Such a shame they are messing with pre.
I’m still on the fence about all this. They are adding new elements, contrary to what I’ve sometimes said on this forum, but I’m also keeping an open mind. On the other hand, they’re going about it clumsily. For example, in Pre:
- Adding inscribable weapons in Pre? That ruins the “old-school” feel of Pre. The same would apply if Reforged were to introduce inscribable weapons in the Prophecies and Factions campaigns.
- There’s now a missing merchant in Piken Place; you have to go elsewhere to sell your items. Furthermore, adding Runes of Holding wouldn’t be a luxury, given all the inscriptions and additional items currently available in Pre.
- Devona can have every skill and profession in the game. Is this a bug? A design oversight? Was it intentional? It’s just overpowered a Swiss Army knife hero who outperforms players (anti-conditions, hex, running, spirits, etc.).
- Gold and rare items. Oops! Sorry, we didn’t think of that...
- (The 4 Charr Bosses, which had been a sacred ritual in Pre for over 20 years, no longer hold any significance today).
I wonder, in the long run, if the content updates keep being this clumsy, whether it won’t end up destroying the game rather than adding anything meaningful to it. Yes, running the dungeon was fun, I’ll admit, two or three times, but after that, I move on to something else. Will people stick around and spend money in the GW store if the content can be finished so quickly? If nothing sells in the store, the business model won’t sustain Reforged or pay the employees’ salaries. So things will go downhill, and the content will too. Overall, the Reforged hype and the potential return of players are already on a downward trend. Not to mention the difficulties they’re having getting out of alpha/beta mode.
Note: I'm not complaining, it's just an observation. I hope I'm wrong, but I'm not going to wait 50 years for a train that's never going to arrive.
With Rurik tonic, the perfect match? Or just something that should have stayed a dream?: