Posts by Neutral_CH

    I think the "name event" we'll call it, was a proof of investment. Allowing anet to see what people put into the game and are willing to spend. Im sure it created alot of revenue and they sure as hell are looking at that as a ROI and how much they should invest. I dont think they considered it would create a really shady market, much like OSRS names.

    I even went so far as to think that Silver Edge, back in 2021, was heading in that direction. See how people reacted to it before possibly planning a project that would be called: Reforged.

    (But anyway, I’m totally off-topic here, sorry)

    What I mean, specifically, is that 2weeks and Anet plan features through a contract with deadlines. Right now, 2weeks isn’t capable of fixing certain bugs. (In fact, in one of the latest updates, a simple symbol for the dungeon post was supposed to appear on the map but didn’t even show up—that’s how incompetent they are.)

    So, isn’t the fact that they’re unlocking single-word names and removing discounts during the anniversary period an admission of failure, just to pad the coffers? If 2weeks were more competent, would single-word names be available today? Were they planned as part of the content to be released under the contract and schedule?

    You’re going to tell me that we need to give them more time, that it’s an alpha, and so on. But that’s exactly the problem—I think they’re already behind schedule. These issues weren’t anticipated, and (time will tell) all the Reforged content might be buggy. In short, they won’t be able to keep up with the schedule. And that the whole single-word-name thing will be just the first in a long list of features added solely to make up for their failures.

    With or without Legacy, it's too late. Players have seen how high the prices can get. Everyone knows it. That won’t stop those who want to from trying to pay a high price for a name. And honestly, when you’re willing to put up xxx or xxxx armbraces for a single-word name, it means you have a lot more in reserve. It doesn’t matter if the trade doesn’t go through. It’s a drop in the bucket.

    To me, this also marks the end of a cycle. There will be a “before” and an “after” 2weeks/reforged. Just as there was a ‘before’ and an “after” when GW2 was released (mass exodus from GW1). In short, it’s going from bad to worse. I’ve been saying for years that Anet shouldn’t mess with the game’s code anymore, or else they’d end up creating problems. That’s so true today.

    I can't login into GW1, I always get Code 249 wtf. I already re-start my Router etc..

    Same here so might be everyone's problem

    Try going to your Anet account, clicking the “Security” tab, and removing the authorized IP addresses—except for the one currently in use. Or remove all IP addresses, depending on the situation.

    Edit: This isn't the same issue I had a little while ago; this time, the Anet website isn't responding at all.

    Thanks for your in depth research on this topic.

    I do want to add that I have found the below to not be accurate:

    • You must select a different starting campaign than the one of the deleted character.

    All of my characters and transactions have been NF Warriors. No issues with names releasing.

    You're right. I must have gotten confused. Maybe at that point, I hadn't yet recreated the character after the 30-minute wait that follows deleting the character with the name I wanted to transfer.


    I've edited the first post accordingly.

    I'm including a link to it here; it might help some players better coordinate character name transfers (for me, for free :*):

    Neutral_CH
    May 6, 2026 at 6:19 PM

    Hello,

    The information on the wiki is unclear:

    Quote

    Players are automatically given a name reservation lasting 24 hours after the character's deletion. This allows players to create a new character with the same name without someone else taking it in the process. This reservation ends early if the account fills all their open character slots.


    Then I checked Reddit and GW Legacy. But even there, the information varies. 30 minutes? 1 hour? 2 hours? Some people are adamant it’s 1 hour (like they’re name trading pros). I ran some tests until I consistently got the same result after 30 minutes. This was with free character slots on the account (and not with all slots filled, as noted on the wiki and forums).


    First, I followed the standard procedure. Accounts 1 and 2:

    • Account 1 has the name I want to transfer.
    • Account 1 does not have any free character slots.
    • On Account 1, I delete the character with the name I want to transfer.
    • I create a new character in the slot that just became available on Account 1, so that no slots are free.
    • Account 2 waits 1 hour (timed), nothing happens; the name is not available.
    • Account 1 checks to make sure the name hasn’t been taken by someone else. (To do this, on Account 1, with a character in-game, I try to add the name I want to transfer to my friends list. A red message tells me I can’t add myself to my own friends list. This proves that the name I want to transfer is still in use with this account).
    • Account 2 waits 2, 3, 4 hours, but the name is still not available.
    • In the meantime, I’ve logged out of Account 1 several times and recreated a character multiple times in the slot previously used (the one with the name to be transferred and the newly recreated characters).


    So I tried again several times:

    • Account 1: Delete the character and wait 30 minutes (using a timer).
    • Account 2: Prepare the new character (just select “Create” and done).
    • Account 1: After 30 minutes and 0 seconds, create a new character and use same slot. (the one furthest to the left among the free slots).
    • Account 2 can immediately, right on the second, reclaim the desired name.


    The funny thing is that on the third test, I realized I had just done it using an account with available slots. An account that has the name to be transferred, not the recipient account. I also did it several times just to be sure. In fact, when there are multiple slots available, it’s always the one on the far left that corresponds to the slot where you deleted the last character on your account. So it’s easy to recreate a character in the same slot that had the name you want transfered.


    Notes/summary:

    • You can have as many free slots as you want on the account that frees up the name.
    • This only works if the same free slot is “overwritten” (the one furthest to the left among the free slots).
    • You must wait 30 minutes before creating a new character in the same slot. (If you wait less than 10 or 20 minutes, it won't work.)
    • The name is released instantly once the character is created.

    a quick morning poop:


    That’s what I fear and hate most about the MMO/co-op RPG genre: the time commitment.

    Unlike games where you play the same content over and over again and get immediate satisfaction (FPS/action games, for example) and don’t have to wait for rewards (unfortunately, this is becoming increasingly rare). MMO/co-op RPGs force you to repeat content over and over with either: luck-based drops, items obtained on each run that you have to accumulate, or mind-numbingly boring leveling. All of this plays into the reward system, just like casino games. Today's gamers are becoming addicted to rewards (but rarely admits it or criticizes those who are, believing themselves to be better or stronger than them).

    This significantly changes players’ mindset and what they’re looking for in the game in question. Especially over the past 10 years, the “trinity” has been eliminated your characters engage in melee combat, heal themselves and unleash meteors as big as the moon.

    The dungeon isn’t anything new. Okay, it’s pretty they’re playing the nostalgia card. But ultimately, there’s no real mechanics. No waiting for the right moment to strike the boss or avoid damage zones, triggering switches, etc. I’ll remind you that this was already announced for EOTN back in 2007. In 2026, still nothing you’re coasting on “no strategy” by playing with your left foot (who said mobile version?). Or for this new dungeon in HM, the ghostly mesmers and healers are, let's face it, poorly balanced.

    The only challenge left is trying to farm an expensive item before it becomes common and unwanted. Like Melandru, it’s not hard it just takes longer (and bored). If this is the new content, I’m asking for a Vanilla version of GW lol.


    Flush the toilet.

    Varny the Zealot is level 26 in NM (as far as I'm concerned).


    Otherwise, if all you're interested in is clearing the dungeon as quickly as possible without completing any quests, that's possible. The only requirement is to have a player in your party who can accept the quest from Althea inside the dungeon (and be in Reforged mode of course).

    Enter the dungeon (even if the door is closed) by going to the location below ->


    If you go in without anyone who has access the quest, you can gate glitch the two “doors” on Level 1 and Level 2 (even without Althea to break the relevant rock). You’ll then be on the 3rd floor, which has no boss or chest.


    Note: there aren't any regular chests to open in this dungeon (?) and nothing related to the Light of Deldrimor..

    Enraged Phantom is level 24 now in NM, the wiki lists it as 16–24 and I remember that before the update on the 30th, he was level 16 in NM. All of this might be unintentional or a bug.

    Edit: I also suspect it's a display glitch, because it's very easy to knock down, doesn't deal much damage, and clearly doesn't live up to its displayed leveI also suspect it's a display glitch, because it's very easy to knock down, doesn't deal much damage, and clearly doesn't live up to its displayed level.

    If you Google "Mr Clean Value Guild wars" it's what you get for an answer. It's pretty funny 🤣

    It's not funny :( Well, it depends on the browser... ->

    Display Spoiler

    Firefox:

    Quote

    Neutral_CH is an administrator and a prominent active member of the Guild Wars Legacy community, a fan platform dedicated to the original Guild Wars game. He is best known for his involvement in technical discussions, community content updates, and forum management.

    Guild Wars Legacy Administration: He serves as a moderator on the Guild Wars Legacy forum, where he assists players with technical issues and community-related questions.

    He actively participates in discussions about the game's economy, price checks, and challenges such as “Ironman” or “Legendary Survivor.”

    ??? Heu no..

    Opera:

    Quote

    “Neutral_CH” is an active member and contributor to the Guild Wars Legacy community, a fan platform dedicated primarily to the original Guild Wars 1 game. Here are the key points regarding his activity:Community Profile: He is recognized as a long-time user on the Guild Wars Legacy forums, participating in numerous discussions about the game's economy, rare items, and community news. Item Expertise: His contributions often focus on price checks and the trading of collectible items, a central aspect for the remaining players of Guild Wars 1. Overall Context: Although his name suggests a Swiss origin (CH), his activity is part of an international English-speaking community that keeps the game alive through events like “Return to Guild Wars 1.”

    ??? Heu no ..

    Brave:

    Quote

    Neutral_CH is an influential and prolific member of the Guild Wars Legacy community, known for his technical contributions, detailed guides, and active participation in discussions about the future of the franchise.

    Who is Neutral_CH? Community Identity: He describes himself as a “Swiss Mercenary” on the Guild Wars Legacy forums.Technical Expert: He is the author of reference guides, particularly on optimizing low-level characters (Low Level Tips) to obtain titles and armor with minimal experience. Game Analyst: He closely follows major updates, such as Guild Wars Reforged (a modernized version released in late 2025/early 2026), often expressing critical yet constructive opinions on monetization choices and interface changes.

    Hhhaaa, ok :*


    [Uninstall Firefox and Opera]

    It's still strange that no one has shared a picture of the new minis. Have they been spotted in the .dat file, but so far no one has managed to get them? Are they bugged? Etc.?

    Horn Green in Pre have extreme drop rate. Basically, running the dungeon 1,000 times and getting nothing doesn't really motivate me to keep going.

    In the end, only the monks with Enraged Phantom are a waste of time; the rest is a piece of cake. :cookie:


    Edit:

    You can enter the dungeon without going through the door. Go to the location shown in the screenshot below to enter the dungeon directly:

    Just for fun: you can trigger the first wave of monsters spawn with the boss when you're standing above the closest spot where the chest appears. (But there's no point in doing that...)

    100% agree. Will do few runs in NM when I'm back home on sunday. Just to test few things out. And finally Athena is fixed, hehe. Alread got her on lv 19. Maybe I take her into the Dungeon to get her on lv. 20.

    You can run the dungeon on Normal Mode solo (HM might be in R/A or A/E, not sure). It takes about 10–12 minutes and you’re done. But the “boss for boss key”: Enraged Phantom, doesn’t always pull out of its group so it can be killed, which, I’ll admit, tends to annoy me. :cursing: I can't understand why he follows me or not (?) Even if I walk backward + Crippled. Otherwise, 10–15 minutes with a hero or 2 accounts and 2 heroes. The NM has been dropping a gold item ever since the update.

    Update April 30, 2026

    • Althea’s armor is now appropriate for a caster
    • Added dungeon entrance icon on map (no, nothing on the map sorry)
    • Fixed an issue where the final phase of Tunnels of the Forsaken boss fight would not always trigger
    • Added further localization for most new text


    https://wiki.guildwars.com/wiki/Feedback:Game_updates/20260430


    Edit: The final boss no longer bug now and the NM drops gold too ->

    Bug: Althea doesn't appear in the dungeon on level 2. This happens with all my characters. Access to the next level is open, but the final boss Varny the Zealot remains “friendly/green.”

    This happens in NM and HM.

    EDIT: 15 minutes later, a new update fixed the problem :D Actually, Althea will only join you if one in the party has not unlocked her yet. This means you can clear the first and second floors without killing anyone (sin) and just focus on the Key Boss and the final boss.

    https://wiki.guildwars.com/wiki/Feedback:Game_updates/20260430


    My personal opinion is that everyone is free to NOT pay anyone for a name and that is the right choice.

    Paying for these names is really just a lack of originality and imagination. In the sense that they’re common names and the first ones to be chosen by the majority of players after the update.

    It’s a bit like naming your dog: The Dog. It’s much more original to come up with names that aren’t on those sales lists.

    Now, when you see these names in the game, you can tell yourself there’s a 50/50 chance the player paid for it, and your respect for them will drop significantly (kind of like the HA title at max rank).

    Ok ,after other run, same group Althea no die on final battle and chest appeared.

    And .. all drop purples, (no Horsemen). Because 2 players run first time the dungeon (no unlocked hero).. theories are becoming reality.


    Want golds on chest in HM? Only group with players who have already unlocked Althea.