to docks" a runner for Consulate Docks. And follow a runner for travel to other continents/campaigns: Campaign travel.
I recommend creating a Necro MM that can perform Gate Glitch on its own. Perform the gate glitch for the first time by committing suicide like in the video. Then, if you wish to keep it, upgrade it to level 5 to unlock monk as a secondary profession (see: First Spear Dehvad for quests). To equip it with a standalone build ->
Note: You won't be able to complete the entire Nightfall campaign with this technique. You'll be stuck before the co-op mission: Jokanur Diggings. You must have completed Chahbek Village to access it. If you need Koss, you can find the first Nightfall quest: Take the Shortcut (Skip Tutorial) in Chahbek Village (outpost) from: First Spear Jahdugar (although the wiki doesn't mention it as such and Kormir alone is listed as the donor for this quest).
A6: Travel to Great Temple of Balthazar with new character created (0xp - no Pre caracters)
Codex Arena (outpost) has the same flaw as Consulate Docks, Urgoz's Warren or The Deep. You can access them without prerequisites, the server does not query your character's status. Either by following someone who owns the quest to access them or in the case of Urgoz's Warren or The Deep, by being teleported from the Guild Hall by someone who is already there when you have never been there before.
For Codex Arena it's the same principle you can get there with a taxi. As soon as you create your native PvE character from Cantha or Elona, you can access it. For the characters native of Tyria, you must first leave Eden, in order to have access to the Guild Hall. After unlocking the Codex arena, you can then be transported by the same character to access the Great Temple of Balthazar (Guild Hall -> GToB) . Talk to: Sebastian to unlock Mercenary Heroes.
Strangely, this only works if you do the following: Guild Hall -> Codex -> Guild Hall -> GToB, and in that specific order. TB++ no longer allows you to travel to Codex Arena or any other PvP outpost with its official version. If you try to travel directly to GToB with TB++, it will not work.
Note: for a new account, this will only work if your account has first unlocked the GToB.
If you didn't unlock a PvE outpost beforehand, you can get stuck in PvP permanently:
- Native of Cantha: you can't come back to the tutorial area with a taxi, the area is reserved for a group of 1 character maximum.
- Native of Elona: you can come back to the tutorial aera, by taking a taxi with a character in this area.
A7: Access to Eyes of the North (2500xp - reach to LvL10 required)
There is no workaround. You must reach level 10 (39,600 XP) in order to gain access to the quest that allows you to access it. For native of Tyria: What Lies Beneath, for native of Cantha: I Feel the Earth Move Under Cantha's Feet and for native of Elona: Hole of Istan. You will earn the quest reward (2,500 XP) when the quest's ending cutscene begins. Total: 42,100 XP.
Note: You can access the Hall of Monuments and deposit your titles, etc.
B. Titles:
B1: Legendary Carthographer (9000xp - access to Capitals boat/travel required)
Note: You won't find here a complete tutorial on cartography in general. I estimate that motivated players will have already finished the Legendary Cartographer title at least once. I simply point out the mandatory xp gain calculation while remaining legitimate and without third-party programs. It is possible that in time the tutorial will become more complete.
Tyrian Grandmaster Cartographer (0xp)
Since there are no prerequisites to complete the campaign, other than being geographically located, this is the easiest mapping title of the 3 continents. Traveling through 2 cooperative missions, are the only major constraints. You must use the technique: A2: Travel in Cooperative Missions without xp in 2 places:
- Travel through the cooperative mission: Sanctum Cay to unlock the region: Crystal Desert.
- Travel through the cooperative mission: Thunderhead Keep to unlock the region: Ring of Fire Islands.
Once Ring of Fire Islands is unlocked, you must accept the quest: Final Blow from Shadow in Ember Light Camp. (Do not validate the quest, abandon it once at Ring of Fire). This will allow you to reach: Ring of Fire complete the cooperative mission (see: A2: Travel in Cooperative Missions without xp ) and then also complete: Abaddon's Mouth in the same way. This will allow you to unlock: Hell's Precipice.
Note: (The Frost Gate & Dunes of Despair): These two locations have been known in the past to use a teleportation technique, in order to access specific locations and increase the exploration percentage for the title. Since the Maj of 21-02-2013 although in the text of skills the word teleportation still exists, these are now skills of Shadow Stepping. So you will not be able to use this technique today. For The Frost Gate you can't recreate it any other way. For Dunes of Despair wait until the runner has left the cooperative mission before the countdown ends with /resign (see: A3: Explore Cooperative Missions without xp).
Map of Tyria 100% explored, with 0xp:
Canthan Grandmaster Cartographer (2000xp)
Cantha is between the Tyria and Nightfall systems. To access some places, only dialogues with NPCs will allow you to do so. But once in that place, for example a cooperative mission, you have legitimate access and can follow the scenario. Status verification of your character's status with the game server is different in Prophecies and Factions than it is in Nightfall. In Nightfall, interacting with an NPC rather than an interactive button in the group window [P] determines this action. The game code also handles it differently. Nevertheless, even if you travel through cooperative mission, without having completed it ( see: A2: Travel in Cooperative Missions without xp). The NPC in the next outpost, responsible for the next main quest, may not give you anything. Once again, validations with an NPC at the server level are different from validations via the group window [P]. For natives of Tyria and Nightfall the summary is simple, this means that there are 2 major constraints to explore Cantha for the main quests:
- Gyala Hatchery: you must complete the minimum objective (1000xp) to get the next main quest: Journey to the Whirlpool given by Petras at Leviathan Pits to unlock Unwaking Waters (Luxon).
Unwaking Waters (Luxon): you must complete the minimum objective (1000xp) to get the next main quest: Taking Back The Palace given by Kunnavang at Harvest Temple to unlock Raisu Palace.
Note: It is not possible to be running by another player with these quests. And even if you owned them with your Low LvL, you won't have access to the outpost. The reason is that the quests are only there to guide you geographically. Only the minimum achievement of the previous coop mission will give you access to the next coop mission. If you had taken the quest: Closer to the Stars to reach the Naphui Quarter, it wouldn't work. To unlock the Nahpui Quarter, only the minimum completion of the coop mission: Vizunah Square will count as validation. Closer to the stars only guides you to Nahpui Quarter, nothing more (see also: C3: Obisidian armor (22000xp - access to Capitals boat/travel required). Once the cooperative mission has been completed with a minimum level of achievement, you don't need to have the quests yourself, following someone in the group who has them is enough.
Other constraints depend on your ability to use the Gate Glitch technique (see: A4: Gate Glitch & Portal Jumping (old bugs)). Also to switch from Luxon side to Kurzick side (see: A2: Travel in Cooperative Missions without xp + C1: Elite Kurzick (1000xp)) . And to repeat the same exploration process as for the cooperative missions in Tyria when necessary (see: A3: Explore Cooperative Missions without xp). But none of them require an xp gain.
Native of Cantha will have to follow the quests of Shing Jea Island, until they obtain Kaineng.
Competitive Mission: It is not necessary to start a PvP game in order to get 100% of the exploration title. Visiting the outposts will suffice. But nothing prevents you from making it a challenge.
Map of Cantha 100% explored, with 2000xp:
Elonian Grandmaster Cartographer (7000xp)
Once the continent is unlocked, you can get 100%, without gaining xp. For natives of Tyria and Cantha the summary is simple:
- You will arrive at Sun Docks with the quest: Sunspears in Kryta or Sunspears in Cantha.
- Do not validate the quest with: Seamarshal Bendro, go to Kamadan and abandon the quest.
Once you return to the Sun Docks, the next main quest: Battle Preparations will be available from Seamarshal Bendro, without having to return the previous quest: Sunspears in Kryta or Sunspears in Cantha.
Note: The NPC has both quests in all situations. But he will choose to offer you the reward first and not the next quest. By abandoning the previous quest, he will then offer you what is still available, the next main quest.
- Complete the mission objectives: Battle Preparation, BUT, do not validate: Command Training (250xp) which is one of the mission objectives. Keep it, then once Battle Preparation is validated, abandon it.
- Also complete the following main quests: Securing Champion's Dawn, A land of Heroes and The Time is Nigh.
The Time is Nigh will give you access to the cooperative mission: Consulate Docks and the continent of Elona.
Our calculation in xp gain for the native of Tyria and Cantha for the access to the continent of Elona: Battle Preparation (1500xp) -> Securing Champion's Dawn (1500xp) -> A land of Heroes (2500xp) -> The Time is Nigh (1500xp). Total: 7000xp.
Native of Nightfall (Elona) will have to follow the quests of Istan, until obtaining: The Time is Nigh.
Hardcore? The continent of Elona is the one of the 3 that will give you the least amount of free percentage to acquire 100% for the exploration title. Use all the means necessary to get the last percentages. After Tyria and Cantha you will be sufficiently motivated and experienced for this.
You can also perform Gate Glitch (see: A4: Gate Glitch & Portal Jumping (old bugs)) from the explorable area: Churrhir Fields on the gate leading to Chahbek Village. You will then be able to explore the eastern part of the tutorial.
You could even do the Challenge Mission: Remains of Sahlahja. I confirm that it is possible to open the doors without gaining xp. Test with a character that can gain xp and the same number of attribute points as your low level character. Kill enemies to open a door at random (extreme limit for target the enemie) (see: A1: Generals Tips & Tricks to prevent xp gain - Rules for not gain xp). Use a degeneration spell to finish them off, making sure you are far enough away to see their not targetable / outside the compass. Eternal Aura can prevent you from dying under the influence of Sulfurous Haze or if a Maddened Spirit hits you and one-shots you
(Maddened Strike) and also prevent gain of xp as a result of your death or /resign. Xp is earned based on your progress once you die. Similar to the challenge for obtaining hero armor: Dajkah Inlet (see: B2: Legendary Spearmarshal without HM (0xp - Dajkah Inlet required)).
Map of Elona 100% explored, with 7000xp:
B2: Legendary Spearmarshal without HM (0xp - Dajkah Inlet required)
According to the official Wiki, it is not possible to earn points for finishing this title without HM, except for quest rewards, which we want to avoid at all costs. But unlike EOTN, the challenge missions for Hero armor in Nightfall can give points for a title, even if those can only be obtained in HM. For the title of Sunpear without gain of xp, it is the challenge of Dajkah Inlet you will be useful. The enemies listed on the wiki page that give points for the title, are independent of the restrictions after reaching rank 8 of the title.
- Corsair Commander = 25pts
- Corsair Guild Lord = 50pts
But you also gain xp according to your progress... The command /resign is not to suggest here, it will cause this gain directly. Don't count on death either. A runner? You will have to leave the group (Guild Hall) then return to the Outpost, then regroup. These are very short runs and it's honestly very boring to do it this way. Alone with Hero / Mercenary Hero it's the best (Guild Hall -> Outpost, direct without confirmation dialog if you are alone in the group).
Go north early, before the countdown begins. Save as much time as possible. Direct the Heroes to the first group of 3 corsairs (1) before you get to the Corsair Guild Lord (2). Use the mission window [U] to move the flag instead of the compass. If heroes are no longer visible or too far away (compass), they will not perform skills and will die.
Literally throw your heroes at them, if they don't get to the Corsair Guild Lord very quickly and kill him, long before others are killed in the process, then you don't have the right builds (apart from the first group of 3 corsairs he should be the 4th victim). Test your team according to your means (run/Fall Back, AoE/Panic, RoJ, etc) and optimize your time for this run. Once the Corsair Guild Lord is dead, go to the Guild Hall, then back, for a new run. (NOT /resign!). By run you will gain 50pts. You must earn a total of 42500pts, to finish: Legendary Spearmarshal. The week double points: Elona Support, the Corsair Guild lord will give you 100pts! A run will take you less than 2 minutes. For a total of ~30 hours, not counting double weeks.
Note: You can reach rank 7 at 99%, to take an extreme example. Then go to a zone, take Bounty points from an NPC. As long as you don't leave the area you will continue to earn points after reaching rank 8, even without HM. The bonus in your effects bar will be effective as long as you do not leave the instanced area. It is this trick that can also allow you to earn the title of Deldrimor at max level at EOTN, without gaining xp once EOTN is unlocked, see: B3: Legendary Delver without HM (0xp - EOTN required).
B3: Legendary Delver without HM (0xp - EOTN required)
Introduction
It is impossible to maximize any of the EOTN titles without access to HM. There are no exceptions to this rule. For example, the Sunspear title can be maximized in normal mode thanks to the points earned during challenges to obtain Nighfall hero armor (see: B2: Legendary Spearmarshal without HM (0xp - Dajkah Inlet required). But in EOTN, the challenge for hero armor does not work this way, no points will be earned after reaching rank 8.
Infinity war
Take the effect of a bonus sanctuary for one of the EOTN peoples' titles, reach level 8, and never leave the instance. As long as you remain in this instance, points will continue to be earned, even in normal mode. The effect only disappears when you leave the instance.
All that remains is to find a place where enemies spawn infinitely. But you must be able to take the effect from a bonus sanctuary. This means that most of the ideas that come to mind at this point will not work. EOTN missions, for example, do not contain bonus shrines. In addition, some of these infinite respawns do not give points, for example: Zoldark the Unholy and his servants.
Among several possibilities (many of which are too slow), there is only one viable option: Fendi Nin. The Skeleton Archers that respawn earn points each time, but not their souls (Damned Crewman), which respawn with the soul version of the boss. The game creating a loop in the game between the two versions of this boss. To defeat him, you must kill the soul version, not the flesh version. As long as you don't kill the soul version of the boss, the respawns will be infinite. You can therefore create infinity war with Fendi Nin.
The main problems with the infinity war:
- The number of Skeleton Archers to kill and inevitably the time it takes to maximize your title.
- If, after reaching level 8, you are disconnected from the instance for any reason, it's over. You only get one try, not two.
Heroes Assemble!
1. Reach level 7, just a few points shy of level 8.
2. Wait for a double points week (optimization not required) and start the race as soon as it begins.
3. Kill approximately 8,000 Skeleton Archers without disconnecting. Only one attempt is possible.
8,000? Let's do the math:
During a week of double points + Dwarven Raider at maximum (we are not counting Kill bonuses, for the simple reason that beyond 250 enemies, these bonuses will not be possible to obtain) = for a Skeleton Archer: 5 pts x2 = 10 pts. Of course, this equation does not take into account the points before randomly obtaining the maximum Dwarven Raider (4).
From 80,000 pts to 160,000 pts = 80,000 pts: 10 pts = 8,000 Skeleton Archers to kill.
The elimination cycle between the flesh version and the soul version of Fendi Nin can take around 2 minutes. 30 seconds for the soul version of Fendi Nin (this is imposed by the game, which automatically switches to the other version) and about 1 minute to 1 minute and a half to kill the archers and the flesh version of Fendi Nin, for a total of about 2 minutes.
2 minutes = 6 Skeleton Archers = 60 pts. 80,000 pts: 60 pts = 1333.333... x 2 minutes = 2666.6666... minutes = 44.444... hours.
End game
You cannot automate combat in AFK mode. This means that you have to be in front of your screen and play. This also means that the fewer hours you play per day, the more likely you are to experience a disconnection and a possible failure. Or not being able to play for a week of double points. It's psychologically stressful. Although controlling the group so as not to touch the boss in its soul form is simple (avoid combat + shortcuts for the runner). Remember to have a heal for soul version of Fendi Nin over time because of the fire traps in the boss area: Heal Area / Karei's Healing Circle or Healing Ring. And may luck be with you!
B4: Protector of Tyria (38000xp - native of Cantha or Elona required)
Native Cantha and Elona characters won't earn xp for named coop missions in Young Heroes of Tyria. This subtracts 14,000xp for the title. This leaves 85,000xp for the title. In this calculation, Augury Rock accounts for 51,000xp. The wiki gives details of the 50,000xp for this cooperative mission:
QuoteOnly for first time character ascension.
If you do your ascension in Factions (2000xp, see: C3: Obisidian armor (22000xp - access to Capitals boat/travel required)) you won't earn more than 1000xp instead of the 50000xp. This gives us a calculation for obtaining the title:
- If first ascent of Augury Rock: 99000xp.
- Subtractions: Young Heoes of Tyria -14000xp.
- Ascension of Factions: +2000xp -49000xp (51000xp Augury Rock = 50000xp for bonus with first ascension + 1000xp or 1000xp without first ascension + 1000xp min. req.) = -47000xp.
- 99000xp -61000xp (Total subtractions) = 38000xp = LvL9.
B5: Legendary Skill Hunter (2000xp - access to Cantha ascension required)
Legendary Skill Hunter is not hard to calculate. All you have to do is make an ascent to change your secondary profession. Cantha's ascension (2000xp) is enough (see: C3: Obisidian armor (22000xp - access to Capitals boat/travel required)) . You can subtract it if you forge Obisidian armor with your Low LvL or you do Protector of Tyria.
B6: Holy Lightbringer (0xp - access to continent of Elona required)
Unlike the title Legendary Spearmarshal, the title Holy Lightbringer can be maxed out without HM. But it's tedious because it's very bored. The place where I practiced it is fairly easy to access and easy for runners. It's the farm listed on the wiki in the area: The Mirror of Lyss (see the middle of the page). Although you'll face Roaring Ether, a well-placed Frozen Soil spirit will save you time by preventing them from resurrecting each other.
You earn 72 points per run and double that during a double points week. You will need to earn all 50,000 points required. If you are good, the run will take about 5 minutes (or up to 10 minutes). It will take you between ~60-120 hours, not counting double weeks.
C. Armors:
C1: Elite armors of Factions (0-2000xp - access to Capitals boat/travel required)
Elite Luxon (0xp)
By using the Gate Glitch (see: A4: Gate Glitch & Portal Jumping (old bugs)) and A2: Travel in Cooperative Missions without xp it is easy to get this armor at LvL1. You just need to not pass any objectives in Gyala Hatchery, unlike the method: B1: Legendary Carthographer (9000xp - access to Capitals boat/travel required) -> Canthan Grandmaster Carthographer (2000xp). You will then be with 0xp at the outpost: Leviathan Pits and will be able to access this armor via the NPC: Mikolas.
Summary: Kaineng -> Maatu Keep -> Boreas Seabed -> Zos Shivros Channel -> Breaker Hollow -> Gyala Hatchery -> Leviathan Pits.
Elite Kurzick (1000xp)
You will have to switch from the Luxon side to the Kurzick side in order to get this armor. Unlike the Luxon Elite, you will need to unlock the main quest after Gyala Hatchery (Journey to the Whirlpool) to gain access to: Unwaking Waters (Luxon). Or, once the cooperative mission has been completed with a minimum level of achievement, follow someone in the group who has: Journey to the Whirlpool.(see: A4: Gate Glitch & Portal Jumping (old bugs) and B1: Legendary Carthographer (9000xp - access to Capitals boat/travel required) -> Canthan Grandmaster Carthographer (2000xp)) for more infos. You will then need to use: Gate Glitch on the portal separating the factions in the north in Unwaking Waters (explorable area). The teleportation portal is in this case slightly further west than the portal shown graphically. It is invisible. Once you have crossed the portal (gate) with Gate Glitch, sniff the terrain from the portal (gate) going est. Look in the direction of the gate with the camera to do this, while you “sniff”. Then a bug will occur. You will be visually at: Harvest Temple, but the map (M), will show you: Unwaking Waters (Kurzick). It's done, you have unlocked the outpost. Now it is easy to access the whole Kurzick area. Go to: Vasburg Armory, talk to: Giygas to get the armor.
Summary: Kaineng -> Maatu Keep -> Boreas Seabed -> Zos Shivros Channel -> Breaker Hollow -> Gyala Hatchery (1000xp) -> Leviathan Pits -> Unwaking Waters (Luxon) -> Unwaking Waters (Kurzick) -> Vasburg Armory.
Elite Canthan (2000xp)
You must get to Divine Path by following the tutorial: B1: Legendary Carthographer (9000xp - access to Capitals boat/travel required) -> Canthan Grandmaster Carthographer (2000xp). Once at the last Cooperative Mission: Imperial Sanctum, practice: A2: Travel in Cooperative Missions without xp, in order to get to Divine Path and talk to: Koumei to acquire the armor.
Summary: Kaineng -> Maatu Keep -> Boreas Seabed -> Zos Shivros Channel -> Breaker Hollow -> Gyala Hatchery (1000xp) -> Leviathan Pits -> Unwaking Waters (Luxon) (1000xp) -> Harvest Temple -> Raisu Palace -> Imperial Sanctrum -> Divine Path.
C2: Vabbian armor (7000xp - access to Capitals boat/travel required)
Follow the steps: B1: Legendary Carthographer (9000xp - access to Capitals boat/travel required) -> Elonian Grandmaster Cartographer (7000xp). This will give you access to the continent of Elona. To reach Vabbi, you will have to go through The Desolation and The Sulfurous Wastes. Then through the cave: Basalt Grotto. Once in The Kodash Bazaar, talk to: Mateneh to get the armor. Many videos exist to run The Sulfurous Wastes and IG players too.
Summary: Yohlon Haven -> Gate of Desolation -> Remains of Sahlahja -> Basalt Grotto -> Jenur's Horde -> The Kodash Bazar.
C3: Obisidian armor (22000xp - access to Capitals boat/travel required)
Before Cantha
Native of Tyria: You must follow the steps: A5: Access to Capitals (boat/travel): Tyria / Lion's Arch (750xp) Cantha / Kaineng (25150xp) Elona / Kamadan (0xp) -> Native of Tyria (750xp). Then at Lion's Arch take the quest: Mhenlo's Request give by: Firstwatch Sergio. This one will lead you to Cantha. Do not validate the quest once in Bejunkan Pier. Go directly to Kaineng, abandon the quest then return to Bejunkan Pier. Take the quest: Welcome to Cantha give by: Dockman Quangnai in Bejunkan Pier or take a runner for: Vizunah Square (Local Quarter) if you complete Zen Daijun before. Then once at Vizunah Square (Foreign Quarter), do not validate the quest: Welcome to Cantha, abandon this one.
Natif of Cantha: You must follow the following steps: A5: Access to Capitals (boat/travel): Tyria / Lion's Arch (750xp) Cantha / Kaineng (25150xp) Elona / Kamadan (0xp) -> Cantha / Kaineng (25150xp). Once the continent has been unlocked, follow someone who has the quest: Mayhem in the Market, in order to reach the Vizunah Square (Local Quarter) outpost. The only prerequisite for unlocking this outpost is to have completed the cooperative mission: Zen Daijun with a minimum achievement.
Natif of Elona: You must follow the following steps: A5: Access to Capitals (boat/travel): Tyria / Lion's Arch (750xp) Cantha / Kaineng (25150xp) Elona / Kamadan (0xp) -> Native of Elona (0xp). Take a taxi to Consulate Docks (one player with the quest: The Time is Nigh). Then another taxi to Cantha (one player with the quest: Plague in Cantha). This one will lead you to Cantha. Take the quest: Welcome to Cantha give by: Dockman Quangnai in Bejunkan Pier or take a runner for: Vizunah Square (Local Quarter) if you complete Zen Daijun before. Then once at Vizunah Square (Foreign Quarter), do not validate the quest: Welcome to Cantha, abandon this one.
Note: The NPC Dockman Quangnai has both quests in all situations. But he will choose to offer you the reward first and not the next quest. By abandoning the previous quest, he will then offer you what is still available, the next main quest.
Ascension of Cantha
As explained in the process: B1: Legendary Carthographer (9000xp - access to Capitals boat/travel required) -> Canthan Grandmaster Cartographer (2000xp) you must complete the minimum bonus of the Cooperative Mission: Vizunah Square. Without this you will not be able to reach Naphui Quarter in order to validate your Ascension and have the right of access to The Fissure of Woe.
After Vizunah, follow one player with the quest: Closer to the Stars. You do nothing else but follow him, until you reach the outpost: Naphui Quarter. Complete the Cooperative Mission: Naphui Quarter with the required minimum (1000xp) in order to validate your Ascension and have the right to access to: The Fissure of Woe.
Summary: Welcome to Cantha (natif of Tyria or Elona) / Island of Shing Jea (natif of Cantha) -> Vizunah Square (1000xp) -> Closer to the Stars (follow runner with quest) -> Naphui Quarter (1000xp) -> The Fissure of Woe.
Fissure of Woe
To get access to Obsidian Armor from the Eternal Forgemaster, you need to complete 2 quests beforehand: Defend the Temple of War and Restore the Temple of War.
Each of these quests will give you 10.000xp for reward, for a total of 20.000xp. Whether you are a native of Tyria (22.750xp) or Elona (22.000xp) you can get this armor at LvL7. But, with a native Cantha character, you get a total of 47150xp (25150xp + 22000xp) = LvL11.
C4: Chaos Gloves (0xp - EOTN required)
Once you have access to EOTN, you can get the Chaos Gloves without gaining xp. Go to the outpost: Eye of the North and accompany a player with the quest: Destruction's Depths in order to get access to the outpost: Central Transfer Chamber, where is located: Gobrech Stonefoot in order to forge the Chaos Gloves.
It is specified on the Wiki page that during the Destruction's Depths quest if a player of the group has not validated Heart of the Shiverpeaks (quest) he will not receive any rewards. This is very convenient for us, that the server also allows you to access this mission without having completed anything in the EOTN campaign beforehand. In summary, the server does not check your character's status, except to prevent you from gaining XP.
You will have to reach rank 5 of the Deldrimor title, in order to have access to the Chaos Gloves. Secret Lair of the Snowmen is the typical place where you can do it without gaining xp. Find a player who has validated the Deeprunner's Map quest and has access to the following Lost Treasure of King Hundar quest given by Koris Deeprunner at the Umbral Grotto outpost. Talk to the Beacon of Droknar to earn points for the title of Deldrimor. In a few hours you will have reached rank 5.
C5: Blindfold (0xp - EOTN required)
Although simple to obtain, it is, along with the Gloves of Chaos, what players will be looking for most in EOTN, especially with Low LvL. All you need to do is find a runner who can take you to Doomlore Shrine. Talk to Gron Fierceclaw [merchant] and take the quest: Temple of the Damned. Dextarr Dirtdigger, the pnj who will give you Blindfold, is at the beginning of the dungeon, right where you enter the zone.
Note: I'm not sure about the runner. To be on the safe side, take a runner who has finished the EOTN campaign. Also abandon any quest that might influence the EOTN charrs zones. Otherwise, the portal to Doomlore Shrine may be closed. This also applies to low LvL.
D. Fun & other:
D1: Effect of the chalice of corruption (6000xp - access to Capitals boat/travel required)
The effect of the Chalice of Corruption is quite amusing, especially on a character who remains AFK in outposts most of the time. The quest series will cost you 6000xp, in order:
- The Search for a Cure (3000xp), given by: Imperial Agent Hanjo in Kaineng Center.
- Seek out Brother Tosai (3000xp), given by: Bujo (Kaineng Center) / Ke Feng (The Undercity) / Senjo Wah (The Undercity).
You can then choose between: Refuse to Drink or Drink from the Chalice of Corruption. Choose: Drink from the Chalice of Corruption, which will cause the poison effect, as long as the quest is active on your character. Abandon it if you no longer desire this effect. The effect does not cause life degeneration in outposts.
D2: Polymock (0xp - EOTN required)
The polymock doesn't give xp for the first 6 quests. Then, you'll need to validate the quest: The Dawn of Rebellion (2000xp) to access the quest: Polymock: Defeat Dune Teardrinker.
You can also unlock asura summoning skills (Summon Naga Shaman, Summon Ruby Djinn and Summon Ice Imp) through quest rewards, among the first 6 quests without XP gain..
E. Red line:
E1: Introduction, thoughts on cheating, hacking, etc.
For obvious reasons, no technical aspects will be discussed here. I will not talk about current bugs, exploits, or reverse engineering. Nor am I aware of everything that may have existed in the past. This section adds answers and completes my tutorial, which is intended to be used without third-party software (except for TB++ in its current version and TexMod for mapping). The items below are all directly related to xp gain and popular in the Guild Wars community.
The elements in section E. Red line are just the tip of the iceberg. Everyone will have their own point of view and limitations, which will not be discussed here, as that is not the purpose of this tutorial. My tutorial is not intended to encourage cheating. Today, I have more respect for a player with level 7 obsidian armor than for a level 1 or level 2 player. Not long ago, someone sent me a PM in Kamadan while I was with my level 1 Elite Luxon and said, “It's a shame we can't get obsidian armor at level 1 anymore.” I don't think so. Given the technique required to achieve this, I think it's better this way (see: E2: The Guild Hall Bug).
The elements that constitute a gray area for me (gate glitch, stop/low download) and are highlighted in my tutorial are my definition of what is in the gray area. I discovered them myself, by accident. That doesn't mean it has to be your definition. The goal has always been to help Guild Wars players understand how to obtain certain items with a minimum amount of xp. You can then decide for yourself what works for you and what doesn't.
I have no respect for those who have taken advantage of hacks or bots without having programmed them themselves. I have no respect for the programmers who have ruined our lives in Guild Wars (market manipulation, PvP, etc.). Be yourself and have fun. Don't think that these people are better or superior to you in Guild Wars, because they're not.
E2: The Hall Guild bug
If any bug had the ability to take you to outposts that were previously inaccessible, it was this one. In short, the Guild Hall had an exploit that allowed unrestricted travel. At that time, you could have created a level 1 character with obsidian armor.
You could access the Nahpui Quarter outpost with 0 xp. The ascent then cost a minimum of 1000 xp (Nahpui Quarter with a minimum success rate) instead of 2000 xp (see C3: Obisidian armor (22000xp - access to Capitals boat/travel required) and B5: Legendary Skill Hunter (2000xp - access to Cantha ascension required)). And with an ID dialog (see: E4: ID dialogs), you could access the option to forge obsidian armor from the Eternal Forgemaster without completing the 20,000 xp from the two previous quests (Defend the Temple of War and Restore the Temple of War). In this case, with an ID Dialog, only one player needs to validate the previous quests so that the rest of the group can access the armor with the associated ID dialog. So a total of 1000xp to forge the armor.
It was also possible to leave and return to Pre-Searing with a character via the guild hall and bring items that were not present in Pre-Searing. And many other things that I will leave to your imagination (off topic).
Note: Remember that interacting with the NPC Loud Kou is the only normal and legitimate way to gain access to the Nahpui Quarter. For this to work, you must have completed the Vizunah Square cooperative mission with a minimum level of success (1000 xp) and have a player in the group with the quest: Closer to the Stars who interacts with the NPC.
If you or another player in the group has the quest: Closer to the Stars, it will not work without having completed Vizunah Square with a minimum level of success (1000xp). And an ID Dialog won't change anything. Because, as with entering in FoW by talking to the Champion of Balthazar, the server will check your character's status and legitimacy. By the way, you couldn't enter in FoW with E3: Kick players during a countdown either, because there is no countdown before the group enters in FoW.
Today's summary: Vizunah Square = 1000xp, Nahpui Quarter (ascent) = 1000xp, lvl1 = max. 1999xp. For 1xp you can't do this with a native Elona character, even with a Dialog ID from the Eternal Forgemaster. Only a direct travel to Nahpui Quarter, without interacting with Loud Kou, would allow this, in addition to a Dialog ID with the Eternal Forgemaster. But in most cases today, these illegitimate direct travel are controlled by a server check of your character's status. This was not the case at the time.
E3: Kick players during a countdown
During a countdown, the group leader could kick members before the countdown ended. Players who were kicked could then join other heroes/players in their respective groups. Once the countdown was over, everyone was transported to the instanced area, whether they were eligible or not. Because the server validates the group members and their eligibility before the countdown begins.
This could not work if there was no countdown. It was possible to go to the continent of Elona without xp and without a secondary profession by completing the Consulate Docks cooperative mission without prerequisites and using: A5: Access to Capitals (boat/travel): Elona / Kamadan (0xp). It was also possible to do play with +30 players in Urgoz and many other crazy things.
E4: ID dialogs
Even though Dialog IDs are not a bug, as they are an integral part of the game code, they have made it possible to bypass certain game restrictions in terms of exploits, with the help of third-party software. In short, your character must be able to interact with the NPC associated with the ID Dialog, either for a reward associated with an ID or to obtain a specific quest associated with an ID, without having normal access to the dialog with the NPC concerned. This is a function that you send to the NPC to have a specific interaction, which will not necessarily correspond to the usual interaction of the type: “I have nothing for you, come back later.” Imagine all the possible dialogue options with the NPC as layers, sheets, or a book. In this case, you choose the page you want, without having to read the book in the order of the pages.
In practice, if a dialog ID works in a specific location, it is the game code that allows it. It is not in any way forced by you via the game server (hack). In other words, you knock on a door and if no one answers, nothing will happen. Under no circumstances will the dialog ID allow you to break down the door. This option is therefore very limited in the game; it will only work where the server does not verify the legitimacy of your character.
The most famous example is the xp skip for obsidian armor from the Eternal Forgemaster in FoW. All it takes is for one player in the group to complete the two quests that grant access to the armor from the Eternal Forgemaster, and the rest of the group can access this option via an ID dialog (see: E2: The Guild Hall bug).
Another classic is to unlock all secondary professions with the associated NPCs without having ascended beforehand. You can then maximize the title of Legendary Skill Hunter by using only elite tomes. This will cost you a total of 0 XP instead of 2000 XP (see: B5: Legendary Skill Hunter (2000xp - access to Cantha ascension required)).
Togo, the version found in Linnok Courtyard, could give you all the quests in the game linked to a specific ID Dialog. Don't forget that to invoke an ID Dialog, you must interact with the NPC who has that quest. Whereas with Togo, specific IDs gave access to NPC quests located in all the game. There was one restriction, however: you couldn't have a secondary profession. Otherwise, it wouldn't work. Once you had performed an ID Dialog with him and gained a secondary profession, a second attempt was unsuccessful.