Posts by Neutral_CH

    Y'all really sound like grumpy old men. Please don't take offense ;)
    It is a game after all. Changes make the game feel alive, and not dead. It sounds like you are clinging to a relic of the past.
    I understand that there is anger towards anet for neglecting the game, but then also being angry at them giving the game a now go, I do not understand. The changes may not be perfect, but what is.

    Let's not forget that we are on a specific forum where you will almost always find the same old faces. Most players don't post on this forum, or any other forum related to GW1. This makes us very demanding players and, what's more, veterans who have played the game far more times than we should have (considering everything else there is to do in life).


    I understand, in a way, being negative about this sometimes, but I fully accept it, just as much as I accept positive opinions from novices.

    I always ask myself the same question: why did they abandon the game (like a piece of sh*t) in 2013 after automating events, etc., only to come back 13 years later and clumsily clean up the game?

    The game belongs to us, the players. We're the ones who kept it alive all these years, not Anet. They just watched it die without doing anything (except keeping the server open). It's too easy to come back after all this time and do what the community had already been thinking about doing for a long time. For example, we didn't wait for them to create game mods (Iron Man) or wanted being able to choose the character selection screen background. The team behind TB++ has done much more than Anet to integrate options into the game. Not to mention that without a trading post, fans created Trade Chat Kamadan, which is now integrated into TB++.

    It's a bit like throwing a party, a real orgy, then leaving when it's time to clean up and coming back the next day to say, “So, did everything go well?” Attention isn't enough for me; it's the result that counts. I love this game, but like many others, I've understood its limitations since many years. No future update will change that for me, fundamentally speaking. It's too late.

    The economy is dead and will remain so following the numerous abuses that have been rampant for a decade. PvE is a piece of cake. And even if there's a new dungeon, etc., we will destroy it in an afternoon, like wild animals in search of novelty. PvP, or what's left of it, is now just a way for half the community to earn titles, but not to actually have fun (as soon as there's a way to cheat, it's carnage).

    Quote

    Update February 13, 2026

    60/60 Exploit

    We have triggered the code to remove improper upgrades from additional items (Red items and Shields).


    So, the problem was that the 60/60 weapons whose skins had been modified after their creation were not deleted (test / return from 2weeks before the deployment of the February 13 update). Is this the case, can anyone confirm it? Is it definitely over (finally)?

    Update February 12, 2026

    Steam/In-Game Store Grand Opening

    Today we are pleased to announce the Grand Opening of the Steam/In-Game store with a 20% sale on upgrade items! If you login via Steam, the store button will take you directly to the store, and any purchases are delivered directly to your account. For email logins, the store button links to the web store. The sale runs from February 12, 10:00 a.m., until February 19th, 10:00 a.m. (All times Pacific.)

    60/60 Exploit

    We’ve added additional tracking on variations on the so-called “60/60” PVP item exploit; when we’re satisfied with the data we are seeing in terms of effectiveness, we will trigger the code to remove improper upgrades from additional items (Red items and Shields).

    "The Riddle of Steel"

    External Content youtu.be
    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.

    I have sold hundreds of them over the years:

    - Ghostly Death: 50e-150e (Like all ghostly staff inscr. it depends a lot on the buyer)

    - Storm Bow: 10-15e

    - Eternal Bow: 20e

    (As with bows, Eternal Shields, sellers tend to inflate the prices of these items, which can also be found in Z chests. For example, Eternal Shields are worth 30-40e, but some sellers offer them at 100e with Str requirement.)

    The others, no added value

    what would have been the Risk you wished for ? :/

    Some professions deserve an “UP!” more than others. Once again, I appreciate that there has been a minor update to the skills. But I get the impression that the text accompanying the update meant more to say: You wanted it, we did it (albeit timidly), rather than: We studied the meta and balanced the professions most in need of a skill update.

    Who knows, maybe a future update will do that.. But I agree, it's even harder to balance a game than to create it.

    The new update on skills is absolutely mind-blowing, amazing and refreshes so much more of the Guildwars-fun. I can't believe all this is really happening. New modes, skills, balance patches all for the game I love the most ❤️

    Big shout out to A-Net and all people involved making my dreams come true.


    PS: haters gonna hate 🐒

    For the vote, you should have added a third option, or I'll just click to see the result.

    For the third option, I would say that the purpose of updating skills in a video game is to nerf/regulate the current gameplay or to highlight/promote a new one. I'm not against this update, on the contrary, I'm simply pointing out that they didn't take any risks.

    Quote

    60/60 Exploit

    A bug in the PvP Equipment panel allowed for non-PvP items to be customized, and in some cases would apply item upgrades that were incompatible with the customized item. This resulted in items being created that couldn't be obtained through natural play (this includes what the community refers to as 60/60 items). This change fixes the bug, and a later update will remove invalid item upgrades from items previously created via the bug.


    Bye Bye :saint:

    ^^ too late!

    Update, January 30, 2026

    • Melandru's Accord characters can no longer pick up items that were orignally assigned to other players (either because an assignment expired or the other player left the party)
    • Melandru's Accord characters can no longer select account-based titles to display or receive corresponding buffs
    • Melandru's Accord characters no longer receive passive bonuses from account-based titles Wisdom, Lucky, and Treasure hunter
    • Melandru's Accord character progress towards GWAMM no longer includes any account based titles

    i read the whole wiki article and i was under the impression that you couldn't group with other players aswell but you can, weird ironman mod if you ask me

    so yeah it makes sense that people can pick up your stuff if they allow you to be in the same party aswell

    In a sense, Reforged mode already excludes content if a character in the group does not have it (Piken Square). If they had done the same thing for Melandru, or other future badges (?), it would become complex and exclude many players from playing together. That's why I don't like the alpha version of Reforged mode.

    Yes. If you read the update, it only specifies:

    Quote

    Specifically, you:

    • can't trade with other players,
    • can't pick up drops from other players,

    Nothing else.


    Basically, Melandru's lazy mode:

    - AFK 99% of the time while others complete the objectives.

    - Need cash? I accompany a player who is farming, they leave the area, and I collect the drops.


    It's less glorious when you look at it that way ^^

    Does that still work? I think they patched something Melandru related yesterday, im not sure what exactly. Swiitisch you should try that with another Item before you drop your Targe on the ground and leave instance.

    It was in relation to gold coins and the Xunlai chest in the January 29 update.


    There is no need to leave the instance with the character in Melandru mode; simply leave it on the ground for another player.


    In the event that an item drops for another player, if they leave the area or the item is no longer assigned to a player after a certain amount of time, the player in Melandru mode may pick it up.


    Edit: And even if material merchants are not available for Melandru mode, it is possible to exchange faction points for Amber Chunks or Jadeite Shards. If you want elite faction armor.

    One of the sickest drops I've ever got - BUT ITS ON MY MELANDRU'S CHARACTER :(

    the new iron man game mode :D you cant trade with other players


    Doesn't matter, go to an instanced area and give up the item so another player or secondary account can pick it up.


    You can also pick up an item that a monster has left behind for another player if that player leaves the area or if, after a certain amount of time, the item is no longer assigned to them.

    ^^^^^^ issue with mode: Melandru's Accord. Take money from the xunlai chest with TB++ /xunlai ->

    If you don't have a Xunlai Storage account, you can open the chest but not take things/gold from it (e.g. in pre-searing and other locations).
    Since you can't unlock the storage account, I suspect you can access the bank but not interact with it? I haven't tested it though.

    Yes and no. I can't pick up objects, but I can pick up gold coins and spend them (see 3rd screenshot). In Pre, if you try to pick up gold, it will cause an error 007.

    Melandru = Ironman


    So, are you ready to re-re-re-do your old-school Ironman, never dead, never caught in the act, which is worth more than half the nail used to forge it? :*

    Feedback:Game updates/20260128

    < Feedback:Game updates

    Jump to navigationJump to search

    Update -- January 28, 2026

    Today we're introducing another game mode for those of you looking for further challenges in Guild Wars.

    • Melandru's Accord - A new mode that requires you to earn all the skills and items for your character without leveraging player trading, account storage, etc. This new mode is inspired by the community-driven Ironman challenge.
      • Specifically, you:
        • can't trade with other players,
        • can't pick up drops from other players,
        • can't access account storage via the Xunlai vault,
        • can't use skill tomes to train skills unlocked on the account,
        • can't use /bonus, /bonusitem, or /special,
        • can't access the Zaishen Menagerie,
        • can't access traders that buy and sell items from other players at market prices,
        • can only train skills available from the skill trainer (normally you can train skills already unlocked by another character on the same account from any trainer),
        • can't add mercenaries to your hero roster, and
        • heroes can only use their starter skills, skills learned from a trainer on the current character, or from a hero skill trainer.
      • You can be awesome.
    • UI badge consolidation - Badges displayed next to character names (Reforged mode, Dhuum's Covenant, and Melandru's Accord) now stack on top of each other to take up less space. Hovering over them on another player will cause them to temporarily expand.
    • Reforged mode: - We are bringing the early experience in Prophecies more in line with the early experience in Factions and Nightfall.
      • Reforged skill cost retuning - To make it easier to acquire more skills, we are lowering the skill cost progression curve by roughly half and lowering the cap to 500 gold.
      • Reforged mission XP tuning - Prophecies mission rewards are increased when playing in Reforged mode:
        • Mission completion reward: 2000xp, 200gp, 1sp
        • Bonus objective reward: 2000xp, 150gp, 1sp
        • (Hard mode mission completion reward has also been increased to 3000xp)
      • Reforged mission/quest gold rewards - Several Prophecies quests have had gold rewards added or increased when in Reforged mode
    • Alpha/Beta feature localization - Translations from English to Korean, French, German, Italian, Spanish, Japanese, Polish and Russian are now available for all in-progress features (Melandru's Accord, Dhuum's Covenant, and Reforged mode).
    • Touch screen improvements - Touch-based scrolling is now supported for Steam Deck and laptops with touchscreens. Just touch a panel with a scroll bar visible and drag the contents up and down.


    After that, I'm willing to do another level 1 with 0 XP Legendary Cartographer of Tyria (100%) with this badge as well, but hey, the third one is going to be tough :P

    External Content youtu.be
    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.

    External Content youtu.be
    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.

    External Content youtu.be
    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.