Posts by Neutral_CH
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For Anet, the business model is the online store. Their goal is to make content accessible to everyone, not to cater to a small elitist group whose only remaining focus is farming and extreme collections as the game’s flagship features. That’s why, in a sense, you have players like me who can’t be satisfied with this, and others who don’t see what the problem is. Neither side is wrong, in a way. But we have to admit that they’re clumsy when it comes to communication (marketing, customer service).
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if you can turn reforged mode on and off as you want, what is the point of devona requiring it?
at that point all devonas quest does is advertise reforged mode for the people who were unaware before, which i don't think can be very many by now.
If I were to echo some of the arguments made by players who oppose the critics of the Reforged mode and recent additions:
- It’s an alpha mode, so it’s normal for it to have bugs or for things to be illogical.
I’m looking forward to the beta mode! (That’s ironic, in case it needs to be pointed out). -
There are animals/pets in The Marketplace in Kaineng Center. Any news about this?
This comes from an annual event in GW2 (support of Children’s Miracle Network Hospitals), which is why some GW1 players aren't familiar with it. ->
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Do do I have to make a new character in pre to make it a reforged one?
Or can i bring my Ldoa Ele into Reforged Mode?If the question is: Is this possible? Yes, you'll find a Shrine to Godly Accoutrements in Ascalon City.
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Its insane how everybody thinks his opinion is the most important.
This game doesnt belong to you. You are just in this extremely comfortaböe position to be able to still enjoy a 20 year old game without any costs. They even give us new Updates and even content. You are not alone in this game and those updates do not break the game in any sense. You are crying about a 5 hour window of now prenerf items dropping while bots have been flooding the market with purples for the last 10 years or more.
Yes there are "better" items now with the inscr ones, but that was the case since inscr got introduced in nf and still ppl prefer os ones. "Perfect" os purple still exist and u can still use those if u prefer that.
Stop crying and enjoy what you are getting offered.
We don't crying, we analyze and share differing opinions and perspectives on the game. Besides, as you so aptly point out, your opinion of us doesn't matter, we can easily do without it. However, if you have insightful opinions about the game, we're always interested.
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Nothing to nerf the multi-chest... ok.
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Okay, so logically, in the same group: with one character who has the dungeon quest for the first time and another who has they’ve already unlocked Devona = 2 Adept Mullenix, 2 Charr bosses for the key on the first level, 2 crystals on the second level, and most importantly, 2 chests at the end.
So based on these screenshots, does this stack up to 2 players with the dungeon quest for the first time? Logically, we could have 3 players + another who has it by having already unlocked Devona = 3 chests at the end? (It doesn’t work if everyone has the same quest for the first time or everyone has unlocked Devona).
Okay, so in terms of frustration, this is the worst. Why would I run the dungeon again until this is fixed with an update? I mean, why run the dungeon with a group that can only drop a single chest it’s lame when I know others have multiple chests? I feel compelled to post an ad specifically targeting these groupings: LFG - Scourge only multi chests (But I already have Devona, guys, so figure out a way to get the quest for the first time, I’m not going to create a new character just for that, only to have it nerfed once it’s ready...)
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nerfed the drop possibility, sorry.
so Anet introduced perfect mods for items in pre for few hours, then make them inaccessible.
nice one guys.. nice oneThe world moves fast these days, and trends don't last long!
In short, the best time of a GW update in 2026 is being there in the first few hours to take advantage of the bugs.

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Such a shame they are messing with pre.
I’m still on the fence about all this. They are adding new elements, contrary to what I’ve sometimes said on this forum, but I’m also keeping an open mind. On the other hand, they’re going about it clumsily. For example, in Pre:
- Adding inscribable weapons in Pre? That ruins the “old-school” feel of Pre. The same would apply if Reforged were to introduce inscribable weapons in the Prophecies and Factions campaigns.- There’s now a missing merchant in Piken Place; you have to go elsewhere to sell your items. Furthermore, adding Runes of Holding wouldn’t be a luxury, given all the inscriptions and additional items currently available in Pre.
- Devona can have every skill and profession in the game. Is this a bug? A design oversight? Was it intentional? It’s just overpowered a Swiss Army knife hero who outperforms players (anti-conditions, hex, running, spirits, etc.).
- Gold and rare items. Oops! Sorry, we didn’t think of that...
- (The 4 Charr Bosses, which had been a sacred ritual in Pre for over 20 years, no longer hold any significance today).
I wonder, in the long run, if the content updates keep being this clumsy, whether it won’t end up destroying the game rather than adding anything meaningful to it. Yes, running the dungeon was fun, I’ll admit, two or three times, but after that, I move on to something else. Will people stick around and spend money in the GW store if the content can be finished so quickly? If nothing sells in the store, the business model won’t sustain Reforged or pay the employees’ salaries. So things will go downhill, and the content will too. Overall, the Reforged hype and the potential return of players are already on a downward trend. Not to mention the difficulties they’re having getting out of alpha/beta mode.
Note: I'm not complaining, it's just an observation. I hope I'm wrong, but I'm not going to wait 50 years for a train that's never going to arrive.
With Rurik tonic, the perfect match? Or just something that should have stayed a dream?:
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Hotfix
- Pre-Searing dungeon drop rarities adjusted (some gold items were dropping).
Too late noob!!

/doubletake (I think we're going to need another update.. 2x final chest and 2x drop, maybe if anyone in the group is doing this for the first time(?).
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And Devona have all skills (pre or not)
direct: run skill equiped... hhhahaahhhhaaaaaaaaaaaaaahhaaaaaaaaaaaaaaaa i run on pre! (finaly after +20 years) Ok now 3 players and Devona not 4 players lol -
They did, however, add a little joke at the end of the list.
Balance adjustments
- Decreased cooldown for Smiter's Boon (PvP) by 1 second.

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...but isn't the maximum material storage 2500?
Yes, but that wouldn't work with the maximum number of gold coins (1,000 everywhere).
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That's beautiful, It's clean.
[Don't touch it now..] Well, then, what's the point?
... Shhhtttt!💦💦💦 (No, it's not semen, it's detergent, pm Mr. Clean(-Value) for more infos)
(That said, after buying more than 10–100 of each item from the merchant, the price can almost double. My advice is to buy from other players whenever possible. For example, if I buy 30–50 Sapphires, the price goes from 11k to 16k... And then I have to negotiate the price with other players, after having shot myself in the foot by raising the price at the merchant)...
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Okay, I'm ashamed of myself—I'm going to recycle it and snort the dust that comes off it. Sorry.

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Big Sh empty your wallet
Just in case I have the budget version that I haven't been able to sell for several weeks (:D) I'm going to end up giving it away.. [Go put a scythe]

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Above all, this new content (original content, not just NPCs placed in instances) needs to be strategically different.
Aside from the bosses in elite zones (and certain effects in those zones), no real strategy is required in PvE, other than “smash” enemies in one fell swoop, after positioning your group on the map so as not to aggro everyone.
Making the game harder won’t change the strategy. Don’t confuse the three types of difficulty in a video game:
- Time. (Not necessarily hard, but takes time).
- Knowledge. (Requires trials, but once figured out, it gets easier).
- Competitive. (PvP, which will remain difficult because players adapt and change strategies, unlike enemys in PvE).
I can imagine the disappointment if an elite zone or dungeon were added and most players had already run through it and created a SC after just a few hours. The rewards associated with that would then also be insignificant/common.Unless, strategically speaking, the entire current game is overhauled in Reforged Mode. For example, all enemies could have two classes, as in War in Kryta.
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Yeah i know, but where does the ectos come from
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I don't hate the players who are staying, nor do I hate Anet; what I hate is being sold something that looks amazing on paper only to see that the result is pathetic. It's that contrast that makes me hate it.
When the community reacted to the announcements about Melandru, thinking it was a new elite zone, or about Devona, expecting a new dungeon in the Pre-PvP zone.
You can really see both the players’ high expectations and the disappointment that followed when reality set in.
As for the beta-alpha modes—it’s been almost four months now? It’s a huge joke. Not to mention that the Melandru mode was created by the players. They didn’t need to hold 50 meetings to come up with that idea.
In conclusion, the game belongs to whoever wants to invest in it, and for now, aside from a few minor updates (graphics, interface), the game belongs to the players—it hasn’t belonged to Anet for nearly 13 years.
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Theories on Content Recycling in GW1 (or Why You'll Never Get Truly New Content in GW1)
Originally, Anet developed Guild Wars: Prophecies without any immediate plans for a sequel. It was NC Soft that later commissioned Factions and Nightfall (I don't have any information regarding EOTN).
Starting with (Factions), many elements were reused in terms of textures. There are countless examples, from the Lich becoming Stone Rain to various other reused NPC models and armor designs. There are also duplicate skills. The javelin, which already existed in the 2003 E3 demo (before the graphical overhaul), was reused in Nightfall. I’d even go so far as to speculate that Melandru’s elite zone was supposed to be Urgoz, but that—perhaps due to a lack of time or to simplify development—it was added as an elite zone in Factions. The EOTN dungeons, which have the same maps but with different branching paths, which can be confusing at times. The PvE Elites, recycled from Utopia. Reforged: recycling of Anet moderator badges, reintroduction of character selection screensavers. Etc, etc. In short, the list would be far too long. Not to mention the additions that aren’t really additions: adding NPCs with existing skins to an instanced zone, a few ambient texts—in short, “Fedex” quests (Devona in the Pre).
It’s clear from the GW1 expansion process that Anet wanted to evolve its game, but that the GW1 code base was no longer sufficient, and that development time and costs led them to recycle—for better or worse—existing content. Interactions with the environment (jumping, for starters) and the addition of features found in competing games (auction house, mounts, real-money store, etc.) would have left them in the dust if they had released Utopia and more. Because it’s important to remember that between the release of Factions and Nightfall, persistent rumors of at least one new campaign being added each year in the future had taken hold.
Starting in 2007, they announced EOTN as the final “campaign” and the last major update for GW1. After that, events like the addition of Dhumm, War in Kryta, and Winds of Change served as a test model for the duo: free content updates paired with costumes available in the store. This model would later be adopted in GW2. In short, Dhumm and the Ministry of Purity skin are the last additions of original textured models to the game after EOTN (if I’m not mistaken).
Anet reached those limits with this game almost 20 years ago. To think that 2weeks in 2026 will resume developing original textures and content using the GW1 code is pure fantasy. Why would Anet revive a concept that’s been abandoned for all this time—especially given the financial risks—and pay an outside company to recreate that mistake today? And from a marketing standpoint alone, it doesn’t hold water. No video game franchise would dare to advertise what Reforged was trying to sell us without first highlighting the best of what it had to offer. By that I mean that if real content were to be released, it would have been announced first, and only then would minor elements have followed that content. And if I’m wrong on this point, it would mean that if the potential content is anything like their marketing, it’s absolute garbage.
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People who came back after a long absence did so out of nostalgia. There were also a few new players.
Other than that, the game has really started to show its age. There’s a significant lack of content and wasted time without an in-game auction house or shop. You can’t swim, jump, have companions to help you get around, and so on.
Most of the players who have stuck around since the beginning are addicted. I wonder if they’d even be able to quit, even if they wanted to. The rest, aside from that, are mostly casual players who will move on to something else after a few months or it will take them 10 years to finish a campaign (I’m not judging them—to each their own pace).
That doesn’t mean I think GW is a bad game in and of itself. But these limitations have been known for a long time now. Of course, there’s still the community aspect. But Reforged won’t actually change anything about the game—at least not for those who can take a step back and look at the bigger picture.
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Buy Guild Wars | Online RPGThe award-winning original Guild Wars games with a rich story and deep character customization. Explore the world and challenge other players online!store.guildwars.com
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So the lowest level obsidian armor is lvl 7?
Legitimately, yes.
With ID Dialogs = Level 2
For Level 1, as explained, you would need to travel directly to Nahpui Quarter or the FoW without any restrictions, without the server checking your character’s status. In addition to an ID Dialog. The methods players used in the past to do this are no longer available (these were more opportunities than complex elements). But that doesn't mean it's impossible that someone, through reverse engineering, might have found a flaw in GW's code. -
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"good band, bad guy"
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"poor cat"
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"live free or die"
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No response or return from you in your first post: Price Check: req.8 Plagueborn Focus
And there's no need to create a separate thread for each weapon; you can group them together.Just in case..
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Hey dude, I can do this run, but I charge a lot since its the hardest run in the game.
(Note: It's much easier if you perform the gate glitch on the west gate leading to the outpost instead of doing it with the mission).