Posts by Neutral_CH
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					Stand your Ground, to counter the -20 armor of Aggressive Refrain and possibly if SY is not active on allies (not possible gain adrenaline -> Soothing Images for example or blind or block attacks) 
 Inspirational Speech, no self target.
 Dark Fury, not enough heroes using attacks and adrenalin (1 maximum in the group). And with group full humans you have to convince a player to equiped it and play it well.
 After that, as i said, i'm playing this for now, but like the Magic cards deck, it's only by testing the deck that you can see what changes need to be made. The build will surely change. However, the first SY build posted is definitive.I'm a bit rusty, i had erased my Para a long time ago. I invented the first builds to farm the Sword of the Dead in HM solo in early 2007 and others things (farm FoW, Vermins, etc). I had also made some youtube videos, deleted around 2009, seen 50k-60k. These were the builds that served as the basis for PvX at the time. So i know the Para very well  but i'm still not satisfied with my current build. but i'm still not satisfied with my current build. 
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					You can get attack speed from pcons. But you cant get more adrenaline from it. The aim was to do it without outside influence. And i prefer to stay old-school, with no consumables (except some run, chest run). But i'll take a ROJ hero and another with Searing Flames (for They're on Fire) . Except VS Destroyers, which are immune to burning. 
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					In English it's more understandable  (Ctrl right + screenshot) (Ctrl right + screenshot)Note: geisterheld = Mini Ghostly Hero (the backdrop also gives an indication...) 
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					Basically i like this build: OQGjUimKKTDZYFievlpbXFAh7YA Spear Master: 8 + 1 Command: 10 Leadership: 12 +1 +3 (Asuran Scan for anti-blind and skills to avoid attacks). I'm reluctant to play the new elite PvE, i find it powerful for sure, but boring to play, a bit like ST in Rtl. I also prefer to have no constraints on incantation time and maintenance outside combat. I was looking for a way to play SY with Heroic Refrain. Since i can't use Focused Anger at the same time, i was calculating these differences to reach 8 adrenaline. Even if Heroic Refrain slows me down during its 1sec incantation (which i don't like with this elite). 
 In short, Natural Temper sucks in this case i prefer to increase my attack speed instead + For Great Justice (Make Your Time reloads too slowly and To the Limit depends too much on enemies). I'm still building but i'm not satisfied with this PvE elite i prefer to increase my attack speed instead + For Great Justice (Make Your Time reloads too slowly and To the Limit depends too much on enemies). I'm still building but i'm not satisfied with this PvE elite Edit: For now, i'll play that. Although the obligation to take They're on Fire still bothers me  OQGjUimKKTn19YieXF1YAh7YubA Spear Master: 8 + 1 Command: 10 + 1 Leadership: 12 +1 +3 
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					Precisely, in terms of roundness, i was wondering about adrenalin. There's no precision on the wiki. It's a per-charge scale, in other words, either 1 charge, or zero if you miss the attack. So, do you really gain 1.33 charge and after 3 attacks, do you gain 3.99 charge or would that be rounded up to 4? I'll have to test this further. 
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					In view of the fact that any attack would be successful with a javelin, i was wondering which single boost would be the most suitable to quickly reach 8 charges of adrenalin. - Spear: attack speed = 1,5 sec. (1,5 sec = 1 adrenalin charge)
- +33% attack speed: (1,5 sec x 0,66 = 0,99 sec for 1 adrenalin charge) (0,99 sec x 8 = 7,92 secs. for 8 adrenalin charges)
- +33% adrenalin: (1,5 sec = 1,33 adrenalin charge) (8:1,33 = 6,015... ) (1,5 sec x 6,015... = 9,0225.. secs for 8 adrenalin charges)
 Is my calculation right? 
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					I confirm that para defense and ST in the same group is useless. Unless too many: Soothing Images or Vocal Minority. 
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					Not bad on 5 gifts  Edit: Kind dryder i like round numbers (but i would have preferred 300GV).  
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					Un ptit souvenir des années 90" pour les frouzes d'à côté  External Content youtu.beContent embedded from external sources will not be displayed without your consent.Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.External Content www.youtube.comContent embedded from external sources will not be displayed without your consent.Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.External Content youtu.beContent embedded from external sources will not be displayed without your consent.Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy. External Content youtu.beContent embedded from external sources will not be displayed without your consent.Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.External Content www.youtube.comContent embedded from external sources will not be displayed without your consent.Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.External Content youtu.beContent embedded from external sources will not be displayed without your consent.Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.
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					You've used TB++ with the: armory function. This can lead to a bug, both in an outpost and in an instantiated zone, which will cause an element such as the shield or focus (left hand F1-F4) to appear visually. 
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					It all depends on whether or not the author of this topic wants to share it with someone who's been looking for it for a long time, or whether for a few more armbraces (or not) he's willing to sell it to anyone. 
 In that case, i'd say it's more appropriate to sell it to the person who's been looking for it the most. Also out of empathy and kindness. It's not as if this item could exceed xxx(x) armbraces.But i understand that finding sympathetic players to swap elements in the game has become rare. 
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					External Content youtu.beContent embedded from external sources will not be displayed without your consent.Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.Not so pure after all  
 So if you like trashy stuff, I kept this one aside out of hesitation, i'm letting go of the beast.External Content youtu.beContent embedded from external sources will not be displayed without your consent.Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.
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					The dryders sent a support email to Stephen so you can finally leave them in peace imo, that's the only explanation They provoke me every time, not my fault! Drop of the day on 28 (my legendary luck and a lot of technique :P):  No it wasn't the 29th drop lol 
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					Incredible. A 040 error stole my last drop! 
 I'm sure of what i'm saying, because it just happened before my eyes. I chestrun, as usual, 30 items. I had 29, i /resign, to return to the zone and make the last one. No luck, no chest linked to the Dryders... i re- /resign, no luck again /resign, the front-end download blocks, error 040. Impossible to reconnect to the account, 040, 040, etc. I close the program, reconnect, and my last item dropped has disappeared! 
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					You learn something new every day  Update -- June 5, 2024- Fixed a bug where taking out a Destroyer of Flesh mini would sometimes crash game clients with characters within reporting range.
 Edit: i just crashed the game on my way to kama us1, to each his own.. 
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					[Joke mode] Ask for more than 10a, he'll pay whatever it costs  To be more fair, i'd say that given the time he spent looking for it and “up” his subject right here, to buy that staff, giving him that staff might seem just as fair. If it were q9, i'd say 30-50a, q10 is usually a price divided by 2 compared to q9, so 15-25a max. And if he dares to refuse this price, i'll buy it from you for 25a nah!  
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					Inscriptible purple Eternel shield are less valuable in themselves than an gold inscriptible Eternel shield. 
 The purple chaos axe is different, since it's only droppable in a NF mission (Drakes on the Plain -> Obsidian Furnace Drake - if i'm not mistaken). So it would be more valuable than your shield, which can be obtained from chests and mobs (without quest). Not to mention a co-op that everyone will do one day if they finish NF in NM with a caracter x or y (gate of pain)
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					Display MoreLots of talk about bots, I suggest the following 4 step plan: Step 1: Hire some cheap dude to work 1 hour a week (or find 1hour in somebody's schedule) or ill gladly do it for free 
 Step 2: Instruct them to use said hour a week to run around towns (a short list can be made cause we know where they are) and identify bots
 Step 3: Get Dhuum to swing his scythe on identified bots
 Step 4: Give support some work to do from the very tiny amount of false positives you are going to generate from steps 1-3Within a couple weeks of this a huge portion of bots are gone and the incentive to reestablish lost bots is almost 0 because there is quick and definitive consequences. You might even get most of this outcome just from an announcement of the policy / even 1 hour a month will likely achieve the same thing. If you know your bot is only going to last 30 days before you have to buy another do you really still decide to do it? 
 Yes very determined people will continue the practice and yes lots of bots don't frequently zone in an out of a town and they wont be so easy to detect but its a super easy, low tech and cheap solution to the bulk of the problem.
 Clearly Anet don't want to stop bots on a large scale otherwise they would because its really not hard, expensive or time consuming.
 The consequences of stopping bots in a big way is another matter which I have purposely ignored. Simply putting my opinion out there about you can stop them if you wanted.It's not going to make them any money, so why do it? Are you going to tell them how to work for free and justify this cost, which doesn't earn the company anything? I don't think so, they can invest that money and manpower elsewhere. Then i don't quite agree that it's “easy” - far from it. Either detection is automatic and, what's more, “gentle”. Or it's human and (too) arbitrary. And even if you had superpowers, like Xavier in the X-Men, and could know who to ban for life, those who have been using bots for a long time will still have a potential wealth that a “normal” player will never be able to reach. 
 No, it's definitely their ascension that needed to be stopped, over 10 years ago, today it's dead.
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					Always nice when you're running for FoW armor.  
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					Bots have more accounts than your average person. I don’t see how that solution is better when a botter with 10 accounts can then just exchange 5 arms (that they botted) on each account for 1 of some “new currency” every day to reach their limit 10x and still end up with more than the normal person. I also don’t agree making arms untradable is the right idea because that just screws everyone who plays legitimately and has armbraces. I don’t agree that there are “many ways to do it”. There isn’t even one easy solution imo and botters in ANY game will ALWAYS find a way to get ahead - that’s just reality. I have no solution to suggest of my own because other than ANET investing in bot detection and banning I don’t think there is anything that can be done that isn’t just an ineffective bandaid, and waste of development effort, in the long run. Agreed  . No viable solution left. The “economy” no longer exists on GW1, because Anet has concentrated on other games which have different economic systems and which bring in more money IRL. Abandoning GW1 in terms of development. AND let's not forget..... (Continued after the 2nd spoiler)->Display More . No viable solution left. The “economy” no longer exists on GW1, because Anet has concentrated on other games which have different economic systems and which bring in more money IRL. Abandoning GW1 in terms of development. AND let's not forget..... (Continued after the 2nd spoiler)->Display MoreRather than new currency they can have npc vendors that sell mods/cons in exchange for armbraces, this could quickly curb armbrace inflation. Mods such as 20% hsr inscriptions on offhands, 15^50, +x elements/phys and cons can be anything from red candies to summoning stones. Basically anything that can let you exchange armbraces for perishables would quickly deflate ambraces and technically increase its value in smaller quantities. For example, like 1 armbrace could be exchanged for 10 red rock candies as a base, but the vendor exchange amount works like any other vendor npc based on demand and supply. Basically anything that lets you delete armbraces in the game in exchange for useable cons/items would be beneficial. Zaishen Keys is good example of a currency that regulates itself due to its intended use, armbraces on the other hand has a very limited use before it becomes useless, never got why this currency go so inflated in the first place. No  . This will never happen. Because let's not forget that the code governing GW1 is a load of crap, either to modify or to add new content (and it's far from the only game in this case). This is one of the main reasons why development on this game was abandoned, especially after the NF code was implemented in the game (creating band-aids and banning players who accidentally find exploits left in the code is not a viable long-term technique). Far too many bugs and exploits could see the light of day if someone “plays” too much with this code today. So stop dreaming, even if Stephen tries to do something with this rotten code, nothing will change fundamentally speaking, the bots have won and will self-destruct in the process. . This will never happen. Because let's not forget that the code governing GW1 is a load of crap, either to modify or to add new content (and it's far from the only game in this case). This is one of the main reasons why development on this game was abandoned, especially after the NF code was implemented in the game (creating band-aids and banning players who accidentally find exploits left in the code is not a viable long-term technique). Far too many bugs and exploits could see the light of day if someone “plays” too much with this code today. So stop dreaming, even if Stephen tries to do something with this rotten code, nothing will change fundamentally speaking, the bots have won and will self-destruct in the process.If you don't accept the fate of this game today, you'll never accept it, whatever the will of those involved. 
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					GWToolbox++Version 6.18- [Removed] Toolbox no longer works in Guild Halls. This is intentional.
- [New] Salvage information module added
- [Minor] TravelWindow: Renamed minimize_on_travel to collapse_on_travel, default false
- [Minor] Toolbox now respects fetch_salvage_info checkbox
- [Minor] Removed outdated move_to_cast help
- [Fix] Show All Areas (world map widget) no longer disables guild/ally chat buttons
- [Fix] replying to Twitch (TwitchModule) correctly sends to twitch chat now
- [Fix] Fixed option to flash gw window when player is pinged
- [Fix] Fixed show notification/flash window on invite not saving
- [Fix] Fixed crash when trying to withdraw to character without unlocked bags
- [Fix] ChatFilter blocking ally drops no longer blocks drop messages for the player
- [Fix] Fixed bug preventing URLs being sent as templates in whispers
- [Fix] Fixed bug causing “I’m following X” messages from ignored players to still be shown
- [Fix] Fixed bug preventing /offline chat command from working
- [Fix] Fixed bug showing the wrong points for devotion in the completion window
 
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					Hi, Only an auction price will tell you exactly. It's one of the rarest of the 17 attributes to be found in the inscr. q9 version. And not drop in the Z chest. For my part, not under 10-20 armbraces. 
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					As soon as i can, i advise players who return to the game to be wary of this kind of person, to find out beforehand, etc., by giving the link to Legacy, see Kamadan trade chat. Even if the latter benefits speculators more than anything else. But most people who get ripped off don't know about these sites, or are looking for a guild, etc. 
 In short, if they don't know about the sites and the people who could advise them on their return, adding the names won't be very effective.
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					Note: there are 21 different attributes for casters. On screenshot, 22 Froggy (?) 
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					How are you able to be shown what you possibly get from salvaging? You can also find out the price of a rune once it has been identified, for example:    But, now (6.18 version) TB++ will not be available in the guild hall. The guild hall is part of PvP -> Update 14 may 2024 
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