Posts by Neutral_CH
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50 minutes remaining
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Il a quand même une connotation d'extreme droite je trouve, je ne sais pas pourquoi..
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right click the game -> properties -> general -> launch options
add the parameter you want, I haven't tried/tested -lodfull, but -image definitely works
I haven't tested that on Windows, I assume it works the same - on Linux it works.
The command line arguments will only work with a shortcut, not on the original GW launcher.
For more information, click here: https://wiki.guildwars.com/wiki/Command_line_arguments
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If you want to be sure you're investing in the right items, you need to know what items are limited in the game today. It's easy, though, and you don't need to ask 10,000 questions. The rarer an item is in terms of copies, or the fact that it can no longer be obtained in the game (prenerf), the higher its value is likely to rise over time. Taking into account the time when you could duplicate items. How many Pandas are available today (?) good question, at least not the number Arena created for the players who earned them back then. (But nothing's impossible... who knows if a duplicate doesn't exist today... let's not forget that GW2 also had duplicate)
The real question is: how much do you have to invest, because these items are expensive. 1k armbraces? 10k armbraces? more? If it's just a few stacks of ectoplasm or one stack of armbraces, it won't be enough. And given the demand and supply, you'll never be able to keep up with the botters who've amassed far more than you over the years. If that's the case, you've already lost out on before starting your investment.
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All golds -> merch, greens for heroes or donation.
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minor id kit + turning 3 times on myself
kept it for Woo i know he is fan of not max dmg axes and swords :p(For those who find the reference..)
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No screen today, no glory, just my 1000th post. (next time I'll screen a 5k armbraces drop, I promise :p)
After all this time I wish you a good game!
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Woah bro chill, that fuzzy maths is already too complicated
Some also use cleaning products as drugs, with devastating results.
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It's true from the look on his face, he must have eaten too much.
no, it was 90%+ tonics
Yeah, that's what I'm saying, it got stuck between several transformations. Too many tonic mixes.
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It's true from the look on his face, he must have eaten too much.
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Ghostly staves req. heal and prot.
I already own some, but rarity level red.
And a tonic and mini of me (everyone would want it! of course..)
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I would add that 400gv is not enough. Here with these skins, you'd need to be not only q9 but with more interesting basic stats. And find a buyer who wants these skins with a 400gv.
Merch.
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Yeah two different i believe, but two same ones ?
When the 2 drop, they are allocated randomly.
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With this specifically boss, yes, 2 greens can drop.
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Es gibt Schlimmeres als Französisch und Koreanisch in einem englischen Forum.
Ansonsten mag ich es, den Ton im Spiel auf koreanisch einzustellen, das klingt wie ein Kung-Fu-Film.
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As someone who has never used toolbox, I can say I have heard all about the sweet features but it never looked like the Iconic Interface for me so I never used it. That being said, people crying about the chest feature being removed and saying “I’ll never do this again until it’s back.”Well that’s just lazy. I’ve never known the silky blanket of opening a chest at a distance before you have to walk up to it. That doesn’t sound like how the game was designed to be. I’m glad it’s gone, it was probably used by every chest runner bot there was.
The funny thing in this story is that, like ID dialogs, the function for opening a remote chest has been removed from TB++ and that .dll prior to the build change to Visual Studio 2022 in autumn 2024 are no longer compatible today. But that doesn't mean you can't use it in GW. Gamers who relied on TB++ to provide them with functions are (generally) unable to understand their meaning, and moreover unable to develop these functions themselves via in-house software or a plugin via TB++. I'd say they get what they deserve. And again I'm zapping, back when TB++ didn't yet exist, with players gargling with functions/bugs who didn't understand or people who buy third-party software without a graphical user interface, etc. etc.. No arms, no chocolate!
Note from a player who opened +40k of chest without third-party software.
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Cant be more mixed, can it ?
Playing an air magic build with
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Thanks for heads up, i never had any issues myself tho with any of these threads we have with millions of images here in legacy :p
Strange, when I posted it was super slow to load, but not the other forum threads, nor the connection at home in general. Now the page loads directly without any lag (?)
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Pleikki the images are very very very slow to load, so much so that you don't wait for them to appear.
The weight varies according to the PNG images, but it's the number of images per page that should be the problem. You should add them in Thumbnail mode at the very least.
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Drugs, you say? Sorry, I was born in a nenuphare...
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I'm wondering if this would have been possible all along or just because servers got better over time
It was a thing for a while, but was reverted back to 'normal' because odd gfx issues in towns. This is a "we figured out the issue and re-increased the player limits in towns."
I can't remember which update nerfed the old high player cap, but i believe it <honest truth> had to do with "flying Wintersday decorations." 😆 I think like 3-5 years ago.
This was not notified via an update, but the outpost instances had seen the maximum number of players reduced (After testing for increased in 2018: update may 9 2018 "the player-cap in districts was increased on May 8th, the day prior to this update."). This was tiring and led to too many small instances.
The beginning of this story took shape via a post by Stephen on Reddit, 7 years ago: here
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Update -- February 7, 2025
- Fixed a bug that was causing some maps to use excessive CPU causing 'lag'.
- The bug fix did not require a new build.
- The bug would manifest more often during Festivals and/or when more than one build of Guild Wars was active.
- This bug was fixed just before the recent Lunar New Year festival but not publicly announced as it wasn't clear how impactful the change would be.
- The build on February 4th was to test how the fix performed with multiple builds during a festival.
- The results so far are promising so as an experiment the maximum capacity of all Outposts has been increased.
- Fixed a bug that was causing some maps to use excessive CPU causing 'lag'.
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With all these animals on the same island, the food chain must be a real carnage! (I say that and now this card pops into my head...)
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I always hear what the people say. ID at the original post
Should have waited longer for dual mod
And if you wait any longer, it will duplicate itself! Or you're very old and can't see very well (and you're drunk).
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Merch it without id, better not take the risk
Nooob! recycle for Amber Chunk (but shh it's a pro gamers secret).
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check for mods-> if poopoo-> sell :^)
But in the case of -2w/e and +10 VS demon (difficult to test...) you can also sell a dual perfect without knowing it. And then the buyer PMs you 2 minutes later - Hey look what it was!!
<(Ty CuriousAz)
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